Academic literature on the topic 'Playground design'

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Dissertations / Theses on the topic "Playground design"

1

Brown, González Lorena, and Certucha Rodrigo Palacios. "The design of a playground toy." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17336.

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The report describes the design of a safe (within EU regulations), ergonomic, attractive, sustainable, versatile and interactive playground toy for children from ages 7 to 11. The product aims to help children develop in different aspects: physical, emotional, social and mental, in a sustainable environment. This was developed from the identification and exploration of the factors that influence the design of playground toys. The design process was divided in the following main stages: an initial research of information, the interpretation of this data, the development of a concept, a test stage and the results. During the research, teachers and parents were interviewed and children were observed. Relevant information was also gathered. For the development, a set of creative techniques were applied and finally tested. Modifications based on the test were made to reach an accurate design. The work done was successful to the extent established initially; although, it can be subject to improvement. The main limit was that no tests were performed on a physical prototype, therefore, there is information not yet gathered and tests that would prove if some of the assumptions were true or false.
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2

Marçal, Maria Inês Veloso. "Naturalização dos playgrounds em ambiente mediterrânico: proposta de playground natural na zona norte do Parque da Bela Vista." Master's thesis, ISA, 2019. http://hdl.handle.net/10400.5/19480.

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Mestrado em Arquitetura Paisagista - Instituto Superior de Agronomia<br>Foi feito um estudo de várias publicações científicas sobre os playgrounds em espaço exterior, relação com os usos, necessidades e exigências do público infantojuvenil e ainda a relevância da inclusão da vegetação como elemento lúdico nestes espaços exteriores. Descobriu-se que existe uma necessidade urgente em proporcionar às crianças e adolescentes experiências que as façam contactar com a natureza, visto que muitas delas nascem, crescem e vivem a maior parte das suas vidas em cidades, meios altamente artificializados, fazendo-as abstraírem-se cada vez mais das suas verdadeiras origens. Os playgrounds surgem como a esperança e o pretexto ideal de serem concebidos o mais naturalizados possível. Descobriu-se que é através destes espaços lúdicos que devemos procurar recrear os ambientes naturais fora destes meios urbanos, a fim de combater a tendência de uma sociedade aleada/desligada da realidade de um mundo feito não só de paisagens urbanas, mas também de paisagens naturais. São estes os princípios que foram usados para conceber uma proposta de playground naturalizado na zona Norte do Parque da Bela Vista. Com a ajuda das opiniões de crianças e adolescentes foi possível conhecer formas para ir de encontro às suas verdadeiras necessidades e desejos ligados aos elementos naturais. Confirmou-se que a água (aqui relacionada com as condicionantes do clima mediterrânico), vegetação, formas de relevo, cores claras e animais são alguns dos aspetos mais requisitados<br>N/A
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3

Zeng, Xue. "Playground for wellness : Design proposal for Heden, Gothenburg." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85193.

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The aim of this paper is to account of a process generating a city planning solution for Heden in Gothenburg. The solution is based on research from different stakeholders’ perspective, the study of reference projects and inventory of the site made by the municipality, to find an innovative feature for the site. By redefining the program of Heden from a place for mainly football and parking to a node for all kinds of physical activities, the attraction to it will be stronger, since the target group is broader. The solution is to provide a variety of functions that all fits in the concept of a public wellness center.
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Tew, Benjamin Montgomery. "Digital + Physical: Rethinking the Playground." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/35253.

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The increasing presence of digital play experiences has become an undeniable part of many childrenâ s lives. These digital experiences have begun to rival traditional physical play. Even with the introduction of the Nintendo Wii digital and physical rarely cross paths. This masters thesis investigates the design of a play experience that embraces digital experience through the combination of handheld wireless technology and playground experiences. The combination of these elements aims to create a play experience that provides the physical and imaginative aspects of traditional play while utilizing the personal, communication, social, competitive, and graphical informational properties of wireless handheld devices. This thesis documents the research, conceptualization and final development of the Funky Bars and Whirly Bird playground pieces.<br>Master of Science
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5

Selvam, Shruthi. "Nature based Playground, Design for Children with Autism." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/84943.

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Recent studies and research demonstrate the importance of play and play-based learning. There are many articles that have shown that play is an essential component of a child's development. Play-based learning is even more important for children with disabilities. Without play, special needs children may develop learning deficits that complicate the disabilities they are already experiencing. The benefits of play are inextricably related to the environments in which it occurs. Play environments need to be carefully designed to ensure that children are able to realize the full benefits of play. In the United States, public play areas are abundant. However, do these play areas stimulate the development of children? Have they been designed to be inclusive to those with special needs? The need to have play areas that are truly accessible is further amplified by recent statistics, which show that there is an upward trend in the number of U.S. students with disabilities. Consequently, there is a significant need for play spaces that are stimulating and inclusive to children of all abilities. This paper highlights the importance of play, play environments, and disability play. It provides an overview of disabilities in children and their effects on play. It critically examines the current state of play in America. Based on literature review, historical information, and critical analyses of existing play areas, this paper advocate for nature-based playgrounds. Through the design of a play landscape that is nature-based and inclusive to children with Autism, this paper demonstrates significant advantages of nature-based inclusive play space design and advocates for such play spaces over traditional play spaces designed with man-made materials.<br>Master of Landscape Architecture
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6

Sabir, Ezgi. "PEEK & BOOK : Transforming the outside into an imaginary playground." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-145432.

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Today, urban children are spending time indoors more than ever before and getting away from phenomenas of the outdoor world, which creates a big concern on how they develop their senses and get physical exercise. The tools, games and devices they interact with are preventing their imagination rather than sparking, by making kids consume content rather than asking for their participation. Peek transforms the outside into an imaginary playground for children, where interacting with the natural world takes the focus and the child’s simple acts and explorations can turn into their own stories. It is an expressive digital tool that invites children to explore the outside, capture audio and visual snippets, and build stories around them. It comes together with a physical book which triggers child’s imagination through guided explorations and allows the child to keep the stories they created. The result is a play experience designed for children aged between 5 and 8 years old.
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7

Jarrett, Glen. "Revisioning playground design for the developing world school campus: a nature playground proposal for La Chuscada, Nicaragua." Kansas State University, 2015. http://hdl.handle.net/2097/19039.

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Master of Landscape Architecture<br>Landscape Architecture/Regional and Community Planning<br>Huston Gibson<br>Play is essential to the development of children, as it serves as the main platform for a child to begin to explore his or her world and understand their physical and social environment. It is not a frivolous activity, but a method of learning. Despite this recognition, many playground designs are still steered, wrongly so, by unwarranted societal fears of safety. Such playgrounds lack developmental benefits due to their composition of isolated, prefab plastic components on an asphalt field. Despite recognition in the late twentieth century that “childhood itself is in danger of extinction”, many playground are still sterile in nature. The time is now for designers to look critically at playground design trends and intervene to improve the quality of the environments our children are exposed too. The positive development of the next generation, our children, depends on it. In the case of the community of La Chuscada in Chinandega, Nicaragua, economic status presents a major barrier to the creation of beneficial learning environments. This project addresses the hardships of implementing a developmentally beneficial playground, and through the collaboration with the Amigos for Christ philanthropic organization and interior architecture student Aaron Bisch, offers solutions to achieve this goal. Culture-specific influences of play are explored and survey data from the community of La Chuscada reveal strategies for the implementation of a nature playground design that offers developmental benefits for the children of the community.
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8

McRorie, Karen. "The Playground Project, a case study in participatory design." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0008/MQ52609.pdf.

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9

Smith, Connie. "A Preschool Outdoor Curriculum and Playground Design, Teacher Education." TopSCHOLAR®, 1985. http://digitalcommons.wku.edu/theses/1417.

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The writer proposes the utilization of a developmentally based outdoor curriculum and playground designed for young children. The curriculum consists of an overview, objectives, curriculum methodology, playground designs and evaluation. Cognitive, affective and psychomotor domains are each included in the objectives. A curriculum methodology focusing upon approaches for individualization and development of the total child is presented. The playground designs are based upon current research. Play value, development appropriateness and safety were considered in developing playground designs and curriculum. Evaluation of the curriculum and playground will be measured through assessments of the individual child, the class, and the staff. Numerous approaches to evaluation are described. This project is intended to assist preschool teachers in establishing and maintaining a program based on current research and literature. Ideas to assist other preschools in adaptation are presented. Included in the ideas are steps in developing a curriculum and playground design as well as a suggested approach to training parents and staff in the rationale and appropriate use of the curriculum.
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10

Sabir, Melldahl Ezgi. "PEEK & BOOK : Transforming the outside into an imaginary playground." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-145568.

Full text
Abstract:
Today, urban children are spending time indoors more than ever before and getting away from phenomenas of the outdoor world, which creates a big concern on how they develop their senses and get physical exercise. The tools, games and devices they interact with are preventing their imagination rather than sparking, by making kids consume content rather than asking for their participation. Peek transforms the outside into an imaginary playground for children, where interacting with the natural world takes the focus and the child’s simple acts and explorations can turn into their own stories. It is an expressive digital tool that invites children to explore the outside, capture audio and visual snippets, and build stories around them. It comes together with a physical book which triggers child’s imagination through guided explorations and allows the child to keep the stories they created. The result is a play experience designed for children aged between 5 and 8 years old.
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