Academic literature on the topic 'Playing cards in literature'

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Journal articles on the topic "Playing cards in literature"

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Bezrodny, Mikhail Vladimirovich. "COMMENTS TO THE QUEEN OF SPADES: 11–16." Russkaya literatura 4 (2021): 103–8. http://dx.doi.org/10.31860/0131-6095-2021-4-103-108.

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The analysis of the playing card terms paroles and paroles-pe clarifies why the secret of the three sure cards made Chaplitsky win back his loss, but proved fatal to Hermann. Besides, the report comments on the epigraph to the third chapter of Pushkin’s novella, as well as on the literary sources of the late Countess’s visit to the protagonist; it is specified which particular pistol Hermann used to threaten her, and what gerboviielenty are.
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Eastoe, Stef. "Playing Cards, Cricket and Carpentry: Amusement, Recreation and Occupation in Caterham Imbecile Asylum." Journal of Victorian Culture 24, no. 1 (2018): 72–87. http://dx.doi.org/10.1093/jvcult/vcy058.

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Kamau, Roselyn Wanja. "Influence of Gender on Recreational Participation. A Critical Literature Review." Journal of Modern Hospitality 1, no. 1 (2022): 54–65. http://dx.doi.org/10.47941/jmh.1097.

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Purpose: Recreation is an intentional activity geared towards accomplishment of self and social gains including refurbishment and collective connectivity. The overall objective of this study was to examine influence of gender on recreational participation. A critical literature review
 Methodology: The paper used a desk study review methodology where relevant empirical literature was reviewed to identify main themes and to extract knowledge gaps.
 Findings: Music followed by singing and dancing while the least popular indoor recreational activity was aerobics and snooker/pool. The mo
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Qader, Nasrin. "Life at Play." Journal of World Literature 6, no. 1 (2020): 1–23. http://dx.doi.org/10.1163/24056480-20201000.

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Abstract Asef Soltanzadah is one of the most thought-provoking Afghan writers. His work, set exclusively during wartime, may be characterized by both seriousness and playfulness. To borrow Warren Motte’s words, “playing in earnest” is his literary signature. Yet, he occupies a marginal place within the institution of world literature not only because he writes in Persian but also because he is minimally translated and read. In this article, I turn to two of his short stories featuring a game of cards and kite flying, setting them into conversation with theories of play. I argue that by creatin
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Barton, John, Suzanne Timmons, Salvatore Tedesco, Marco Sica, Colum Crowe, and Brendan O'Flynn. "95 Accuracy of Off the Shelf Activity Trackers in Ambulatory Settings in Young and Old Adults." Age and Ageing 48, Supplement_3 (2019): iii1—iii16. http://dx.doi.org/10.1093/ageing/afz102.20.

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Abstract Background Wrist-worn activity trackers have experienced a tremendous growth lately. Robust studies of the comparative accuracy of currently available, mainstream trackers, in young adults versus older adults are still scarce in literature. This study explores the performance of ten trackers estimating steps, travelled distance, and heart-rate measurements against gold-standards in two cohorts of young and old adults. Methods Overall, 38 subjects completed a structured protocol involving walking tasks, simulated household activities, and sedentary activities, including less standardis
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Arboleya-García, Elena, and Laura Miralles. "‘The Game of the Sea’: An Interdisciplinary Educational Board Game on the Marine Environment and Ocean Awareness for Primary and Secondary Students." Education Sciences 12, no. 1 (2022): 57. http://dx.doi.org/10.3390/educsci12010057.

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Games are a proven tool for learning at all ages and in many contexts. They increase the attractiveness of learning processes through arousing interest and enhancing motivation, and aid with the development of social skills. Educational games provide teachers with different approaches to teaching. ‘The Game of the Sea’ is an interdisciplinary board game, specifically designed to teach its players about the marine environment, regardless of their age. Through its 68 sections, coloured according to particular topics and organised as a fish shape, players encounter a wide range of questions and a
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Zein, Mochamad T. A. Aziz, and Ninik Agustin. "SISTEM AUGMENTED REALITY (AR) DALAM DAKWAH ISLAM." Al-Munqidz : Jurnal Kajian Keislaman 8, no. 2 (2020): 280–95. http://dx.doi.org/10.52802/amk.v8i2.255.

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The Use Of Mobile Technology In The Industrial 4.0 Era Is A Must. The Number Of Smartphone Users Continues To Increase Over Time. Contiinum Reality Technology Which Consists Of Both Virtual Reality (VR) And Augmented Reality (AR) Becomes A Portable Technology That Is Easy And Affordable Being Used With A Smartphone. This Study Has An Objective To Determine The Potential Uses Of Augmented Reality (AR) Technology In Modern Islamic Da'wa. This Study Are Counted As A Literature Study Using The Traditional Review Method.AR Applications Have Been Used In Many Fields, Such As Medical, Military, Manuf
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Johnson, Mark R. "‘The biggest legal battle in UK casino history’: Processes and politics of ‘cheating’ in sociotechnical networks." Social Studies of Science 48, no. 2 (2018): 304–27. http://dx.doi.org/10.1177/0306312718771212.

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Previous literature on cheating has focused on defining the concept, assigning responsibility to individual players, collaborative social processes or technical faults in a game’s rules. By contrast, this paper applies an actor-network perspective to understanding ‘cheating’ in games, and explores how the concept is rhetorically effective in sociotechnical controversies. The article identifies human and nonhuman actors whose interests and properties were translated in a case study of ‘edge sorting’ – identifying minor but crucial differences in tessellated patterns on the backs of playing card
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Kanaplianik, O. V., N. V. Husakova, A. V. Hamaliaka, and E. O. Kulchyk. "THE USE OF INTERACTIVE GAME METHOD IN TEACHING THE DISCIPLINE «PATHOLOGICAL ANATOMY»." Vestnik of Vitebsk State Medical University 20, no. 3 (2021): 97–103. http://dx.doi.org/10.22263/2312-4156.2021.3.97.

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In the given article by the example of a didactic board game, possible ways of its using and the importance of an interactive teaching method at «Pathological anatomy» practical classes are considered. The main requirements to the stages of design concept development, their detailed justification and description are presented. The role of a teacher as an organizer of this teaching method, as well as the use of situational modules of the didactic game for the better acquiring of new information by the students are analyzed. Objectives. To increase the efficiency of the process of teaching stude
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Kamalova, Olga. "Sergei Vasilievich Vonsovskii, Scientist and Reader." Voprosy istorii estestvoznaniia i tekhniki 43, no. 4 (2022): 772. http://dx.doi.org/10.31857/s020596060023053-0.

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Sergei Vasilievich Vonsovskii (1910–1998), also spelled Vonsovsky, a brilliant Russian scientist in the field of magnetism and solid state physics, organizer and manager of science, Full Member of the USSR / Russian Academy of Sciences, and founder of the Urals’ scientific school in the physics of magnetic phenomena, attached great importance to books. When working on his numerous articles and monographs, Vonsovskii always used all available sources. For him, familiarizing himself with the latest scientific periodicals was a matter of professional competence while fiction gave him opportunitie
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Dissertations / Theses on the topic "Playing cards in literature"

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Etienvre, Jean-Pierre. "Figures du jeu : études lexico-sémantiques sur le jeu de cartes en Espagne : XVIe-XVIIIe siècle /." Ciudad Universitaria, Madrid : Casa de Velázquez, 1987. http://www.loc.gov/catdir/enhancements/fy0904/93165887-d.html.

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Parlak, Ömer Fatih. "The image of the turk in early modern board games and playing cards." Doctoral thesis, Universitat Autònoma de Barcelona, 2019. http://hdl.handle.net/10803/667968.

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La imagen y representación del turco en la literatura, el arte europeos y, en general, en las producciones culturales del período altomoderno han sido objeto de una atención sostenida por parte de la historia literaria e intelectual. En efecto, la que se denominó la ‘amenaza turca’ y las complejas relaciones políticas entre los imperios del Mediterráneo fue posiblemente la causa de la proliferación de representaciones. Los estudios más recientes han superado la aproximación a la representación del turco bajo un signo negativo, y ofrecen una visión más matizada y polifacética. La singularidad d
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Fairbairn, Hazel. "Group playing in traditional Irish music." Thesis, University of Cambridge, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.282816.

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Da, Costa Neal Peres. "Performing practices in late-nineteenth-century piano playing." Thesis, University of Leeds, 2001. http://etheses.whiterose.ac.uk/1390/.

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Early piano recordings provide audible evidence of the style of late- nineteenth and early twentieth century pianists. These clearly exhibit an approach to piano playing which differs radically from the present. The relationship between the practices preserved in the recordings and their description in contemporaneous written texts is the focus of attention here. The investigation shows that the important features of recordings are not faithfully conveyed by the written texts. Therefore, the recordings reveal a manner of execution and interpretation that could seldom have been envisaged from t
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Cleary, Kathleen Colligan. "Playing God in live theatre: the politics of representation /." The Ohio State University, 1994. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487848891513182.

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Williamson, Samuel. "Tailored Architecture." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1623240448918822.

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Velichkina, Olga V. "Playing panpipes in Southern Russia : history, ethnography, and performance practices /." The Ohio State University, 1998. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487949508371538.

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Tomlinson, Johanna Ruth Brinkley. "Playing with words: child voices in British fantasy literature 1749-1906." Diss., University of Iowa, 2014. https://ir.uiowa.edu/etd/5865.

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Two children, Dan and Una, sit in the woods and listen to a story of Britain's early history told to them by Sir Richard, a spirit conjured from the past for this instructive purpose. In this tale, Sir Richard gains treasure by defeating the "devils" that terrorize a village of African people. In many ways, this framed narrative sets up the expected hierarchy found in children's literature wherein the adult actively narrates a story and the child silently listens and learns. However, the children of Rudyard Kipling's Puck of Pook's Hill do something else--they question and challenge. At the en
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Sheils, Barry. "Playing at being : style, ethics, and W.B. Yeats." Thesis, University of Warwick, 2010. http://wrap.warwick.ac.uk/3927/.

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Playing at Being: Style, Ethics, and W.B. Yeats, offers a reading of the canonical Irish poet by looking at how the tradition of European aesthetic and romantic philosophy informs both Yeats’s poetics, and the critical premises of those who have written on him. Although I employ the traditional literary method of close reading, I am also concerned to philosophically question the ground of literary value. My tutelary authorities for this endeavour are Immanuel Kant, Friedrich Schiller, and Friedrich Nietzsche. Beyond critically evaluating Yeats, I aim to define the value of literary style throu
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Hammond, Nicholas. "Playing with truth : language and the human condition in Pascal's Pensees." Thesis, University of Oxford, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.334930.

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Books on the topic "Playing cards in literature"

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Ramadevi, B. Ganjifa card: Play in Sanskrit literature. Karnataka Historical Research Society (R.), 2017.

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Golick, Margie. Card games for smart kids. Sterling Pub. Co., 1998.

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Olʹga, Strugova, Zhizhina S. G, Pushkin Aleksandr Sergeevich 1799-1837 та Gosudarstvennyĭ istoricheskiĭ muzeĭ (Moscow, Russia), ред. "Pikovai︠a︡ dama"--karty v zhizni, zhiznʹ v kartakh: Sobranie Gosudarstvennogo istoricheskogo muzei︠a︡. Khudozhnik i kniga, 2002.

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ill, Lucas Steve, ed. Board and card games. M. Cavendish, 1989.

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Bassani, Lucia Nadin. Carte da gioco e letteratura tra Quattrocento e Ottocento. M. Pacini Fazzi, 1997.

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Long, Lynette. Dealing with addition. Charlesbridge, 1998.

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Etienvre, Jean-Pierre. Figures du jeu: Études lexico-sémantiques sur le jeu de cartes en Espagne : XVIe-XVIIIe siècle. Casa de Velázquez, 1987.

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Card tricks. QEB Pub., 2009.

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Fullman, Joe. Card tricks. Firefly Books, 2009.

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Brokaw, Brian, J. Douglas Arnold, and Mark Elies. Pokémon Trainer's Guide. Sandwich Islands Publishing, 1999.

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Book chapters on the topic "Playing cards in literature"

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Mann, Sylvia. "Playing Cards." In Michael Dummett. Springer Netherlands, 1987. http://dx.doi.org/10.1007/978-94-009-3541-9_7.

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Baird, Caroline. "CARDS: Face Cards, Rules and Secrecy." In Early Modern Literature in History. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50857-9_4.

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Stambaugh, Tamra, Eric Fecht, and Emily Mofield. "Animal Behavior Cards." In Interactions in Ecology and Literature. Routledge, 2021. http://dx.doi.org/10.4324/9781003235828-33.

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Yang, Jialei, and Pia Hurmelinna-Laukkanen. "Benefiting from innovation – Playing the appropriability cards." In Innovation. Routledge, 2022. http://dx.doi.org/10.4324/9780429346033-20.

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Burn, Andrew. "Playing Beowulf I." In Literature, Videogames and Learning. Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-7.

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Burn, Andrew. "Playing Macbeth I." In Literature, Videogames and Learning. Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-9.

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Burn, Andrew. "Playing Macbeth II." In Literature, Videogames and Learning. Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-10.

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Burn, Andrew. "Playing Beowulf II." In Literature, Videogames and Learning. Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-8.

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Burn, Andrew. "Playing Macbeth III." In Literature, Videogames and Learning. Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-11.

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Miyahara, Daiki, and Takaaki Mizuki. "Secure Computations Through Checking Suits of Playing Cards." In Frontiers of Algorithmic Wisdom. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-20796-9_9.

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AbstractCard-based cryptography started with the “five-card trick” designed by Den Boer (EUROCRYPT 1989); it enables Alice and Bob to securely evaluate the AND value of their private bits using a physical deck of five cards. It was then shown that the same task can be done with only four cards, i.e., Mizuki et al. proposed a four-card AND protocol (ASIACRYPT 2012). These two AND protocols are simple and easy even for non-experts, such as high school students, to execute. Their only common drawback is the need to prepare a customized deck consisting of red and black cards such that all cards of the same color must be identical. Fortunately, several existing protocols are based on a standard deck of playing cards (commercially available). Among them, the state-of-the-art AND protocol was constructed by Koch et al. (ASIACRYPT 2019); it uses four playing cards (such as ‘A, J, Q, K’) to securely evaluate the AND value. The protocol is elaborate, while its possible drawback is the need to repeat a shuffling operation six times (in expectation), which makes it less practical.This paper aims to provide the first practical protocol working on a standard deck of playing cards. We present an extremely simple AND protocol that terminates after only one shuffle using only four cards; our proposed protocol relies on a new operation, called the “half-open” action, whereby players can check only the suit of a face-down card without revealing the number on it. We believe that this new operation is easy-to-implement, and hence, our four-card AND protocol working on a standard deck is practical. We formalize the half-open action to present a formal description of our proposed protocol. Moreover, we discuss what is theoretically implied by introducing the half-open action and show that it can be applied to efficiently solving Yao’s Millionaires’ problem with a standard deck of cards.
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Conference papers on the topic "Playing cards in literature"

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Febrina, Ria, and M. Yusuf. "The Effectiveness of Improving the Understanding of Indonesian Students Department of Indonesian Literature of Andalas University Through the Language Card Playing Method." In The 3rd International Conference on Educational Development and Quality Assurance (ICED-QA 2020). Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210202.102.

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Bota, Horatiu, Ke Zhou, and Joemon M. Jose. "Playing Your Cards Right." In CHIIR '16: Conference on Human Information Interaction and Retrieval. ACM, 2016. http://dx.doi.org/10.1145/2854946.2854967.

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Lago, Patricia, Jia F. Cai, Remco C. de Boer, Philippe Kruchten, and Roberto Verdecchia. "DecidArch: Playing Cards as Software Architects." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2019. http://dx.doi.org/10.24251/hicss.2019.940.

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Chen, Qiyue. "Application of Artificial Intelligence in Playing Cards." In 2022 IEEE Conference on Telecommunications, Optics and Computer Science (TOCS). IEEE, 2022. http://dx.doi.org/10.1109/tocs56154.2022.10016055.

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"The Reference Value of Erhu Playing Technique in Bass Playing." In 2018 International Conference on Culture, Literature, Arts & Humanities. Francis Academic Press, 2018. http://dx.doi.org/10.25236/icclah.18.033.

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Veatch, Jason, and Yuko Veatch. "Playing cards as a tool to create public interest in physics." In The European Physical Society Conference on High Energy Physics. Sissa Medialab, 2022. http://dx.doi.org/10.22323/1.398.0891.

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Fryxell, J. E. "PLAYING CARDS IN CLASS, OR HOW TO GET STUDENTS TO ASK QUESTIONS." In GSA Annual Meeting in Phoenix, Arizona, USA - 2019. Geological Society of America, 2019. http://dx.doi.org/10.1130/abs/2019am-338347.

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"Playing Cards and Drawing with Patterns - Situated and Participatory Practices for Designing iDTV Applications." In 16th International Conference on Enterprise Information Systems. SCITEPRESS - Science and and Technology Publications, 2014. http://dx.doi.org/10.5220/0004887100140027.

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"The development and innovation of Chinese Guzheng playing techniques." In 2017 4th International Conference on Literature, Linguistics and Arts. Francis Academic Press, 2017. http://dx.doi.org/10.25236/iclla.2017.07.

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Huard, Andrew, Mengyu Chen, and Misha Sra. "CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards." In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2022. http://dx.doi.org/10.1109/ismar55827.2022.00070.

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Reports on the topic "Playing cards in literature"

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Strachan, Anna Louise. Potential Private Sector Involvement in Supporting Refugee Livelihoods and Self-reliance in Uganda: Annotated Bibliography. Institute of Development Studies (IDS), 2021. http://dx.doi.org/10.19088/k4d.2021.072.

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There is some evidence of the private sector playing a role in supporting refugee livelihoods and self-reliance in Uganda during the period 2016-2020. However, a number of evaluations and research reports highlight the potential for greater private sector involvement, if existing constraints are addressed. Key lessons identified in the literature include the need for more research, especially on market potential, to address the existing knowledge gaps on the role the private sector can play in supporting refugee livelihoods and self-reliance in Uganda. The literature notes that limited access
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Alonso-Robisco, Andrés, José Manuel Carbó, and José Manuel Carbó. Machine Learning methods in climate finance: a systematic review. Banco de España, 2023. http://dx.doi.org/10.53479/29594.

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Preventing the materialization of climate change is one of the main challenges of our time. The involvement of the financial sector is a fundamental pillar in this task, which has led to the emergence of a new field in the literature, climate finance. In turn, the use of Machine Learning (ML) as a tool to analyze climate finance is on the rise, due to the need to use big data to collect new climate-related information and model complex non-linear relationships. Considering the proliferation of articles in this field, and the potential for the use of ML, we propose a review of the academic lite
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Megersa, Kelbesa. Financial Inclusion in a Refugee Response. Institute of Development Studies, 2021. http://dx.doi.org/10.19088/k4d.2021.122.

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The growing scope, frequency, and complexity of forced displacement, both inside and outside of countries, has pushed donors and other development groups to rethink their approaches to humanitarian crises, particularly on refugee response. Financial inclusion is widely regarded as a particularly critical tool that development organisations can employ to mitigate the catastrophic impact of humanitarian crises on refugees. Financial inclusion would provide a wide range of financial products – such as savings, remittances, loans, and insurance – to both refugees and citizens of host countries, wh
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McKenna, Patrick, and Mark Evans. Emergency Relief and complex service delivery: Towards better outcomes. Queensland University of Technology, 2021. http://dx.doi.org/10.5204/rep.eprints.211133.

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Emergency Relief (ER) is a Department of Social Services (DSS) funded program, delivered by 197 community organisations (ER Providers) across Australia, to assist people facing a financial crisis with financial/material aid and referrals to other support programs. ER has been playing this important role in Australian communities since 1979. Without ER, more people living in Australia who experience a financial crisis might face further harm such as crippling debt or homelessness. The Emergency Relief National Coordination Group (NCG) was established in April 2020 at the start of the COVID-19 p
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