Academic literature on the topic 'Playing video games'
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Journal articles on the topic "Playing video games"
Ćwil, Małgorzata, and William T. Howe. "Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland." Simulation & Gaming 51, no. 6 (2020): 785–801. http://dx.doi.org/10.1177/1046878120945735.
Full textLee, Chiawen, Kirk Damon Aiken, and Huang Chia Hung. "Effects of College Students' Video Gaming Behavior on Self-Concept Clarity and Flow." Social Behavior and Personality: an international journal 40, no. 4 (2012): 673–79. http://dx.doi.org/10.2224/sbp.2012.40.4.673.
Full textSu, Nathan N. "Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 Pandemic." International Journal of Psychological Studies 13, no. 4 (2021): 51. http://dx.doi.org/10.5539/ijps.v13n4p51.
Full textDesainte-Catherine, Myriam, Gyorgy Kurtag, Sylvain Marchand, Catherine Semal, and Pierre Hanna. "Playing with sounds as playing video games." Computers in Entertainment 2, no. 2 (2004): 16. http://dx.doi.org/10.1145/1008213.1008239.
Full textPampi, Mudang, and Md Asghar. "A Blur Line Between Hobby and Addiction: Online Video Gaming Among the Youth of Arunachal Pradesh." Oriental Anthropologist: A Bi-annual International Journal of the Science of Man 21, no. 1 (2021): 116–24. http://dx.doi.org/10.1177/0972558x21994249.
Full textMalek, Andrej, Marjan Ninčević, and Dunja Jurić Vukelić. "The Role of Playing Video Games on School Achievement." Communication Management Review 03, no. 02 (2019): 54–71. http://dx.doi.org/10.22522/cmr20180234.
Full textHoroszkiewicz, Krzysztof, Bartosz Horoszkiewicz, and Grzegorz Załęski. "Psychomotor performance in video games." Journal of Education, Health and Sport 12, no. 7 (2022): 667–82. http://dx.doi.org/10.12775/jehs.2022.12.07.067.
Full textSuliswati, Suliswati, and Indriana Rakhmawati. "Hubungan Kebiasaan Bermain Video Game dengan Perkembangan Sosial Anak Sekolah Dasar (SD)." JKEP 3, no. 1 (2018): 66–80. http://dx.doi.org/10.32668/jkep.v3i1.202.
Full textGranic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. "The benefits of playing video games." American Psychologist 69, no. 1 (2014): 66–78. http://dx.doi.org/10.1037/a0034857.
Full textDonohue, S. E., M. G. Woldorff, and S. R. Mitroff. "Multisensory benefits of playing video games." Journal of Vision 9, no. 8 (2010): 720. http://dx.doi.org/10.1167/9.8.720.
Full textDissertations / Theses on the topic "Playing video games"
Rutherford, Kevin J. "Playing/Writing: Connecting Video Games, Learning, and Composition." Miami University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=miami1281125116.
Full textBrorsson, David. "Training attention with video games : How playing and training with video games impact attentional networks." Thesis, Högskolan i Skövde, Institutionen för biovetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19464.
Full textAhmed, Usman, and Inam Ullah. "Video Games Addiction : POSITIVE AND NEGATIVE EFFECTS OF PLAYING VIDEO GAMES ON YOUTH AND CHILDREN." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17237.
Full textStanko, John. "Playing to Learn." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1512.
Full textFreeman, Lucas Jerome. "Alchemically, an Educational Role-Playing Game." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/89252.
Full textBeale, Matthew Carson. "Playing the Writing Game: Gaming the Writing Play." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/32006.
Full textBoren, Joshua K. "Playing God: An Analysis of Video Game Religion." Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/cmc_theses/1424.
Full textTran, Chris Wang Zuoming. "What's real anymore a comparison of World of Warcraft, secondlife and online experiences /." [Denton, Tex.] : University of North Texas, 2009. http://digital.library.unt.edu/permalink/meta-dc-10976.
Full textCalvillo, Gamez E. H. "On the core elements of the experience of playing video games." Thesis, University College London (University of London), 2009. http://discovery.ucl.ac.uk/18510/.
Full textChan, Pauline B. "Narrative participation within game environments: role-playing in massively multiplayer online games." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37126.
Full textBooks on the topic "Playing video games"
Waggoner, Zach. My avatar, my self identity in video role-playing games: Identity in video role-playing games. McFarland, 2009.
Find full textPlaying along: Digital games, YouTube, and virtual performance. Oxford University Press, 2012.
Find full textHalos and Avatars: Playing video games with God. Westminster John Knox Press, 2010.
Find full textGunter, Barrie. Does Playing Video Games Make Players More Violent? Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0.
Full textBook chapters on the topic "Playing video games"
Walkerdine, Valerie. "Playing the Game." In Children, Gender, Video Games. Palgrave Macmillan UK, 2007. http://dx.doi.org/10.1057/9780230235373_9.
Full textPöhlmann, Sascha. "Introduction: Video Games and American Studies." In Playing the Field, edited by Sascha Pöhlmann. De Gruyter, 2019. http://dx.doi.org/10.1515/9783110659405-001.
Full textMukherjee, Souvik. "Reading Games and Playing Books: Game, Play and Storytelling." In Video Games and Storytelling. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525055_4.
Full textWolf, Mark J. P. "Video Games and the American Cultural Context." In Playing the Field, edited by Sascha Pöhlmann. De Gruyter, 2019. http://dx.doi.org/10.1515/9783110659405-002.
Full textWalkerdine, Valerie. "‘Remember Not to Die’: Girls Playing Video Games." In Children, Gender, Video Games. Palgrave Macmillan UK, 2007. http://dx.doi.org/10.1057/9780230235373_4.
Full textMukherjee, Souvik. "Playing in the Zone of Becoming I: Agency and Becoming in Video Games." In Video Games and Storytelling. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525055_7.
Full textGrasso, Julianne. "Music in the Time of Video Games." In Music in the Role-Playing Game. Routledge, 2019. http://dx.doi.org/10.4324/9781351253208-7.
Full textMukherjee, Souvik. "Playing in the Zone of Becoming II: ‘Becoming’ as Identity-Formation in Video Games." In Video Games and Storytelling. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525055_8.
Full textFeng, Jing, and Ian Spence. "Playing Action Video Games Boosts Visual Attention." In Video Game Influences on Aggression, Cognition, and Attention. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95495-0_8.
Full textWong, Jason K. "Endovascular Management of Hemorrhage: Playing Video Games." In Treatment of Ongoing Hemorrhage. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-63495-1_3.
Full textConference papers on the topic "Playing video games"
Moshirnia, Andrew. "The Educational Potential of Modified Video Games." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3130.
Full textBalla, Martin, Simon M. Lucas, and Diego Perez-Liebana. "Evaluating Generalisation in General Video Game Playing." In 2020 IEEE Conference on Games (CoG). IEEE, 2020. http://dx.doi.org/10.1109/cog47356.2020.9231530.
Full textSamothrakis, Spyridon, Diego Perez-Liebana, Simon M. Lucas, and Maria Fasli. "Neuroevolution for General Video Game Playing." In 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2015. http://dx.doi.org/10.1109/cig.2015.7317943.
Full textMendes, Andre, Julian Togelius, and Andy Nealen. "Hyper-heuristic general video game playing." In 2016 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2016. http://dx.doi.org/10.1109/cig.2016.7860398.
Full textHolthe, Ole-Ivar, Ola Mogstad, and Leif Arne Ronningen. "Geelix LiveGames: Remote Playing of Video Games." In 2009 6th IEEE Consumer Communications and Networking Conference (CCNC). IEEE, 2009. http://dx.doi.org/10.1109/ccnc.2009.4784713.
Full textPerez-Liebana, Diego, Muhammad Sajid Alam, and Raluca D. Gaina. "Rolling Horizon NEAT for General Video Game Playing." In 2020 IEEE Conference on Games (CoG). IEEE, 2020. http://dx.doi.org/10.1109/cog47356.2020.9231606.
Full textAnderson, Damien, Philip Rodgers, John Levine, Cristina Guerrero-Romero, and Diego Perez-Liebana. "Ensemble Decision Systems for General Video Game Playing." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8848089.
Full textBezerra, Daniel Filgueira, Filipe Calegario, Giordano Cabral, and Geber Ramalho. "MySoundtrack: a tool for personalized and adaptive music listening while playing games." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19663.
Full textFrydenberg, Frederik, Kasper R. Andersen, Sebastian Risi, and Julian Togelius. "Investigating MCTS modifications in general video game playing." In 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2015. http://dx.doi.org/10.1109/cig.2015.7317937.
Full textLi, Peiyi, Peilin Li, John Morris, and Yu Sun. "A Context-Aware and Immersive Puzzle Game using Machine Learning and Big Data Analysis." In 5th International Conference on Computer Science and Information Technology (COMIT 2021). Academy and Industry Research Collaboration Center (AIRCC), 2021. http://dx.doi.org/10.5121/csit.2021.111717.
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