To see the other types of publications on this topic, follow the link: Playing video games.

Books on the topic 'Playing video games'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 books for your research on the topic 'Playing video games.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

Playing with videogames. Routledge, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Waggoner, Zach. My avatar, my self identity in video role-playing games: Identity in video role-playing games. McFarland, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Playing along: Digital games, YouTube, and virtual performance. Oxford University Press, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Wilkinson, Colin. Gaming: Playing safe and playing smart. Rosen Central, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Halos and Avatars: Playing video games with God. Westminster John Knox Press, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Gunter, Barrie. Does Playing Video Games Make Players More Violent? Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Nintendo Role-Playing Games. Millbrook Press, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Sumerak, Marc. Playing hero. Spotlight, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

My avatar, my self: Identity in video role-playing games. McFarland, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Playing Video Games. Av2, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

Vorderer, Peter. Playing Video Games. Routledge, 2012. http://dx.doi.org/10.4324/9780203873700.

Full text
APA, Harvard, Vancouver, ISO, and other styles
12

Seigel, Rachel. Debate about Playing Video Games. North Star Editions, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
13

Steinberg, Scott. Get Rich Playing Games. Lulu Press, Inc., 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
14

Get Rich Playing Games. Lulu.com, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
15

The Debate about Playing Video Games. Focus Readers, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
16

Seigel, Rachel. The Debate about Playing Video Games. Focus Readers, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
17

Chang, Alenda Y. Playing Nature: Ecology in Video Games. University of Minnesota Press, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
18

Chang, Alenda Y. Playing Nature: Ecology in Video Games. University of Minnesota Press, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
19

Chang, Alenda Y. Playing Nature: Ecology in Video Games. University of Minnesota Press, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
20

Chang, Alenda Y. Playing Nature: Ecology in Video Games. Univ Of Minnesota Press, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
21

PLAYING WITH VIDEOGAMES. Routledge, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
22

Newman, James. Playing with Videogames. Taylor & Francis Group, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
23

Newman, James. Playing with Videogames. Taylor & Francis Group, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
24

John, Murray, Anastasia Salter, and Aaron A. Reed. Adventure Games: Playing the Outsider. Bloomsbury Publishing Plc, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
25

John, Murray, Anastasia Salter, and Aaron A. Reed. Adventure Games: Playing the Outsider. Bloomsbury Academic, 2020.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
26

Mukherjee, Souvik. Video Games and Storytelling: Reading Games and Playing Books. Palgrave Macmillan, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
27

Mukherjee, Souvik. Video Games and Storytelling: Reading Games and Playing Books. Palgrave Macmillan Limited, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
28

Peter, Vorderer, and Bryant Jennings, eds. Playing video games: Motives, responses, and consequences. Lawrence Erlbaum Associates, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
29

Bryant, Jennings, and Peter Vorderer. Playing Video Games: Motives, Responses, and Consequences. Taylor & Francis Group, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
30

Playing video games: Motives, responses, and consequences. Lawrence Erlbaum Associates, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
31

Playing with Feelings: Video Games and Affect. University of Minnesota Press, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
32

Anable, Aubrey. Playing with Feelings: Video Games and Affect. University of Minnesota Press, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
33

Bryant, Jennings, and Peter Vorderer. Playing Video Games: Motives, Responses, and Consequences. Taylor & Francis Group, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
34

Bryant, Jennings, and Peter Vorderer. Playing Video Games: Motives, Responses, and Consequences. Taylor & Francis Group, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
35

Miller, Kiri. Playing Along: Digital Games, YouTube, and Virtual Performance. Oxford University Press, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
36

CAMPBELL, Heidi, and Gregory Price GRIEVE. Playing with Religion in Digital Games. Indiana University Press, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
37

Playing with Religion in Digital Games. Indiana University Press, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
38

Gunter, Barrie. Does Playing Video Games Make Players More Violent? Palgrave Macmillan, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
39

Gunter, Barrie. Does Playing Video Games Make Players More Violent? Palgrave Macmillan, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
40

Gunter, Barrie. Does Playing Video Games Make Players More Violent? Palgrave Macmillan, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
41

Thabet, T. Video Game Narrative and Criticism: Playing the Story. Palgrave Pivot, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
42

Thabet, T. Video Game Narrative and Criticism: Playing the Story. Palgrave Macmillan Limited, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
43

Thabet, T. Video Game Narrative and Criticism: Playing the Story. Palgrave Pivot, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
44

Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Prima Games, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
45

Gibbons, William. Playing Chopin. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0010.

Full text
Abstract:
This chapter explores two video games that feature the nineteenth-century pianist and composer Frédéric Chopin as the main character: the Japanese role-playing game Eternal Sonata and the mobile game Frederic: Resurrection of Music. The chapter begins by examining three mythic identities that have shaped audience’s understandings of Chopin and his music and that play a role in Eternal Sonata and Frederic: the salon composer, the Romantic composer, and the Slavic composer. To address the challenges of creating a compelling video game narrative about a real-world composer, both games employ innovative but problematic narrative strategies to transform Chopin into a more stereotypically heroic character. Moreover, both games include his music in ways designed to reinforce its musical greatness and increase the music’s appeal to younger audiences.
APA, Harvard, Vancouver, ISO, and other styles
46

Playing to Win. Xlibris Corporation, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
47

Gregory, Josh. Playing Pokémon GO. Cherry Lake Publishing, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
48

Sloan, Daniel. Playing to Wiin. Wiley & Sons, Incorporated, John, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
49

Gregory, Josh. Playing Pokémon GO. Cherry Lake Publishing, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
50

Playing to Win. Xlibris Corporation, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography