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Academic literature on the topic 'Playstation 2'
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Journal articles on the topic "Playstation 2"
Gwosdek, Pascal, Andrés Bruhn, and Joachim Weickert. "Variational optic flow on the Sony PlayStation 3." Journal of Real-Time Image Processing 5, no. 3 (2009): 163–77. http://dx.doi.org/10.1007/s11554-009-0132-2.
Full textvan Dongen, Koen W., Egbert-Jan M. M. Verleisdonk, Marlies P. Schijven, and Ivo A. M. J. Broeders. "Will the Playstation generation become better endoscopic surgeons?" Surgical Endoscopy 25, no. 7 (2011): 2275–80. http://dx.doi.org/10.1007/s00464-010-1548-2.
Full textTheweleit, Klaus, and Thomas Pepper. "PlayStation Cordoba, Yugoslavia, Afghanistan, Etc.: A War Model, Part 2." Cultural Critique 55, no. 1 (2003): 1–34. http://dx.doi.org/10.1353/cul.2003.0052.
Full textAhrizal, Dekif, Maula Khaerul Miftah, Romi Kurniawan, Teguh Zaelani, and Yulianti Yulianti. "Pengujian Perangkat Lunak Sistem Informasi Peminjaman PlayStation dengan Teknik Boundary Value Analysis Menggunakan Metode Black Box Testing." Jurnal Informatika Universitas Pamulang 5, no. 1 (2020): 73. http://dx.doi.org/10.32493/informatika.v5i1.4338.
Full textBabb, Jeffry, Neil Terry, and Kareem Dana. "The Impact Of Platform On Global Video Game Sales." International Business & Economics Research Journal (IBER) 12, no. 10 (2013): 1273. http://dx.doi.org/10.19030/iber.v12i10.8136.
Full textAndelina, Ika Resmika. "ANALISIS PERUBAHAN DESAIN KARAKTER DALAM GIM FINAL FANTASY VII REMAKE BERDASARKAN PENDEKATAN MANGA MATRIX." Jurnal Dimensi DKV Seni Rupa dan Desain 6, no. 1 (2021): 75–92. http://dx.doi.org/10.25105/jdd.v6i1.9135.
Full textYagi, Yukako, Shigeatsu Yoshioka, Hiroshi Kyusojin, et al. "An Ultra-High Speed Whole Slide Image Viewing System." Analytical Cellular Pathology 35, no. 1 (2012): 65–73. http://dx.doi.org/10.1155/2012/626025.
Full textJu, R., P. L. Chang, A. P. Buckley, and K. C. Wang. "Is Nintendo Wii a More Suitable Video Game Platform Than Playstation 2 for Enhancing Laparoscopic Skills?" Journal of Minimally Invasive Gynecology 18, no. 6 (2011): S65—S66. http://dx.doi.org/10.1016/j.jmig.2011.08.226.
Full textFlynn, Sheryl, Phyllis Palma, and Anneke Bender. "Feasibility of Using the Sony PlayStation 2 Gaming Platform for an Individual Poststroke: A Case Report." Journal of Neurologic Physical Therapy 31, no. 4 (2007): 180–89. http://dx.doi.org/10.1097/npt.0b013e31815d00d5.
Full textWhaley, Ben. "Virtual Earthquakes and Real-World Survival in Japan'sDisaster ReportVideo Game." Journal of Asian Studies 78, no. 1 (2019): 95–114. http://dx.doi.org/10.1017/s0021911818002620.
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