Academic literature on the topic 'Pokémon SoulSilver (Computer game)'
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Journal articles on the topic "Pokémon SoulSilver (Computer game)"
McCrea, Christian. "Pokémon’s progressive revelation: Notes on 20 years of game design." Mobile Media & Communication 5, no. 1 (December 15, 2016): 42–46. http://dx.doi.org/10.1177/2050157916678271.
Full textEvans, Leighton, and Michael Saker. "The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability." Mobile Media & Communication 7, no. 2 (October 31, 2018): 232–47. http://dx.doi.org/10.1177/2050157918798866.
Full textHsieh, Chia-Yen, and Tim Chen. "Effect of Pokémon GO on the Cognitive Performance and Emotional Intelligence of Primary School Students." Journal of Educational Computing Research 57, no. 7 (June 25, 2019): 1849–74. http://dx.doi.org/10.1177/0735633119854006.
Full textLicoppe, Christian. "From Mogi to Pokémon GO: Continuities and change in location-aware collection games." Mobile Media & Communication 5, no. 1 (November 29, 2016): 24–29. http://dx.doi.org/10.1177/2050157916677862.
Full textMäyrä, Frans. "Pokémon GO: Entering the Ludic Society." Mobile Media & Communication 5, no. 1 (November 24, 2016): 47–50. http://dx.doi.org/10.1177/2050157916678270.
Full textSicart, Miguel. "Reality has always been augmented: Play and the promises of Pokémon GO." Mobile Media & Communication 5, no. 1 (November 28, 2016): 30–33. http://dx.doi.org/10.1177/2050157916677863.
Full textAluri, Ajay. "Mobile augmented reality (MAR) game as a travel guide: insights from Pokémon GO." Journal of Hospitality and Tourism Technology 8, no. 1 (March 13, 2017): 55–72. http://dx.doi.org/10.1108/jhtt-12-2016-0087.
Full textHumphreys, Lee. "Involvement shield or social catalyst: Thoughts on sociospatial practice of Pokémon GO." Mobile Media & Communication 5, no. 1 (December 8, 2016): 15–19. http://dx.doi.org/10.1177/2050157916677864.
Full textKeogh, Brendan. "Pokémon Go, the novelty of nostalgia, and the ubiquity of the smartphone." Mobile Media & Communication 5, no. 1 (November 24, 2016): 38–41. http://dx.doi.org/10.1177/2050157916678025.
Full textMalik, Aqdas, Kari Hiekkanen, Zaheer Hussain, Juho Hamari, and Aditya Johri. "How players across gender and age experience Pokémon Go?" Universal Access in the Information Society 19, no. 4 (October 16, 2019): 799–812. http://dx.doi.org/10.1007/s10209-019-00694-7.
Full textBooks on the topic "Pokémon SoulSilver (Computer game)"
Inc, Pokémon USA, ed. Pokémon HeartGold version, SoulSilver version: The official Pokémon Johto guide and Pokédex. Bellevue, WA: Pokémon Company International, 2010.
Find full textPurodakushon, Shōgakukan Shūeisha. Poketto Monsutā XY daizukan: Atarashii Pokémon to Mega Shinka Pokémon seizoroi. Tōkyō: Shōgakukan, 2014.
Find full textTwo Red Shoes Design (Firm), ed. Pokémon black version ; Pokémon white version: Handbook stats and facts on over 150 brand-new Pokémon! New York: Scholastic Inc., 2011.
Find full textPokémon Black version 2, Pokémon White version 2: The Official National Pokédex & guide : volume 2. Bellevue, Wash: Pokémon Company International, 2012.
Find full textStratton, Stephen. Pokemon sun & Pokemon moon: The official Alola region strategy guide. Bellevue, WA: Pokemon Company International, 2016.
Find full textHollinger, Elizabeth. Pokémon snap: Includes adventurer's journal! : Prima's official strategy guide. Rocklin, CA: Prima Games, 1999.
Find full textNow you see it!: Watch Pokémon evolve-- right before your eyes! New York: Scholastic, 2012.
Find full textHollinger, Elizabeth. Pokémon: Gotta catch 'em all! [Rocklin, CA]: Prima Games, 1999.
Find full textHollinger, Elizabeth. Pokémon: Prima's official strategy guide. Rocklin, Calif: Prima Pub., 1998.
Find full textBook chapters on the topic "Pokémon SoulSilver (Computer game)"
Wang, Alf Inge, Kristoffer Hagen, Torbjørn Høivik, and Gaute Meek Olsen. "Evaluation of the Game Exermon – A Strength Exergame Inspired by Pokémon Go." In Advances in Computer Entertainment Technology, 384–405. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76270-8_27.
Full textDeslis, Dimitrios, Christos-Vonapartis Kosmidis, and Eirini Tenta. "Using a Non-educational Mobile Game for Learning in Biology, Geography and Mathematics: Pokémon Go as a Case Study." In Communications in Computer and Information Science, 388–96. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20954-4_29.
Full textConference papers on the topic "Pokémon SoulSilver (Computer game)"
da Silva Oliveira, Samuel, Guilherme Egle P. Lima Silva, Arthur C. Gorgonio, Cephas A. S. Barreto, Anne M. P. Canuto, and Bruno M. Carvalho. "Team Recommendation for the Pokémon GO Game Using Optimization Approaches." In 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE, 2020. http://dx.doi.org/10.1109/sbgames51465.2020.00030.
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