Dissertations / Theses on the topic 'Pokemon'
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Wallin, Frida. "Pokemon Go : Har applikationen Pokemon Go fått barn att röra på sig mer på sin fritid?" Thesis, Gymnastik- och idrottshögskolan, GIH, Institutionen för idrotts- och hälsovetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-4949.
Full textAndrade, Chang Melissa, and Rivera Regina Soriano. "Pokemon Go: ¿”Go” o no “Go”?" InnovaG, 2017. http://repositorio.pucp.edu.pe/index/handle/123456789/131504.
Full textBeghelli, Silvia. "Pokeworld in a nutshell: analisi sociale del fenomeno Pokemon." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/8168/.
Full text吳惠茵 and Wai-yan Ng. "Pokemon and pak interactive exchange factor alpha in gestational trophoblastic diseases." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2008. http://hub.hku.hk/bib/B40738322.
Full textNg, Wai-yan. "Pokemon and pak interactive exchange factor alpha in gestational trophoblastic diseases." Click to view the E-thesis via HKUTO, 2008. http://sunzi.lib.hku.hk/hkuto/record/B40738322.
Full textRomo, Hernández Loreto Alejandra. "Lectura de la japoanimación a través del dibujo infantil : (El caso de Pokemon)." Tesis, Universidad de Chile, 1999. http://repositorio.uchile.cl/handle/2250/138071.
Full textStoor, Per. "Pika Pika? Pikachu! : En kvalitativ spelanalys av de socialt uppmuntrande designelementen i Pokemon Go." Thesis, Umeå universitet, Institutionen för informatik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-130591.
Full textVidal, Alegre Marco Antonio. "Pokemon go: realidad y fantasía en la construcción social de la realidad aumentada." Master's thesis, Pontificia Universidad Católica del Perú, 2017. http://tesis.pucp.edu.pe/repositorio/handle/123456789/9918.
Full textSvärd, Simon. "ANN som en metod för att göra urval i spel." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13673.
Full textHolm-Öste, Jesper, and Anthony Hubeny. "En kategorisering av våld i dator och tv-spel." Thesis, Stockholms universitet, Institutionen för journalistik, medier och kommunikation (JMK), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-58336.
Full textGustavsson, Evelyn, and Emma Shakespeare. "Fenomenet Pokémon GO: Framgångsfaktorerna bakom spelsuccén utifrån ett användarperspektiv." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20490.
Full textPersson, Erica, and Kamil Gajewski. "Pokern är död, länge leve pokern! : Affärsmodellanalys av en spelleverantör i förändring." Thesis, Uppsala University, Department of Business Studies, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-8983.
Full textCarpenter, Rachel. "Pokémon Go as a Positive Virtual Reality Game: Promoting Cognitive, Affective, and Empathic Benefits." UNF Digital Commons, 2018. https://digitalcommons.unf.edu/etd/794.
Full textLi-Vollmer, Meredith. "The Pokémon phenomenon : a case study of media influence and audience agency in children's consumer culture /." Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/6143.
Full textВодотика, Д. В. "Управління проектами малого бізнесу в умовах пандемії (на прикладі проекту створення онлайн-кафе “PokeBox”)". Master's thesis, Сумський державний університет, 2021. https://essuir.sumdu.edu.ua/handle/123456789/87073.
Full textSánchez, Sanhueza Gustavo. "Discurso político en jóvenes punk y pokemones no inscritos en los registros electorales: el rechazo como modo de activación de la "política"." Tesis, Universidad de Chile, 2012. http://repositorio.uchile.cl/handle/2250/135118.
Full textTemoka, Pokem Cedrique [Verfasser], Karl-Werner [Akademischer Betreuer] Schramm, Karl-Werner [Gutachter] Schramm, and Jean Charles [Gutachter] Munch. "In situ sampling rates of virtual organisms for lipophilic organic compounds / Pokem Cedrique Temoka ; Gutachter: Karl-Werner Schramm, Jean Charles Munch ; Betreuer: Karl-Werner Schramm." München : Universitätsbibliothek der TU München, 2018. http://d-nb.info/1170321429/34.
Full textCHANG, KAO-CHEN, and 張高禎. "Critical Factors for Playing Pokemon GO." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/57196072482831383652.
Full text"Pokemon GO: A Socio-Technical Exploratory." Master's thesis, 2016. http://hdl.handle.net/2286/R.I.41232.
Full textLAI, KAI-LUN, and 賴楷倫. "Exploring Pokemon Fad Based on Stimulus-Organism-Response Model." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/59212758935311005261.
Full textCHENG, YU-LUN, and 鄭羽倫. "Pokemon Go: A Study on the Fit in the Virtuality-Reality Integration." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/y89z5b.
Full textCHEN, YI-HSING, and 陳益興. "Research on Brand Experience and Brand Resonance - The Case of Pokemon GO." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/yju9tf.
Full textLi, Meng-Fan, and 李孟凡. "Probing the experience and value of Pokemon GO players by Means-End chains." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/994xk4.
Full textHsiao, Yueh-Chan, and 蕭岳展. "The Influence of Mobile Games on Interpersonal Relationship: A Case of Pokemon GO Game." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/ms95cm.
Full textLIN, YI-HSIEN, and 林宜賢. "The Research of Degree of Involvement,Working Pressure and Leisure Satisfaction of Pokemon Go Players." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/7q4xr5.
Full textLIN, CHIA-CHI, and 林家琪. "Special Tourism Interest Intention:A Study on Relevant Variables of Fan’s Behavior at Pokemon Holy Land." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/4u9xjg.
Full textYU, HSIN-YU, and 游馨瑜. "Exploring the influential factors of pokemon gamer's flow and stickiness-from the perspectives of experiential marketing." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/3fjqm3.
Full textLAI, CHIH CHIEN, and 賴志堅. "The Research of Gamification and Involvement Theory on the Loyalty of Game Players - A Case Study of Pokemon GO." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/tnbs6h.
Full textWU, PEI-YU, and 吳培瑜. "The Reasons and Impacts of Senior Grade Elementary School Students' Addiction to "Pokemon Go" in Taiping District of Taichung City." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/68zd6m.
Full text"Distributed Teaching and Learning in Pokémon Go." Doctoral diss., 2018. http://hdl.handle.net/2286/R.I.49070.
Full textTSAO, PEI-WEN, and 曹珮雯. "Exploring the Relation among Leisure Involvement, Flow Experience and Leisure Satisfaction – A Case Study of Augmented Reality Mobile Game, Pokemon Go." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/kn2h8w.
Full textLI, HSUAN-YING, and 李炫瑩. "The Influence of Using Cell Phone Game Attitude for Interpersonal Relationships for Middle-aged and Elderly People-Taking Pokemon Go as an Example." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/8j5a3n.
Full textLAI, YEN KU, and 賴彥谷. "Research on the Motivation of Participating in Games and the Value of Virtual Item Affecting Players’ Willingness of Consumption - A Case Study of Pokemon GO." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/ukxfp9.
Full textTSAI, CHENG-YU, and 蔡承育. "A Study of Influences of Senses of Virtual Community of Augmented Reality (AR) Games on Motivation and Stickness: Taking Examples of Ingress and Pokemon Go Players." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/7u2shu.
Full textScafura, Breno Enzo. "Perceções acerca do espaço urbano na contemporaneidade : um estudo sobre as flexões geradas pelo jogo Pokemon Go no que cabe a apreensão dos signos que compõem a paisagem urbana da cidade." Master's thesis, 2019. http://hdl.handle.net/10400.14/29910.
Full textZHAO, WEI-SYUAN, and 趙偉軒. "The Influence of Augmented Reality and Location Based Service Platform Quality on Virtual Brand Community Loyalty-Illustrated by the Example of Pokenmon." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/45087613232103590924.
Full textDogmo, Pokem Sicco Dany [Verfasser]. "Forest management planning in Congo Basin rainforests : a critical analysis of the state of art and design of a new planning system as a contribution to sustainable forest management / vorgelegt von Sicco Dany Dogmo Pokem." 2009. http://d-nb.info/999701924/34.
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