Academic literature on the topic 'Pop-Up Card'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Pop-Up Card.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Pop-Up Card"
Glassner, A. "Interactive pop-up card design. 1." IEEE Computer Graphics and Applications 22, no. 1 (2002): 79–86. http://dx.doi.org/10.1109/38.974521.
Full textGlassner, A. "Interactive pop-up card design. 2." IEEE Computer Graphics and Applications 22, no. 2 (2002): 74–85. http://dx.doi.org/10.1109/38.988749.
Full textOkamura, Sosuke, and Takeo Igarashi. "An Assistant Interface to Design and Produce a Pop-Up Card." International Journal of Creative Interfaces and Computer Graphics 1, no. 2 (July 2010): 40–50. http://dx.doi.org/10.4018/jcicg.2010070104.
Full textWay, Der-Lor, Yong-Ning Hu, and Yi-Shan Tsai. "A directed acyclic graph for pop-up card design." Journal of the Chinese Institute of Engineers 38, no. 4 (December 20, 2014): 426–36. http://dx.doi.org/10.1080/02533839.2014.981213.
Full textLestari, Rizki Dwi, Nuzulia Irawati, and Murniwati Murniwati. "EFEKTIVITAS MEDIA POP-UP CARD TERHADAP PENGETAHUAN KESEHATAN GIGI DAN MULUT ANAK USIA 8-9 TAHUN." Andalas Dental Journal 5, no. 1 (June 4, 2017): 31–39. http://dx.doi.org/10.25077/adj.v5i1.68.
Full textHuse, Vanessa Evans, Nancy Larson Bluemel, and Rhonda Harris Taylor. "Making Connections: From Paper to Pop-Up Books." Teaching Children Mathematics 1, no. 1 (September 1994): 14–17. http://dx.doi.org/10.5951/tcm.1.1.0014.
Full textHardjo, Fanny Nadia, Rita Retnowati, and Teti Rostikawati. "Model Pembelajaran Student Teams Achievement Divisions dengan Media Pop Up Card untuk Meningkatkan Hasil Belajar Biologi Kelas XI IPA 1 SMA Siliwangi Bogor." JPPS (Jurnal Penelitian Pendidikan Sains) 6, no. 2 (June 16, 2017): 1334. http://dx.doi.org/10.26740/jpps.v6n2.p1334-1339.
Full textMITANI, Jun, and Hiromasa SUZUKI. "Making Use of a CG Based Pop-up Card Design System for Graphics Science Education." Journal of Graphic Science of Japan 38, no. 3 (2004): 3–8. http://dx.doi.org/10.5989/jsgs.38.3_3.
Full textAnisa, Astri, Lina Marlina, and Dedih Wahyudin. "ISTIKHDAMU BITHAQATI AL-WASA`ILI AL-BASHARIYYATI "POP-UP" FI TA'LIMI AL-LUGHATI AL-'ARABIYYATI BI MADDATI AL-CHIWARI WA ATSARUHU FI QUDRATI AL-TALAMIDZI 'ALAIHI." Al-Arabi: Journal of Teaching Arabic as a Foreign Language 4, no. 1 (July 10, 2020): 75. http://dx.doi.org/10.17977/um056v4i1p75-90.
Full textBonnet de León, Alejandro, Jose Luis Saorín, Jorge De la Torre-Cantero, Cecile Meier, and Eliseo García Marrero. "The Classroom as a Makerspace: Use of Tablets and Cutting Plotter to Create Pop-Up Cards in Educational Environments." International Journal of Emerging Technologies in Learning (iJET) 14, no. 10 (May 30, 2019): 116. http://dx.doi.org/10.3991/ijet.v14i10.10284.
Full textDissertations / Theses on the topic "Pop-Up Card"
Oppenheimer, Or. "Generating vectors for pop-up cards from three-dimensional models." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123038.
Full textThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 41).
Pop-up cards are greeting cards that have a three-dimensional representation of an object that, when the card is opened, stands up on its own. Grid-based pop-up cards are the most difficult to design manually due to their complexity and number of pieces that must fit together accurately. In order to simplify the pop-up design and fabrication process, this paper presents a computational system to slice STL models and create an SVG file that can be used to laser cut the pieces required to make a grid-based pop-up model. The computational system inputs a 3D model, slices it, and layers slits on top of these slices to ensure that the result will fit together, creating an easily assembled pop-up card. Initial testing shows that the computational model will successfully slice and layer slits on models made up of fewer triangles but tends to have issues with larger, more complex models. The main area of improvement for the computational model is with slicing time, which can be improved through the utilization of existing slicing algorithms mainly used for 3D printing.
by Or Oppenheimer.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Hsueh, Ya-Hsuan, and 薛雅軒. "Pop-up Card Interface Design." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/28536693996125950173.
Full text國立臺灣科技大學
資訊管理系
98
There are two Pop-up design system in the world today, Pop-Up Card Designer made by Tama Software and Popup Workshop by Miss Hendrix. All the system can provide users to user the pop-up card design to design some simple example. But In those. They are ignore the users most are children or people who has some special goal. I hope to design the system that can provide user to design the card’s style and shape. They can choose a image to be a card’s background or to add a random color layer. I want the card we design will made people happy. In our system, we provide a Interactive design interface that user can design the card they want by choose some shape like rectangle, triangle, and cycle. Through a simple, easy to understand, easy editing interface , user can edit the card they want. And the design map can print out by saving the card. The design map use different black line to classify the mountain fold, valley fold and cut fold. We use file format like ”.txt” to save our design result. We take DirectX to show the final result in the 3D world. And finally we can try to made a real card by this system and design map in the real world. For our system, Interface and function we design is first step, I hope we can add more function and study advantage from other pop-up card system to prove our system now. We hope we can take the goal that design intuitively, simple, and practical and improve design freedom and flexibility. I hope the children can study some information between pop-up card designed and try.
Chen, Yi-Fen, and 陳儀芬. "Taiwan Image Applied on Pop-up Card Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/45253212381875804746.
Full text國立高雄師範大學
視覺設計學系
102
Taiwan had been ruled by many countries and influenced by external cultures in many way, such as food, architecture, language and religion. It makes. Taiwan’s attendance has grown every years. The tourist souvenir’s economic benefit has been a large part of tourism profits. This works arranged four main heads by documentary analysis. (1)Consumer Motivation (2) Innovative pop-up design application (3) Foreign and domestic media recommends tourist attraction in Taiwan and tourist most impressive images and assurance of Taiwan (4) The existing Taiwan’s pop-up cards. The results has been used as design guidance of “Pop-up card of Taiwan image” to design a souvenir which can be used to motivate the consumption intention and promote the Taiwan tourism by sending mails. His works have been test by 45 foreign subjects to review those works The results showed that Taiwan image and pop-up mechanism can increasing the purchase intention and Taiwan tourism promotion which has been chosen. Becoming a souvenir with Taiwan cultural characteristics.
Hu, Yung-Ning, and 胡詠寧. "V-fold Animal Pop-up Card Generation from 3D Models." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/11104143748948309531.
Full text國立交通大學
多媒體工程研究所
101
Pop-up is an interesting form of paper art which fascinate children and adults. It is fun to look 3D shapes jump up from the page, and these shapes can be stored in the pages flat when the card is closed. However, manual design of pop-ups is not an easy task. It needs lots of experience to make the pop-up open and close perfectly. Even for proficient masters, it would take a lot of time to complete a pop-up design. In this thesis, we focus on a common class of pop-ups which is called v-fold pop-ups. We introduce different types of animal pop-ups and propose an algorithm to create v-fold pop-ups from 3D animal models. In our system, we find the representative contour of every part from a segmented model, and then use the contour as the shape of the pop-up piece. We compose them together to generate a pop-up card. Additionally, we implement the simulation of the pieces popping up as it is opened. This pop-up animation enables the designer observe the pop-up card before making it manually.
GUO, YI-TING, and 郭羿廷. "A Study on the cultural creative design and consumer preference of the light-adjusting pop-up card." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/2pr992.
Full text國立臺灣藝術大學
圖文傳播藝術學系
107
There are many kinds of cultural creative products developed in Taiwan, and the design procedures of different cultural creative products commodity research are also divergent. However, basing on the design thinking procedure and experts interview, it is found that the design of cultural creative products, three-dimensional card is not complete in the relevant literature. According to IDEO (2010) design thinking theory, the design process is divided into three stages: Inspiration、Ideation and Implementation. First of all, the inspiration stage is to explore literature review about the cultural creative commodity, cultural creative commodity design thinking and consumer preferences; Secondly, the ideation stage is to develop the prototype of cultural creative commodity design, develops the consumer preference questionnaire of variable light color cultural creative products stereo card, and consults the experts on the connotation of cultural creative commodity. Finally, the implementation stage is to fulfill the design of cultural creative products and variable light color products stereo card, and the analysis of consumer preference are completed. According to the results of the research, it is concluded that the design of Taiwan cultural creative products should include three elements: the application of science and technology, the type of material and the performance of printing, but different types (namely, relics, ecology, architecture, etc.) of cultural creative products will affect the preferences of consumers for the elements of product design; In addition, according to the results of 221 questionnaire, sex is an important factor affecting the preference of consumers in cultural creative products. Male and female students have different views on the material types of cards and the presentation of printed cards. In addition, the results of this study also show that based on the needs of interaction and personalization, the future introduction of technology into cultural creative stereoscopic cards is an inevitable design trend.
賴斯蘋. "The Application of Digital Technology as A Tool to Facilitate Handcraft Experience – Using Pop-Up Card APP “HandiCard” as An Example." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/g32e6f.
Full text國立政治大學
數位內容碩士學位學程
104
The advance of technology has changed the way we convey blessings. However, these digital methods also diminish the unique value of emotions and the sense of touch which brought by handmade cards. The reflections on advocating Hand-Touch Economy shows that there seems to be a contradiction between the strong tendency of digitalization and the sentimental value of physical objects. Therefore, this study developed “HandiCard”, a prototype for assisting the design and production of pop-up cards by using mobile application. It provides the convenience of digital tools and focuses simultaneously on the sentimental value given by handmade products. We expect that HandiCard could seek out the possibilities of combining digital technology with handmade products, which could provide more real touch and the sense of existence in the digital era. Through literature review and case study, we summed up that “customized”, “handmade”, and “real-time” are the three major factors. Also, we summarized the common structures and principles in pop-up cards as the reference for designing the prototype of HandiCard. At last, we discussed interview feedbacks from user testing to explore the possibilities of being commercialized in the future.
Books on the topic "Pop-Up Card"
Qiyun, Zhao, ed. Dong gan ka pian, chuan di gan dong: Pop-up card. Taibei Xian Zhonghe Shi: San yue wen hua tu shu shi ye you xian gong si, 2010.
Find full textMathon, Maurice. Pop-up cards and invitations. Mechanicsburg, PA: Stackpole Books, 2012.
Find full textDawes, Adrienne. Pop-up cards: Photocopiable activity book. Preston: Topical Resources, 1996.
Find full textPop-up cards: 19 spectacular 3D greeting cards. New York: St. Martin's Griffin, 2008.
Find full textPaul, Harrison, ed. Cars: A pop-up book of automobiles. [Somerville, Mass.]: Candlewick Press, 2009.
Find full textIrvine, Joan. Make your own pop-ups: Fun ideas for pop-up cards and decorations. London: HarperCollins, 1988.
Find full textill, Fernandes Eugenie 1943, ed. Going to the dentist: A pop-up book. New York, N.Y: Simon & Schuster Books for Young Readers, 1991.
Find full textPop-up cards and other greetings that slide, dangle & move. New York, NY: Lark Books, 2008.
Find full textBook chapters on the topic "Pop-Up Card"
Okamura, Sosuke, and Takeo Igarashi. "An Interface for Assisting the Design and Production of Pop-Up Card." In Smart Graphics, 68–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02115-2_6.
Full textZhao, Yan, Yuta Sugiura, Mitsunori Tada, and Jun Mitani. "InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing." In Entertainment Computing – ICEC 2017, 72–80. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66715-7_8.
Full textWay, Der-Lor, Yong-Ning Hu, and Zen-Chung Shih. "The Creation of V-fold Animal Pop-Up Cards from 3D Models Using a Directed Acyclic Graph." In Advances in Intelligent Systems and Applications - Volume 2, 465–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35473-1_47.
Full text"Interactive Pop - Up Card Design." In Morphs, Mallards, and Montages, 1–32. A K Peters/CRC Press, 2004. http://dx.doi.org/10.1201/b10625-2.
Full textOkamura, Sosuke, and Takeo Igarashi. "An Assistant Interface to Design and Produce a Pop-Up Card." In Innovative Design and Creation of Visual Interfaces, 119–30. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0285-4.ch009.
Full text"Cars, boats and planes." In New Pop-Up Paper Projects, 94–97. Routledge, 2013. http://dx.doi.org/10.4324/9780203387863-29.
Full textSingh, Vijander, Ramesh C. Poonia, Linesh Raja, Gourav Sharma, Narendra Kumar Trivedi, and Gaurav Narayan Mathur. "Redundancy Management and Host Intrusion Detection in WSN." In Forensic Investigations and Risk Management in Mobile and Wireless Communications, 153–67. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-5225-9554-0.ch006.
Full textConference papers on the topic "Pop-Up Card"
Tzeng, Sy-Yi, Hwa-Ming Nieh, Jiann-Jyh Chen, and Yi-Ting Guo. "From STEM to STEAM: LED Light-Adjusting and Paper-Curved Pop Up Card Hands-On Curriculum Module Design." In 2018 World Engineering Education Forum - Global Engineering Deans Council (WEEF-GEDC). IEEE, 2018. http://dx.doi.org/10.1109/weef-gedc.2018.8629779.
Full textSugihara, Kokichi. "Design of Pop-Up Cards Based on Weighted Straight Skeletons." In 2013 10th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD). IEEE, 2013. http://dx.doi.org/10.1109/isvd.2013.9.
Full text