Academic literature on the topic 'Pop-Up Card'

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Journal articles on the topic "Pop-Up Card"

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Glassner, A. "Interactive pop-up card design. 1." IEEE Computer Graphics and Applications 22, no. 1 (2002): 79–86. http://dx.doi.org/10.1109/38.974521.

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Glassner, A. "Interactive pop-up card design. 2." IEEE Computer Graphics and Applications 22, no. 2 (2002): 74–85. http://dx.doi.org/10.1109/38.988749.

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Okamura, Sosuke, and Takeo Igarashi. "An Assistant Interface to Design and Produce a Pop-Up Card." International Journal of Creative Interfaces and Computer Graphics 1, no. 2 (July 2010): 40–50. http://dx.doi.org/10.4018/jcicg.2010070104.

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This article describes an assistant interface to design and produce pop-up cards. A pop-up card is a piece of folded paper from which a three-dimensional structure pops up when opened. The authors propose an interface to assist the user in the design and production of a pop-up card. During the design process, the system examines whether the parts protrude from the card or whether the parts collide with one another when the card is closed. The user can concentrate on the design activity because the error occurrence and the error resolution are continuously fed to the user in real time. The authors demonstrate the features of their system by creating two pop-up card examples and perform an informal preliminary user study, showing that automatic protrusion and collision detection are effective in the design process.
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Way, Der-Lor, Yong-Ning Hu, and Yi-Shan Tsai. "A directed acyclic graph for pop-up card design." Journal of the Chinese Institute of Engineers 38, no. 4 (December 20, 2014): 426–36. http://dx.doi.org/10.1080/02533839.2014.981213.

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Lestari, Rizki Dwi, Nuzulia Irawati, and Murniwati Murniwati. "EFEKTIVITAS MEDIA POP-UP CARD TERHADAP PENGETAHUAN KESEHATAN GIGI DAN MULUT ANAK USIA 8-9 TAHUN." Andalas Dental Journal 5, no. 1 (June 4, 2017): 31–39. http://dx.doi.org/10.25077/adj.v5i1.68.

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Dental caries is a dental problem that often affects children. One of oral and dental health problems etiology is behavioral or negligence factor to the oral and dental health. This happens due to lack of knowledge about the importance of maintaining oral and dental health, especially in children. Attractive learning media is necessary to improve the knowledge about oral and dental health. The aim of this study is to determine the effectiveness of pop-up card media toward oral and dental health knowledge of 8-9 years old children. This study used a non-equivalent control group design. Pre-test, treatment and post-test were conducted. Sampling was conducted by random and simple sampling, then the samples were divided into two groups, 23 third grade elementary school students of SDN 23 Echoes Jati Padang were included to the experimental group. This group was taught with oral and dental health education by using pop-up card media and 23 others were included into control group taught with oral and dental health education without pop-up card media. Analysis of the data was conducted using McNemar test. Statistical test results using McNemar test showed a significant increase in the knowledge. Pop-up card media effectively improved the knowledge of experimental group with p value of 0.000 (p <0.05). Based on the research that has been conducted, it can be concluded that pop-up card media is effective to improve knowledge of 8-9 years old children. Keywords:Children, Pop-up Media, Knowledge
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Huse, Vanessa Evans, Nancy Larson Bluemel, and Rhonda Harris Taylor. "Making Connections: From Paper to Pop-Up Books." Teaching Children Mathematics 1, no. 1 (September 1994): 14–17. http://dx.doi.org/10.5951/tcm.1.1.0014.

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The goal of the elementary mathematics program is to create an environment that supports the active exploration of mathematical ideas while demonstrating the connections between mathematics and everyday life. Many elementary students have limited instruction in geometry, even though this subject is an essential element in the mathematics curriculum. Students with a background in geometry may be able to rec ite geometric facts but often cannot employ the information to visualize practical solutions to problems. The ideas that foiJow describe geometry-related activities that use an inexpensive manipulative, paper, to create a pop-up card.
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Hardjo, Fanny Nadia, Rita Retnowati, and Teti Rostikawati. "Model Pembelajaran Student Teams Achievement Divisions dengan Media Pop Up Card untuk Meningkatkan Hasil Belajar Biologi Kelas XI IPA 1 SMA Siliwangi Bogor." JPPS (Jurnal Penelitian Pendidikan Sains) 6, no. 2 (June 16, 2017): 1334. http://dx.doi.org/10.26740/jpps.v6n2.p1334-1339.

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Penelitian ini merupakan Penelitian Tindakan Kelas (PTK), dengan subyek penelitian 23 siswa kelas XI IPA-1 di SMA Siliwangi Bogor. Penelitian ini bertujuan meningkatkan hasil belajar biologi melalui penggunaan model Student Teams Achievement Divisions (STAD) dengan edia Pop Up Card. Penelitian dilakukan dalam dua siklus. Setiap siklus ada 4 tahap yaitu perencanaan, pelaksanaan tindakan, observasi dan refleksi. Setiap akhir siklus dilakukan tes dengan instrumen yang valid dan reliabel. Hasil penelitian menunjukkan penggunaan model STAD dengan media Pop Up Card dapat meningkatkan hasil belajar biologi, terlihat dari rata-rata hasil belajar siswa pada siklus 1 sebesar 70,1 dan siklus 2 sebesar 77,0; sedangkan nilai rata-rata aktivitas siswa pada siklus 1 yaitu 78,01% dan pada siklus 2 menjadi 84,46%. Berdasarkan hasil yang dicapai maka dapat disimpulkan penggunaan model Student Teams Achievement Divisions dengan media Pop Up Card dapat meningkatkan aktivitas dan hasil belajar biologi siswa di kelas XI IPA-1 di SMA Siliwangi Bogor.
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MITANI, Jun, and Hiromasa SUZUKI. "Making Use of a CG Based Pop-up Card Design System for Graphics Science Education." Journal of Graphic Science of Japan 38, no. 3 (2004): 3–8. http://dx.doi.org/10.5989/jsgs.38.3_3.

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Anisa, Astri, Lina Marlina, and Dedih Wahyudin. "ISTIKHDAMU BITHAQATI AL-WASA`ILI AL-BASHARIYYATI "POP-UP" FI TA'LIMI AL-LUGHATI AL-'ARABIYYATI BI MADDATI AL-CHIWARI WA ATSARUHU FI QUDRATI AL-TALAMIDZI 'ALAIHI." Al-Arabi: Journal of Teaching Arabic as a Foreign Language 4, no. 1 (July 10, 2020): 75. http://dx.doi.org/10.17977/um056v4i1p75-90.

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The purpose of this research is to study students' abilities in hiwar before and after using Pop Up Card visual media and understand the relationship between the two. This research method is an Experiment with Quasi-Experimental Design. The results of this study are about the ability of students before using visual media Pop Up Cards to achieve sufficient ability with an average value of 63.82. And finally it can reach 70, 00. And the importance of students' ability towards hiwar where the calculated T value is greater than the T table value which is 7.55> 2.00. الأغراض من هذا البحث هي معرفة قدرة التلاميذ على الحوار قبل و بعد استخدام بطاقة الوسائل البصرية “Pop Up” ومعرفة الأثر بينهما. والمنهج في هذا البحث هي المنهج التجريبية بتصميم التجريبية القبلية. ومن النتائج المحصولة من هذا البحث هي أن قدرة التلاميذ قبل استخدام بطاقة الوسائل البصرية “Pop Up” تدل على درجة كافية بقيمة المتوسط 63.82. و بعد استخدامها تدل على درجة جيدة بقيمة المتوسط 70.00. و يؤثر في قدرة التلاميذ على الحوار حيث إن قيمة "ت" الحسابية أكبر من قيمة "ت" الجدولية يعني 7.55 > 2.00 .
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Bonnet de León, Alejandro, Jose Luis Saorín, Jorge De la Torre-Cantero, Cecile Meier, and Eliseo García Marrero. "The Classroom as a Makerspace: Use of Tablets and Cutting Plotter to Create Pop-Up Cards in Educational Environments." International Journal of Emerging Technologies in Learning (iJET) 14, no. 10 (May 30, 2019): 116. http://dx.doi.org/10.3991/ijet.v14i10.10284.

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In some classrooms the use of digital tablets for students is already standardized and is integrated into the teaching-learning process of the school. On the other hand, the use of cutting plotters is not common, although they are low-cost, easy to use and transportable devices. These machines are usually found in digital fab-rication spaces such as Makerspaces, Fab labs, etc. However, it is interesting to introduce these technologies in traditional classrooms. This article describes an experience carried out at Colegio San Isidro, Los Salesianos de la Orotava, Tene-rife in the 3rd year of secondary school in the subject of plastic, visual and audio-visual expression, in which an activity of design and creation of pop-up cards has been carried out. This activity is made in many subjects in order to develop crea-tivity or to understand three-dimensional concepts (mathematics, plastic, etc.). This activity involves cutting and folding paper that is usually done with scissors or cutter. It is proposed to digitalize this activity by means of digital tablets and portable cutting plotters. At the end of the activity, all the students were able to make their pop-up card using the proposed technologies and felt able to carry out the work autonomously.
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Dissertations / Theses on the topic "Pop-Up Card"

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Oppenheimer, Or. "Generating vectors for pop-up cards from three-dimensional models." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123038.

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This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 41).
Pop-up cards are greeting cards that have a three-dimensional representation of an object that, when the card is opened, stands up on its own. Grid-based pop-up cards are the most difficult to design manually due to their complexity and number of pieces that must fit together accurately. In order to simplify the pop-up design and fabrication process, this paper presents a computational system to slice STL models and create an SVG file that can be used to laser cut the pieces required to make a grid-based pop-up model. The computational system inputs a 3D model, slices it, and layers slits on top of these slices to ensure that the result will fit together, creating an easily assembled pop-up card. Initial testing shows that the computational model will successfully slice and layer slits on models made up of fewer triangles but tends to have issues with larger, more complex models. The main area of improvement for the computational model is with slicing time, which can be improved through the utilization of existing slicing algorithms mainly used for 3D printing.
by Or Oppenheimer.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
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Hsueh, Ya-Hsuan, and 薛雅軒. "Pop-up Card Interface Design." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/28536693996125950173.

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碩士
國立臺灣科技大學
資訊管理系
98
There are two Pop-up design system in the world today, Pop-Up Card Designer made by Tama Software and Popup Workshop by Miss Hendrix. All the system can provide users to user the pop-up card design to design some simple example. But In those. They are ignore the users most are children or people who has some special goal. I hope to design the system that can provide user to design the card’s style and shape. They can choose a image to be a card’s background or to add a random color layer. I want the card we design will made people happy. In our system, we provide a Interactive design interface that user can design the card they want by choose some shape like rectangle, triangle, and cycle. Through a simple, easy to understand, easy editing interface , user can edit the card they want. And the design map can print out by saving the card. The design map use different black line to classify the mountain fold, valley fold and cut fold. We use file format like ”.txt” to save our design result. We take DirectX to show the final result in the 3D world. And finally we can try to made a real card by this system and design map in the real world. For our system, Interface and function we design is first step, I hope we can add more function and study advantage from other pop-up card system to prove our system now. We hope we can take the goal that design intuitively, simple, and practical and improve design freedom and flexibility. I hope the children can study some information between pop-up card designed and try.
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Chen, Yi-Fen, and 陳儀芬. "Taiwan Image Applied on Pop-up Card Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/45253212381875804746.

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碩士
國立高雄師範大學
視覺設計學系
102
Taiwan had been ruled by many countries and influenced by external cultures in many way, such as food, architecture, language and religion. It makes. Taiwan’s attendance has grown every years. The tourist souvenir’s economic benefit has been a large part of tourism profits. This works arranged four main heads by documentary analysis. (1)Consumer Motivation (2) Innovative pop-up design application (3) Foreign and domestic media recommends tourist attraction in Taiwan and tourist most impressive images and assurance of Taiwan (4) The existing Taiwan’s pop-up cards. The results has been used as design guidance of “Pop-up card of Taiwan image” to design a souvenir which can be used to motivate the consumption intention and promote the Taiwan tourism by sending mails. His works have been test by 45 foreign subjects to review those works The results showed that Taiwan image and pop-up mechanism can increasing the purchase intention and Taiwan tourism promotion which has been chosen. Becoming a souvenir with Taiwan cultural characteristics.
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Hu, Yung-Ning, and 胡詠寧. "V-fold Animal Pop-up Card Generation from 3D Models." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/11104143748948309531.

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碩士
國立交通大學
多媒體工程研究所
101
Pop-up is an interesting form of paper art which fascinate children and adults. It is fun to look 3D shapes jump up from the page, and these shapes can be stored in the pages flat when the card is closed. However, manual design of pop-ups is not an easy task. It needs lots of experience to make the pop-up open and close perfectly. Even for proficient masters, it would take a lot of time to complete a pop-up design. In this thesis, we focus on a common class of pop-ups which is called v-fold pop-ups. We introduce different types of animal pop-ups and propose an algorithm to create v-fold pop-ups from 3D animal models. In our system, we find the representative contour of every part from a segmented model, and then use the contour as the shape of the pop-up piece. We compose them together to generate a pop-up card. Additionally, we implement the simulation of the pieces popping up as it is opened. This pop-up animation enables the designer observe the pop-up card before making it manually.
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GUO, YI-TING, and 郭羿廷. "A Study on the cultural creative design and consumer preference of the light-adjusting pop-up card." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/2pr992.

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碩士
國立臺灣藝術大學
圖文傳播藝術學系
107
There are many kinds of cultural creative products developed in Taiwan, and the design procedures of different cultural creative products commodity research are also divergent. However, basing on the design thinking procedure and experts interview, it is found that the design of cultural creative products, three-dimensional card is not complete in the relevant literature. According to IDEO (2010) design thinking theory, the design process is divided into three stages: Inspiration、Ideation and Implementation. First of all, the inspiration stage is to explore literature review about the cultural creative commodity, cultural creative commodity design thinking and consumer preferences; Secondly, the ideation stage is to develop the prototype of cultural creative commodity design, develops the consumer preference questionnaire of variable light color cultural creative products stereo card, and consults the experts on the connotation of cultural creative commodity. Finally, the implementation stage is to fulfill the design of cultural creative products and variable light color products stereo card, and the analysis of consumer preference are completed. According to the results of the research, it is concluded that the design of Taiwan cultural creative products should include three elements: the application of science and technology, the type of material and the performance of printing, but different types (namely, relics, ecology, architecture, etc.) of cultural creative products will affect the preferences of consumers for the elements of product design; In addition, according to the results of 221 questionnaire, sex is an important factor affecting the preference of consumers in cultural creative products. Male and female students have different views on the material types of cards and the presentation of printed cards. In addition, the results of this study also show that based on the needs of interaction and personalization, the future introduction of technology into cultural creative stereoscopic cards is an inevitable design trend.
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賴斯蘋. "The Application of Digital Technology as A Tool to Facilitate Handcraft Experience – Using Pop-Up Card APP “HandiCard” as An Example." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/g32e6f.

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碩士
國立政治大學
數位內容碩士學位學程
104
The advance of technology has changed the way we convey blessings. However, these digital methods also diminish the unique value of emotions and the sense of touch which brought by handmade cards. The reflections on advocating Hand-Touch Economy shows that there seems to be a contradiction between the strong tendency of digitalization and the sentimental value of physical objects.   Therefore, this study developed “HandiCard”, a prototype for assisting the design and production of pop-up cards by using mobile application. It provides the convenience of digital tools and focuses simultaneously on the sentimental value given by handmade products. We expect that HandiCard could seek out the possibilities of combining digital technology with handmade products, which could provide more real touch and the sense of existence in the digital era.   Through literature review and case study, we summed up that “customized”, “handmade”, and “real-time” are the three major factors. Also, we summarized the common structures and principles in pop-up cards as the reference for designing the prototype of HandiCard. At last, we discussed interview feedbacks from user testing to explore the possibilities of being commercialized in the future.
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Books on the topic "Pop-Up Card"

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Qiyun, Zhao, ed. Dong gan ka pian, chuan di gan dong: Pop-up card. Taibei Xian Zhonghe Shi: San yue wen hua tu shu shi ye you xian gong si, 2010.

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Mathon, Maurice. Pop-up cards and invitations. Mechanicsburg, PA: Stackpole Books, 2012.

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Dawes, Adrienne. Pop-up cards: Photocopiable activity book. Preston: Topical Resources, 1996.

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Pop-up cards: 19 spectacular 3D greeting cards. New York: St. Martin's Griffin, 2008.

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Paul, Harrison, ed. Cars: A pop-up book of automobiles. [Somerville, Mass.]: Candlewick Press, 2009.

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Pop-up best greeting cards: Origamic architecture. Tokyo: Ondorisha, 1995.

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Irvine, Joan. Make your own pop-ups: Fun ideas for pop-up cards and decorations. London: HarperCollins, 1988.

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ill, Fernandes Eugenie 1943, ed. Going to the dentist: A pop-up book. New York, N.Y: Simon & Schuster Books for Young Readers, 1991.

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NASCAR pop-up: A guide to the sport. Layton, Utah: Gibbs Smith, 2009.

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Pop-up cards and other greetings that slide, dangle & move. New York, NY: Lark Books, 2008.

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Book chapters on the topic "Pop-Up Card"

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Okamura, Sosuke, and Takeo Igarashi. "An Interface for Assisting the Design and Production of Pop-Up Card." In Smart Graphics, 68–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02115-2_6.

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Zhao, Yan, Yuta Sugiura, Mitsunori Tada, and Jun Mitani. "InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing." In Entertainment Computing – ICEC 2017, 72–80. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66715-7_8.

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Way, Der-Lor, Yong-Ning Hu, and Zen-Chung Shih. "The Creation of V-fold Animal Pop-Up Cards from 3D Models Using a Directed Acyclic Graph." In Advances in Intelligent Systems and Applications - Volume 2, 465–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35473-1_47.

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"Interactive Pop - Up Card Design." In Morphs, Mallards, and Montages, 1–32. A K Peters/CRC Press, 2004. http://dx.doi.org/10.1201/b10625-2.

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Okamura, Sosuke, and Takeo Igarashi. "An Assistant Interface to Design and Produce a Pop-Up Card." In Innovative Design and Creation of Visual Interfaces, 119–30. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0285-4.ch009.

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This article describes an assistant interface to design and produce pop-up cards. A pop-up card is a piece of folded paper from which a three-dimensional structure pops up when opened. The authors propose an interface to assist the user in the design and production of a pop-up card. During the design process, the system examines whether the parts protrude from the card or whether the parts collide with one another when the card is closed. The user can concentrate on the design activity because the error occurrence and the error resolution are continuously fed to the user in real time. The authors demonstrate the features of their system by creating two pop-up card examples and perform an informal preliminary user study, showing that automatic protrusion and collision detection are effective in the design process.
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"Cars, boats and planes." In New Pop-Up Paper Projects, 94–97. Routledge, 2013. http://dx.doi.org/10.4324/9780203387863-29.

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Singh, Vijander, Ramesh C. Poonia, Linesh Raja, Gourav Sharma, Narendra Kumar Trivedi, and Gaurav Narayan Mathur. "Redundancy Management and Host Intrusion Detection in WSN." In Forensic Investigations and Risk Management in Mobile and Wireless Communications, 153–67. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-5225-9554-0.ch006.

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Intrusion detection system (IDS) is a software application that gives the facility to monitor the traffic of network, event, or activities on networks and finds if any malicious operation occurs. Hackers use different types of attacks to capture the information and use brute force attacks to match the authenticated key with the key, which the hacker has in its stable. When there is a match, the hacker gets the authenticated key through which he can connect with the hotspot or AP. IDS finds invalid or any other misbehavior in the system. The protocol will take care of it; protocol checks the MAC address of the device which wishes to connect with the hotspot or AP, and if any device repeatedly enters a wrong password, the protocol will gives a pop up on the administrator system. The objective of this chapter is to provide information about the protocol that behaves like IDS and is pre-implemented in the routers, which gives the alert to the administrator if any intruder tries to connect with the hotspot or AP (access point) with the rapid wrong key.
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Conference papers on the topic "Pop-Up Card"

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Tzeng, Sy-Yi, Hwa-Ming Nieh, Jiann-Jyh Chen, and Yi-Ting Guo. "From STEM to STEAM: LED Light-Adjusting and Paper-Curved Pop Up Card Hands-On Curriculum Module Design." In 2018 World Engineering Education Forum - Global Engineering Deans Council (WEEF-GEDC). IEEE, 2018. http://dx.doi.org/10.1109/weef-gedc.2018.8629779.

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Sugihara, Kokichi. "Design of Pop-Up Cards Based on Weighted Straight Skeletons." In 2013 10th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD). IEEE, 2013. http://dx.doi.org/10.1109/isvd.2013.9.

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