Books on the topic 'Popular Games'
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Stooke, Mike. Snooker games: Games of thesnooker table : five of today's most popular alternative games. Poolman, 1988.
Find full textLuna, Gabriel Medrano de. El juguete popular guanajuatense: Imaginación y creatividad. Ediciones La Rana, 2007.
Find full textTchitchi, T. Yaovi. Evedada: Un processus d'apprentissage ludique dans l'aire culturelle ajatado. Editions Ablodè et Tunde, 2006.
Find full textRoyer, Victor H. Casino magazine's play smart and win: How to beat today's most popular casino games. Simon & Schuster, 1994.
Find full textEdited by Juan Carlos Piñeiro-Escoriaza ; music by David Gregory Byrne, ed. Second skin. Liberation Entertainment, 2009.
Find full textGoodridge, Michelle, and Matthew J. Rohweder. Librarian’s Guide to Games and Gamers. ABC-CLIO, LLC, 2021. http://dx.doi.org/10.5040/9798400678769.
Full textRigby, Scott, and Richard M. Ryan. Glued to Games. ABC-CLIO, LLC, 2011. http://dx.doi.org/10.5040/9798400658105.
Full textSher, B. Popular Games for Positive Play/4362Ts5. Communication Skill Builders, 1995.
Find full textBerger, Arthur. Video Games: A Popular Culture Phenomenon. Transaction Publishers, 2002.
Find full textRobinson, Nick. Videogames, Popular Culture and World Politics. Taylor & Francis Group, 2019.
Find full textGoswami, Bishnu. Few New Board Games: Four New Variations to Popular Board Games. Independently Published, 2019.
Find full textFinley, Laura L., ed. Violence in Popular Culture. ABC-CLIO, LLC, 2018. http://dx.doi.org/10.5040/9798216032458.
Full textSneddon, I. N., A. P. Domoryad, and M. Stark. Mathematical Games and Pastimes: Popular Lectures in Mathematics. Elsevier Science & Technology Books, 2014.
Find full textTv Housewives Reality Check Fun Games With Tvs Most Popular Homemakers. Blue River Press, 2012.
Find full textEbbeck, Rachel. Development of Action Games: The Evolution of Computer Games and How Action Games Become the Most Popular. Independently Published, 2019.
Find full textPopular Music in the Nostalgia Video Game: The Way It Never Sounded. Palgrave Macmillan, 2019.
Find full textCrawford, Garry, and Daniel Muriel. Video Games As Culture: Considering the Role and Importance of Video Games in Contemporary Society. Taylor & Francis Group, 2018.
Find full textCrawford, Garry, and Daniel Muriel. Video Games As Culture: Considering the Role and Importance of Video Games in Contemporary Society. Taylor & Francis Group, 2018.
Find full textCrawford, Garry, and Daniel Muriel. Video Games As Culture: Considering the Role and Importance of Video Games in Contemporary Society. Taylor & Francis Group, 2018.
Find full textCrawford, Garry, and Daniel Muriel. Video Games As Culture: Considering the Role and Importance of Video Games in Contemporary Society. Taylor & Francis Group, 2018.
Find full textCrawford, Garry, and Daniel Muriel. Video Games As Culture: Considering the Role and Importance of Video Games in Contemporary Society. Taylor & Francis Group, 2018.
Find full textBranigan, Edward. Projecting a Camera: Language-Games in Film Theory. Taylor & Francis Group, 2013.
Find full textBranigan, Edward. Projecting a Camera: Language-Games in Film Theory. Taylor & Francis Group, 2013.
Find full textBranigan, Edward. Projecting a Camera: Language-Games in Film Theory. Taylor & Francis Group, 2013.
Find full textBranigan, Edward. Projecting a Camera: Language-Games in Film Theory. Taylor & Francis Group, 2013.
Find full textCasino Games for the HP 35s Scientific Calculator: Program and Play Popular Casino Games. Independently Published, 2020.
Find full textHoffmann, Frank, Martin J. Manning, and Augustyn Jr Frederick J. Dictionary of Toys and Games in American Popular Culture. Taylor & Francis Group, 2013.
Find full textSher, Barbara. Popular Games for Positive Play: Activities for Self-Awareness. Communication Skill Builders/Therapy Skill Bu, 1999.
Find full textHoffmann, Frank, Martin J. Manning, and Augustyn Jr Frederick J. Dictionary of Toys and Games in American Popular Culture. Taylor & Francis Group, 2013.
Find full textHoffmann, Frank, Martin J. Manning, and Augustyn Jr Frederick J. Dictionary of Toys and Games in American Popular Culture. Taylor & Francis Group, 2013.
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