Academic literature on the topic 'Porting of Video Games'
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Journal articles on the topic "Porting of Video Games"
Cox, Ashley D., Cassie A. Eno, and Rosanna E. Guadagno. "Beauty in the Background." International Journal of Interactive Communication Systems and Technologies 2, no. 2 (2012): 49–62. http://dx.doi.org/10.4018/ijicst.2012070104.
Full textKoch, Stefan, and Philipp Artmayr. "Stability and development of user innovation strategies for video game producers." European Journal of Innovation Management 23, no. 5 (2019): 753–64. http://dx.doi.org/10.1108/ejim-05-2019-0117.
Full textBöttcher, Niels, Héctor P. Martínez, and Stefania Serafin. "Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception." International Journal of Computer Games Technology 2013 (2013): 1–16. http://dx.doi.org/10.1155/2013/371374.
Full textRudolf, Kevin, Peter Bickmann, Ingo Froböse, Chuck Tholl, Konstantin Wechsler, and Christopher Grieben. "Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019." International Journal of Environmental Research and Public Health 17, no. 6 (2020): 1870. http://dx.doi.org/10.3390/ijerph17061870.
Full textProt, Sara, Katelyn A. McDonald, Craig A. Anderson, and Douglas A. Gentile. "Video Games:." Pediatric Clinics of North America 59, no. 3 (2012): 647–58. http://dx.doi.org/10.1016/j.pcl.2012.03.016.
Full textFlaherty, N. "Video games." Electronics Systems and Software 3, no. 5 (2005): 12–15. http://dx.doi.org/10.1049/ess:20050501.
Full text&NA;. "Video Games." Journal of Developmental & Behavioral Pediatrics 13, no. 1 (1992): 53???54. http://dx.doi.org/10.1097/00004703-199202000-00011.
Full textSchueren, Betty. "Video Games." Activities, Adaptation & Aging 8, no. 1 (1986): 49–58. http://dx.doi.org/10.1300/j016v08n01_07.
Full textFUNK, J. "Video Games." Adolescent Medicine Clinics 16, no. 2 (2005): 395–411. http://dx.doi.org/10.1016/j.admecli.2005.02.007.
Full textPrimack, Brian A. "Video Games." American Journal of Preventive Medicine 37, no. 4 (2009): 379–80. http://dx.doi.org/10.1016/j.amepre.2009.07.001.
Full textDissertations / Theses on the topic "Porting of Video Games"
Casanova, Vilela Alexis Agustin, Márquez Alex Javier León, Infante Cynthia Bertila Mosqueira, and Canales Erick Dyan Pflucker. "Video Games Xchange." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/626325.
Full textJensen, Remy. "Video Games: Game AI." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11994.
Full textStinson, Samuel D. "Writing with Video Games." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1525803463021262.
Full textTisa, Lynda Giselle. "Adolescents and video games what I discovered about authentic learning and video games /." Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file 0.87Mb, 99 p, 2005. http://wwwlib.umi.com/dissertations/fullcit/3181865.
Full textAfiouni, Einar Nour, and Leif Julian Ovrelid. "Negotiation for Strategic Video Games." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-23166.
Full textStone, William Bruce. "Violent video games and forgiveness." [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476353.
Full textShoemaker, Broderick James. "Competitive multi-player video games." Thesis, Boston University, 2006. https://hdl.handle.net/2144/27769.
Full textEdlund, Joar, and Jack Jönsson. "Reinforcement Learning for Video Games." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-239363.
Full textHardy, Robert Stafford. "Cheating in Multiplayer Video Games." Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/31881.
Full textOssege, Jennifer M. "Violent Video Games and Aggression." Xavier University / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1382971482.
Full textBooks on the topic "Porting of Video Games"
Book chapters on the topic "Porting of Video Games"
Ferguson, Christopher J. "Video Games." In Encyclopedia of Adolescence. Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-1695-2_71.
Full textWatson, Steuart T., and Darrell Davis. "Video Games." In Encyclopedia of Child Behavior and Development. Springer US, 2011. http://dx.doi.org/10.1007/978-0-387-79061-9_3025.
Full textFerguson, Christopher J., and Sven Smith. "Video Games." In Encyclopedia of Adolescence. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-33228-4_71.
Full textBryant, Jay. "Video Games." In Java 7 for Absolute Beginners. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3687-0_12.
Full textKlimmt, Christoph, and Daniel Possler. "Video Games." In Media Effects. Routledge, 2019. http://dx.doi.org/10.4324/9780429491146-22.
Full textAndringa, Ronald, and Walter R. Boot. "Video Games." In Theory-Driven Approaches to Cognitive Enhancement. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57505-6_14.
Full textSheinkop, Eric. "Video Games." In Return of the Hustle. Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1007/978-1-137-58202-7_4.
Full textFerguson, Christopher J., and Sven Smith. "Video Games." In Encyclopedia of Adolescence. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-32132-5_71-2.
Full textCorona, Antonio. "Video games." In The Routledge Handbook to the Culture and Media of the Americas. Routledge, 2020. http://dx.doi.org/10.4324/9781351064705-44.
Full textLeick, Karen. "Video Games." In Parents, Media and Panic through the Years. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-98319-6_5.
Full textConference papers on the topic "Porting of Video Games"
Alves, V., I. Cardim, H. Vital, et al. "Comparative analysis of porting strategies in J2ME games." In 21st IEEE International Conference on Software Maintenance (ICSM'05). IEEE, 2005. http://dx.doi.org/10.1109/icsm.2005.30.
Full textXiang, Yin, Ng Kian Bee, and Roberto Dillon. "Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS 3 platform." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000320.
Full textPorter III, John, Matthew Boyer, and Andrew Robb. "Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality." In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. ACM, 2018. http://dx.doi.org/10.1145/3242671.3242677.
Full textHui, Jason K., and Mark W. Baer. "Interactive Video Games." In 2017 IEEE HISTory of ELectrotechnolgy CONference (HISTELCON). IEEE, 2017. http://dx.doi.org/10.1109/histelcon.2017.8535654.
Full textSamuel, Benix, and Vincent Theogaraj. "Optimal porting of MPEG2 video decoding algorithm on DSP." In 2014 IEEE International Conference on Consumer Electronics – China. IEEE, 2014. http://dx.doi.org/10.1109/icce-china.2014.7029897.
Full textBhowmik, Tanmay, Vander Alves, and Nan Niu. "Porting mobile games in an aspect-oriented way: An industrial case study." In 2013 IEEE 14th International Conference on Information Reuse & Integration (IRI). IEEE, 2013. http://dx.doi.org/10.1109/iri.2013.6642506.
Full textShelomi, Matan. "Insects in Video Games." In 2016 International Congress of Entomology. Entomological Society of America, 2016. http://dx.doi.org/10.1603/ice.2016.118289.
Full textVella, Kellie, and Daniel Johnson. "Flourishing and video games." In The 8th Australasian Conference. ACM Press, 2012. http://dx.doi.org/10.1145/2336727.2336746.
Full textPillias, Clément, Raphaël Robert-Bouchard, and Guillaume Levieux. "Designing tangible video games." In CHI '14: CHI Conference on Human Factors in Computing Systems. ACM, 2014. http://dx.doi.org/10.1145/2556288.2556991.
Full textAng, Dennis. "Difficulty in Video Games." In C&C '17: Creativity and Cognition. ACM, 2017. http://dx.doi.org/10.1145/3059454.3078706.
Full textReports on the topic "Porting of Video Games"
Wilken, Michael. Wounded Warrior Games (Video). Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada543110.
Full textAnderson, G. Oscar. Video Games and Americans Age 50-Plus. AARP Research, 2016. http://dx.doi.org/10.26419/res.00125.002.
Full textAnderson, G. Oscar. Video Games: Attitudes and Habits of Adults Age 50-Plus. AARP Research, 2016. http://dx.doi.org/10.26419/res.00125.001.
Full textSinde, J., C. Medrano, and JI Martínez. Transmission of values in adolescents: an analysis with video games. Revista Latina de Comunicación Social, 2015. http://dx.doi.org/10.4185/rlcs-2015-1044en.
Full textMuñoz González, JM, and B. Segovia Aguilar. How do teenagers interact with video games? Preferences and performative skills. Revista Latina de Comunicación Social, 2019. http://dx.doi.org/10.4185/rlcs-2019-1335en.
Full textMartínez-Cano, FJ, R. Cifuentes-Albeza, and B. Ivars Nicolás. Prosocial video games as a transitional space for peace: the case of Reconstrucción. Revista Latina de Comunicación Social, 2019. http://dx.doi.org/10.4185/rlcs-2019-1394en.
Full textHerr, Christopher, and Dennis Allen. Video Games as a Training Tool to Prepare the Next Generation of Cyber Warriors. Defense Technical Information Center, 2014. http://dx.doi.org/10.21236/ada610664.
Full textPallavicini, Federica, Alessandro Pepe, and Fabrizia Mantovani. Commercial Off-The-Shelves Video Games for Reducing Stress and Anxiety: A PRISMA Systematic Review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2021. http://dx.doi.org/10.37766/inplasy2021.3.0081.
Full textJiménez Alcázar, Juan Francisco. Factions and nations: identity and identification in the historical video games set in the middle ages. Edicions de la Universitat de Lleida, 2021. http://dx.doi.org/10.21001/itma.2021.15.15.
Full textPallavicini, Federica, Alessandro Pepe, and Fabrizia Mantovani. The Role of Video Games in Supporting Mental and Physical Health During the COVID-19 Pandemic: PRISMA Systematic Review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2021. http://dx.doi.org/10.37766/inplasy2021.8.0053.
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