Academic literature on the topic 'Post Cyberpunk'
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Journal articles on the topic "Post Cyberpunk"
Lunning, Frenchy. "Cyberpunk Redux: Dérives in the Rich Sight of Post-Anthropocentric Visuality." Arts 7, no. 3 (August 10, 2018): 38. http://dx.doi.org/10.3390/arts7030038.
Full textGillis, Stacy. "The (Post)Feminist Politics of Cyberpunk." Gothic Studies 9, no. 2 (November 2007): 7–19. http://dx.doi.org/10.7227/gs.9.2.3.
Full textZaidi, Saba, and Khurram Shahzad. "AN ANALYSIS OF POST-CYBERPUNK AS A CONTEMPORARY POSTMODERNIST LITERATURE." Journal of Social Sciences and Humanities 59, no. 1 (June 30, 2020): 97–109. http://dx.doi.org/10.46568/jssh.v59i1.329.
Full textZaidi, Saba, Mehwish Sahibzada, Saman Salah, Anisa Tul Mehdi, and Durdana Rafique. "A Linguistic Discursive Analysis of Techno-Colonialism Through the Post-cyberpunk Literature." International Journal of English Linguistics 8, no. 6 (July 29, 2018): 131. http://dx.doi.org/10.5539/ijel.v8n6p131.
Full textGomel, Elana. "Recycled Dystopias: Cyberpunk and the End of History." Arts 7, no. 3 (July 30, 2018): 31. http://dx.doi.org/10.3390/arts7030031.
Full textde la Iglesia, Martin. "Has Akira Always Been a Cyberpunk Comic?" Arts 7, no. 3 (August 1, 2018): 32. http://dx.doi.org/10.3390/arts7030032.
Full textKečan, Ana. "(CYBER) PUNK'S NOT DEAD – RICHARD MORGAN'S ALTERED CARBON." Knowledge International Journal 34, no. 6 (October 4, 2019): 1603–7. http://dx.doi.org/10.35120/kij34061603k.
Full textChristopher D. Kilgore. "Bad Networks: From Virus to Cancer in Post-Cyberpunk Narrative." Journal of Modern Literature 40, no. 2 (2017): 165. http://dx.doi.org/10.2979/jmodelite.40.2.10.
Full textMalhado, André. "“It’s music, a human thought structure”. La música como tecnología de los cyborgs en el cine cyberpunk Español." Cuadernos de investigación musical, no. 15 (May 11, 2022): 105–18. http://dx.doi.org/10.18239/invesmusic.2022.15.10.
Full textZaidi, Saba, and Ayesha Ashraf. "Postmodern Deconstruction of Grand Narratives in Post-Cyberpunk Fiction through Thematic Analysis." Global Language Review V, no. III (September 30, 2020): 244–57. http://dx.doi.org/10.31703/glr.2020(v-iii).25.
Full textDissertations / Theses on the topic "Post Cyberpunk"
Forsberg, Daniel. "The Future Societies of Ira Levin and William Gibson." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7776.
Full textMocabee, Keith. "Anxiety in William Gibson's "Blue Ant" Trilogy| The Construction of Space, Time, and Community in the Post-Cyberpunk Literary Environment." Thesis, Southern Illinois University at Edwardsville, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10250021.
Full textWilliam Gibson is well known for his science fiction writing within the cyberpunk literary genre, which often evoke themes of economic disparity, environmental desolation, and the breakdown of the contracts between state and populace allowing corporate power to emerge dominant. In his most recent series of novels, commonly dubbed the Blue Ant trilogy, Gibson focuses on themes of national decay compounded by the real-time emergence of post-national corporate power that degrades or usurps control over borders, identities, and infrastructures.
My intent is to examine how Gibson's writing attempts to address the issue of the rise of post-national corporate power by singling out instances of anxiety in the white Western discursive sphere, and how Gibson's Blue Ant trilogy has difficulty addressing this anxiety due to a historically constituted, culturally imposed barrier that prevents both the narrative and the characters inside it from being able to articulate them. This essay further attempts to explore this barrier, best understood as a reinforcement of white, Western cultural hegemony, can be deconstructed and understood as a subjective position as opposed to a universal, and moved beyond it.
Militsi, Anna. "Undoing Gender Interpellations in Role-Playing Videogame Spaces : The case of Cyberpunk 2077 as a case of resistance from a feminist post-constructionist perspective." Thesis, Umeå universitet, Umeå centrum för genusstudier (UCGS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-188326.
Full textFerrara, Garro David. "El cuerpo humano entre el arte y los medios de masas en el tránsito del siglo XX al XXI." Doctoral thesis, Universitat Politècnica de València, 2008. http://hdl.handle.net/10251/2925.
Full textFerrara Garro, D. (2008). El cuerpo humano entre el arte y los medios de masas en el tránsito del siglo XX al XXI [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/2925
Palancia
Muñoz, Zapata Juan Ignacio. "Le cyberpunk vernaculaire de l’Amérique latine : dystopies, virtualités et résistances." Thèse, 2009. http://hdl.handle.net/1866/3240.
Full textHeirs to the tradition of Borgesian fantasy, impregnated by a reality built upon pre-Columbian myths and the industrial residues of modernity, and developed in the age of globalisation, postmodernism, videogames, digital cinema and animation, Latin American cyberpunk is cultivated from Mexico to Argentina, passing through Cuba and other countries not usually recognized in the world of science fiction like Paraguay and Bolivia. Barely perceived in the works of certain canonical writers such as Ricardo Piglia, Carmen Boullosa or Edmundo Paz-Soldán, cyberpunk manifests itself fully in the writings of young interdisciplinary artists and constant fanzine collaborators. This sub-genre adaptation in a continent better known not only for “lo real maravilloso” and magical realism, notwithstanding other more recent generations of writers such as “McOndo” and “Crack”, tries to elaborate a series of responses to questions issued from the historical and artistic moment of contemporary life: how to place Latin American identity within the new worldwide cultural mapping by means of a literature searching to reinvent itself within the mainstream space and the marginality of its own genre? What are the strategies of assimilation and resistance adopted by these young Latin American cyberpunk writers in the face of literary and cinematographic Anglo American cyberpunk? Can one speak of an aesthetic and philosophical impact on Latin American culture, normally perceived not as a producer but rather a passive consumer of this sort of cultural production? This thesis intends to deal with these questions in reflecting on one of the constituent devices of cyberpunk: dystopia in conjunction with post-identitary discourses in Latin America. An almost mimetic representation of Latin America’s sociocultural and historical space through violence and political, military ethnic or sexual repression, dystopia is a means to articulate certain spatial figures in national myths and identity politics within the context of globalisation. This latter sociocultural reality, along with the aesthetic ideology that conveys it throughout cyberpunk, enters in conflict with those discourses of national identity, leading us to reflect on post-identity issues. Relying on works on dystopia and identity in Anglo American cyberpunk, as well as on Latin American cultural studies, I will peruse a corpus made up of the novels La primera calle de la soledad (1993) by Gerardo Horacio Porcayo, Santa Clara Poltergeist (1991) by Fausto Fawcett, Ygdrasil (2005) by Jorge Baradit, and the films No muera sin decirme adónde vas (1992) by Eliseo Subiela and La sonámbula (1998) by Fernando Spiner. In these works, dystopia meshes with virtual reality narratives and covers aspects of the identity such as national and sexual myths, memory, trauma as well as minorities utopian projects.
Schmidt, Nikola. "Zrození kybernetické bezpečnosti jako národně bezpečnostní agendy." Doctoral thesis, 2016. http://www.nusl.cz/ntk/nusl-353421.
Full textBooks on the topic "Post Cyberpunk"
William, Gibson. Vse vecherinki zavtrashnego dníà. Ekaterinburg: U-Faktoriíà, 2002.
Find full textWilliam, Gibson, and William Gibson. All tomorrow's parties. New York: G.P. Putnam's Sons, 1999.
Find full textKelly, James Patrick. Rewired: The Post-Cyberpunk Anthology. Tachyon Publications, 2007.
Find full textP, Kelly James, and Kessel John, eds. Rewired: The post-cyberpunk anthology. San Francisco, CA: Tachyon Publications, 2007.
Find full textKelly, James Patrick. Rewired: The Post-Cyberpunk Anthology. Tachyon Publications, 2010.
Find full textFull Metal Apache: Transactions Between Cyberpunk Japan and Avant-Pop America (Post-Contemporary Interventions). Duke University Press, 2006.
Find full textBook chapters on the topic "Post Cyberpunk"
Kilgore, Christopher D. "Post-Cyberpunk." In The Routledge Companion to Cyberpunk Culture, 48–55. London; New York : Routledge, 2020.: Routledge, 2019. http://dx.doi.org/10.4324/9781351139885-7.
Full textBastari, R. P. "Cyberpunk 2021: Social field in Indonesian crypto art market." In Embracing the Future: Creative Industries for Environment and Advanced Society 5.0 in a Post-Pandemic Era, 340–45. London: Routledge, 2022. http://dx.doi.org/10.1201/9781003263135-69.
Full textMurphy, Graham J. "Cyberpunk and Post-Cyberpunk." In The Cambridge History of Science Fiction, 519–36. Cambridge University Press, 2019. http://dx.doi.org/10.1017/9781316694374.034.
Full textMcFarlane, Anna. "AI and Cyberpunk Networks." In AI Narratives, 284–308. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198846666.003.0013.
Full textMoro, Nikhil. "Defamation in Cyberpunk." In Advances in Media, Entertainment, and the Arts, 196–210. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-3844-9.ch018.
Full text"Cyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction." In Stories in Post-Human Cultures, 187–96. BRILL, 2013. http://dx.doi.org/10.1163/9781848882713_018.
Full text"We See Cyborgs Differently: A Comparative Study between North American and Latin American Cyberpunk." In Unveiling the Post-human, 131–43. BRILL, 2012. http://dx.doi.org/10.1163/9781848881082_016.
Full text"11. Reimagining Asian Women in Feminist Post-Cyberpunk Science Fiction." In Techno-Orientalism, 151–62. Rutgers University Press, 2019. http://dx.doi.org/10.36019/9780813570655-013.
Full text"The Cyborg Body Politics: Politics in the Post-Human Age." In Visions of the Human in Science Fiction and Cyberpunk, 99–104. BRILL, 2010. http://dx.doi.org/10.1163/9781904710165_011.
Full text"The Death of the Human and the Birth of Post-Human Subjects in Philip K. Dick’s Possible Worlds and in William Gibson’s Cyberspace." In Visions of the Human in Science Fiction and Cyberpunk, 145–60. BRILL, 2010. http://dx.doi.org/10.1163/9781904710165_016.
Full textConference papers on the topic "Post Cyberpunk"
Nesteriuk, Sergio, and Daniel Prieto. "Crunch: Análise do fenômeno no cenário de desenvolvimento de games independentes." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.168.g214.
Full textNesteriuk, Sergio, and Daniel Prieto. "Crunch: Análisis del fenómeno en la escena del desarrollo de juegos independientes." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.168.g210.
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