To see the other types of publications on this topic, follow the link: Problem gambling.

Dissertations / Theses on the topic 'Problem gambling'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 dissertations / theses for your research on the topic 'Problem gambling.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Marget, Nancy. "Psychosocial factors underlying problem gambling." Thesis, McGill University, 1999. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=30189.

Full text
Abstract:
The psychosocial correlates of adolescent gambling behavior were assessed among 7th, 9th, and 11 th graders. Participants (N = 587) completed questionnaires concerning their gambling behavior, coping skills, locus of control, depression, and substance use. Adolescents were grouped into 1 of 4 groups based upon their performance on the DSM-IV-J (Fisher, 1992) gambling screen: non-gamblers, social gamblers, problem gamblers, and probable pathological gamblers. This research examined whether individuals belonging to the 4 groups differ with respect to locus of control, coping skills, depression, and substance use. Results indicated that probable pathological gamblers were characterized by an external locus of control and reported higher levels of maladaptive coping styles, depression, and regular substance use than non-gamblers and social gamblers. Logistic regression analyses suggest that coping skills, locus of control, substance use, and depression alone do not adequately predict pathological gambling, but do seem to play an important role in the etiology nonetheless. Implications are discussed.
APA, Harvard, Vancouver, ISO, and other styles
2

Sharman, Stephen Philip. "Cognition and decision making in problem gambling and gambling behaviour." Thesis, University of Cambridge, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708760.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Wiebe, Jamie. "Gambling behaviour and factors associated with problem gambling among older adults." online access from Digital Dissertation Consortium access full-text, 2002. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?NQ79913.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Sundqvist, Kristina. "Beyond Recreational Gambling : a Psychological Perspective on Risk- and Problem Gambling." Doctoral thesis, Stockholms universitet, Klinisk psykologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-134623.

Full text
Abstract:
The general aim of this thesis was to examine risk gambling in the general population from a psychological perspective. This was done in three studies targeting personality, risky alcohol habits and gambling motives, respectively. Initially, 19 530 randomly assigned Swedish citizens were screened for problem gambling via telephone using the two questions in the Lie/Bet questionnaire. This sample constitutes the basis for one of the studies in the thesis. For the other studies, individuals answering yes to one of the questions in the Lie/Bet questionnaire and agreeing to participate further were sent a postal questionnaire. The questionnaire included questions about gambling, personality and gambling motives.   Some of the main results showed that: Negative consequences of gambling were associated with higher levels of impulsivity and negative affectivity. Risk gamblers reported lower levels of negative affectivity compared to the general population. Compared to non-risk gamblers, twice as many of the risk gamblers reported weekly binge drinking during the past 12 months. This association, however, seemed to be explained by shared demographic characteristics, rather than by the risk gambling causing binge drinking. High risk gamblers more often reported that they gambled for the challenge and for coping reasons, compared to low risk gamblers. High risk gamblers had overall stronger motives for gambling. The results also indicated that the level of risk gambling was highly intertwined with gambling motives and could explain some differences in gambling motives between, for example, women/men and younger/older gamblers. One of the focal points in the discussion was that higher levels of negative affectivity may be a cause of elevated problems rather than a cause of risk gambling. Another issue discussed was that the level of risk- /problem gambling may be important to consider when comparing gambling motives across subgroups of gamblers.
APA, Harvard, Vancouver, ISO, and other styles
5

Arcan, Kuntay. "Psychological Predictors Of Problem Gambling Behaviors." Phd thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614363/index.pdf.

Full text
Abstract:
Gambling becomes a source of difficulties of varying severity for some individuals whereas it is a positive experience for most of other people. Although gambling continues to be an entertaining activity for the majority of gambling individuals, prevalence rates suggest that pathological gambling is not low compared to other types of diagnosis. Most of the data with respect to gambling is from Western gambling literature, whereas research investigating the associated features of problem and pathological gamblers are very limited in the Turkish sample. The present study aimed to adapt two gambling-related instruments into Turkish and subsequently to examine the contributory roles of gambling participation, personality, affect, cognition, and motives of Turkish gamblers on gambling severity and gambling-related harm. The present study sample consisted of 357 males who were gambling in the sports and horse-races betting terminals. The findings pointed out it is important to conduct gambling research with Turkish samples considering the gambling severity and harm scores of the participants. The Turkish versions of Gambling-Related Cognitions Scale and Gambling Motives Scale showed promising psychometric properties with respect to their reliability and validity analyses. Besides, relatively higher negative affect, neuroticism, gambling-related cognitions, avoidance motive, and gambling participation were found to be associates of probable pathological gambling among Turkish regular gambling individuals. Moreover, the relationships of gambling cognitions / motives and gambling severity were mediated by the gambling participation. The main findings and related findings of the present study together with their implications are reported and discussed within the relevant gambling literature.
APA, Harvard, Vancouver, ISO, and other styles
6

Kourgiantakis, Toula. "Family involvement in problem gambling treatment." Doctoral thesis, Université Laval, 2017. http://hdl.handle.net/20.500.11794/27651.

Full text
Abstract:
Les problèmes de jeu (PJ) sont un enjeu de santé publique qui ont une influence sur les individus qui en souffrent ainsi que sur leurs familles (Afifi, Cox, Martens, Sareen & Enns, 2011). Plusieurs études ont illustré les impacts des PJ sur les familles (Hodgson et al., 2007; Mathews & Volberg, 2013). Malgré que les conséquences des problèmes de jeu aient un impact négatif sur la famille, le traitement de cette dépendance se concentre encore principalement sur l’individu (Orford, Velleman, Natera, Templeton & Copello, 2013). La recherche sur l’implication de la famille dans le traitement des PJ est limitée, mais les études réalisées montrent que l’implication familiale peut améliorer les résultats du traitement (Ingle et al., 2008), réduire la détresse individuelle et améliorer le fonctionnement familial (Rychtarik & McGillicuddy, 2006). Dans le cadre de cette recherche s’appuyant sur une approche méthodologique mixte, nous examinons l’impact de l’implication de la famille dans le traitement des PJ en utilisant le modèle du Stress-Strain-Coping-Support (Orford et al., 2010) et le cadre théorique systémique familial (Whitchurch & Constantine, 2009). Cette recherche a une question de recherche générale : 1) Quels sont les impacts de l’implication familiale dans le traitement des PJ? Trois questions spécifiques sont utilisées : a) Quels sont les impacts de l’implication familiale dans le traitement et les comportements de jeu problématique? b) Comment les membres de la famille décrivent-ils l’implication familiale dans le traitement des PJ? c) Comment est-ce que l’implication familiale dans le traitement des PJ influence le fonctionnement individuel et familial? Cette étude de recherche doctorale utilise un devis à cas unique et examine l’expérience de 11 dyades (chacune contenant un individu avec des PJ et un membre de sa famille) qui cherchaient un traitement pour des PJ dans un centre de traitement de toxicomanie et de santé mentale du Canada. Les dyades ont été assignées aléatoirement au traitement ou au groupe contrôle. Les membres de la famille dans le groupe contrôle ont été mis sur une liste d'attente. Les membres de la famille qui étaient dans le groupe traitement ainsi que les individus avec des PJ en provenance des deux groupes recevaient des services immédiatement. Tous les participants ont rempli un questionnaire standardisé durant les trois phases de l’étude – temps de base, traitement et post-traitement. À la fin de la phase de post-traitement, des entrevues semi-dirigées étaient réalisées avec les individus souffrant de PJ et les membres de leurs familles. Les résultats n’ont pas démontré de différence significative entre le traitement et le groupe contrôle. Les taux d’attrition et d’achèvement des groupes étaient similaires, tout comme la réduction des comportements de jeu problématique, la diminution de la sévérité des PJ et de l’envie de jouer. Une baisse de la détresse individuelle était présente dans les deux groupes et à la fin de l’étude, les membres de la famille présentaient le taux de détresse le plus élevé, et ce, pour les deux groupes. La majorité des dyades démontraient des améliorations dans le fonctionnement familial, mais une différence était présente entre les deux groupes. Les membres de la famille qui étaient dans le groupe contrôle éprouvaient plus de difficultés quant au fonctionnement familial lors de la phase post-traitement. L’étude a démontré que l’implication de la famille était complexe puisqu’elle est influencée par des facteurs qui ne sont pas liés à l’assignation au groupe ou bien à la participation au traitement pour les membres de la famille. Les familles ont décrit des facteurs facilitants et des obstacles qui peuvent avoir un impact sur l’implication familiale dans le traitement des PJ. La communication, le support et les habiletés de coping étaient des éléments facilitateurs à l’implication familiale tandis que les conflits, l’isolement et les troubles de santé mentale/abus de substance étaient des obstacles à l’implication familiale dans le traitement des PJ. Les familles dans cette étude ont également décrit différents types d’implication (élevé, modéré, faible). Ces types étaient influencés par la présence ou l’absence de facilitateurs ou obstacles à l’implication familiale.
Problem gambling (PG) is a public health concern affecting problem gambling individuals (PGIs) and their families (Afifi, Cox, Martens, Sareen & Enns, 2011). There has been ample research demonstrating that families are adversely affected by PG (Hodgins, Shead & Makarchuk, 2007; Mathews & Volberg, 2013). Although the consequences of PG negatively impact the entire family, the treatment of this behavioural addiction continues to have an individual focus (Orford, Velleman, Natera, Templeton & Copello, 2013). Research on family involvement in PG treatment has been limited, but the studies that have been conducted show that involving families can improve gambling treatment outcomes (Ingle, Marotta, McMillan & Wisdom, 2008), reduce individual distress and improve family functioning (Rychtarik & McGillicuddy, 2006). In this mixed methods study we examined the impact of family involvement in PG treatment using a Stress-Strain-Coping-Support Model (Orford et al., 2010) and Family Systems Theoretical framework (Whitchurch & Constantine, 2009). The study had one general research question: 1) What is the impact of family involvement in PG treatment? There were also three specific research questions: a) What is the impact of family involvement on PG treatment and behaviour? b) How do family members describe family involvement in PG treatment? c) How does family involvement in PG treatment affect individual and family functioning? This doctoral research study used a multiple case study method and examined the experiences of 11 dyads (each consisting of one PG individual and one family member), seeking PG treatment at an addiction and mental health centre in Canada. Dyads were randomly assigned to a treatment or control group and family members in the control group were waitlisted, while the family members in the treatment group and the PG individuals in both groups, received services immediately. All participants completed standardised questionnaires during three study phases – baseline, treatment and post-treatment. At the end of the post-treatment phase there were semi-structured interviews with PG individuals and family members. The results did not show substantive differences between the treatment and control groups. The groups had similar PG treatment attrition and completion rates, reductions in gambling behaviour, decreases in gambling severity and gambling urges. Both groups had decreases in individual distress levels and at the end of the study the highest distress levels for both groups were among family members. Most dyads had improvement in family functioning, but there was a difference between the two groups, with more difficulties in family functioning at post-treatment among families in the control group. The study showed that family involvement was complex as it was influenced by other factors that were unrelated to group assignment and treatment attendance for family members. Families described facilitators and barriers impacting family involvement in PG treatment. Communication, support and coping skills were facilitators to family involvement, while conflict, isolation and mental health and/or substance use concerns were barriers to family involvement in PG treatment. The families in this study also described different types of involvement (high, moderate and low) and this was influenced by the presence or absence of facilitators or barriers to family involvement.
APA, Harvard, Vancouver, ISO, and other styles
7

Peden, Nicole. "Self-efficacy and problem gambling establishing construct validity /." online access from Digital Dissertation Consortium access full-text, 2004. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?MQ97609.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Sikiric, Kristian. "Gambling safety net : Predicting the risk of problem gambling using Bayesian networks." Thesis, Linköpings universitet, Databas och informationsteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-165867.

Full text
Abstract:
As online casino and betting increases in popularity across the globe, the importance of green gambling has become an important subject of discussion. The Swedish betting company, ATG, realises the benefits of this and would like to prevent their gamblers from falling into problem gambling. To predict problem gambling, Bayesian networks were trained on previously identified problem gamblers, separated into seven risk groups. The network was then able to predict the risk group of previously unseen gamblers with an ac- curacy of 94%. It also achieved an average precision of 89%, an average recall of 96% and an average f1-score of 93%. The features in the data set were also ranked, to find which were most important in predicting problem gambling. It was found that municipality, which day of the week the transaction was made and during which hour of the day were the most important features. Also, the Bayesian network was also made as simple as possible, by removing irrelevant features and features which carry very low importance.
APA, Harvard, Vancouver, ISO, and other styles
9

Marget, Nancy. "The psychosocial factors underlying adolescent problem gambling." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0032/MQ64171.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Lane, Jennifer Natalie. "Problem gambling : predictors, impulsivity and executive function." Thesis, University of Manchester, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.488646.

Full text
Abstract:
Background: Recent research into problem gambling (PG) has suggested many associated environmental, sociological, biological and psychological factors, specifically male gender, age, alcohol use, drug use, depression, anxiety, neuropsychological deficits and impulsivity. As yet, causal relationships remain to be established. Several theoretical models of PG have been hypothesised, with biopsychosocial approaches being favoured. Aims included; to identify specific predictors of PG in a bid to isolate potential causal factors ofPG and; to investigate the level of executive function in PGs and its relationship with impulsivity Method: The study was divided into two parts. Part one utilised a correlation design with participants (n=67) completing several questionnaires to collect demographic, psychological and personality information. Part two used.a case control design (n=14), PGs and matched controls. Participants completed neuropsychological assessment of executive fimction. Results: Multiple regression analysis indicated male gender, depression and impulsivity were significantly associated with PG. A case series presentation indicated that PGs' neurocognitive profiles of executive function differ from non-PGs. Preliminary statistical analysis demonstrated significant differences between specific neuropsychological tests. Trends towards significance were seen for planning and performance time, with PGs being identified as taking less time to plan their actions, taking longer to complete a test and making more errors. Conclusions: The specific domains of executive function, which show deficits in PGs have been suggested as the 'higher' executive functions involving planning, organising and self-monitoring behaviour. Impulsivity is hypothesised to contribute to deficits in executive function. The findings of tins study provide some insight into a fuller understanding of the factors associated with PG and tile neuropsychological functioning of a sample of PGs and have clinical implications including tile adaptation of current CBT interventions for PGs. The present investigation has been able to suggest that male gender, depression, impulsivity and executive function deficits may serve as vulnerability factors for the development and maintenance of PG. These potential vulnerability factors have been recommended as specific areas of interest for future research.
APA, Harvard, Vancouver, ISO, and other styles
11

McCormack, A. "The psychosocial impact of online problem gambling." Thesis, Nottingham Trent University, 2011. http://irep.ntu.ac.uk/id/eprint/279/.

Full text
Abstract:
Ever since the National Lottery was introduced in 1994, there has been an increased prevalence of gambling in the UK. Technological innovation in this time has led to new ways in which people can gamble worldwide (e.g., internet gambling, mobile phone gambling and interactive television gambling), and increased accessibility to opportunities to gamble worldwide. The fastest growing form of gambling is internet gambling, however, little is understood in relation to the characteristics of internet gamblers, the psychosocial impact of internet gambling (e.g. problem gambling) and implications for public social policy. The overall aims of this thesis were to establish (i) what makes internet gambling potentially addictive, (ii) how is internet gambling located, accessed, and utilised by players, and (iii) what the salient structural and situational characteristics of internet gambling are and how these impacted (psychologically and socially) on peoples‘ lives. These aims were addressed through three stages of linked research utilising a multi-method design including a literature-based scoping study, in-depth interviews (n=40), and a comprehensive online survey (n=975) in order to triangulate the data to examine the psychosocial impact and potential addictiveness of internet gambling. The principal findings of this thesis noted certain structural characteristics have significantly more impact online than offline, and therefore the design of gambling websites can potentially manipulate gambling behaviour, thus making internet gambling potentially addictive. Gamblers were motivated to gamble online for the convenience, value for money, the greater variety of games, and anonymity. Inhibiting factors of online gambling included the reduced realism, the asocial nature of the internet, the use of electronic money, and concerns about the safety of online gambling websites. Predictors of online problem gambling were identified and included being male; having a disability; continued gambling after experiencing a near miss, lying about their age, engaging in two or more activities regularly, agreeing that internet gambling is more addictive than offline gambling.
APA, Harvard, Vancouver, ISO, and other styles
12

Bermell, Måns. "Identification of Problem Gambling via Recurrent Neural Networks : Predicting self-exclusion due to problem gambling within the remote gambling sector by means of recurrent neural networks." Thesis, Umeå universitet, Institutionen för fysik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-159125.

Full text
Abstract:
Under recent years the gambling industry has been moving towards providing their customer the possibility to gamble online instead of visiting a physical location. Aggressive marketing, fast growth and a multitude of actors within the market have resulted in a spike of customers who have developed a gambling problem. Decision makers are trying to fight back by regulating markets in order to make the companies take responsibility and work towards preventing these problems. One method of working proactively in this regards is to identify vulnerable customers before they develop a destructive habit. In this work a novel method of predicting customers that have a higher risk in regards to gambling-related problems is explored. More concretely, a recurrent neural network with long short-term memory cells is created to process raw behaviour data that are aggregated on a daily basis to classify them as high-risk or not. Supervised training is used in order to learn from historical data, where the usage of permanent self-exclusions due to gambling related problems defines problem gamblers. The work consists of: obtain a local optimal configuration of the network which enhances the performance for identifying problem gam- blers who favour the casino section over sports section, and analyze the model to provide insights in the field. This project was carried out together with LeoVegas Mobile Gaming Group. The group offers both online casino games and sports booking in a number of countries in Europe. This collaboration made both data and expertise within the industry accessible to perform this work. The company currently have a model in production to perform these predictions, but want to explore other approaches. The model that has been developed showed a significant increase in performance compared to the one that is currently used at the company. Specifically, the precision and recall which are two metrics important for a two class classification model, increased by 37% and 21% respectively. Using raw time series data, instead of aggregated data increased the responsiveness regarding customers change in behaviour over time. The model also scaled better with more history compared to the current model, which could be a result of the nature of a recurrent network compared to the current model used.
APA, Harvard, Vancouver, ISO, and other styles
13

Clough, Heather. "Assessment of the Relation Between Gambling Functional Assessment IV and Severity of Problem Gambling." OpenSIUC, 2015. https://opensiuc.lib.siu.edu/theses/1840.

Full text
Abstract:
The following study compares the relationship between the potential functions of gambling with the severity of gambling across several demographics including gender, race, annual income, and level of education. Two assessments were given to each participant, the Gambling Functional Assessment III and the South Oaks Gambling Screen and their responses were scored according to the respective scoring sheet for each assessment. The current study did find moderate significance between the SOGS scores and the functions in the GFA-IV. A component analysis was conducted and determined that the questions in the GFA-IV were not evenly split between the four functions of behavior, which could lead individuals’ scores to possibly relate to more than one function.
APA, Harvard, Vancouver, ISO, and other styles
14

Leonard, Jamie. "Problem gambling technological applications to minimize costs and potential liabilities /." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1447638.

Full text
APA, Harvard, Vancouver, ISO, and other styles
15

Ricketts, Thomas Nicholas. "Problem gambling : from practice research to grounded theory." Thesis, Sheffield Hallam University, 2001. http://shura.shu.ac.uk/20794/.

Full text
Abstract:
This study combined the use of a single case experimental design with replications with the use of a grounded theory approach in a study of treatment-seeking problem gamblers. The sample for the single case experimental design was a case series of nine men meeting DSM IV criteria (APA 1994) for pathological gambling. They primarily gambled in off-course bookmakers and on slot machines, and had self-reported histories of problem gambling of between four and eighteen years duration. A cognitive behavioural approach to treatment based on that of Sharpe and Tarrier (1993) was utilised. This treatment incorporated motivational interviewing, self-monitoring, stimulus control, cognitive restructuring, cue exposure and relapse prevention. The approach was ineffective for a majority of the clients, with drop-out prior to completion of treatment the outcome for six of the clients. The three clients who completed treatment all achieved clinically significant changes in gambling behaviour. Proposed links between depressed mood and gambling behaviour, and anxiety and gambling behaviour were not supported. The grounded theory approach was in two parts. The first study investigated the reported gambling experiences of treatment-seeking men who met DSM IV criteria (APA 1994) for pathological gambling. Clinical materials and session transcripts from the treatment study formed the initial material. A further four interviews with informants selected for theoretical sampling reasons provided provisional verification of the grounded theory. The grounded theory identified gambling as emotion management as the core category. The use of gambling for this purpose interacted with the costs of gambling and the individual's experience and perception of control of gambling to determine behaviour in the context of gambling related triggers. The second grounded theory study involved an analysis of the reported experiences of seven regular but non-problematic gamblers for confirmatory purposes. Similarities and differences between the problem and non-problem gamblers were identified. Three aspects of the reported experiences of the gamblers appeared to differentiate problematic and nonproblematic experiences. These were the extensive use of gambling to manage negative emotions, beliefs regarding winning money back and perception of control. The study addressed both theoretical and treatment issues in problem gambling. The proposal that arousal is a major motivating variable in gambling was supported (Anderson and Brown 1984). The proposal that the use of gambling to moderate negative emotional states is a feature of problem gambling (Jacobs 1985; McConaghy 1988) was supported. The view that misperception of randomness is a feature of problem gambling was supported (Ladouceur and Walker 1996). The importance of self-efficacy in efforts at moderating gambling (Bandura 1977) was supported. Clear benefits were identified of combining a single case experimental design with a grounded theory approach. The use of a grounded theory approach with a deviant sample for confirmatory purposes was also beneficial.
APA, Harvard, Vancouver, ISO, and other styles
16

Turner, Wesley. "SLOTZ: A Game-Based Measure of Problem Gambling." Thesis, Griffith University, 2018. http://hdl.handle.net/10072/380999.

Full text
Abstract:
The last decade has seen a marked increase in gambling availability and participation. This increase is in part due to a rapid proliferation in digital platforms of gambling delivery, including online betting and smartphone betting applications. In turn, this rise in gambling availability and participation has led to an increase in the prevalence of gambling-related issues. This is particularly concerning, as relatively few problem gamblers ever engage in treatment, despite experiencing substantial psychological and social impairment as a result of their gambling. Difficulties with engagement are likely to stem from the many barriers problem gamblers face when seeking treatment, including financial issues, stigma, embarrassment and shame. Successful utilisation of digital technologies may help overcome barriers often faced by more traditional face-to-face mental health assessments and interventions, with these novel forms of digital delivery being potentially better suited to fostering user engagement, motivation and retention in mental health assessments and interventions. To date, virtual reality technologies present as one the most efficacious forms of digital mental health assessments and interventions, providing a range of interactive systems, environments and mechanisms by which mental health assessment and intervention can be enacted. Review of the literature and meta-analysis, as reported in Chapter 3, supported the efficacy of virtual reality-based interventions, though issues regarding methodological rigour remain. Yet despite the promise of virtual reality-based assessments and interventions, their development and implementation has been sluggish. For this reason, there appears to be a need to explore the utility of alternative digital delivery platforms. Video games provide a more readily-accessible, cost-effective digital delivery platform for mental health assessment and intervention. Mental health video games aim to make the processes of change and learning more meaningful and engaging. As is reported in Chapter 4, review of the literature revealed that mental health video game assessments and interventions have successfully been investigated in the assessment and treatment of a number of populations and presentations. Moreover, it was observed that mental health video games may pose a particularly useful platform for engaging hard-to-reach populations such as problem gamblers, engaging users emotionally, capturing their attention and promoting continuing engagement. However, it was concluded that the lack of empirically supported theory, methodological rigour and psychometric validation in the literature makes it difficult to draw overall conclusions regarding the efficacy and utility of mental health video games. It was determined that there remains a need in the literature for robust examples of the development and implementation of empirically driven, well-validated mental health video games. The overall aim of this thesis was to explore the role digital technologies can play in the development and delivery of mental health assessment and intervention, with particular focus placed upon the area of problem gambling. To this end, a novel mental health video game assessment of problem gambling was developed (SLOTZ). Game play was developed in accordance with game design and gambling-related neuropsychological theory. Initial conceptualization, development, piloting and the first iteration of revision and refinement of SLOTZ game play is described over the course of Chapter 5 and Chapter 6. Levels of immersion and engagement were found to be high, with participants observed to find SLOTZ game engaging and enjoyable. Two SLOTZ sub-tests were observed to significantly correlate with established measures of gambling severity and to demonstrate an ability to significantly predict gambling severity in participants. Implications, limitations and directions for future research are discussed in Chapter 7 and Chapter 8. Overall, findings from this thesis provide evidence that problem gambling can be identified and predicted via video game play. SLOTZ presents as an economical, engaging, enjoyable, and psychometrically validated means of problem gambling assessment that is likely to be wide-in-reach and less psychological, socially and financially aversive to populations who are historically difficulty to engage. Moreover, this thesis provides a sound example of the process of empirically testing digital mental health video assessments and interventions via a multi-step iterative process of pilot testing and refinement, demonstrating the utility of video games in mental health assessment and interventions.
Thesis (Professional Doctorate)
Doctor of Philosophy in Clinical Psychology (PhD ClinPsych)
School of Applied Psychology
Griffith Health
Full Text
APA, Harvard, Vancouver, ISO, and other styles
17

Aulakh, Harjit. "Biological, psychological and gambling variables associated with problem gambling: a functional magnetic resonance imaging study." Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=86537.

Full text
Abstract:
This study investigates brain activity in male pathological gamblers (card gamblers) while gambling using a unique computerized card gambling paradigm that emulates actual gambling. The current study endeavored to concurrently explore group differences on factors such as mood states, cognitions, gambling behaviours, personality traits, and neural activity between a subset of pathological gamblers and control participants. A group of 14 predominately card playing male gamblers who met the DSM-IV-TR criteria for Pathological Gambling disorder and 15 infrequent or non-gambling control participants were screened and recruited. Personality characteristics were measured using the Arnett Inventory of Sensation Seeking (AISS), Tridimensional Personality Questionnaire (TPQ) and Conners' Adult Attention Deficit Hyperactivity Disorder Rating Scale-Long version (CAARS-L), while self-report mood and cognition questions were completed before, during, and after the gambling task. Pathological gamblers had significant increases in positive mood, urges to gamble, more irrational beliefs around luck and control, were more novelty-seeking and impulsive and were less likely to bet rationally using the information around risk presented at the time. The neurological findings revealed a complex interplay of activity in response to different aspects of the gambling task. Groups did not differ in regions of the striatum; however, overall group differences emerged in the medial and dorsolateral prefrontal cortex, subthalamic nucleus, insula, cerebellum, lentiform nucleus, and the posterior parietal cortex. Differences occurred in regions of the brain involved in conscious awareness of urges, decision-making in uncertain or risky situations, learning, as well as minimizing losses and ensuring future avoidance of penalties. The group differences that emerged across these factors suggest an intricate interplay of each of these variables in their contribution to the maintenance of
Cette étude en IRMf l'activité cérébrale chez des patients souffrant de jeu pathologique, en simulant pour la première fois par ordinateur un authentique jeu de pari. Le but de cette étude était de mesurer les différences potentielles d'activité cérébrale liées à des facteurs tel que les états d'humeur, les connaissances du jeu, le comportement, les traits de personnalité, entre un groupe d'homme souffrant d'un trouble de jeu pathologique (JP) et un groupe contrôle. Les 14 JP étaient principalement des joueurs de cartes, satisfaisants le critère DSM-IV-TR de Jeu Pathologique. Le groupe contrôle évalué et recruté pour cette étude était constitué de 15 participants, ne jouant que rarement aux cartes. Les caractères de personnalité ont été évalués avec l'Inventaire Arnett de Recherche de Sensations Fortes (AISS), le Questionnaire de Personnalité Tridimensionnel (TPQ) et la version longue de la Mesure de Troubles D'attention et D'hyperactivité Conners (CAARS). Les auto-évaluations de connaissances ont été recueillies avant, pendant et après la tâche expérimentale. Les joueurs pathologiques ont présenté une amélioration de leur état d'humeur, une plus grande envie de parier, une plus grande croyance en la chance et en son contrôle, étaient les plus ardents chercheurs de sensations fortes, étaient plus impulsifs et avaient moins tendance à parier rationnellement et à utiliser l'information disponible concernant le risque. Les résultats de neuro-imagerie ont révélé un pattern complexe d'activités en réponse aux différents aspects de la tâche de pari. Bien que les groupes n'aient présenté aucune différence au niveau du Striatum, des différences générales de groupe ont émergé au niveau du cortex préfrontal médial et dorsolatéral, du noyau sous-thalamique, de l'insula, du cervelet, du noyau lentiforme et du cortex pariétal postérieur. Ces différences sont localisées dans les régions connues$
APA, Harvard, Vancouver, ISO, and other styles
18

SANDFOSS, CHRIS. "GAMBLING ON CASINO GAMBLING: EVALUATING LEGALIZED GAMBLING AS A TOOL FOR ECONOMIC DEVELOPMENT - A CASE STUDY OF DEARBORN COUNTY, INDIANA." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1092929691.

Full text
APA, Harvard, Vancouver, ISO, and other styles
19

Hing, Nerilee. "Changing fortunes past, present and future perspectives on the management of problem gambling by New South Wales registered clubs /." View thesis, 2000. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20040416.144956/index.html.

Full text
Abstract:
Thesis (Ph.D.) -- University of Western Sydney, Macarthur, 2000.
"A thesis presented to the University of Western Sydney Macarthur in fulfilment of requirements for the degree of Doctor of Philosophy"--t.p. "March 2000" Includes bibliography.
APA, Harvard, Vancouver, ISO, and other styles
20

McGrath, Daniel. "A comparison of an e-ticket simulation and coin slot machines effects in problem and non-problem gamblers /." access full-text online access from Digital Dissertation Consortium, 2005. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?MR14557.

Full text
APA, Harvard, Vancouver, ISO, and other styles
21

Lang, Brent Alan. "Intention to employ behavioral tactics to moderate gambling: Effects of gambling history and imagined mood." Bowling Green State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1559858094441664.

Full text
APA, Harvard, Vancouver, ISO, and other styles
22

Gillespie, Meredith A. M. "Adolescent problem gambling evaluating the role of outcome expectancies /." Thesis, access full-text online access from Digital Dissertation Consortium, 2005. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?MR22598.

Full text
APA, Harvard, Vancouver, ISO, and other styles
23

Lee, Jaeseok. "UNDERSTANDING THE RESPONSIBLE GAMBLING BEHAVIOR OF NON-PROBLEM GAMBLERS." Diss., Temple University Libraries, 2016. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/399616.

Full text
Abstract:
Tourism and Sport
Ph.D.
The purpose of this study was to better understand the goal-striving process in the context of non-problem gambler’s responsible gambling. More specifically, the primary aim of this study was to elucidate the hierarchical structure of goals, the role of the motivational phase of the goal-striving process, and the influence of cognitive evaluation and affective regulation on the goal-striving process. In the first part of the study, a conceptual model is proposed, in which the intrinsic factors used to predict non-problem gamblers’ intentions to gamble responsibly are delineated and tested according to the extension of the theory of planned behavior (Ajzen, 1985, 1991), the model of action phases (Gollwitzer, 1990, 1993), the model of goal-directed behavior (Perugini & Bagozzi, 2001; Perugini & Conner, 2000), and the model of effortful decision making and enactment (Bagozzi, Dholakia, & Basuroy, 2003; Dholakia, Bagozzi, & Gopinath, 2007). Four cognitive factors explain the motivational phase of the goal-striving process, and were incorporated in the current study. One factor explains the goal-oriented behavior at abstract level (i.e., goal feasibility), and the other three explain implementation of action-oriented behavior at concrete level (i.e., attitude toward implementing the actions necessary to achieve the goal, subjective norm, and perceived behavioral control). In addition, two ways of emotional regulation were incorporated to explain the goal-oriented behavior at abstract level. That is, prefactual emotional valence factors related to the success and failure of future goal attainment (anticipated positive and negative emotions) affect goal desire. To sum up, this study anticipated that the proposed antecedent constructs (two anticipated emotions, goal feasibility, attitude, subjective norm, and perceived behavioral control) were strong indicators of how non-problem casino patrons would strive to achieve the goal (i.e., maturing or developing responsible gambling behavior) through a goal-striving process, where the motivational phase plays a critical role in explaining intention to gamble responsibly. A secondary goal of the study was to explore how responsible gambling strategies implemented by the gambling industry influence non-problem casino customers’ goal-directed behavior in a responsible gambling setting. Given the ongoing controversy about the effectiveness of responsible gambling strategies, the focus in the second part of the current study was on how situational arousal factors (i.e., psychological reactance) with regard to external interventions (i.e., compulsory and supplementary responsible gambling strategies) would affect implementation intention, based on the psychological reactance theory (J. W. Brehm, 1989; S. S. Brehm & Brehm, 1981). In other words, situational arousal factors were incorporated herein to explain the extrinsic part of the goal-striving process model. This study was designed to facilitate an understanding of how and why external interventions may fail to deliver the intended effect in the responsible gambling context. In order to take into account the varying effectiveness of responsible gambling strategies, an effort was made to discern between the different effects of each responsible gambling strategy type and to understand in greater detail how these effects were moderated by individual disposition, and especially the strength of the individual’s desire for control. A clear understanding of the moderating effect enables a richer understanding of the effectiveness of responsible gambling strategies with regard to responsible gambling behavior by non-problem casino patrons. Insight gained from the study through analysis of the results is discussed, and important theoretical and practical implications and future research agendas presented in the conclusion.
Temple University--Theses
APA, Harvard, Vancouver, ISO, and other styles
24

Hing, Nerilee. "Changing fortunes : past, present and future perspectives on the management of problem gambling by New South Wales registered clubs." Thesis, View thesis, 2000. http://handle.uws.edu.au:8081/1959.7/774.

Full text
Abstract:
The purpose of this study is to examine, from past, present and future perspectives how registered clubs in New South Wales (NSW), Australia strategically manage problem gambling in their machine gambling operations. Seven stages of research are presented and discussed in some detail. The final stage considers implications of key developments during 1998-1999 for the future management of problem gambling by NSW clubs. It was found that by the end 1999, the future direction of NSW in addressing problem gambling pointed toward a combination of legislation and self-regulation, under the leadership of the Registered Clubs Association of New South Wales. The thesis concludes by identifying seven key factors that emerged from the findings as influencing the way in which NSW clubs have managed problem gambling. These are presented as a theoretical framework with potential utility for future investigations of how organisations manage their social impacts.
APA, Harvard, Vancouver, ISO, and other styles
25

Raylu, Namrata N. "Testing a cognitive behavioural theory and treatment of problem gambling /." [St. Lucia, Qld.], 2005. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18390.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
26

Ste-Marie, Chantal. "Parenting styles and family environment influences on youth problem gambling /." Thesis, access full-text online access from Digital Dissertation Consortium, 2005. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?NR25260.

Full text
APA, Harvard, Vancouver, ISO, and other styles
27

Schall, Ernest. "Problem gambling : a behaviour based on an illusion of control /." Title page, contents and abstract only, 2000. http://web4.library.adelaide.edu.au/theses/09AR.PS/09ar.pss298.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
28

Cheuk, Mui Carmen. "Evaluation of a group program to prevent young people from gambling in families where adult members are problem gamblers." Click to view the E-thesis via HKUTO, 2004. http://sunzi.lib.hku.hk/hkuto/record/B43895347.

Full text
APA, Harvard, Vancouver, ISO, and other styles
29

Chebli, Jaymee-Lee. "Evaluating the effectiveness of an online self-directed intervention for problem gambling." Thesis, The University of Sydney, 2018. http://hdl.handle.net/2123/18005.

Full text
Abstract:
It has been estimated that close to a million Australians engage with a gambling activity at least weekly, with close to a quarter being classified as problem gamblers. Unfortunately, traditional face-to-face therapies for problem gambling are underutilized suggesting they may not meet the needs of a proportion of individuals with gambling-related problems. The evolution of Internet communication systems has fostered potential treatment mediums, including Internet-based therapy. Internet-based therapy involves the delivery of treatment programs via the Internet, and can be provided in conjunction with clinician assistance. Past literature suggests that Internet-based interventions have resulted in positive treatment outcomes for numerous psychological disorders. The current thesis reviewed evidence for the efficacy of Internet-based therapy and conducted an RCT comparing two interventions; a online self-directed intervention for problem gamblers, with and without the addition of a one-off motivational interviewing (MI) telephone call. Randomly allocated participants (N = 126) were provided access to an online self-directed program, based on CBT and MI principles, for a duration of 6 weeks, and were followed up on 4 separate occasions (immediately post-treatment, 1-, 3- and 6-month follow-up). There was a significant reduction in gambling symptomology at post-treatment for both groups, with those in the iCBT + MI group producing superior outcomes compared to the iCBT-alone group, at post-treatment, with effects deteriorating at follow-up. The proposed study was the first empirical evaluation of using an online self-directed program for problem gambling in Australia and preliminary findings suggest that this can be seen as an advantageous treatment option to target this clinical population. Nonetheless, it is imperative that this Internet-based treatment program be tested in a second RCT against waitlist controls, in order to further establish its efficacy.
APA, Harvard, Vancouver, ISO, and other styles
30

Gunner, Michelle, of Western Sydney Nepean University, and School of Health and Nursing. "Going for broke: a Heideggerian phenomenological study of problem gamblers." THESIS_XXXX_SHN_Gunner_M.xml, 2000. http://handle.uws.edu.au:8081/1959.7/261.

Full text
Abstract:
This study represents the first phenomenological investigation of problem gambling. The subjective experiences of six problem gamblers are explored. Heideggerian, hermeneutic phenomenology provides the constructs and framework that underpin this research. Four themes, each reflecting the participants' experiences, emerged from conversations conducted. These themes were: being alone, buying time, magical thinking and critical voices - themes are independent and have no ranking. The study articulates the needs of problem gamblers, as well as providing an opportunity for them to be heard. It allows health professionals to gain insight into underlying problems. The implications of the findings for the participants, health professionals and government are discussed
Doctor of Philosophy (PhD)
APA, Harvard, Vancouver, ISO, and other styles
31

Floyd, Kim. "Measuring the impact of problematic gambling related behaviors on adolescents an adjunctive approach to assessment of adolescent problem gambling /." online access from Digital Dissertation Consortium access full-text, 2005. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3199464.

Full text
APA, Harvard, Vancouver, ISO, and other styles
32

Hing, Nerilee, University of Western Sydney, and Australian Institute for Gambling Research. "Changing fortunes : past, present and future perspectives on the management of problem gambling by New South Wales registered clubs." THESIS_XXX_AIGR_Hing_N.xml, 2000. http://handle.uws.edu.au:8081/1959.7/774.

Full text
Abstract:
The purpose of this study is to examine, from past, present and future perspectives how registered clubs in New South Wales (NSW), Australia strategically manage problem gambling in their machine gambling operations. Seven stages of research are presented and discussed in some detail. The final stage considers implications of key developments during 1998-1999 for the future management of problem gambling by NSW clubs. It was found that by the end 1999, the future direction of NSW in addressing problem gambling pointed toward a combination of legislation and self-regulation, under the leadership of the Registered Clubs Association of New South Wales. The thesis concludes by identifying seven key factors that emerged from the findings as influencing the way in which NSW clubs have managed problem gambling. These are presented as a theoretical framework with potential utility for future investigations of how organisations manage their social impacts.
Doctor of Philosophy (PhD)
APA, Harvard, Vancouver, ISO, and other styles
33

Hobbs, Melissa C. "Culturally-derived values and beliefs as correlates of risk for problem gambling." access full-text online access from Digital Dissertation Consortium, 2006. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?NR17123.

Full text
APA, Harvard, Vancouver, ISO, and other styles
34

Pěničková, Daniela. "Delocalized knowledges : conceptualizing problem gambling in a Native American reservation community /." view abstract or download file of text, 2005. http://wwwlib.umi.com/cr/uoregon/fullcit?p3190539.

Full text
Abstract:
Thesis (Ph. D.)--University of Oregon, 2005.
Typescript. Includes vita and abstract. Includes bibliographical references (leaves 307-315). Also available for download via the World Wide Web; free to University of Oregon users.
APA, Harvard, Vancouver, ISO, and other styles
35

Lao, Lai Peng. "The impact of parental problem gambling on child development in Macao." Thesis, University of Macau, 2012. http://umaclib3.umac.mo/record=b2580053.

Full text
APA, Harvard, Vancouver, ISO, and other styles
36

Twomey, Patrick M. "The New Free Rider Problem: How States Compete Over Gambling Revenues." Thesis, Boston College, 2008. http://hdl.handle.net/2345/546.

Full text
Abstract:
Thesis advisor: S.J. Richard A. McGowan
This thesis will examine the free rider problem in a unique setting: how states compete over gambling revenues. As the economy tightens, states continue to look for revenue streams to supplement their already strained budgets. Gambling is an attractive option for many states, as it is a steady and reliable source of income each month. With appealing funds available, different states have intensified their competition, authorizing new casinos on neighboring state borders to entice out-of-state visitors. States receive money from these visitors but are not responsible for their social problems, which they bring back to their home states. This phenomenon is a modern incarnation of the free rider problem. This paper explores three main questions. To begin, does the gambling market expand with the introduction of a new state's gambling facilities? Next, are states able to successfully reclaim revenues? Lastly, what are the effects of changes in tax rates on state revenues? These questions are examined in two regions. First, the newly authorized slots in Pennsylvania are having a direct impact on the casinos in Atlantic City, NJ. Also, a variety of tax changes in the Midwest states of Illinois, Indiana, and Missouri is shifting revenues among these three states. The free rider problem relating to states and gambling will continue to be an important and relevant issue for years to come
Thesis (BS) — Boston College, 2008
Submitted to: Boston College. College of Arts and Sciences
Discipline: Economics
Discipline: College Honors Program
APA, Harvard, Vancouver, ISO, and other styles
37

Stanley, Matt. "Predictor Variables of Online Sports Problem Gambling by College Fraternity Members." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/897.

Full text
Abstract:
The quantitative study identified predictor variables of online sports problem gambling, as measured by the South Oaks Gambling Screen (SOGS) among fraternity students at major college universities. The data were composed of 125 college fraternity students from ages 18 to 25 years of age. The average SOGS score was 1.776 with a standard deviation of 1.93. A SOGS score of 5 or greater indicates a probable problem gambler. The study used the Blaszczynski and Nower (2002) pathways model to determine how fraternity students could become problem gamblers. A stepwise regression model was run in SPSS using multiple independent variables taken from the survey to determine which of the independent variables were significantly correlated with the dependent variable, SOGS score. The study found 5 independent variables to be statistically significant: family history of gambling, competitive wagering, tobacco use, placing a wager with a friend, and wagering with funds acquired by illicit means. These 5 variables hold an R-squared (adjusted) of .26, which means that about 26% of the variability in the SOGS scores can be accounted for by these 5 variables. The study results supported the hypothesis that a complex set of social, biological, and psychological factors may contribute to determine how fraternity students could become problem gamblers. This study identified multiple individuals and parties who would benefit from further research about the ill-effects of online sports gambling among fraternity students.
APA, Harvard, Vancouver, ISO, and other styles
38

Hardoon, Karen. "An examination of psychosocial variables involved in adolescent gambling and high risk behaviors /." Thesis, McGill University, 2002. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=38489.

Full text
Abstract:
The current study empirically examined the relations between several risk and protective variables associated with adolescent gambling. More specifically, the relations among self-reported familial, emotional, social, and behavioral variables and youth gambling problems were investigated. The current study also sought to identify risk factors that may be related to youth problem gambling. Participants consisted of 2,336 students in grades 7 to 13 (ages 12 to 19) recruited from various elementary and high schools in the Province of Ontario. Participants completed a questionnaire regarding gambling activities (GAQ), gambling severity (DSM-IV-MR-J), perceived social support (PSS Friend and Family), drug and alcohol dependence (PESQ), and various social, emotional, cognitive, behavioral, and attentional problems (CASS:L). With respect to gambling severity as assessed by the DSM-IV-MR-J gambling screen, 4.9% of adolescents were found to be probable pathological gamblers, and 8.0% at-risk gamblers. The results identified a multitude of problems experienced by problem gamblers. These risk factors for problem gambling include academic difficulties, poor perceived familial and peer social support, cognitive problems, emotional problems, substance use problems, conduct problems, family problems, parental involvement in gambling and substances, and ADHD and related symptoms, particularly inattention. The magnitude of problems and psychopathology that are reported by probable pathological gamblers and at-risk problem gamblers demonstrates that these individuals are experiencing difficulties and are likely using their gambling to escape their problems. The current study also enabled the identification of a set of predictor variables which lead to problem gambling, including having family problems, conduct problems, being addicted to drugs or alcohol, and being male. These findings are interpreted with respect to their implications for the development of risk reduction prevent
APA, Harvard, Vancouver, ISO, and other styles
39

Pickering, Dylan. "Conceptualisation and Measurement of Recovery in Gambling Disorder." Thesis, The University of Sydney, 2019. http://hdl.handle.net/2123/21188.

Full text
Abstract:
Recovery is a diffuse concept that is poorly and inconsistently defined in the gambling literature. There are no established operational criteria for recovery from gambling disorder, thus making it difficult to make cross-study comparisons and determine treatment efficacy. This thesis aimed to increase understanding of recovery in gambling disorder by developing and validating a self-report instrument for the measurement of gambling recovery. Chapters 1 and 2 contain a review of the literature on theoretical models relevant to recovery, and measurement of treatment outcomes in gambling disorder. Findings were used to specify the conceptual boundaries of gambling recovery based on researchers’ previous attempts to define and measure this construct. In Chapter 3, a series of qualitative interviews were conducted with gamblers accessing formal help services to better understand their conceptualisations of recovery. In Chapter 4, an integrated construct definition and an initial pool of questionnaire items were developed. In Chapter 5, draft items were subjected to review and refinement via expert feedback and cognitive pretesting. Psychometric evaluation of the recovery instrument in a larger sample of gambling treatment service users is detailed in Chapter 6. This analysis resulted in a 32-item solution across six recovery dimensions: gambling reduction, urge coping, recovery wisdom, life functioning, interpersonal relationships, and mental health. The recovery index for gambling disorder (RIGD) demonstrated good construct validity and test-retest reliability. The RIGD is the first instrument specifically designed to measure recovery in the gambling literature. Valid measurement of recovery is particularly important given the central role of this construct in shaping mental health service policy internationally.
APA, Harvard, Vancouver, ISO, and other styles
40

Pratt, Marcelle. "Stage of change and treatment approach selection for women problem gamblers." access full-text online access from Digital Dissertation Consortium, 2006. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3262879.

Full text
APA, Harvard, Vancouver, ISO, and other styles
41

Rosenberg, Erik. "The relationship between online gambling, psychosocial problems and crime for help-seekers calling a helpline." Thesis, Malmö universitet, Fakulteten för hälsa och samhälle (HS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-24958.

Full text
Abstract:
Problem gambling is a public health issue that affects gamblers, relatives and society in general. The Swedish National Gambling Helpline, Stödlinjen, operates as a primary help to people with problems related to gambling. The 22,260 calls made to the helpline from 2009 to 2016 were studied with regards to gender, age, online gambling, psychosocial problems, and crime. Comparison between gamblers and relatives revealed gender and age differences. Reports of online gambling increased for both groups as time progressed, while crime declined. The results are discussed, and it is concluded that more research on the connection between gambling and crime is needed, as well as further develop a crime-aspect in the counsellors’ documentation of helpline callers.
APA, Harvard, Vancouver, ISO, and other styles
42

Perese, Lana. "You bet your life...and mine! Contemporary Samoan gambling in New Zealand." Thesis, University of Auckland, 2009. http://hdl.handle.net/2292/4958.

Full text
Abstract:
Pacific peoples in New Zealand are identified as having the highest risk and prevalence of problem and pathological gambling behaviours. Despite increasing awareness of gambling related harms in New Zealand there is a dearth of research on Pacific gambling, the reasons for problem gambling and the risks gambling poses for these populations. This thesis examines contemporary Samoan gambling and problem gambling through the perceptions and in-depth understandings of thirty-two Samoan participants. Pacific research methodologies premised on Pacific epistemologies, practices and protocols provide the cultural framework that supports the qualitative methods used in this research. These cultural methodologies also provide the context within which data gathered is analysed, interpreted and discussed. The method used within this thesis is an amalgam of Pacific and grounded theory approaches. The research identifies Samoan cultural factors that play a major role in understanding contemporary Samoan gambling. It links the deep-rooted cultural understandings of va/teu le va that are associated with early Samoan games and sports with contemporary Samoan gambling behaviours and practices. The research provides cultural understandings of the complex conditions and processes within which contemporary Samoan gambling and problem gambling are embedded, constituted and differentiated for Samoan people in New Zealand. These understandings are used to explore the extent to which gambling impacts harm Samoan individuals, families and communities. The research also describes cultural factors that are associated with motivations for contemporary Samoan gambling. It demonstrates that concepts such as ‘winning’, ‘fundraising’ and ‘socialising’ act as primary motivations for engagement and explores ways in which these drivers challenge the va and teu le va that are inherent within fa’aSamoa. The potency of these new motivations is illustrated through consideration of cultural practices such as fa’alavelave, status acquisition, religion and hospitality. These factors are not only complex but they also play an important role in the initiation, development and maintenance of Samoan gambling. This thesis articulates a broad knowledge base of cultural factors, practices, influences and understandings that are associated with contemporary Samoan gambling in New Zealand. It highlights how Samoan (problem) gambling while often rationalised in terms of aiga enhancing precepts is in reality most often undermining and eroding of aiga values and practices. In light of these findings, contextually effective Samoan solutions incorporated into Public Health interventions are recommended as a means of addressing the alarming gambling-related issues facing Samoan people in New Zealand. A greater emphasis on aiga/familial interventions rather than focusing on individuals is crucial since aiga and close social networks are identified as playing an important role in the development and maintenance of gambling behaviour and can also be effective catalysts and supports for behavioural change. Further research is indicated to better understand and develop the knowledge-base on contemporary Samoan gambling with specific relevance to Samoan youth and adult populations in New Zealand.
Whole document restricted, but available by request to UoA members, use the feedback form to request access.
APA, Harvard, Vancouver, ISO, and other styles
43

Gustafson, Jonas. "Using Machine Learning to Identify Potential Problem Gamblers." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-163640.

Full text
Abstract:
In modern casinos, personnel exist to advise, or in some cases, order individuals to stop gambling if they are found to be gambling in a destructive way, but what about online gamblers? This thesis evaluated the possibility of using machine learning as a supplement for personnel in real casinos when gambling online. This was done through supervised learning or more specifically, a decision tree algorithm called CART. Studies showed that the majority of problem gamblers would find it helpful to have their behavioral patterns collected to be able to identify their risk of becoming a problem gambler before their problem started. The collected behavioral features were time spent gambling, the rate of won and lost money and the number of deposits made, all these during a specific period of time. An API was implemented for casino platforms to connect to and give collected data about their users, and to receive responses to notify users about their situation. Unfortunately, there were no platforms available to test this on players gambling live. Therefore a web based survey was implemented to test if the API would work as expected. More studies could be conducted in this area, finding more features to convert for computers to understand and implement into the learning algorithm.
APA, Harvard, Vancouver, ISO, and other styles
44

Svensson, Jessika. "Gambling and gender : A public health perspective." Doctoral thesis, Mittuniversitetet, Avdelningen för hälsovetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-19046.

Full text
Abstract:
Prevalence studies around the world show that men are the largest group at risk of becoming problem gamblers and that men gamble more than women. However, gambling research has long been gender blind. The gambling market is rapidly changing, with the Internet making gambling more accessible. Further, despite the well-documented presence of health, social and financial problems among the concerned significant others (CSOs) of someone close with gambling problems in clinical and help-seeking samples, there is little research investigating on this population. This thesis aims to examine the relation between gender and problem gambling among regular gamblers and CSOs, and to determine whether there was a convergence of men’s and women’s gambling behavior between 1997/98 and 2009/10 in Sweden. A further aim is to examine health problems associated with Internet gambling and CSOs. The data collections were taken from three different but linked gambling and health representative national population based studies in Sweden, all using the same methods: telephone interviews supplemented by questionnaires. The studies are as follows: 1) prevalence study 1997/98, age 15-74 years, n = 10,000, response rate 72% (n = 7,139) 2) prevalence study 2008/09, age 16-84 years, n = 15,000, response rate 63% (n = 8,165); and 3) incident study 2009/10, the 8,165 participants from the 2008/09 prevalence study were contacted again, response rate 74% (n = 6,021). Gambling was generally merged into domains based on the axis chance-strategy and public-domestic. The dichotomy of public and private spheres is relevant in since there is a link between the public sphere and notions of masculinity and a link between the private and femininity. Further, the literature suggests that men are attracted to gambling that involves features of strategy, whereas women generally prefer game of chance. Problem gambling was measured using SOGS-R and PGSI. Health variables included measures such as self-reported health, psychological stress, social support, alcohol consumption, and financial situation as a determinant of health. There were very few indications of a convergence between men’s and women’s gambling behavior. Men and women generally gambled in different domains. Men gambled more than women and dominated all domains except the domain of chance-domestic, a domain associated with less risk and Internet gambling. However, men and women who gambled regularly were just as likely to be problem gamblers. No gender differences were found in the score from separate PGSI analyses in the chance-public domain (games of chance in public spaces, such as gambling machines and bingo in halls). This domain was also the only domain associated with problem gambling for women who gambled regularly. Men and women were just as likely to report that they were CSOs and they constituted a large proportion of the Swedish population (18%). CSOs experienced a range of social, economic and health related problems including psychological stress, risky alcohol consumption, exposure to violence, and separations. For women who were CSOs, no relation with own problem gambling was found. This thesis suggests that the presence of gambling machines must be addressed to prevent problem gambling and that separate analyses for men and women are required to identify important differences between genders. The findings indicate that gambling domains produce and reinforce gender. Further, to be able to prevent problem gambling we require further knowledge about these gendered processes. However, it is also important to see the overall similarities between men and women to avoid reinforcing stereotypical images of gender which would have an negative impact on the preventive work. Male and female gamblers are both very heterogeneous categories where the specific gambling site, context and life circumstances must be acknowledged. Prevention, research and interventions should also target CSOs if a public health approach is applied because they require help and support in their own right. CSOs also play an important to the problem gambler. More qualitative research is required to understand gendered processes in gambling, as well as further research on interventions that go beyond the individual and address gambling and problem gambling at various levels. When addressing the harmful effects of gambling from a public health perspective, it is imperative to recognize the ethical principles of justice, autonomy, doing no harm and beneficence.
-
APA, Harvard, Vancouver, ISO, and other styles
45

Harrow, Sarah-Eve. "Are Adults with ADHD at Risk for Problem Gambling in a Lifetime? The Role of Neuropsychological and Psychosocial Functioning." Thesis, University of Canterbury. Psychology, 2009. http://hdl.handle.net/10092/3855.

Full text
Abstract:
The present study examined problem gambling, and neuropsychological/psychosocial functioning in 30 adults with ADHD compared to 28 controls. As predicted, the ADHD group had higher rates of some problems with gambling (46.2%) and probable pathological gambling (11.5%) plus was more likely to report feeling guilty about the way they have gambled (23.1%), and that they have ever felt they had a problem with gambling (15.4%). The ADHD group was also more motivated to gamble to relieve tension/help relax, and endorsed cognitions of being unable to stop gambling; they had gambled in the casino more in a lifetime and less on the lotteries compared to the control group. Within the ADHD group those with some problems with gambling had gambled on more activities, were less impaired on the Wisconsin Card sorting test (WCST), had less social support and lower levels of observer reports of hyperactive/impulsive symptoms, as compared to those with no problems with gambling. The ADHD group (N = 30) had slower and more variable reaction times, higher confidence index on the Continuous Performance Test (CPT), and slower reaction times to sad faces on the Emotional Go-No/Go compared to the control group (N = 28). Increases in observer reports of hyperactive/impulsive symptoms were related to poorer decision-making and significantly faster reaction times to sad faces. The full ADHD group also had greater levels of recent stress, anxiety and depression. These findings suggest ADHD is heterogeneous, and therefore so is risk for problem gambling; however, increases in hyperactive/impulsive symptoms, in combination with low social support, may be the recipe for developing problems with gambling in individuals with ADHD.
APA, Harvard, Vancouver, ISO, and other styles
46

Liu, Eleanor. "An exploration of insensitivity to future consequences and reasoning in problem gamblers." access full-text online access from Digital Dissertation Consortium, 2005. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?NR02793.

Full text
APA, Harvard, Vancouver, ISO, and other styles
47

Norgren, Axel, and Simon Torstensson. "Samhällets spelskuld : En kostnadsestimering av spelproblemens skadeverkningar i Sverige." Thesis, Linköpings universitet, Institutionen för ekonomisk och industriell utveckling, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-157587.

Full text
Abstract:
Spel om pengar och dess konsekvenser för individ och samhälle har kommit att bli ett mycket omdiskuterat samtalsämne under 2019. Den svenska spelmarknaden omreglerades 2019 med motivet att motverka spelets skadeverkningar och att skydda konsumenterna. Folkhälsoperspektivet genomsyrar utvärderingar av spelproblematik och spelmarknaden och omfattande samhällsekonomiska konsekvensanalyser saknas, delvis på grund av internationell oenighet om hur spelproblemens samhällsekonomiska kostnader ska estimeras. Den här uppsatsen syftar till att estimera de svenska samhällsekonomiska kostnaderna som uppstår till följd av spelproblem. Metoden som använts i uppsatsen består dels av en samhällsekonomisk kalkyl där kostnaderna för spelproblem i Sverige 2018 beräknats men den består också av en översikt samt diskussion av tidigare studier som genomförts på området. Metoderna är starkt kopplade till varandra där översikten och diskussionen av de tidigare studierna lagt grunden för den metod som använts vid estimeringen. I översikten av tidigare studier identifierades och diskuterades metodproblematiken främst kring intangibla kostnader och teoretisk tolkning vilket underbyggde uppsatsens metodval vid estimeringen. Den samhällsekonomiska kostnaden för spelproblem i Sverige år 2018 estimerades till att vara ca 9,5 - 20,2 miljarder kronor. För att förbättra estimeringens precision och relevans behövs ytterligare metodutveckling vilket uppsatsen ger ett antal förslag på. Förslagen baseras på den identifierade metodproblematiken och tillhörande diskussion.
Gambling and gambling related problems for individuals and society have come to be a highly debated topic in Sweden during 2019. A new regulation of the Swedish gambling market has been implemented during 2019 with the motive to counteract gambling problems and protect consumers. A public health approach has been dominating evaluations of the gambling sector and there is a lack of evaluations with a welfare economical approach. This is partly due to an international disagreement on how the welfare economical costs of problems with gambling should be estimated. This paper aims to estimate the social costs of gambling problems. The method used in this paper consists partly of the method used for estimating the social costs that arise as a result of gambling problems. However it also consists of an overview and discussion of previous studies conducted within this area. The methods are strongly connected to each other where the overview and discussion of previous studies laid the foundation for the method used in the estimation. The overview of previous studies identified and discussed methodological issues mainly regarding intangible costs and theoretical interpretation which supported the paper’s methodological considerations when performing the estimation. The social costs of gambling in Sweden 2018 was estimated to be between 9.5-20.2 billion SEK. In order to improve the accuracy and relevance of the estimation, further methodological development is needed. This paper provides a number of suggestions based on the methodological issues that have been identified.
APA, Harvard, Vancouver, ISO, and other styles
48

Cocker, Paul J. "Elucidating the neurobiology of problem gambling using a novel rodent slot machine task." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/58706.

Full text
Abstract:
Gambling is an enjoyable and innocuous past-time for many, but for some it can become a maladaptive compulsion akin to drug or alcohol addiction. Despite increasing recognition that the phenomenological process underlying both substance and behavioural addictions may be similar, treatment options for problem gambling remain limited, and of questionable efficacy. Animal models offer an invaluable opportunity to not only study the underlying neurobiology of disorders such as gambling, but may also facilitate the development of novel pharmacotherapies. To that end we have developed a rodent slot machine task (rSMT) that suggests rats share key behavioural features with human gamblers. The dopamine D₂-like receptor family is critically involved in modulating animals’ performance on the rSMT. Specifically, the D₄ receptor appears to contribute to animals’ attributions of salience to game-related stimuli. D₄ receptors are principally located within prefrontal cortical regions and consequently represent an intriguing target for modulating higher order cognitive processes. In addition to systemic pharmacology, we have demonstrated that disruption of neural regions that are relatively rich in D₄ receptors, such as the anterior cingulate and insular cortex, impact animals’ ability to accurately respond to reward-related stimuli on the rSMT; further emphasising a role for these receptors in gambling-related decision making. Additionally, we have used the rSMT to try and model iatrogenic gambling observed in patients with Parkinson’s disease (PD). This form of compulsive gambling arises de-novo in a small but significant sub-set of patients following adjunctive therapy with D₂-like agonists. Chronic administration of a D₂/₃ receptor agonist galvanized performance on the rSMT, a finding that could be considered translationally analogous to the compulsive play exhibited by some PD patients. These alterations in performance were accompanied by an increase in the transcription factor pCREB in the nucleus accumbens. Administration of the β-adrenoreceptor blocker propranolol, which putatively attenuates this increase in pCREB, ameliorates the compulsive-like task engagement. Ultimately, gambling is a heterogeneous disorder that is unlikely to have a single underlying aetiology. However, these data indicate that aberrant dopaminergic signalling within the D2-like receptor family may underlie at least some of the cognitive perturbations observed in problem gambling.
Medicine, Faculty of
Graduate
APA, Harvard, Vancouver, ISO, and other styles
49

Coman, Greg J. "The implementation and evaluation of telecounselling as a treatment modality for problem gambling /." Connect to thesis, 2000. http://eprints.unimelb.edu.au/archive/00000335.

Full text
APA, Harvard, Vancouver, ISO, and other styles
50

Norman, Erika, and University of Lethbridge Faculty of Education. "An examination of the perceptions of an all-female problem gambling counselling treatment." Thesis, Lethbridge, Alta. : University of Lethbridge, Faculty of Education, 2007, 2007. http://hdl.handle.net/10133/555.

Full text
Abstract:
This study explores clients’ perceptions of women-only group counselling for problem gambling. The clients surveyed participated in a women-only treatment group through the Alberta Alcohol and Drug Commission (AADAC). The group was a pilot project for AADAC, in that it was the first gambling treatment group for women only; previously, only mixed (male and female) groups had been run. Therefore, this is the first known group of its kind to be conducted in Alberta or Western Canada. A qualitative, thematic analysis using the constant comparison method was conducted using in-depth interviews with a focus group of five women. Themes emerged from this analysis, providing insights into counselling practices for women problem gamblers. The results demonstrated that the women who participated in the group found women-only groups to be helpful. Additionally, the participants reported that, if they had to participate in group treatment for problem gambling, they would prefer women-only treatment in the future. Therefore, further research and exploration of women-only treatment are recommended in order to improve problem gambling treatment for women.
ix, 89 leaves ; 29 cm. --
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography