Dissertations / Theses on the topic 'Procedural Animation'
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Consult the top 39 dissertations / theses for your research on the topic 'Procedural Animation.'
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Yu, Jinhui. "Stylised procedural animation." Thesis, University of Glasgow, 1999. http://theses.gla.ac.uk/6737/.
Full textMarcusson, Oscar. "Algoritmiska Animationer : En studie av automatisering av animation." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16560.
Full textIsikguner, B. "Procedural animation : towards studio solutions for believability." Thesis, Nottingham Trent University, 2014. http://irep.ntu.ac.uk/id/eprint/310/.
Full textMay, Stephen Forrest. "Encapsulated models : procedural representations for computer animation /." The Ohio State University, 1998. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487949508367634.
Full textPeck, Alexander M. W. "Real-time procedural animation for the upper limb." Thesis, University of East Anglia, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.433608.
Full textSiesjö, Tekla. "ATT GENERALISERA ANIMATIONSKURVOR : En studie i att generalisera slag-rörelsers animationskurvor." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15337.
Full textNikfetrat, Nima. "Video-based Fire Analysis and Animation Using Eigenfires." Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/23471.
Full textLennartsson, Henrik, and Lina Wijkander. "Physically-Based Animation Follow : A Comparison of Player Experiences." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17057.
Full textLindström, Erik. "Animation of humanoid characters using reinforcement learning." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-260338.
Full textLarsson, Jarl. "Performance of Physics-Driven Procedural Animation of Character Locomotion : For Bipedal and Quadrupedal Gait." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1832.
Full textHamilton, David. "An Exploration of Procedural Methods for Motion Design." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/honors/522.
Full textTamulionis, Andrius. "Procedūrinė humanoidų animacija." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2014. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20140701_184100-90931.
Full textFlach, Laura Mattos. "Modelagem procedural de grupos em ambientes internos." Pontif?cia Universidade Cat?lica do Rio Grande do Sul, 2013. http://tede2.pucrs.br/tede2/handle/tede/8384.
Full textWebanck, Antoine. "Génération procédurale d'effets atmosphériques." Thesis, Lyon, 2019. http://www.theses.fr/2019LYSE1109/document.
Full text曾凱玲 and Hoi-ling Tsang. "Learning a procedural task with animation: a comparison between the high and low visual spatial learners." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B31227880.
Full textAbdul, Karim Ahmad. "Procedural locomotion of multi-legged characters in complex dynamic environments : real-time applications." Thesis, Lyon 1, 2012. http://www.theses.fr/2012LYO10181/document.
Full textBlizard, Katherine S. "Shark Sim: A Procedural Method of Animating Leopard Sharks Based on Raw Location Data." DigitalCommons@CalPoly, 2013. https://digitalcommons.calpoly.edu/theses/938.
Full textSalvador, Emily M. "Funnel Vision : low-cost auto-stereoscopic 360-degree display with conical reflection and radial lenticular + contextual artificially intelligent character with procedural animation." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123645.
Full textElkins, Ethan B. "Simulating Destruction Effects in SideFX Houdini." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/honors/524.
Full textMohelník, Petr. "Procedurální animace lidské chůze." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255439.
Full textRoach, Jeffrey Wayne. "Predicting Realistic Standing Postures in a Real-Time Environment." NSUWorks, 2013. http://nsuworks.nova.edu/gscis_etd/291.
Full textEldstål, Emil. "Generating Procedural Environments using Masks : Layered Image Document to Real-time environment." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74667.
Full textLouarn, Amaury. "A topological approach to virtual cinematography." Thesis, Rennes 1, 2020. http://www.theses.fr/2020REN1S063.
Full textRydahl, Björn. "A VFX ocean toolkit with real time preview." Thesis, Linköping University, Department of Science and Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50850.
Full textKlement, Martin. "Fúze procedurální a keyframe animace." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-235456.
Full textLima, Daniela Ramos de. "No território da criação artística: a jornada de Tempestade, de Cesar Cabral." Universidade Federal de São Carlos, 2014. https://repositorio.ufscar.br/handle/ufscar/5626.
Full textBirgersson, Pontus. "Trasdocksanimering : En teknik för dynamisk animation i datorspel." Thesis, University of Skövde, School of Humanities and Informatics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-45.
Full textKárníková, Pavlína. "Grafické demo s inverzní kinematikou." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237219.
Full textGustaitis, Kęstutis. "Procedūrinė humanoidų animacija." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2014. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20140701_185719-27741.
Full textRemmers, Tobias. "Gravity Control System: Realistic Balanced Poses and Animations." Thesis, University of Gävle, Department of Mathematics, Natural and Computer Sciences, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-158.
Full textGeršl, Jan. "Grafické intro 64kB s použitím OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235939.
Full textMatulík, Martin. "Modelování a animace biologických struktur." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2018. http://www.nusl.cz/ntk/nusl-377662.
Full textLiang, Chang-Hung, and 梁長宏. "Enhancing procedural animation with motion capture data." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/15341543991016599446.
Full text"Procedural animation of emotionally expressive gaze shifts in virtual embodied characters." UNIVERSITY OF SOUTHERN CALIFORNIA, 2009. http://pqdtopen.proquest.com/#viewpdf?dispub=3341714.
Full textZhou, Junze. "Perception Based Gait Generation for Quadrupedal Characters." Thesis, 2013. http://hdl.handle.net/1969.1/149472.
Full textCureton, Spencer. "Using Fourier Analysis To Generate Believable Gait Patterns For Virtual Quadrupeds." Thesis, 2013. http://hdl.handle.net/1969.1/149266.
Full textLin, Yueh Hung, and 林岳黌. "Designing Parameterized Procedures for Real-Time 3D Figure Animation with Affective Expression." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/56394474082899858722.
Full textRUNG-TZE, HUNG, and 洪榮澤. "Creation Descriptions of 「The Collector」and Investigating the Procedure of Hand-Draw Animation by Digital technique." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/95534531112832008219.
Full text(8797292), Varisht Raheja. "ASSESSING THE PERFORMANCE OF PROCEDURALLY GENERATED TERRAINS USING HOUDINI’S CLUSTERING METHOD." Thesis, 2020.
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