Journal articles on the topic 'Procedural Animation'
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Shchehelska, Yu. "ПРОБЛЕМАТИКА ЗАСТОСУВАННЯ ТРИВИМІРНОЇ АНІМАЦІЇ ТА СПЕЦИФІКА ЇЇ СПРИЙНЯТТЯ В ДОДАНІЙ РЕАЛЬНОСТІ: КОМУНІКАЦІЙНИЙ АСПЕКТ". State and Regions. Series: Social Communications, № 2(42) (18 березня 2020): 132. http://dx.doi.org/10.32840/cpu2219-8741/2020.2(42).20.
Full textHopkins, Michael A., Georg Wiedebach, Kyle Cesare, Jared Bishop, Espen Knoop, and Moritz Bächer. "Interactive Design of Stylized Walking Gaits for Robotic Characters." ACM Transactions on Graphics 43, no. 4 (2024): 1–16. http://dx.doi.org/10.1145/3658227.
Full textNovela, Chanel Maria, and Andrew Willis. "Procedural Animation Algorithm For Sasandu Playing Performance in 3D Animated Film 'Bako'." IMOVICCON Conference Proceeding 1, no. 1 (2019): 229–43. http://dx.doi.org/10.37312/imoviccon.v1i1.25.
Full textLin, Chih Chung, Tsai Yen Li, and Gee Chin Hou. "Procedural animation for glove puppet show." International Journal of Arts and Technology 4, no. 2 (2011): 168. http://dx.doi.org/10.1504/ijart.2011.039843.
Full textMagnenat-Thalmann, Nadia, and Daniel Thalmann. "Procedural animation blocks in discrete simulation." SIMULATION 49, no. 3 (1987): 102–8. http://dx.doi.org/10.1177/003754978704900303.
Full textBruderlin, Armin, Chor Guan Teo, and Tom Calvert. "Procedural movement for articulated figure animation." Computers & Graphics 18, no. 4 (1994): 453–61. http://dx.doi.org/10.1016/0097-8493(94)90057-4.
Full textHorswill, Ian. "Lightweight Procedural Animation with Believable Physical Interactions." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 4, no. 1 (2021): 48–53. http://dx.doi.org/10.1609/aiide.v4i1.18671.
Full textPark, Jin-Ho. "Procedural Fluid Animation using Mirror Image Method." International Journal of Contents 7, no. 4 (2011): 1–5. http://dx.doi.org/10.5392/ijoc.2011.7.4.001.
Full textHorswill, I. D. "Lightweight Procedural Animation With Believable Physical Interactions." IEEE Transactions on Computational Intelligence and AI in Games 1, no. 1 (2009): 39–49. http://dx.doi.org/10.1109/tciaig.2009.2019631.
Full textBhatti, Zeeshan, Asadullah Shah, Ahmad Waqas, and Mostafa Karbasi. "Automated Animation of Quadrupeds Using Procedural Programming Technique." Asian Journal of Scientific Research 8, no. 2 (2015): 165–81. http://dx.doi.org/10.3923/ajsr.2015.165.181.
Full textBuilisova, Kristina. "PROCEDURAL ANIMATION TECHNOLOGY APPLICATION FOR HUMANOID GAME AGENTS." Mokslas - Lietuvos ateitis 15 (July 14, 2023): 1–5. http://dx.doi.org/10.3846/mla.2023.19216.
Full textZhang, Qiongxian. "Cutting-edge techniques in 3D modeling and animation: Leveraging mathematical models and advanced software tools." Applied and Computational Engineering 102, no. 1 (2024): 30–36. http://dx.doi.org/10.54254/2755-2721/102/20240990.
Full textLi, Tsai-Yen, and Je-Ren Chen. "Procedural rhythmic character animation: an interactive Chinese lion dance." Computer Animation and Virtual Worlds 17, no. 5 (2006): 551–64. http://dx.doi.org/10.1002/cav.154.
Full textIndrayasa, I. Gede Ngurah Arya, M. Suyanto, and Hanif Al Fatta. "Parameter Vertex Color Pada Animation Procedural 3D Model Vegetasi Musaceae." Techno.Com 16, no. 1 (2017): 60–69. http://dx.doi.org/10.33633/tc.v16i1.1326.
Full textH., GalvanDebarba S. Chague and C. Charbonnier. "On the Plausibility of Virtual Body Animation Features in Virtual Reality." IEEE Transactions on Visualization & Computer Graphics 01 (September 18, 2020): pp. 1–1, 5555. https://doi.org/10.1109/TVCG.2020.3025175.
Full textKim, Chong Han, Jae Hong Youn, and Byung Ki Kim. "Procedural Animation Method for Realistic Behavior Control of Artificial Fish." KIPS Transactions on Software and Data Engineering 2, no. 11 (2013): 801–8. http://dx.doi.org/10.3745/ktsde.2013.2.11.801.
Full textNarain, Rahul, Jason Sewall, Mark Carlson, and Ming C. Lin. "Fast animation of turbulence using energy transport and procedural synthesis." ACM Transactions on Graphics 27, no. 5 (2008): 1–8. http://dx.doi.org/10.1145/1409060.1409119.
Full textTaryadi, Taryadi, Sattriedi Wahyu Binabar, and Era Yunianto. "Akurasi Presentasi Web dengan Animasi Scalable Vector Graphics: Studi Kasus Animasi Pembelajaran Komunikasi bagi Anak Autis." Proceedings Series on Physical & Formal Sciences 1 (October 31, 2021): 134–40. http://dx.doi.org/10.30595/pspfs.v1i.145.
Full textLastic, Maud, Damien Rohmer, Guillaume Cordonnier, Claude Jaupart, Fabrice Neyret, and Marie-Paule Cani. "Interactive simulation of plume and pyroclastic volcanic ejections." Proceedings of the ACM on Computer Graphics and Interactive Techniques 5, no. 1 (2022): 1–15. http://dx.doi.org/10.1145/3522609.
Full textLiao, Jing, Jin-hui Yu, and Long Jia. "Procedural modeling of water caustics and foamy water for cartoon animation." Journal of Zhejiang University SCIENCE C 12, no. 7 (2011): 533–41. http://dx.doi.org/10.1631/jzus.c1000228.
Full textHenshall, Gareth I., William J. Teahan, and Llyr Ap Cenydd. "Virtual reality’s effect on parameter optimisation for crowd-sourced procedural animation." Visual Computer 34, no. 9 (2018): 1255–68. http://dx.doi.org/10.1007/s00371-018-1501-2.
Full textGreen, M., and H. Sun. "Interactive animation: a language and system for procedural modeling and motion." IEEE Computer Graphics and Applications 8, no. 6 (1988): 52–64. http://dx.doi.org/10.1109/38.20318.
Full textAgustine, Muthiani, Euis Eti Rohaeti, and Rochmat Tri Sudrajat. "Use of Android-Based Media Benime Whiteboard Animation in Learning to Write Procedure Text in Vocational High School Students." JLER (Journal of Language Education Research) 6, no. 3 (2023): 139–57. http://dx.doi.org/10.22460/jler.v6i3.19270.
Full textAwang Morsid, Nursamiha, Sallimah M. Salleh, and Masitah Shahrill. "Students’ Conceptions of Learning Using Animations." Jurnal Pendidikan Sains Indonesia 8, no. 2 (2020): 319–34. http://dx.doi.org/10.24815/jpsi.v8i2.16370.
Full textFreyermuth, Gundolf S. "Film and games as alter egos: Towards a media theory of audio-visual play." Journal of Gaming & Virtual Worlds 16, no. 1 (2024): 9–32. http://dx.doi.org/10.1386/jgvw_00089_1.
Full textKim, Hye Ran. "A Study on Procedural Literacy and Artistic Use of Automatically Generated Animation." CONTENTS PLUS 12, no. 4 (2014): 49–65. http://dx.doi.org/10.14728/kcp.2014.12.04.049.
Full textFitra Itun, Desiana, Sripit Widiastuti, and Adin Fauzi. "DEVELOPMENT OF VIDEO ANIMATION-BASED LEARNING MEDIA TO IMPROVE ELEMENTARY SCHOOL STUDENTS' LISTENING SKILLS." JARES (Journal of Academic Research and Sciences) 9, no. 2 (2024): 1–17. http://dx.doi.org/10.35457/jares.v9i2.3416.
Full textBhatti, Zeeshan. "Oscillator driven central pattern generator (CPG) system for procedural animation of quadruped locomotion." Multimedia Tools and Applications 78, no. 21 (2019): 30485–502. http://dx.doi.org/10.1007/s11042-019-7641-1.
Full textTANAKA, Kenta, Takumi FURUYA, and Tsukasa KIKUCHI. "Procedural Animation for Sand Ascending in Water using FLIP and 1/f Noise." Journal of the Society for Art and Science 15, no. 2 (2016): 55–65. http://dx.doi.org/10.3756/artsci.15.55.
Full textOmoniyi, Tayo, Lucky Uzoma Nwosu, and Fakokunde Jubril Busuyi. "Effect of two Computer Instructional Modes on Secondary School Students’ Achievement in Geography, in Lagos State, Nigeria." Journal of Education in Black Sea Region 6, no. 1 (2020): 158–66. http://dx.doi.org/10.31578/jebs.v6i1.227.
Full textBelyaev, Dmitriy. "The media language of video games: the history of the formation and semiotics of cybertexts." OOO "Zhurnal "Voprosy Istorii" 2023, no. 9-1 (2023): 188–97. http://dx.doi.org/10.31166/voprosyistorii202309statyi07.
Full textDurupinar, Funda, Kuan Wang, Ani Nenkova, and Norman Badler. "An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 1 (2021): 155–61. http://dx.doi.org/10.1609/aiide.v12i1.12874.
Full textLarge, Andrew, Jamshid Beheshti, Alain Breuleux, and Andre Renaud. "Effect of animation in enhancing descriptive and procedural texts in a multimedia learning environment." Journal of the American Society for Information Science 47, no. 6 (1996): 437–48. http://dx.doi.org/10.1002/(sici)1097-4571(199606)47:6<437::aid-asi4>3.0.co;2-w.
Full textBurdka, Łukasz, and Paweł Rohleder. "Applied inverse kinematics for bipedal characters moving on the diverse terrain." Machine Graphics and Vision 26, no. 1/4 (2017): 3–11. http://dx.doi.org/10.22630/mgv.2017.26.1.1.
Full textRaisa Fadhilah Rangkuti and Abdurahman Adisaputera. "Pengembangan Bahan Ajar Teks Prosedur Berbasis Video Animasi Kelas VII SMP Muhammadiyah 03 Medan." Perspektif : Jurnal Pendidikan dan Ilmu Bahasa 2, no. 3 (2024): 240–54. http://dx.doi.org/10.59059/perspektif.v2i3.1530.
Full textZakiyah, Zakiyah, Kantida Boonma, and Resty Collado. "Physics Learning Innovation: Song and Animation-Based Media as a Learning Solution for Mirrors and Lenses for Junior High School Students." Journal of Educational Technology and Learning Creativity 2, no. 2 (2024): 183–91. https://doi.org/10.37251/jetlc.v2i2.1062.
Full textAditya, Christian. "Designing The World Of 3D CG Animation “BALLOON” Through Low Poly Visual Style." ULTIMART Jurnal Komunikasi Visual 9, no. 1 (2018): 41–49. http://dx.doi.org/10.31937/ultimart.v9i1.739.
Full textGan, Xiaobo, Tomoya Ito, and Tsukasa Kikuchi. "Procedural Animation of Freshly Cooked Rice Based on Water Content-Aware XPBD and CDRF Shader." American Journal of Computer Science and Technology 4, no. 1 (2021): 19. http://dx.doi.org/10.11648/j.ajcst.20210401.13.
Full textde Koning, Bjorn B., Charlotte M. J. van Hooijdonk, and Luuk Lagerwerf. "Verbal redundancy in a procedural animation: On-screen labels improve retention but not behavioral performance." Computers & Education 107 (April 2017): 45–53. http://dx.doi.org/10.1016/j.compedu.2016.12.013.
Full textJohansson, Michael. "Conversation China." International Journal of Art, Culture and Design Technologies 4, no. 2 (2014): 17–31. http://dx.doi.org/10.4018/ijacdt.2014070102.
Full textPlana, Natalie M., J. Rodrigo Diaz-Siso, Derek M. Culnan, Court B. Cutting, and Roberto L. Flores. "The First Year of Global Cleft Surgery Education Through Digital Simulation." Cleft Palate-Craniofacial Journal 55, no. 4 (2018): 626–29. http://dx.doi.org/10.1177/1055665617726544.
Full textSaurik, Herman Thuan To, Harits Ar Rosyid, Aji Prasetya Wibawa, and Esther Irawati Setiawan. "Kuntilanak as a Runtime Entity: Technical Integration of Javanese Folklore Using Manga Matrix in a 2D Horror Game." International Journal of Engineering, Science and Information Technology 5, no. 3 (2025): 316–26. https://doi.org/10.52088/ijesty.v5i3.961.
Full textEllyta, Norsita Sophia, Karyono Hari, and Gunawan Wawan. "Development of Information Technology (IT) Based Learning Model Using Flip Animation on Chemical Bonding Material Grade X in Yapalis Vocational High School Krian." International Journal of Social Science and Human Research 05, no. 03 (2022): 1092–104. https://doi.org/10.5281/zenodo.6389651.
Full textFeng, Bao Zhen. "Research on the Design and Realization of Electrical Training System Based on the Virtual Reality Technology." Advanced Materials Research 998-999 (July 2014): 1753–56. http://dx.doi.org/10.4028/www.scientific.net/amr.998-999.1753.
Full textBhati, Zeeshan, Asadullah Shah, Ahmad Waqas, and Nadeem Mahmood. "Analysis of Design Principles and Requirements for Procedural Rigging of Bipeds and Quadrupeds Characters with Custom Manipulators for Animation." International Journal of Computer Graphics & Animation 5, no. 1 (2015): 47–67. http://dx.doi.org/10.5121/ijcga.2015.5104.
Full textReham Hassan Mohamed Tolba, Tariq Abdel Moneim Abdel Fattah, Reham Hassan Mohamed Tolba, Tariq Abdel Moneim Abdel Fattah. "The interaction between support patterns and visual design methods in an electronic training environment and its impact on developing skills for digital content production enhanced for the hearing-impaired and the trend towards digitalization among teache: التفاعل بين أنماط الدعم وأساليب التصميم البصري ببيئة تدريب إلكتروني وأثره في تنمية مهارات إنتاج المحتوى الرقمي المعزز للمعاقين سمعياً والاتجاه نحو الرقمنة لدى معلمي ذوي الاحتياجات الخاصة". مجلة العلوم التربوية و النفسية 5, № 25 (2021): 169–30. http://dx.doi.org/10.26389/ajsrp.s020221.
Full textFischer, Michael, and Tobias Ritschel. "ZeroGrads: Learning Local Surrogates for Non-Differentiable Graphics." ACM Transactions on Graphics 43, no. 4 (2024): 1–15. http://dx.doi.org/10.1145/3658173.
Full textLangenheim, Nano, and Marcus White. "Green Infrastructure and Urban-Renewal Simulation for Street Tree Design Decision-Making: Moderating Demands of Stormwater Management, Sunlight and Visual Aesthetics." International Journal of Environmental Research and Public Health 19, no. 13 (2022): 8220. http://dx.doi.org/10.3390/ijerph19138220.
Full textArchibald, Mandy, Rachel Ambagtsheer, Michael T. Lawless, et al. "Co-Designing Evidence-Based Videos in Health Care: A Case Exemplar of Developing Creative Knowledge Translation “Evidence-Experience” Resources." International Journal of Qualitative Methods 20 (January 1, 2021): 160940692110196. http://dx.doi.org/10.1177/16094069211019623.
Full textKobayashi, Masahiro, Tatsuo Nakajima, Ayako Mori, Daigo Tanaka, Toyomi Fujino, and Hiroaki Chiyokura. "Three-Dimensional Computer Graphics for Surgical Procedure Learning: Web Three-Dimensional Application for Cleft Lip Repair." Cleft Palate-Craniofacial Journal 43, no. 3 (2006): 266–71. http://dx.doi.org/10.1597/04-009.1.
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