Academic literature on the topic 'Procedural programming'

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Journal articles on the topic "Procedural programming"

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White, Garry, and Marcos Sivitanides. "Cognitive Differences Between Procedural Programming and Object Oriented Programming." Information Technology and Management 6, no. 4 (October 2005): 333–50. http://dx.doi.org/10.1007/s10799-005-3899-2.

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Leask, Sam, and Brian Logan. "Programming Agent Deliberation Using Procedural Reflection." Fundamenta Informaticae 158, no. 1-3 (February 9, 2018): 93–120. http://dx.doi.org/10.3233/fi-2018-1643.

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Schor, Marshall I. "Declarative Knowledge Programming: Better Than Procedural?" IEEE Expert 1, no. 1 (April 1986): 36–43. http://dx.doi.org/10.1109/mex.1986.5006497.

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Rondogiannis, P. "Adding multidimensionality to procedural programming languages." Software: Practice and Experience 29, no. 13 (November 1999): 1201–21. http://dx.doi.org/10.1002/(sici)1097-024x(199911)29:13<1201::aid-spe278>3.0.co;2-0.

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Eid, Chaker, and Richard Millham. "Which Introductory Programming Approach Is Most Suitable For Students: Procedural Or Visual Programming?" American Journal of Business Education (AJBE) 5, no. 2 (February 9, 2012): 173–78. http://dx.doi.org/10.19030/ajbe.v5i2.6819.

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In this paper, we discuss the visual programming approach to teaching introductory programming courses and then compare this approach with that of procedural programming. The involved cognitive levels of students, as beginning students are introduced to different types of programming concepts, are correlated to the learning processes of programming. Our hypothesis is that if beginning students are introduced to programming concepts by means of a console-based procedural programming approach, they perform better in subsequent visual programming higher level courses. The performance of two groups of students, one group who began with the console-based procedural programming approach and then advanced to a higher level visual programming course and the other group which began with a lower level visual programming course before proceeding to the same higher level visual programming course, is measured, analysed, and the results are reported, with statistical analysis, and correlated to the hypothesis.
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Khan, E. H., M. Al-A'ali, and M. R. Girgis. "Object-oriented programming for structured procedural programmers." Computer 28, no. 10 (1995): 48–57. http://dx.doi.org/10.1109/2.467579.

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Hewgill, Adam, and Brian J. Ross. "Procedural 3D texture synthesis using genetic programming." Computers & Graphics 28, no. 4 (August 2004): 569–84. http://dx.doi.org/10.1016/j.cag.2004.04.012.

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Symes, D. M. "Procedural operators considered as fundamental programming devices." Computer Languages 10, no. 2 (January 1985): 75–89. http://dx.doi.org/10.1016/0096-0551(85)90001-3.

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Sano, Yuya, and Koji Kagawa. "Design of a Programming Environment for Non-Procedural Programming Languages using Blockly." International Journal of E-Learning and Educational Technologies in the Digital Media 5, no. 3 (2019): 93–101. http://dx.doi.org/10.17781/p002614.

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Bhatti, Zeeshan, Asadullah Shah, Ahmad Waqas, and Mostafa Karbasi. "Automated Animation of Quadrupeds Using Procedural Programming Technique." Asian Journal of Scientific Research 8, no. 2 (March 15, 2015): 165–81. http://dx.doi.org/10.3923/ajsr.2015.165.181.

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Dissertations / Theses on the topic "Procedural programming"

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Sutyanyong, Nattavut. "Procedural abstraction in a relational database programming language." Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=55531.

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This thesis introduces the notion of procedural abstraction in a relational database system. Procedures are treated as special forms of relations, and called computations.
Like relations, a computation is defined over a set of attributes. Subset of attributes can be defined as input attributes and the remaining attributes are output. Beyond the notion of procedures that a procedure can have only one set of input and output parameters, computations are symmetric: a computation may have a number of different subsets of input attributes.
Computations can be recursive and called by other computations.
States are introduced so that computations can remember values from previous evaluation and use them in next invocations. Stateful computations may be instantiated to have new sets of states.
This thesis contains the design and implementation of a parser for compiling computations as well as operations to evaluate them. All operations are coincident with relational algebra, a set of operations for manipulating relations.
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Harman, Mark. "Functional models of procedural programs." Thesis, London Metropolitan University, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.315232.

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Moens, Theodore Warren Bernelot. "Approaches to procedural adequacy in logic programming using connection graphs." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/26499.

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Kowalski's connection graph method provides a representation for logic programs which allows for the incorporation of better procedural control techniques than standard logic programming languages. A proposed search strategy for visual recognition which combines top-down and bottom-up techniques has been incorporated in a connection graph implementation. The connection graph representation also allows for the natural incorporation of constraint satisfaction techniques in logic programming. Kowalski's approach to incorporating constraint satisfaction techniques in connection graphs is examined in detail. It is shown that his approach is not efficient enough to be used as a general preprocessing algorithm but that a modified version may be of use. Increased control of search and the incorporation of consistency techniques increase the procedural adequacy of logic programs for representing knowledge without compromising the descriptive capacity of the form.
Science, Faculty of
Computer Science, Department of
Graduate
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Lin, Dianhuan. "Logic programs as declarative and procedural bias in inductive logic programming." Thesis, Imperial College London, 2013. http://hdl.handle.net/10044/1/24553.

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Machine Learning is necessary for the development of Artificial Intelligence, as pointed out by Turing in his 1950 article ``Computing Machinery and Intelligence''. It is in the same article that Turing suggested the use of computational logic and background knowledge for learning. This thesis follows a logic-based machine learning approach called Inductive Logic Programming (ILP), which is advantageous over other machine learning approaches in terms of relational learning and utilising background knowledge. ILP uses logic programs as a uniform representation for hypothesis, background knowledge and examples, but its declarative bias is usually encoded using metalogical statements. This thesis advocates the use of logic programs to represent declarative and procedural bias, which results in a framework of single-language representation. We show in this thesis that using a logic program called the top theory as declarative bias leads to a sound and complete multi-clause learning system MC-TopLog. It overcomes the entailment-incompleteness of Progol, thus outperforms Progol in terms of predictive accuracies on learning grammars and strategies for playing Nim game. MC-TopLog has been applied to two real-world applications funded by Syngenta, which is an agriculture company. A higher-order extension on top theories results in meta-interpreters, which allow the introduction of new predicate symbols. Thus the resulting ILP system Metagol can do predicate invention, which is an intrinsically higher-order logic operation. Metagol also leverages the procedural semantic of Prolog to encode procedural bias, so that it can outperform both its ASP version and ILP systems without an equivalent procedural bias in terms of efficiency and accuracy. This is demonstrated by the experiments on learning Regular, Context-free and Natural grammars. Metagol is also applied to non-grammar learning tasks involving recursion and predicate invention, such as learning a definition of staircases and robot strategy learning. Both MC-TopLog and Metagol are based on a 'top'-directed framework, which is different from other multi-clause learning systems based on Inverse Entailment, such as CF-Induction, XHAIL and IMPARO. Compared to another 'top'-directed multi-clause learning system TAL, Metagol allows the explicit form of higher-order assumption to be encoded in the form of meta-rules.
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Humphrey, Matthew Cameron. "Comparison of an object-oriented programming language to a procedural programming language for effectiveness in program maintenance." Thesis, Virginia Tech, 1988. http://hdl.handle.net/10919/45161.

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New software tools and methodologies make claims that managers often believe intuitively without evidence. Many unsupported claims have been made about object-oriented programming. However, without rigorous scientific evidence, it is impossible to accept these claims as valid. Although experimentation has been done in the past, most of the research is very recent and the most relevant research has serious drawbacks. This study attempts to empirically verify the claim that object-oriented languages produce programs that are more easily maintained than those programmed with procedural languages. Measurements of subjects performing maintenance tasks onto two identical programs, one object-oriented and the other procedure-oriented show the object-oriented version to be more maintainable.
Master of Science

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Lundberg, Mattis, and Pontus Österdahl. "Java programming paradigm comprehensibility: Proceduralversus Reactive." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-43168.

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Software developers spend more time on reading than writingcode. Comprehensible code therefore has the potential tosignificantly improve software development andmaintenance by lowering the time needed for understandingexisting code. Previous research suggest that the choice ofProgramming paradigm may affect code comprehension. Thepresent study evaluates if a positive effect of ReactiveProgramming on comprehension can be attested incomparison to Procedural Programming. We let human testsubjects solve bugs in code-snippets of commonfunctionalities implemented either according to ReactiveProgramming or Procedural Programming in the Javalanguage and RxJava, its ReactiveX implementation. Thecomprehensibility of the code is measured by the test subjects’time consumption, with lower values indicating highercomprehensibility and higher values lowercomprehensibility.Within this study we also study the effect of prior knowledgeof reactive programming, and background in programming,on the results, by having test subjects from two groups: (1)software students with experience in Reactive Programming,and (2) experienced software developers and engineers withless experience in Reactive Programming.All tests took part in a tool of our design, the CodeComparator.Our results show that reactive puzzles are solved faster,suggesting higher comprehensibility, although highdispersion in solvability time, especially for the proceduralsolutions, make it difficult to assess the validity of this timedifference. The positive effect is notable in the student groupwhereas we cannot conclude if the other group solves reactiveor procedural puzzles faster
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Araújo, Cristiano Werner. "Bug prediction in procedural software systems." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/170023.

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Informação relacionada a concertos de bugs tem sido explorada na construção de preditores de bugs cuja função é o suporte para a verificação de sistemas de software identificando quais elementos, como arquivos, são mais propensos a bugs. Uma grande variedade de métricas estáticas de código e métricas de mudança já foi utilizada para construir tais preditores. Dos muitos preditores de bugs propostos, a grande maioria foca em sistemas orientados à objeto. Apesar de orientação a objetos ser o paradigma de escolha para a maioria das aplicações, o paradigma procedural ainda é usado em várias — muitas vezes cruciais — aplicações, como sistemas operacionais e sistemas embarcados. Portanto, eles também merecem atenção. Essa dissertação extende o trabalho na área de predição de bugs ao avaliar e aprimorar preditores de bugs para sistemas procedurais de software. Nós proporcionamos três principais contribuições: (i) comparação das abordagens existentes de predição de bugs no contexto de sistemas procedurais, (ii) proposta de uso dos atributos de qualidade de software como atributos de predição no contexto estudado e (iii) avaliação dos atributos propostos em conjunto com a melhor abordagem encontrada em (i). Nosso trabalho provê, portanto, fundamentos para melhorar a performance de preditores de bugs no contexto de sistemas procedurais.
Information regarding bug fixes has been explored to build bug predictors, which provide support for the verification of software systems, by identifying fault-prone elements, such as files. A wide range of static and change metrics have been used as features to build such predictors. Many bug predictors have been proposed, and their main target is objectoriented systems. Although object-orientation is currently the choice for most of the software applications, the procedural paradigm is still being used in many—sometimes crucial—applications, such as operating systems and embedded systems. Consequently, they also deserve attention. This dissertation extends work on bug prediction by evaluating and tailoring bug predictors to procedural software systems. We provide three key contributions: (i) comparison of bug prediction approaches in context of procedural software systems, (ii) proposal of the use of software quality features as prediction features in the studied context, and (iii) evaluation of the proposed features in association with the best approach found in (i). Our work thus provides foundations for improving the bug prediction performance in the context of procedural software systems.
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MacHaffie, Scott Andrew. "Difficulties Experienced Procedural Programmers Encounter When Transferring to an Object-oriented Programming Paradigm." PDXScholar, 1993. https://pdxscholar.library.pdx.edu/open_access_etds/4621.

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Experienced procedural programmers seem to have difficulty when transferring from a procedural language to an object-oriented language. The problem is how to assist the experienced procedural programmers to make this shift. The long term goal of this research is to identify areas where programmers have problems and to develop an automated system to help them overcome these difficulties. This study examines the class designs produced by procedural programmers and the effect of specifications and domain knowledge on class designs. Two types of specifications were used: those written from a procedural point of view which emphasized the functions and those written from an object-oriented view which highlights the domain entities. In addition, the problem specifications were selected from three different domains in order to assess the effect of domain familiarity. Data was collected using paper and pencil designs and through verbal protocols. The class designs were analyzed to see if the different types produced could be classified and to determine the effect of specification type and domain knowledge.
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Vasilopoulos, Ioannis Vasileiou. "The design, development and evaluation of a visual programming tool for novice programmers : psychological and pedagogical effects of introductory programming tools on programming knowledge of Greek students." Thesis, Teesside University, 2014. http://hdl.handle.net/10149/347149.

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This thesis reports a research project that aims to improve the teaching and learning of introductory programming from a pedagogical and psychological viewpoint. Towards this aim, seven principles for designing educational programming tools for novices were identified by reviewing literature regarding novices’ difficulties and using a theoretical framework defined by the psychological theories of Constructivism and Cognitive Load Theory. This set of design principles was not only theoretically identified, but its pedagogical impact was also empirically tested. For this reason, Koios, a new programming tool, was designed and developed as a manifestation of the combined set of principles. Empirical studies were conducted by a way of a quasi-experimental design in two different Greek secondary-education institutions. The independent variable was compliance with the set of the seven principles. Students’ level of programming skills (procedural knowledge) was the dependent variable, while the quality of their mental models in the domain of introductory programming (declarative knowledge) was the potential mediator. The effect of compliance with the set of principles on students’ programming skills and mental-model quality was explored via Koios’ evaluation. Declarative- and procedural-knowledge measurements, as well as a practical test, were used to collect data, which were analysed using ANOVA and hierarchical multiple regression. The major conclusions drawn from this study are:(a) compliance with the set of design principles does not affect the development of novices’ procedural and declarative programming knowledge, (b) a programming tool that highly complies with this set facilitates novices in the application of their procedural programming knowledge during program creation and (c) programming tools, declarative and procedural knowledge are independent components in learning to program. However, it was also concluded that the two knowledge types and a programming tool that highly complies with the set contribute significantly to novices’ programming performance. This study contributes to knowledge by theoretically identifying and empirically testing a set of design principles for educational programming software, and by producing and scientifically evaluating a programming tool as an embodiment of this set. Through this evaluation, the suggestion of Koios as a practically useful programming tool for novices seems to be well supported.
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Doran, Jonathon. "Procedural Generation of Content for Online Role Playing Games." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc700051/.

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Video game players demand a volume of content far in excess of the ability of game designers to create it. For example, a single quest might take a week to develop and test, which means that companies such as Blizzard are spending millions of dollars each month on new content for their games. As a result, both players and developers are frustrated with the inability to meet the demand for new content. By generating content on-demand, it is possible to create custom content for each player based on player preferences. It is also possible to make use of the current world state during generation, something which cannot be done with current techniques. Using developers to create rules and assets for a content generator instead of creating content directly will lower development costs as well as reduce the development time for new game content to seconds rather than days. This work is part of the field of computational creativity, and involves the use of computers to create aesthetically pleasing game content, such as terrain, characters, and quests. I demonstrate agent-based terrain generation, and economic modeling of game spaces. I also demonstrate the autonomous generation of quests for online role playing games, and the ability to play these quests using an emulated Everquest server.
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Books on the topic "Procedural programming"

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Chan, Donald. Types in procedural programming languages. Toronto: University of Toronto, Dept. of Computer Science, 1985.

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1964-, Ebert David S., ed. Texturing and modeling: A procedural approach. Boston: AP Professional, 1994.

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Bronson, Gary J. Introduction to programming using Visual Basic 6.0: An integrated visual/procedural approach. 2nd ed. El Granada, Calif: Scott/Jones, Inc., 1999.

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Bronson, Gary. Introduction to programming using Visual Basic 5.0: An integrated visual/procedural approach. El Granada, California: Scott/Jones, Inc., 1998.

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Adams, Edward L. DESIM data manual: A procedural guide for developing equipment processing and down time data. [Broomall, Pa.]: U.S. Dept. of Agriculture, Forest Service, Northeastern Forest Experiment Station, 1985.

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So, Helen Wing Hung. A study on the development of object-oriented information system using procedural programming language. [s.l: The Author], 1992.

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Gifford, Matt. Object-oriented programming in ColdFusion: Break free from procedural programming and learn how to optimize your applications and enhance your skills using objects and design patterns. Birmingham [U.K.]: Packt Pub., 2010.

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Gonzales, Michael L. Informix stored procedure programming. Upple Saddle River, NJ: Prentice Hall PTR, 1996.

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Morley, Kimberly Ann. Mobility programming criteria and evaluation procedures. [Olympia, Wash.]: Washington State Dept. of Transportation, 1998.

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Sunderic, Dejan. SQL Server 2000: Stored procedure programming. Berkeley, Calif: Osborne/McGraw-Hill, 2001.

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Book chapters on the topic "Procedural programming"

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Cruz-Filipe, Luís, and Fabrizio Montesi. "Procedural Choreographic Programming." In Formal Techniques for Distributed Objects, Components, and Systems, 92–107. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60225-7_7.

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Mehta, Ashok B. "Procedural Programming Statements." In Introduction to SystemVerilog, 631–63. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-71319-5_17.

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Keronen, Seppo. "Non-procedural logic programming." In Extensions of Logic Programming, 183–95. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/3-540-58025-5_56.

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Costantini, S., and G. A. Lanzarone. "On procedural semantics of metalevel negation." In Logic Programming, 140–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/3-540-55460-2_10.

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Zachary, Joseph L. "Old MacDonald’s Cow: Procedural Programming." In Introduction to Scientific Programming, 137–59. New York, NY: Springer New York, 1996. http://dx.doi.org/10.1007/978-1-4612-2366-5_9.

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Sage, Kingsley. "Procedural Programming Basics in Java." In Undergraduate Topics in Computer Science, 11–35. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-13304-7_2.

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Janssens, G., and M. Bruynooghe. "On abstracting the procedural behaviour of logic programs." In Logic Programming, 240–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/3-540-55460-2_18.

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van Emden, Maarten H. "Compositional Semantics for the Procedural Interpretation of Logic." In Logic Programming, 315–29. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11799573_24.

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Frielinghaus, Stefan Schulze, Michael Petter, and Helmut Seidl. "Inter-procedural Two-Variable Herbrand Equalities." In Programming Languages and Systems, 457–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46669-8_19.

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Larsen, Steen F. "Procedural Thinking, Programming, and Computer Use." In NATO ASI Series, 145–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 1986. http://dx.doi.org/10.1007/978-3-642-50329-0_10.

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Conference papers on the topic "Procedural programming"

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Ömer, Bernhard. "Procedural Quantum Programming." In COMPUTING ANTICIPATORY SYSTEMS: CASYS 2001 - Fifth International Conference. AIP, 2002. http://dx.doi.org/10.1063/1.1503695.

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Passier, Harrie. "The role of Procedural Guidance in Software Engineering Education." In Programming '17: International Conference on the Art, Science, and Engineering of Programming. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3079368.3079398.

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Legalov, Alexander, and Pavel Kosov. "Evolutionary software development using procedural-parametric programming." In the 9th Central & Eastern European Software Engineering Conference in Russia. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2556610.2556619.

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Majumdar, Dipankar. "Migration from Procedural Programming to Aspect Oriented Paradigm." In 2009 24th IEEE/ACM International Conference on Automated Software Engineering (ASE). IEEE, 2009. http://dx.doi.org/10.1109/ase.2009.41.

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Hartenstein, Reiner W., and Karin Schmidt. "Combining structural and procedural programming by parallelizing compilation." In the 1995 ACM symposium. New York, New York, USA: ACM Press, 1995. http://dx.doi.org/10.1145/315891.315937.

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Pillay, Nelishia. "Using genetic programming for the induction of novice procedural programming solution algorithms." In the 2002 ACM symposium. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/508791.508903.

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Ayalew, Yirsaw. "PROCEDURAL PROGRAMMING EXPERIENCE AS A PREDICTOR OF SUCCESS IN OBJECT-ORIENTED PROGRAMMING." In 15th International Technology, Education and Development Conference. IATED, 2021. http://dx.doi.org/10.21125/inted.2021.0835.

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Ayres, José Eduardo, Pedro Arthur, Vitor Rolla, and Luiz Velho. "Procedural Music in Games." In Simpósio Brasileiro de Computação Musical. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/sbcm.2019.10462.

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This workshop will bring to the audience an introduction to the Chuck audio programming language, to the Unity game engine within a hands-on experience how one can use such technologies to achieve a new level of immersion through procedural generated sounds responding to game events and visual effects. The workshop is intended to a broad audience ranging from programmers to ones with little to no knowledge in the field.
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Radiya, Ashvin. "A logical approach to designing procedural programming languages (abstract)." In the 1990 ACM annual conference. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/100348.100432.

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Zhong Mei and Liu DongSheng. "An XML plagiarism detection algorithm for Procedural Programming Languages." In 2010 International Conference on Educational and Information Technology (ICEIT). IEEE, 2010. http://dx.doi.org/10.1109/iceit.2010.5608336.

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Reports on the topic "Procedural programming"

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MacHaffie, Scott. Difficulties Experienced Procedural Programmers Encounter When Transferring to an Object-oriented Programming Paradigm. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.6505.

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Gill, Philip E., and Walter Murray. A Practical Anti-Cycling Procedure for Linear and Nonlinear Programming. Fort Belvoir, VA: Defense Technical Information Center, July 1988. http://dx.doi.org/10.21236/ada198943.

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Sinha, Kumares, Samuel Labi, and Marcela Rodriguez. Procedures for the Estimation of Pavement and Bridge Preservation Costs for Fiscal Planning and Programming. West Lafayette, IN: Purdue University, 2005. http://dx.doi.org/10.5703/1288284313297.

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Frazer, Sarah, Anna Wetterberg, and Eric Johnson. The Value of Integrating Governance and Sector Programs: Evidence from Senegal. RTI Press, September 2021. http://dx.doi.org/10.3768/rtipress.2021.rb.0028.2109.

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As the global community works toward the Sustainable Development Goals, closer integration between governance and sectoral interventions offers a promising, yet unproven avenue for improving health service delivery. We interrogate what value an integrated governance approach, intentionally combining governance and sectoral investments in strategic collaboration, adds to health service readiness and delivery using data from a study in Senegal. Our quasi-experimental research design compared treatment and control communes to determine the value added of an integrated governance approach in Senegal compared to health interventions alone. Our analysis shows that integrated governance is associated with improvements in some health service delivery dimensions, specifically, in aspects of health facility access and quality. These findings—that health facilities are more open, with higher quality infrastructure and staff more frequently following correct procedures after integrated governance treatment—suggests a higher level of service readiness. We suggest that capacity building of governance structures and an emphasis on social accountability could explain the added value of integrating governance and health programming. These elements may help overcome a critical bottleneck between citizens and local government often seen with narrower sector or governance-only approaches. We discuss implications for health services in Senegal, international development program design, and further research.
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