Academic literature on the topic 'Product design ; Consumer goods'

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Journal articles on the topic "Product design ; Consumer goods"

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Ni, Min Na, Li Wang, and Yan Li. "Study On the Design Methods of Fast Moving Consumer Goods." Advanced Materials Research 605-607 (December 2012): 276–82. http://dx.doi.org/10.4028/www.scientific.net/amr.605-607.276.

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The fast moving consumer goods included a wide range of items. The basic characteristics of the fast moving consumer goods result in that the consumers’ buying habit is: simple, rapid, impulsive, emotional. In the trend of market segmentation, enterprises have to make the products respond quickly to design and manufacture under the premise of meeting functions. In the design process, designers find out design point by axiomatic design method, and then through a modular design, rapidly assemble the various elements thereby to design series of products with distinctive features in batch, so as to help enterprises to extend the product life cycle.
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Hanotska, O. "Packaging Design: Communication with the Consumer." Vìsnik Harkìvsʹkoi deržavnoi akademìi dizajnu ì mistectv 2020, no. 3 (2020): 14–20. http://dx.doi.org/10.33625/visnik2020.03.014.

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The article considers important issues related to brand positioning and product packaging design. Visual perception of this design product should solve a specific commercial task. Modern market is developing rapidly and packaging expands its functions and becomes multifunctional (ecological, interactive, exclusive). At the same time, buyers are becoming more demanding. Packaging design is a consistent process aimed at positioning the product, segmenting the target audience, identifying competitive advantages of the product, creating an exact design concept that provides individuality, creativity and attention to detail. The aim of the article is to consider the communication process in modern packaging design. Packaging design is one of the most important directions in visual communication design. Today we can conclude that packaging performs not only its original function (protection, storage and transportation of goods). Communication with a consumer is also an extremely important aspect, because it is the key point when choosing a packaging design strategy for a particular product group. It is extremely important to form an exact message and convey it to the target audience. Communicative function of packaging is also directly related to aesthetic perception and advertising of the product. Designers must be aware of the latest world trends because they are the ones who contribute to the introduction of the latest creative ideas in this area. All these innovations make it possible to fully reveal the key image of packaging design. New trends in the field of consumer packaging design put forward by the society and market have brought changes in functional features of packaging. Now much attention is paid to communication packaging, as packaging often appears the factor that stimulates the purchase of goods. It is able to promote brands and products depicted on it and to convey certain ideas about their properties.
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Lin, Yang-Cheng, Chung-Hsing Yeh, Chen-Cheng Wang, and Chun-Chun Wei. "Is the Linear Modeling Technique Good Enough for Optimal Form Design? A Comparison of Quantitative Analysis Models." Scientific World Journal 2012 (2012): 1–13. http://dx.doi.org/10.1100/2012/689842.

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How to design highly reputable and hot-selling products is an essential issue in product design. Whether consumers choose a product depends largely on their perception of the product image. A consumer-oriented design approach presented in this paper helps product designers incorporate consumers’ perceptions of product forms in the design process. The consumer-oriented design approach uses quantification theory type I, grey prediction (the linear modeling technique), and neural networks (the nonlinear modeling technique) to determine the optimal form combination of product design for matching a given product image. An experimental study based on the concept of Kansei Engineering is conducted to collect numerical data for examining the relationship between consumers’ perception of product image and product form elements of personal digital assistants (PDAs). The result of performance comparison shows that the QTTI model is good enough to help product designers determine the optimal form combination of product design. Although the PDA form design is used as a case study, the approach is applicable to other consumer products with various design elements and product images. The approach provides an effective mechanism for facilitating the consumer-oriented product design process.
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Rosenbaum, Mark Scott, Germán Contreras Ramírez, Karen Edwards, Jiyeon Kim, Jeffery M. Campbell, and Marianne C. Bickle. "The digitization of health care retailing." Journal of Research in Interactive Marketing 11, no. 4 (2017): 432–46. http://dx.doi.org/10.1108/jrim-07-2017-0058.

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Purpose This paper aims to offer insights into the impact of digitization technology on consumer goods manufacturers and retail organizations. The authors propose that the “next phase” of digitization will entail the employment of digitization technology to offer consumers personalized product offerings and recommendations based on their internal biomarkers. Design/methodology/approach The authors draw on past investigations into digitization and their retailing experience to speculate on how the next phase of digitization will affect both consumer goods manufacturers and retailers. Findings The next phase of digitization will entail the use of nutrigenomics (DNA sequencing), exhaled breath analysis, fitness tracker devices, sensory patches, radio frequency identification tags and quantum ID tags to create customized and recommend products, and support product-to-customer communication regarding authenticity. Research limitations/implications Consumers will increasingly rely on technology to inform them of their bodily needs and to receive personalized solutions to help satisfy those needs. Consumer behavior theories must be reconsidered because consumers will become more passive participants in retail consumption as they rely on technology for need-recognition and product-fulfillment. Social implications Digitization technologies that use consumers’ biomarkers for new product creation or product recommendation raise new risks and uncertainty. For example, the legal implications of an incorrect product recommendation based on customer biomarkers are unknown. Furthermore, retailers would need to maintain data privacy of biomarker data and be responsible for data breaches. Originality/value The research explores how digitization will affect consumers’ in-store experiences with consumer goods products.
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Mayasti, Nur Kartika Indah, Mirwan Ushada, and Makmudun Ainuri. "Robust Design of Spaghetti Products based on Consumer Needs." Jurnal Teknik Industri 21, no. 2 (2020): 126–38. http://dx.doi.org/10.22219/jtiumm.vol21.no2.126-138.

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To produce competitive advantage, a product has to be designed according to the criteria of consumer needs. The results of identifying consumer needs become technical requirements and target specifications in robust product design. The purpose of this research was to propose a robust design of gluten-free spaghetti product concept using the Taguchi method. The selection of factors and experimental levels utilized the zero one matrix and the evaluation matrix. The results showed that the priority quality attributes required by consumers include good product display, nutrition, acceptable taste, competitive prices, and made from local ingredients. Product specifications that are targeted at product quality are closer to commercial spaghetti products. Based on the experimental design, 4 factors and 3 levels with an orthogonal matrix (Taguchi) L9 (34) resulted in 9 product concepts. The selected concept has confirmed the quality of its spaghetti products.
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Chen, Yi-Fen, Hing-Yu Kung, and Chia-Wen Tsai. "The Effects of Risk Preferences on Consumer Purchasing Counterfeit Goods Online." International Journal of Customer Relationship Marketing and Management 7, no. 3 (2016): 50–63. http://dx.doi.org/10.4018/ijcrmm.2016070104.

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Nowadays ways of purchase are changing with the maturity and rapid development of e-commerce. There are two studies in this research paper. In study 1, one online experiment was conducted with 263 subjects, it aims to figure out the relationship between consumers' risk preference and risk in online purchase environment. In study 2, the other online experiment was conducted involving 263 subjects. It aims to explore consumer purchase intention in counterfeit goods by experimental design including those three variables. It is found risk preferences on consumers and risks in purchase environment must be considered in the same time, because the interaction between risk preference of consumers and risks in online purchase environment for impact on purchase intention will be significant. The product itself like product with logo or not is the biggest factor to attract consumers to purchase. Risk will not affect consumer purchase intention while there are no other variables; but it would affect consumers purchase intention while consumers consider brand logo at same time.
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Khramova, A. V. "Behavioral approach to customization of trading business in modern conditions." Journal of Modern Competition 14, no. 79 (2020): 66–78. http://dx.doi.org/10.37791/1993-7598-2020-14-3-66-78.

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Market changes affect consumer psychology. Consumer behavior is variable. In this study, the author examines some of the main aspects of consumer psychology that help to understand consumer behavior. Consumer behavior includes the psychological processes that consumers go through when recognizing needs, finding ways to meet them, making purchasing decisions (for example, whether to buy a product, and if so, which brand and where), interpreting information, making plans, and implementing these plans (for example, by making comparative purchases or actually purchasing a product).The movement from scarcity to saturation of demand leads to the fact that among a large number of goods and services, the buyer begins to look for something that meets his personal aspirations for self-realization.A well-known point of view used in consumer psychology is behaviorism. This branch of psychology asserts that people’s actions are conditioned by external stimuli. Consumers want individuality. Individuality in consumer psychology is how the possession of a product increases their self - es- teem or satisfies a need caused by external influence.The era of mass production of goods has been replaced by customization, reflecting the change in consumer priorities (instead of the desire to be “like everyone else”, a new generation of consumers values their own individuality). Customization (English to customize - customize, change something, making it more suitable for the needs of a particular consumer). This is achieved by making structural or design changes and individualizing products to meet the needs of specific consumers.Customization in the full sense of the word is not an extension of the product line, but a unique product for a specific consumer, which creates a potential demand for a product category.According to the author, the topic of customization is very ambiguous. For example, in the retail business, the use of customization in relation to mass-market food products is not entirely correct. Customization is considered an ideal way to interact in the “supplier of goods or services - customer” scheme. It provides a competitive advantage by creating a higher value for the customer. The main goal of customization is to create a sense in the consumer that the work is done personally for them and meets their personal needs.
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Park, Jieun, Rajshekhar Javalgi, and Michael Wachter. "Product ethnicity and perceived consumer authenticity: the moderating role of product type." Journal of Consumer Marketing 33, no. 6 (2016): 458–68. http://dx.doi.org/10.1108/jcm-01-2015-1272.

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Purpose The purpose of this paper is to investigate an antecedent of perceived authenticity in the relationship between product ethnicity (PE) and evaluations of foreign products. Moreover, the present study explores roles of product involvement and product type as moderators in the relationship between PE and authenticity. Design/methodology/approach A pretest was conducted to guide the selection of the product type utilized in the survey. With 200 South Korean panel data in Study 1, hypotheses were analyzed using multiple regression following the procedures outlined by Baron and Kenny (1986). With 288 US panel data in Study 2, mediation effects were analyzed using PROCESS by Hayes (2013). Findings The study provides strong evidences of the full mediating role of perceived authenticity between PE and consumer evaluations of foreign products. Experience goods accentuate the impact of congruent PE on authenticity relative to search goods. However, the product involvement as a moderator is not significant. Practical implications International marketing practitioners should attend to the importance of how source country consumers perceive the authenticity of foreign product. In particular, insights from findings will provide international marketers with a means to assess the efficacy of strategic communication messages designed to establish a perception of authenticity in the minds of consumers and a more effective approach to market segmentation in the foreign markets. Originality/value This study suggests the addition of authenticity into future studies of country of origin (COO) effects. As authenticity fully mediates the relationship between PE and product image evaluations, this study suggests the congruent product-country match as a signal of authenticity, in addition to product image. Moreover, this finding extends literature on COO effects by discussing the importance of authenticity in the context of experience goods relative to search goods.
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Semikalenova, A. I. "Problems in Determining the Consumer Value of a Software Product." Theory and Practice of Forensic Science 13, no. 4 (2018): 130–34. http://dx.doi.org/10.30764/1819-2785-2018-13-4-130-134.

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The article discusses the problems of determining the cost of developing and deploying a software product in terms of formation of its consumer characteristics. Rationale is provided for the need to develop expert approaches in response to these problems. The author demonstrates the consumer goods origin of a software product, and defines the main provisions for recognizing it as a type of consumer product. When trying to establish the consumer properties and use value of a computer program, it should be treated as a complex multi-faceted object that warrants a comprehensive approach to forensic investigation, including computer forensics and consumer goods evaluation. Five stages of creating a software product are considered: pre-design planning, software design (architecture), writing the source code, building the executable program itself, and drafting software documentation for the final product. Groups of consumer properties formed at each stage are also defined.
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Roberts, Deborah Lynn, and William Darler. "Consumer Co-Creation: An Opportunity to Humanise the New Product Development Process." International Journal of Market Research 59, no. 1 (2017): 13–33. http://dx.doi.org/10.2501/ijmr-2017-003.

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Based on findings from four in-depth case studies within global brand manufacturers in the fast moving consumer goods (fmcg) industry, this paper develops a framework for understanding the organisational processes that support consumer co-creation within new product development (NPD). A new perspective, that of co-creation, in which consumers are ‘active’ participants in the design and development of new products, is challenging the traditional model of NPD. Co-creation provides an opportunity for market researchers to develop a people-centric approach to research, thereby humanising the NPD process. Key to co-creation practices are: a culture supporting innovation and co-creation; a strategy for consumer selection; a focus on qualitative research methods; and training in business creativity and relationship-building skills.
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Dissertations / Theses on the topic "Product design ; Consumer goods"

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Smith, Robert J. "The impact of modular design on product use and maintenance." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/28227.

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Muir, Wood Andrew Peter. "The nature of change in product design : integrating aesthetic and technical perspectives." Thesis, University of Cambridge, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.609504.

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Andrade, Patricia Deporte de. "Análise do uso do design no processo de desenvolvimento de produtos em empresas desenvolvedoras de bens de consumo." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2013. http://hdl.handle.net/10183/96392.

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O design tem sido cada vez mais reconhecido como uma fonte de vantagem competitiva para as empresas, sendo considerado uma atividade estratégica no desenvolvimento e no sucesso comercial de produtos baseados em diferenciação. Percebendo a relevância do design na competitividade da indústria, a presente pesquisa teve como objetivo principal a realização de uma análise do uso do design no processo de desenvolvimento de produtos (PDP) em empresas desenvolvedoras de bens de consumo. Através dessa análise, buscou-se caracterizar a atuação e a função do design, identificando também os fatores facilitadores e inibidores das práticas de design nas empresas estudadas. Visando o alcance dos objetivos propostos, optou-se como procedimento metodológico uma abordagem qualitativa de estudos de casos múltiplos, selecionando-se quatro empresas como objetos de pesquisa. A coleta de dados do trabalho consistiu em entrevistas com o setor de desenvolvimento de produtos de cada uma das empresas, sendo dividida em seis etapas: a primeira foi destinada à coleta de informações institucionais; a segunda consistiu na modelagem do processo de desenvolvimento de produtos; a terceira investigou o processo de design; a quarta caracterizou o perfil dos entrevistados; a quinta identificou as atividades desempenhadas pelos entrevistados e, por último, a sexta etapa correspondeu à realização de um workshop de design. Os resultados obtidos por meio da coleta de dados permitiram identificar um padrão de práticas existentes nas empresas. Constatou-se que as empresas estudadas demonstram uma predisposição em relação à utilização e a investimentos na área do design para o desenvolvimento de seus produtos. Porém, por outro lado, verificou-se que o design não tem sido explorado de maneira eficiente pelas empresas. Um dos principais fatores identificados como inibidores das práticas do design corresponde a uma lacuna de conhecimento das potencialidades de atuação do designer dentro das empresas. Vale ressaltar que a amostra da pesquisa não é representativa de toda indústria brasileira, portanto, as evidências não podem ser generalizadas. Entretanto, pelos padrões identificados entre os objetos de estudo, acredita-se que parte das práticas identificadas possam ser encontradas em outras empresas desenvolvedoras de bens de consumo.<br>Design has been increasingly recognized as a source of competitive advantage for companies and seen as a strategic activity in the development and commercial success of differentiation based products. Considering the design importance in the industries competitiveness, the present study aimed to do an analysis of the design use in the product development process (PDP) in companies that develop consumer goods. Through this analysis, we sought to characterize the performance and function of design, as well as identify the facilitating and inhibiting factors of design practices in the companies studied. Aiming to achieve the proposed objectives, we chose as methodological procedure a qualitative approach of multiple case studies, selecting four companies as research objects. The work’s data collection consisted on interviews with the product development sector of each company, which were divided into six stages: the first was designed to collect institutional information, the second consisted in modeling the product development process; the third investigated the design process, the fourth characterized the profile of respondents, the fifth identified the activities performed by respondents and, finally, the sixth stage corresponded to a design workshop. The results obtained through data collection identified a pattern of practices in companies. It was found that the companies studied show a predisposition towards the use and investment in design for the development of their products. However, it was found that design has not been effectively exploited by companies. One of the main factors identified as an inhibitor of design practices corresponds to a lack of knowledge on the potential role of the designer within companies. It is noteworthy that the research sample is not representative of the entire brazilian industry and therefore, the evidence cannot be generalized. However, with the patterns identified among the objects of study, it is believed that most of the practices identified can be found in other of consumer goods developing companies.
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Park, Curie. "Influencing factors for sustainable design implementation in the front-end of new product development process within the Fast-Moving-Consumer-Goods sector." Thesis, Cranfield University, 2015. http://dspace.lib.cranfield.ac.uk/handle/1826/9267.

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This study examines and verifies the influencing factors for sustainable design implementation in the front-end stages of New Product Development (NPD) process within the Fast-Moving-Consumer-Goods (FMCG) sector. Despite many arguments that the early consideration of sustainable design is key to successful sustainable product development, there is a paucity of research that approaches sustainable design implementation from an NPD front-end perspective. Moreover, sustainable design research in the FMCG sector is rare in spite of the sector’s substantial impact to the environment and society. In order to gain holistic insights of the subject, this study explores different epistemic communities ranging from industrial sustainable design, engineering sustainable design, NPD front-end studies, to corporate social responsibility (CSR) studies. Subsequently, multiple FMCG case studies are conducted to confirm and elaborate the literature findings. Among a total of 11 factors and 32 elements of case studies findings, nine factors and 19 elements confirm the previous findings, and two factors and 13 elements are newly identified. Six confirming factors including senior management support, internal communication, cross-­‐functional team, and supportive corporate culture are common sustainable design and NPD front-end factors. Three other confirming factors including sustainability tools, and sustainability champions are distinct sustainable design factors, and two new factors including balanced focus on growth and maturity of external contexts and seven elements are specific to the FMCG context. Also a disparity between the perception and practice of the factors is highlighted. More positive, frequent evidence of the factors is observed in higher sustainability maturity level companies. A conceptual framework is suggested to explain the interrelationships of factors. The research findings contribute to a holistic understanding of the nature of sustainable design implementation in the front-end of NPD for FMCG. The research is hoped to serve as guide for FMCG practitioners in diagnosing their sustainable design implementation within the NPD process, and developing more holistic sustainability strategy in a long-term view.
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Avendaño, Luis Emiliano Costa. "Análise da prática do design na micro e pequena indústria no setor moveleiro do Estado de São Paulo: contexto, estratégia e competitividade nas empresas que possuem a cultura do design." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-08062017-090917/.

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Nos anos recentes tem-se percebido o interesse pela contribuição do design na inovação e nos negócios, mas esta visão com foco no design, por outro lado, ainda não está plenamente inserida na estratégia da indústria. Esta tese tem por objetivo analisar não só a cultura de design na micro e pequena indústria, tomando como exemplo o setor moveleiro no estado de São Paulo, como também, dentro do contexto estratégico, quais são os fatores que interferem e decidem o sucesso ou não da inserção da ferramenta de design e sua gestão. Neste sentido,são estudados os aspectos relativos ao design como diferencial do negócio, a estrutura organizacional das micro e pequenas indústrias, a Gestão de Design como sistema integrador de competências, seu consumidor, e como toda esta estrutura desenvolve as características do design na organização, para finalmente propor um modelo teórico que possa indicar soluções estratégicas para a inserção do design dentro da Micro e Pequena Indústria. A tese inicia-se na proposta de que o design e sua gestão podem alavancar a indústria pela sua visão estratégica, trazendo não só inovação nos conceitos desenvolvidos, própria da cultura do design, bem como sendo um fator integrador de estratégias no âmbito do design e do marketing. O estudo mostra que a Gestão de Design e o Modelo teórico aqui proposto podem ser um componente importante para implementar soluções competitivas e integradoras com outras ferramentas estratégicas da organização.<br>In recent years, there has been great interest in design innovation and contribution to the business; however, this business vision, focusing on design, is not yet fully in line with the industry strategy. This thesis aims to examine not only the design culture in the Micro and Small Industry, taking as an example the furniture sector in the State of São Paulo, but also within the strategic context and business. These factors interfere with and help decide the success or failure of an integration design tool and its management. In this sense, the aspects studied are design as a differential business, the organizational structure of Micro and Small Industries, Design Management as a system integrator skill, customers, and how all this structure develops the design features in the organization to finally propose a theoretical model that can indicate strategic solutions for integrating design within the business vision. The thesis begins by proposing that design and management can leverage the industry towards its strategic vision, not only innovating developed concepts, its own design culture, but integrating factor strategies in design and marketing as well. The study shows that Design Management and the Theoretical Model proposed herein can be an important component to implement competitive solutions and integrated with other strategic organizational tools.
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Podlasek, Celso Luiz. "O uso das emoções para o desenvolvimento de produtos sustentáveis." Universidade Tecnológica Federal do Paraná, 2013. http://repositorio.utfpr.edu.br/jspui/handle/1/573.

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A presente tese é um trabalho de pesquisa em design e sustentabilidade, que visa expor uma estratégia para utilização das emoções no desenvolvimento de produtos sustentáveis. Inicialmente houve a descrição de alguns dos principais métodos e teorias que cercam o design e a sustentabilidade, e como lacunas entre eles permitem que os vários tipos da obsolescência contaminem o processo de desenvolvimento, comercio e utilização dos produtos, causando inúmeros danos aos consumidores, sociedade e meio ambiente. O capítulo 4 monta um texto que envolve o consumo como um elemento de construção e significação cultural, estando presente na sociedade como um sistema complexo de signos que intermedia e complementa relações sociais. Este capítulo é a ponte para aproximar as emoções com o design e a sustentabilidade, cujas teorizações seguem nos capítulos 5 e 6. As emoções envolvem uma construção teórica que parte de conceituações amplas, entre a filosofia e a sociologia, para em seguida mergulhar especificamente sobre suas manifestações fisiológicas nos indivíduos. As considerações do neurocientista António Damásio, que descreve as emoções como principal elemento na tomada de decisões de cada indivíduo, são especialmente importantes, pois nelas repousam muitas das características semânticas que balizam nossas tomadas de decisões, inclusive aquelas que envolvem os atos de consumo. Todas as teorizações neste trabalho são um plano epistemológico que abre caminhos para uma nova exploração em design. Esta exploração é a exposição empírica de uma estratégia de utilização das emoções para o desenvolvimento de produtos sustentáveis, tendo como meta principal se contrapor à obsolescência. Para isto, foram utilizados objetos que carregam o poder de despertar grandes apelos emocionais em seus proprietários. Realizou-se uma técnica mista que iniciou com entrevistas semiabertas de seleção. Em seguida nove voluntários selecionados, em entrevistas abertas, descreveram relatos de suas vidas com o intermédio de seus objetos emocionais. A partir dos relatos destas entrevistas, fez-se correlações identificando as semelhanças que se agrupavam por influência cultural. A última etapa de experimentos passou para testes quantitativos de eletroencefalograma, mensurando e comparando as manifestações fisiológicas que os objetos emocionais causam em seus proprietários. Os resultados destes testes possibilitaram a indicação de aprofundamentos para as etapas qualitativas da pesquisa, bem como apontamentos diretos para uma estratégia que utilize as emoções para o desenvolvimento de produtos sustentáveis e menos suscetíveis ao descarte prematuro.<br>The present thesis is a research work in design and sustainability, which aims to expose a strategy for the use of emotions in the development of sustainable products. Initially there was a description of some of the main methods and theories surrounding the design and sustainability, and how they allow gaps between the various types of obsolescence contaminate the process of development, trade and use of the products, causing severe damage to consumers, and society environment. Chapter 4 rides a text that involves the consumption as an element of construction and cultural significance, being present in society as a complex system of signs that complements intermediate and social relations. This chapter is a bridge to bring the emotions with the design and sustainability, whose theories follow in chapters 5 and 6. Emotions involve a theoretical construct that part of broader conceptualizations, between philosophy and sociology, to then delve specifically about their physiological manifestations in individuals. The considerations of neuroscientist Antonio Damásio, who describes the emotions as the main element in the decision-making of each individual, are especially important because many of them lie semantic features that guide our decision making, including those involving acts of consumption. All theories in this work is an epistemological level that opens new avenues for design exploration. This exploration is exposure empirical strategy of using emotions to the development of sustainable products, having as main goal to counteract obsolescence. For this, we used objects that carry the power to awaken great emotional appeals for their owners. We conducted a mixed technique that began with open-ended interviews selection. Then nine volunteers selected in open interviews, described reports of their lives with their objects through emotional. From the reports of these interviews, it became correlations identifying the similarities were grouped by cultural influence. The last step of experiments passed tests for quantitative electroencephalography, measuring and comparing the physiological manifestations that cause emotional objects in their owners. The results of these tests allowed the indication for deepening the steps of qualitative research as well as direct pointers to a strategy that uses emotions to the development of sustainable products and less susceptible to premature disposal.
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Shams, Poja. "What Does it Take to Get your Attention? : The influence of In-Store and Out-of-Store Factors on Visual Attention and Decision Making for Fast-moving Consumer Goods." Doctoral thesis, Karlstads universitet, Centrum för tjänsteforskning, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-25947.

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Decision making for fast-moving consumer goods involves a choice between numerous similar alternatives. Under such demanding circumstances, a decision is made for one product. The decision is dependent on the interaction between the environment and the mind of the consumer, both of which are filled with information that can influence the outcome. The aim of this dissertation is to explore how the mind and the environment guides attention towards considered and chosen products in consumer decision making at the point-of-purchase. Consumers are equipped with several effort reduction strategies to simplify complex decision making. The selection of strategies can be conscious or automatic and driven by information in the environment or the mind of the decision maker. The selected decision strategy reduces the set of options to one alternative in an iterative process of comparisons that are fast and rely on perceptual cues to quickly exclude irrelevant products. This thesis uses eye-tracking to explore this rapid processing that lacks conscious access or control. The purpose is to explore how product packaging and placement (as in-store factors), and recognition, preferences, and choice task (as out-of-store factors) influence the decision-making process through visual attention. The results of the 10 experiments in the five papers that comprise this thesis shed new light on the role of visual attention in the interaction between the environment and the mind, and its influence on the consumer. It is said that consumers choose with their eyes, which means that unseen is unsold. The results of this thesis show that it is just as important to be comprehended as it is to be seen. In split-second decision making, the ability to recognize and comprehend a product can significantly impact preferences. Comprehension stretches beyond perception as consumers infer value from memory structures that influence attention. Hence, the eye truly sees what the mind is prepared to comprehend.
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Becker, Deborah Eugenia, and Roman Viktorovich Korchagin. "Rapid replenishment at a consumer product goods manufacturer." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/40109.

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Thesis (M. Eng. in Logistics)--Massachusetts Institute of Technology, Engineering Systems Division, 2007.<br>Includes bibliographical references (p. 74-75).<br>Increasing supply chain velocity has adverse consequences for consumer product goods manufacturers, but creates value and flexibility for retail stores. This thesis outlines a case study of a rapid replenishment pilot project between the food manufacturer General Mills, Inc. and their retail customer Giant Eagle. We outline constraints that General Mills had to impose upon their customer so it could remain profitable and retain its efficient operating strategy. We offer recommendations to General Mills on how to grow and sustain their rapid replenishment business.<br>by Deborah Eugenia Becker and Roman Viktorovich Korchagin.<br>M.Eng.in Logistics
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Stagg, Christopher D. "New product screening in fast moving consumer goods." Thesis, Aston University, 1999. http://publications.aston.ac.uk/10720/.

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Theory suggests that the dimensions that are incorporated in the new product screening decision will differ according to the stage of the development process. The outcome of the application of different screening dimensions would be quicker, realistic and more reliable screening decisions. This research project builds on existing new product development and screening literature by investigating new product screening in international fast moving consumer goods companies. It further builds on the existing literature by measuring decision-making relating to projects in 'real time', as managers' responses refer to projects they are currently working on. The introduction of branded consumer products allows us to evolve scales used in new product research by further developing variables relating to branding, promotion and retailer power. The project uncovers multiple dimensions of new product screening and evaluation within this branded product sector. These dimensions are found to differ in their ability to discriminate between two groups of accepted and rejected projects at each of four stages of the new product development process. This investigation provides the intelligence with which managers can determine the likelihood of project acceptance and rejection at different stages of the development process. It highlights the need for managers to apply stage-specific dimensions in the new product screening decision and advocates the redefinition of new product screening from both an academic and managerial perspective. The screening decision should not be viewed as a single, early decision in a product development process, but as a series of stage specific decisions regarding future project potential.
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Sigmon, Matt. "Consumer Goods?" Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/art_design_theses/44.

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The purpose of this thesis is to extrapolate through research the conceptual underpinnings of a body of artwork created by Matt Sigmon. The thesis explains the work in relation to art historical references to readymade art and the dilemmas that arise when fine art is compared to consumer commodities.
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Books on the topic "Product design ; Consumer goods"

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Stanton, Neville, Waldemar Karwowski, and Marcelo Marcio Soares. Human factors and ergonomics in consumer product design: Methods and techniques. Taylor & Francis, 2011.

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Falin, Petra. Praktinen diffuusio: Muotoilu asiantuntijuuden alueena ammatillisen identiteetin näkökulmasta. Lapin yliopistokustannus, 2011.

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Grinyer, Clive. Smart design: The products of lateral thinking. RotoVision, 2001.

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Zürich, Museum für Gestaltung, ed. Max Bill's view of things: Die gute Form : an exhibition 1949. Lars Müller, 2015.

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Brändle, Christian, Renate Menzi, Arthur Rüegg, and Jennifer Taylor. 100 years of Swiss design. Museum für Gestaltung, 2015.

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Rothman, Lori. Just about right (JAR) scales: Design, usage, benefits, and risks. ASTM International, 2009.

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Label writing and planning: A guide to good customer communication. Blackie Academic & Professional, 1995.

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Bont, C. J. P. M. de. Consumer evaluations of early product-concepts. Delft University Press, 1992.

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Mossman, S. T. I. Fantastic plastic: Product design + consumer culture. Black Dog Pub., 2008.

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Carlton, Dennis W. Why tie a product consumers do not use? National Bureau of Economic Research, 2007.

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Book chapters on the topic "Product design ; Consumer goods"

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Smith, Saori. "Large scale product carbon footprinting of consumer goods." In Design for Innovative Value Towards a Sustainable Society. Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-3010-6_59.

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Creusen, Mariëlle E. H. "Consumer Response to Product Form." In Design Thinking. John Wiley & Sons, Inc, 2015. http://dx.doi.org/10.1002/9781119154273.ch20.

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Charter, Martin. "Sustainable Product Design." In The Durable Use of Consumer Products. Springer US, 1998. http://dx.doi.org/10.1007/978-1-4757-2819-4_5.

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Lin, Yang-Cheng, Hsin-Hsi Lai, and Chung-Hsing Yeh. "Consumer Oriented Design of Product Forms." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28648-6_143.

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Durovic, Mateja, and Hans W. Micklitz. "Internationalisation of the Legal Framework for Consumer Goods, Services and Product Liability." In Internationalization of Consumer Law. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-45312-5_4.

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Freije, Inmaculada, Alberto de la Calle, and Miguel Ángel Larrinaga. "Servitization through Product Modularization in Consumer Goods Manufacturing Companies." In Practices and Tools for Servitization. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76517-4_7.

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Chandra, Charu, and Ali K. Kamrani. "Knowledge Management for Consumer-Focused Product Design." In Mass Customization. Springer US, 2004. http://dx.doi.org/10.1007/978-1-4419-9015-0_9.

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Ge, Chang, Lang Zhang, and Chunqiang Zhang. "The Influence of Product Style on Consumer Satisfaction: Regulation by Product Involvement." In Advances in Mechanical Design. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6553-8_33.

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Clarke, Robb. "The Influence of Product and Packaging Characteristics on Passive RFID Readability." In Smart Packaging Technologies for Fast Moving Consumer Goods. John Wiley & Sons, Ltd, 2008. http://dx.doi.org/10.1002/9780470753699.ch10.

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Wölfel, Christian, Sandra Olbrich, and Jens Krzywinski. "The Concept of Product Experience in Industrial Goods Development." In The Future of Transdisciplinary Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-06382-9_15.

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Conference papers on the topic "Product design ; Consumer goods"

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Yoshimura, Masataka, Tsutomu Nishimura, and Kazuhiro Izui. "Acquisition of Product Design Guidelines Considering User Kansei Data Pertaining to Product Environments." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85160.

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Recently, almost all industrially manufactured consumer goods have a high level of engineering excellence, and product designers face an increasingly difficult task of creating products that will stand out in a competitive marketplace. At present, users tend to base their purchasing decisions on the product’s degree of fitness to their preferences, not the degree of functional fulfillment that the product offers. The development of products that are more attractive to users requires the consideration of human preferences and sensibilities, so-called “Kansei,” as well as the skillful application of these factors to the design sequence. The process of identifying and clarifying Kansei suggests that personal preferences concerning a given product are strongly influenced by both the person’s environment and the circumstances in which the product will be used. Analyzing both of these clarifies the influence that subconscious desires and human nature have on the expression of Kansei. This paper proposes a method for extracting the Kansei of potential customers and applying it to product designs that aim to maximize their human appeal, rather than their technical superiority.
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Zhao, Yong, Jianzhong Cha, and Junfeng Zhang. "Fuzzy Reform and Optimization of Design Task in Concurrent Engineering." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/dac-21158.

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Abstract With the increasing of global market competition and dynamic change of market environment, consumer needs are more personal and diversified, enterprise production is more flexible. At present, the production cycle period of traditional manufacturing industry is long, delivering goods is not in time, product quality is not good and resource are not used in reason. Because of the phenomena, products are not met the requirements of market and lack of market competition ability. For changing the situation, the development direction is building concurrent agility dynamic alliance of product development. So this paper puts forward an improved fuzzy reform optimization method of design task in Concurrent engineering (CE). Using this method, enterprise can develop product rapidly to satisfy consumer requirements and have high quality, low cost, reasonable price and good service, that is because it can assign right task to right person in right time for shortening development time of product.
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Gilchrist, Brady P., Irem Y. Tumer, Robert B. Stone, Qi Gao, and Karl R. Haapala. "Comparison of Environmental Impacts of Innovative and Common Products." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70559.

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With a constantly increasing population and coupled demand for manufactured goods, sustainability considerations are becoming more important in product design. Society is tasked with ensuring our continued existence, while maintaining the quality of life of future generations. Innovation has been touted as a means to sustainability, and innovations in materials, manufacturing, and product design can lead to a reduction of global environmental impacts and help to realize the goals of a sustainable society. This research aims to identify whether products that have been identified as “innovative” by popular media sources have lower environmental impacts than “common” products of the same functionality. Six innovative products were compared to eight corresponding common products using life cycle assessment techniques to determine which are predicted to have lower environmental impacts. From this analysis, it was determined that four of the six innovative products may have higher environmental impacts than their common competitors. These research findings reveal a possible inverse relationship between environmental impacts and innovation for a few classes of common consumer goods.
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Kang, Kang, Timothy W. Simpson, and Gül E. Okudan Kremer. "Exposing Students to Culturual Issues in Rice Cooker Design Through Product Archaeology." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70539.

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As more products compete in the global marketplace, it is increasingly important to bring cultural and societal issues into engineering education to help contextualize design decisions. When product dissection activities are used to contextualize these decisions, they focus primarily on function, form, and fabrication, failing to highlight the importance of cultural influences that can impact global product design. The paradigm of product archaeology has been developed to address the shortcomings of product dissection activities and create inductive learning activities that help students better contextualize their engineering design knowledge. Inspired by the findings in our own rice cooker dissection and analysis, an experiment is conducted to evaluate the incorporation of rice cookers into product archaeology activities in a product dissection course. The purpose of adding rice cookers to the consumer goods section of the course is to expose students to the cultural issues of rice cooker design (e.g., product functions and features based on cooking and dietary needs). Student responses were collected and analyzed, including the numbers of correct responses, sketches of mechanisms and components, suggestions for design improvements, and feedback on cultural needs. Future improvements to the exercise are also discussed.
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Jain, Suchit. "The Changing Role of FEA in the Product Development Process." In ASME 2004 International Mechanical Engineering Congress and Exposition. ASMEDC, 2004. http://dx.doi.org/10.1115/imece2004-59464.

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In recent years, the benefits of using FEA or design analysis as part of conceptual design have become apparent. The direct involvement of design engineers in analyzing their own designs allows for quick turnaround times and ensures that design modifications indicated by analysis results are promptly implemented in the design progress. Used properly, it yields trustworthy results that are already driving efficiencies and cost savings in industries ranging from consumer goods to automotive. This paper will outline the advances in technology which have made this change possible.
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Iovan Dragomir, Alina, and Alexandra Luca. "Product development of the leather good using Walton's matrix." In The 8th International Conference on Advanced Materials and Systems. INCDTP - Leather and Footwear Research Institute (ICPI), Bucharest, Romania, 2020. http://dx.doi.org/10.24264/icams-2020.v.4.

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One of the most popular activities included in creative industries in Romania is leather goods craft. Nowadays the consumer needs are very high that’s why the companies are facing many challenges and will resist on the market only those who will be the first to launch a certain product or surprise the market. In this paper was used Walton's matrix in order to identify a product that will provide a high profit and is useful for developing production strategies and the long-term development plan of the company's portfolio. This method was applied on a leather good product for women, made from leather. The opinions of the customers about the product, as well as the problems identified by them are very important for the development team in order to obtain new improved products. Modular matrix helps to obtain a technological design model from the design phase. The main advantage of the matrix is the fact that the development is focused on the module without having an impact on the relationships with the other parts. The modular matrix was developed using DSMMatrix program.
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Mullineux, Glen, Jason Matthews, and Tony Medland. "Constraint-Based Design Support for the Improved Erection of Packaging." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87196.

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Within the consumer goods industry, cartons are a common way to package a variety of products. Although the primary function of the packaging is to protect the product, it is also used as an advertising tool to promote the product. This, in conjunction with environmental pressures to reduce the amount of packaging, often leads to redesigns of the shape and size of the packaging. When such new designs are required, it becomes necessary to simulate their erection to ensure that this functions correctly. In this paper a constraint-based technique is employed to model the carton and to provide such a simulation. It is also possible to model the mechanisms used to erect cartons using the same techniques and hence simulate and improve the way in which carton faces are driven and guided. The techniques are also investigated in their ability to fold origami boxes. It is discovered that the form of the constraints used may need to change during the process, when previous folding operations limit subsequent possible motions.
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Hoffenson, Steven, and Marcin Wisniowski. "An Electricity Grid As an Agent-Based Market System: Exploring the Effects of Policy on Sustainability." In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-86031.

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Electricity generation is a major source of air pollution, contributing to nearly one-third of the total greenhouse gas emissions in the United States. As with most goods, production must keep up with the projected consumer demand, and the industry is subject to government regulations at the federal, state, and local levels. This study models the New Jersey electric grid as a market system, using agent-based modeling to represent individual consumers and power companies making utility-maximizing decisions. Each consumer agent is prescribed a unique value function that includes factors such as income, energy intensity, and environmental sensitivity, and they are able to make decisions about how much energy they use and whether they opt into a renewable energy program. Power producers are modeled to keep up with demand and minimize their cost per unit of electricity produced, and they include options to prefer either on-demand or renewable energy sources. Using this model, different scenarios are examined with respect to producer strategy and government policy. The results provide a proof-of-concept for the modeling approach, and they reveal interesting trends about how the markets are expected to react under different scenarios.
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Yu, Shiqiang, Pai Zheng, Chunyang Yu, and Xun Xu. "Product-Service Family Enabled Product Configuration System for Cloud Manufacturing." In ASME 2017 12th International Manufacturing Science and Engineering Conference collocated with the JSME/ASME 2017 6th International Conference on Materials and Processing. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/msec2017-2987.

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Rapid responsiveness to diverse customer needs is considered a competitive advantage in manufacturing business. To shrink the inquiry-to-order process, manufacturing firms will benefit a lot from building a product configuration system (PCS) which is the enabler of mass customisation (MC). PCS has matured in consumer businesses for decades but in capital goods industries, typically operating in engineer-to-order (ETO) manner, things differ a lot. It is for the reason that conventional PCS is incapable of extending customisation from order-delivery processes to the design/engineering phase. Cloud manufacturing, which is an emerging service-oriented manufacturing paradigms enabled by cyber-physical system, the Internet of Things and the Internet of Service, is promising to break the bottleneck of “ETO PCS” by the provision of technical infrastructure for product, service and data customisation. With the introducing of manufacturing-as-a-service (MaaS) concept, a product family is extended to a product-service family (PSF) in this paper for implementing in-depth product configuration process with scalable customisation depth (i.e., the degree of customisation freedom). Additionally, an approach of service delegation in product configuration process is proposed to support customer-centric product customisation. At last, the methodology proposed in this paper is validated by a case study in which the product configuration process of a complex ETO product is performed.
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Sherman, F., and V. Gartstein. "MEMS in the Consumer Disposable Products Industry." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32726.

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The consumer products industry is a good example of broad usage of disposable products. Consumer disposable products, in general, have two key unique characteristics that are very important drivers for new product inventions: low cost and large volume scalability. These two properties have always limited the penetration of MEMS technology into the consumer disposable product industry. Even though MEMS is traditionally spoken of as a low cost high volume technology, this holds true for industries outside the one described within here. The reality surrounding traditional silicon MEMS technology is that the cost structures is at best two orders of magnitude above acceptable levels and the infrastructure available to make the needed volumes is non existent. For these two reasons, plastic microfabrication and scalable design principles adaptation offers a viable solution for MEMS technology within the context of disposable consumer products. Using our low cost, large volume scalable plastic microneedle technology as an example, it was demonstrated that a successful transition from silicon to plastic microfabrication was achieved while maintaining excellent structural functionality for the purpose of glucose sensing from interstitial fluid (ISF).
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Reports on the topic "Product design ; Consumer goods"

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O'Connell, Martin, and Xavier Jaravel. Inflation spike and falling product variety during the Great LockdownThe COVID-19 pandemic led many countries to implement social distancing, lockdowns and travel restrictions, which have resulted in a collapse in the world economy unprecedented in peacetime. Although the real-time effects of the ‘Great Lockdown’ on employment and consumer expenditure have been widely documented, much less is known about how the crisis is impacting inflation. In this paper, we use comprehensive scanner data from the United Kingdom to measure inflation for fast-moving consumer goods during the Great Lockdown in real time. Institute for Fiscal Studies, 2020. http://dx.doi.org/10.1920/bn.ifs.2020.bn0292.

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