Academic literature on the topic 'Programación para computadoras'
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Journal articles on the topic "Programación para computadoras"
Amador Bedolla, Carlos, and Alán Aspuru Guzik. "Cuántica por Cuántica: química cuántica con computadoras cuánticas." Educación Química 19, no. 3 (June 22, 2011): 182. http://dx.doi.org/10.22201/fq.18708404e.2008.3.25810.
Full textSpilsbury, Michael, and Armando Euceda. "Trasformada rápida de Fourier utilizando Python." Revista de la Escuela de Física 5, no. 1 (September 3, 2019): 6–10. http://dx.doi.org/10.5377/ref.v5i1.8317.
Full textRodríguez Carrillo, Gonzalo Martín. "Enseñanza de la programación de computadoras para principiantes: un contexto histórico." INVENTUM 9, no. 17 (July 1, 2014): 51–61. http://dx.doi.org/10.26620/uniminuto.inventum.9.17.2014.51-61.
Full textIbarra-Zapata, Ronald-Eduardo, José-Orlando Castillo-Cornelio, Pedro-Crisologo Trujillo-Natividad, Christian García-Villegas, Rannoverng Yanac-Montesino, and Brian Pando. "Enseñanza-aprendizaje de programación de computadoras: avances en la última década." Revista Científica 42, no. 3 (September 30, 2021): 290–303. http://dx.doi.org/10.14483/23448350.18339.
Full textBerrocal Carvajal, Viviana. "Consideraciones para el uso de simulaciones en entornos virtuales para el aprendizaje de las estrategias de programación de computadoras." Innovaciones Educativas 11, no. 16 (May 1, 2010): 1–22. http://dx.doi.org/10.22458/ie.v11i16.548.
Full textCallisaya Choquecota, Wilson Cesar, and Hugo Manuel Barraza Vizcarra. "PROPUESTA DE UN ALGORITMO PARALELO PARA EL PROCESO DE ALINEAMIENTO DE PARES DE SECUENCIAS BIOMOLECULARES." Ciencia & Desarrollo, no. 21 (June 11, 2019): 55–64. http://dx.doi.org/10.33326/26176033.2017.21.731.
Full textSoler Pellicer, Yolanda, Miriam Cárdenas Zea, Ricardo Aguirre Pérez, Yudi Castro Blanco, and Mateo Gerónimo Lezcano Brito. "VISUALIZACIÓN DINÁMICA, UNA OPCIÓN PARA LA ENSEÑANZA-APRENDIZAJE DE LA PROGRAMACIÓN DE COMPUTADORAS." HOLOS 2 (April 1, 2020): 1–20. http://dx.doi.org/10.15628/holos.2020.4241.
Full textTeran-Pomier, Jorge Humberto. "De las competencias de programación a una pedagogía educativa en La Paz Bolivia." Innoeduca. International Journal of Technology and Educational Innovation 2, no. 2 (November 27, 2016): 128. http://dx.doi.org/10.20548/innoeduca.2016.v2i2.1897.
Full textTeran-Pomier, Jorge Humberto. "De las competencias de programación a una pedagogía educativa en La Paz Bolivia." Innoeduca. International Journal of Technology and Educational Innovation 2, no. 2 (November 27, 2016): 128. http://dx.doi.org/10.20548/innoeduca.2016.v2i2.2034.
Full textBELDA REIG, IGNASI. "LA COMPLEJA RELACIÓN ENTRE EL SOFTWARE Y LA FISCALIDAD: TRES ASPECTOS A CONSIDERAR." Revista Crónica Tributaria 180, no. 3 (September 2021): 11–29. http://dx.doi.org/10.47092/ct.21.3.1.
Full textDissertations / Theses on the topic "Programación para computadoras"
Zamudio, Díaz Juan José. "Adaptación del algoritmo Grasp en el diseño eficiente de la interfaz gráfica de usuario." Bachelor's thesis, Universidad Nacional Mayor de San Marcos, 2007. https://hdl.handle.net/20.500.12672/1159.
Full text-- There are ome methods at the present time for the improvement of the Graphic User Interface (GUI), methods that, often, are based on the compilation of information through test of users and on the creativity of the designer; according to the functionalities that must provide the GUIs to data processing. In the present work we will develop to a methodology of optimization for the design of a GUI, using a Greedy Randomized Adaptative Procedures Search (GRASP), which it will have as it bases a goloso algorithm of FFD (first fit decreassing) type, that will allow to find an optimal design of a GUI optimal, based on the efficient distribution of visual objects. This optimal design will be used for the man machine right communication in the efficient data processing. It is important to stress that a design of a GUI always keepsa narrow relation with a user’s cognitive development. It can cause a little variation in the final design of a GUI.
Tesis
Jara, Loayza Juan Carlos. "Entorno de desarrollo para la ejecución y traducción de pseudocódigo." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2013. http://tesis.pucp.edu.pe/repositorio/handle/123456789/5401.
Full textTesis
Berolatti, Gonzales Diego. "Construcción de un compilador de asertos de programación metódica." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2014. http://tesis.pucp.edu.pe/repositorio/handle/123456789/5724.
Full textTesis
Tupia, Anticona Manuel Francisco. "Un Algoritmo GRASP para resolver el problema de la programación de tareas dependientes en máquinas diferentes (task scheduling)." Master's thesis, Universidad Nacional Mayor de San Marcos, 2005. https://hdl.handle.net/20.500.12672/3241.
Full text--- Operation’s planning for Software Development has been a complicated by-solve problem experienced since the golden age of the use methodologies whose rule those process. In which it is used, as well as in the efficiency and sophistication of the algorithms that try to solve the problems that appear in a software project, since its origin in the middle of the 20th century. The previously mentioned problem is known within algorithmic as task scheduling and it is defined as follows: given a group of tasks (operations) to be scheduled within a group of machines (or human resources, or human-machine resources), find an appropriate execution order. It is a NP-difficult complexity problem, so it justifies the usage of heuristic methods to obtain approximate solutions. This thesis presents a GRASP heuristic goal to solve the variant in which tasks are dependent and executing entities are different one from the other: now it could be possible the planning of the operation s from the inception’s RUP phase. We are remarking in particular, two disciplines of RUP methodology: business modeling and requirement. Both a greedy algorithm and a GRASP heuristic goal with two relaxation parameters have been developed. Innovative proposition because until now nobody has tried to solve the problem this way. Likewise a mathematical model for the specific variant of the problem to be considered is shown. To show efficiency of the GRASP algorithm, we developed a prototype program that executes and compares the results obtained by greedy and GRASP algorithms. The GRASP algorithm improves by 6% the results of the greedy algorithm, for instances with up to 12500 variables involved. Finally we measured the quality of these results with those of the mathematical model which would obtain the exact solution for smaller instances, taking advantage of software that solves linear programming problems: the GRASP algorithm got close to the exact result within a range of 95 to 99%, and even equaled it in some tests. Keywords: Task scheduling, GRASP algorithm, Software development, resource planning in software projects, RUP.
Tesis
Hirsh, Martínez Layla. "Intérprete y entorno de desarrollo para el aprendizaje de lenguajes de programación estructurada." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2007. http://tesis.pucp.edu.pe/repositorio/handle/123456789/1057.
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Passuni, Córdova Jaime. "Diseño y programación de add-on para el software de control y monitoreo "Mission Planner" que permita visualizar el área fotografiada de cada imagen." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2016. http://tesis.pucp.edu.pe/repositorio/handle/123456789/7841.
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Miranda, Yecguanchuy Jorge Francisco. "Sistema de apoyo al docente para el curso de programación en escuelas secundarias." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2016. http://tesis.pucp.edu.pe/repositorio/handle/123456789/7830.
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Gómez, Díaz Renzo Gonzalo, and Guillén Juan Jesús Salamanca. "Intérprete para un lenguaje de programación orientado a objetos, con mecanismos de optimización y modificación dinámica de código." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2012. http://tesis.pucp.edu.pe/repositorio/handle/123456789/1503.
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Rodríguez, Valderrama José Fernando. "Generación automática de casos de prueba para test de una GUI, usando colonia de hormigas y metaheurística golosa." Bachelor's thesis, Universidad Nacional Mayor de San Marcos, 2013. https://hdl.handle.net/20.500.12672/5037.
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Barboza, Mendoza Camila Pierina Victoria. "Heurísticas de usabilidad para mecánicas de videojuegos." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2019. http://hdl.handle.net/20.500.12404/13973.
Full textBooks on the topic "Programación para computadoras"
Davis, Stephen R. Programación en Windows 95 para dummies. Madrid: Editorial Paraninfo, 1996.
Find full textZimmerman, S. Scott. La biblia del Turbo C: Fundamentos y técnicas avanzadas de programación. Madrid: Anaya Multimedia, 1990.
Find full textDeitel, Paul J. Visual Basic 2008: How to program. Upper Saddle River, N.J: Pearson/Prentice Hall, 2009.
Find full textSoroka, Barry. Java 5: Objects first. Sudbury, Mass: Jones and Bartlett Publishers, 2006.
Find full textZimmerman, S. Scott. Programming with Turbo C. Glenview, Ill: Scott, Foresman, 1989.
Find full textC, Lilly Susan, ed. PASCAL plus data structures, algorithms, and advanced programming. Lexington, Mass: D.C. Heath, 1985.
Find full textDale, Nell B. Pascal plus data structures, algorithms, and advanced programming. 2nd ed. Lexington, Mass: D.C. Heath, 1988.
Find full textC, Lilly Susan, ed. Pascal Plus data structures, algorithms, and advanced programming. 4th ed. Lexington, Mass: D.C. Heath, 1995.
Find full textBook chapters on the topic "Programación para computadoras"
Jiménez Ramírez, Andrés. "Enseñanza de los algoritmos de programación exhaustivos desde un modelo docente constructivista." In Ciclos de mejora en el aula. Año 2021 Experiencias de innovación docente de la Universidad de Sevilla, 2439–56. 2021st ed. EDITORIAL UNIVERSIDAD DE SEVILLA, 2022. http://dx.doi.org/10.12795/9788447222865.139.
Full textRomero, Valentina, Matías García Rivera, Miguel Díaz-Cacho, and René Lastra. "Aplicaciones multimedia de técnicas de paralelismo." In XLII JORNADAS DE AUTOMÁTICA : LIBRO DE ACTAS, 226–31. Servizo de Publicacións da UDC, 2021. http://dx.doi.org/10.17979/spudc.9788497498043.226.
Full textConference papers on the topic "Programación para computadoras"
Aedo Lopez, Marco, Eveling Gloria Castro Gutierrez, and Elizabeth Vidal-Duarte. "Experiencia en la Utilización de un Aula Virtual para la Enseñanza de la Programación de Computadoras: Desarrollo del Pensamiento Algorítmico y Aprendizaje de un Lenguaje de Programación." In The 18th LACCEI International Multi-Conference for Engineering, Education, and Technology: Engineering, Integration, And Alliances for A Sustainable Development” “Hemispheric Cooperation for Competitiveness and Prosperity on A Knowledge-Based Economy”. Latin American and Caribbean Consortium of Engineering Institutions, 2020. http://dx.doi.org/10.18687/laccei2020.1.1.37.
Full textRodríguez González, Marco Antonio. "Programación aplicada en la tiflotecnología." In VI CONGRESO INVESTIGACIÓN, DESARROLLO E INNOVACIÓN DE LA UNIVERSIDAD INTERNACIONAL DE CIENCIA Y TECNOLOGÍA. Universidad Internacional de Ciencia y Tecnología, 2022. http://dx.doi.org/10.47300/978-9962-738-04-6-43.
Full textBlanes Noguera, Francisco, and Andrés Benlloch Faus. "Desarrollo de un módulo de comunicaciones para protocolo FINS-TCP sobre servidor OPC-UA." In Actas de las XXXVII Jornadas de Automática 7, 8 y 9 de septiembre de 2016, Madrid. Universidade da Coruña, Servizo de Publicacións, 2022. http://dx.doi.org/10.17979/spudc.9788497498081.0536.
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