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1

Vos, Jean-Claude de. Microsof Excel 3, pas à pas, Version Mac. Paris: Dunod, 1991.

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2

Herzberg, Paul A. How SAS works: A comprehensive introduction to the SAS system. 2nd ed. New York, NY, USA: Springer-Verlag, 1990.

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3

Jolles, Antonia Stacy. PageMaker par la pratique sur PC et compatibles. Paris: Sybex, 1986.

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4

Burgess, Eric. Celestial BASIC: Astronomy on your computer. Berkeley: Sybex, 1985.

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5

avocat, Bertrand André. La protection des logiciels. Paris: Presses universitaires de France, 1994.

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6

Sehan, Jean François. Super jeux, PC et compatibles: 50 programmes de jeux en Basic. Paris: P.S.I, 1986.

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7

Bareiss, Ray. Exemplar-based knowledge acquisition: A unified approach to concept representation, classification, and learning. Boston: Academic Press, 1989.

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8

Aitken, Peter G. Quattro pro 4 : mode d'emploi. Paris: Sybex, 1991.

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9

Chevrier, Jacques. L' ordinateur, outil d'apprentissage. Hull, Qué: Université du Québec à Hull, 1985.

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10

Canada, Canada Industry, Conference Board of Canada, and Canada Industrie Canada, eds. Canada's SchoolNet GrassRoots Program : case studies 2000-2001 =: Programme Rescol à la source : études de cas, 2000-2001. Ottawa, Ont: Industry Canada = Industrie Canada, 2001.

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11

Wolfram, Stephen. Mathematica: A system for doing mathematics by computer. Redwood City, Calif: Addison-Wesley Pub. Co., Advanced Book Program, 1988.

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12

Wolfram, Stephen. Mathematica: A system for doing mathematics by computer. 2nd ed. Reading, Mass: Addison-Wesley Pub. Co., 1991.

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13

Wolfram, Stephen. Mathematica: The student book. Reading, Mass: Addison-Wesley, 1994.

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14

Smith, Carol (Carol C.), ed. Learning Simply Accounting by Sage Pro 2006: A modular approach. Toronto: Thomson Nelson, 2007.

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15

1952-, Elliott Alan C., and Gray Henry L, eds. Directory of statistical microcomputer software. New York: M. Dekker, 1985.

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16

Andrew, Davison. Pro Java 6 3D game development: Java 3D, JOGL, JInput, and JOAL APIs. Berkeley, CA: Appress, 2007.

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17

Purbhoo, Mary. Using Simply Accounting by Sage Premium 2008. Toronto: Pearson Addison Wesley, 2009.

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18

Maran, Ruth. Microsoft Office 97: Visual solutions. Mississauga, Ont: maranGraphics, 1997.

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19

LaReau, Paul. The computer in the foreign language curriculum. Santa Cruz, Calif: Mitchell Pub., 1989.

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20

Basset, François. Microsoft Office 2007. [Repentigny, Québec]: Éditions Reynald Goulet, 2007.

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21

McRae, Jim. Apples for teachers--101 programs for the classroom. Blue Ridge Summit, PA: Tab Books, 1985.

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22

Alex, Okita, ed. Unreal game development. Natick, Mass: A K Peters, 2010.

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23

Kenney, Anne R. The Cornell/Xerox/Commission on Preservation and Access Joint study in digital preservation: Report, phase 1, January 1990-December 1991 : digital capture, paper facsimiles and network access. Washington, D.C: Commission on Preservation and Access, 1992.

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24

(Canada), Community Access Program. Community Access Program : rural element (communities with populations under 50,000) : proposal guide =: Programme d'accès communautaire : élément rural (collectivités comptant moins de 50,000 habitants) : guide de préparation des propositions. Ottawa, Ont: Industry Canada = Industrie Canada, 1998.

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25

(Canada), Voluntary Sector Network Support Program. Building the technological capacity of the voluntary sector : the Voluntary Sector Network Support Program (VolNet), National Advisory Committee report =: Développer la capacité technologique du secteur du bénévolat : Programme d'aide au réseau du secteur du bénévolat (VolNet), rapport du Comité consultatif national. Ottawa, Ont: Industry Canada = Industrie Canada, 1999.

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26

Dancey, Christine P. Statistics without maths for psychology: Using SPSS for Windows. 3rd ed. New York: Prentice Hall, 2004.

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27

Öberg, Rickard. Mastering RMI: Developing Enterprise applications in Java and EJB. New York: Wiley, 2001.

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28

Barry, Paul. Programming the Network with Perl. New York: John Wiley & Sons, Ltd., 2002.

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29

Press, Microsoft. Microsoft Excel: Version 3/Book and Disk/Mac Edition. Microsoft Pr, 1991.

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30

Bareiss, Ray. Exemplar Based Knowledge Acquisition: A Unified Approach to Concept Representation Classification, and Learning (Prspctvs in Art Intlgnce, Vol 2). Academic Pr, 1990.

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31

Bareiss, Ray. Exemplar Based Knowledge Acquisition: A Unified Approach to Concept Representation Classification, and Learning (Prspctvs in Art Intlgnce, Vol 2). Academic Pr, 1990.

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32

Bareiss, Ray, and B. Chandrasekaran. Exemplar-Based Knowledge Acquisition: A Unified Approach to Concept Representation, Classification, and Learning. Elsevier Science & Technology Books, 2014.

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33

Principles of Compiler Design. Narosa Publishing House, 2002.

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34

Wolfram, Stephen. Mathematica: Reference Guide/for Mathematica Version 2. Addison-Wesley, 1992.

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35

Quick, John M. Learn to Code with Games. CRC Press LLC, 2015.

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36

Quick, John M. Learn to Code with Games. Taylor & Francis Group, 2017.

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37

Learn to Code with Games. Taylor & Francis Group, 2015.

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38

Learn to Code with Games. CRC Press LLC, 2015.

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39

MaranGraphics. Canadian/Windows 95 Visual Solution. I D G Books Worldwide, 1996.

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40

Wolfram, Stephen. Mathematica. Addison-Wesley France, 1995.

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41

Wolfram, Stephen. Mathematica: A System for Doing Mathematics by Computer. Addison Wesley Publishing Company, 1990.

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42

Game Engine Gems 3. Taylor & Francis Group, 2016.

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43

Game Engine Gems 3. CRC Press LLC, 2016.

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44

Python Network Programming Techniques: 50 Real-World Recipes to Automate Infrastructure Networks and Overcome Networking Challenges with Python. Packt Publishing, Limited, 2021.

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45

Kelly, Charles. Programming 2D Games. CRC Press LLC, 2012.

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46

Kelly, Charles. Programming 2D Games. CRC Press LLC, 2012.

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47

Kelly, Charles. Programming 2D Games. CRC Press LLC, 2012.

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48

Kelly, Charles. Programming 2d Games. Taylor & Francis Group, 2021.

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49

Programming 2D games. New York: CRC Press, 2012.

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50

Computer Networking: A Top-down Approach Featuring the Internet. Addison-Wesley Educational Publishers Inc.,U.S., 2004.

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