Academic literature on the topic 'Programming Course'

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Journal articles on the topic "Programming Course"

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Günbatar, Mustafa Serkan. "Computational Thinking Skills, Programming Self-Efficacies and Programming Attitudes of the Students." International Journal of Computer Science Education in Schools 4, no. 2 (2020): 24–35. http://dx.doi.org/10.21585/ijcses.v4i2.96.

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The purpose of this research is to examine Computer Programming Attitude (CPA), Computer Programming Self-Efficacy (CPSE) and Computational Thinking (CT) skills of middle school students who took the Information Technologies & Software (IT&S) courses and those who did not, and make various analyses according to the relationships between these variables. As a result of the analysis, it was found that CPA and CPSE variables are significant predictors for CT skills, both students who took IT&S course and those who did not take have moderate CPSE, but students who took IT&S course
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Eid, Chaker, and Richard Millham. "Which Introductory Programming Approach Is Most Suitable For Students: Procedural Or Visual Programming?" American Journal of Business Education (AJBE) 5, no. 2 (2012): 173–78. http://dx.doi.org/10.19030/ajbe.v5i2.6819.

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In this paper, we discuss the visual programming approach to teaching introductory programming courses and then compare this approach with that of procedural programming. The involved cognitive levels of students, as beginning students are introduced to different types of programming concepts, are correlated to the learning processes of programming. Our hypothesis is that if beginning students are introduced to programming concepts by means of a console-based procedural programming approach, they perform better in subsequent visual programming higher level courses. The performance of two group
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Hynek, Josef, and Kamila Olsevicova. "Prolog programming e-course." International Journal of Continuing Engineering Education and Life-Long Learning 15, no. 3/4/5/6 (2005): 194. http://dx.doi.org/10.1504/ijceell.2005.007710.

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Bergin, Joe, Raymond Lister, Barbara Boucher Owens, and Myles McNally. "The first programming course." ACM SIGCSE Bulletin 38, no. 3 (2006): 301–2. http://dx.doi.org/10.1145/1140123.1140206.

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Zhan, Qianyi, Jing Wang, Xiang Pan, Yanrui Ding, and Yuan Liu. "Teaching Model Design of Computer Programming Courses for Digital Media Technology Students." Wireless Communications and Mobile Computing 2022 (January 24, 2022): 1–5. http://dx.doi.org/10.1155/2022/7085914.

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Digital media technology major is aimed at improving students’ skill on technological aspects of multimedia and developing their artistic and creative thinking. Therefore, the fundamental programming courses, including C, C++, Java, and Python, should meet the demand of digital media technology. In this paper, we design the teaching model of programming courses, which consists of three parts: theoretical research on the deep integration of programming course cluster and digital media, teaching and learning method of programming courses led by “art-technology integration,” and teaching quality
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Cooper, Jennifer, and Lisa Dierker. "Increasing Exposure to Programming: A Comparison of Demographic Characteristics of Students Enrolled in Introductory Computer Science Programming Courses vs. a Multidisciplinary Data Analysis Course." International Research in Higher Education 2, no. 1 (2016): 92. http://dx.doi.org/10.5430/irhe.v2n1p92.

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Upward trends in programming careers and increases in programming in less traditionally computer-oriented occupations threaten to further increase the current underrepresentation of both females and individuals from racial minority groups in these disciplines. Using administrative data (2009 – 2014), the present study compares demographic characteristics of students enrolled in a course that introduced programming: a multidisciplinary data analysis course, an introductory programming course, or an introductory computer science (CS) gateway course. The multidisciplinary data analysis course enr
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Kuo, Yu-Tung, and Yu-Chun Kuo. "African American Students’ Academic and Web Programming Self-Efficacy, Learning Performance, and Perceptions towards Computer Programming in Web Design Courses." Education Sciences 13, no. 12 (2023): 1236. http://dx.doi.org/10.3390/educsci13121236.

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Computer programming has been included in computer literacy education in many countries in the last decade. This study examined the effects of gender and the prior programming experience of computer programming on academic and web programming self-efficacy and learning performance in the web design course among African American students, as well as their perceptions towards computer programming. This study’s 14-week web design course taught African American students multiple web programming languages, including HTML, CSS, and JavaScript, in order. A one-group pretest–posttest design was adopte
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Cao, Li Ying, He Long Yu, Gui Fen Chen, and Ting Ting Yang. "Reform and Practice of Teaching Model of Computer Programming Courses." Applied Mechanics and Materials 644-650 (September 2014): 5978–80. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.5978.

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According to the problems of programming courses in the teaching process, this paper proposes the "two way, three classrooms, four reform, multiple assessment" teaching model of C++ programming combining with some teaching experience, and researches and discusses from programming course content, teaching methods and assessment methods. The teaching model applied in other programming course, and obtained the same good results.
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Xia, Belle Selene. "A Pedagogical Review of Programming Education Research." International Journal of Online Pedagogy and Course Design 7, no. 1 (2017): 33–42. http://dx.doi.org/10.4018/ijopcd.2017010103.

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Previous research has shown that especially novice students may find learning programming to be difficult in terms of programming concepts and program design. Many students fail to write correct program codes after the course and achieve the level of skills set by the learning goals of the course. In order to overcome the challenges of learning programming, we are interested in the pedagogical techniques of learning and teaching programming as well as some of the learning tools used to support programming education. This knowledge would help us to better align the design of programming courses
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Ma, Xiangyu. "Discussion on the Design of Ideological and Political Course and Online Teaching Scheme of Programming Language Course." Journal of Education and Educational Research 1, no. 2 (2022): 49–51. http://dx.doi.org/10.54097/jeer.v1i2.3071.

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The ideological and political teaching of programming language course has certain characteristics in content, process and form. The teaching goal takes moral cultivation as the fundamental task to lead knowledge learning and ability training. It requires to establish a correct three outlook, go together and form a synergistic effect. To implement the fundamental task of establishing morality and cultivating people, we must integrate value shaping, knowledge imparting and ability cultivation. For the construction of "ideological and political curriculum" of programming language project-based te
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Dissertations / Theses on the topic "Programming Course"

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Cilliers, Charmain Barbara. "A comparison of programming notations for a tertiary level introductory programming course." Thesis, University of Port Elizabeth, 2004. http://hdl.handle.net/10948/d1019679.

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Increasing pressure from national government to improve throughput at South African tertiary education institutions presents challenges to educators of introductory programming courses. In response, educators must adopt effective methods and strategies that encourage novice programmers to be successful in such courses. An approach that seeks to increase and maintain satisfactory throughput is the modification of the teaching model in these courses by adjusting presentation techniques. This thesis investigates the effect of integrating an experimental iconic programming notation and associated
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Dodge, Nathan. "Course development for a college Java programming class." [Denver, Colo.] : Regis University, 2005. http://165.236.235.140/lib/NDodge2005.pdf.

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Li, Jinlei. "Developing an online learning module for C programming and Lego robot EV3 programming." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279419.

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Recently, the school of electrical engineering and computer science (EECS) at the Royal institute of technology (KTH) proposed to introduce a new learning module for the course Engineering Methods - II1300. The module is to introduce both C programming and LEGO robot EV3 programming, to help the students to complete a course project. A literature study was first conducted to investigate how a learning module should be designed and what information was needed. Data from a survey routinely performed by the department and another in this work were collected. The data showed a wide variety in back
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Böhlmark, Gustav. "Developing an online learning module for C programming and Lego robot EV3 programming." Thesis, KTH, Skolan för kemi, bioteknologi och hälsa (CBH), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-284235.

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Saktheeswaran, Ayshwarya. "The Role of Teaching Assistants in Introductory Programming Courses." Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/71895.

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The department of computer science, across many schools in the US, have been seeing a constant increase in enrollments over the last decade. This particularly impacts class sizes of introductory courses, as they are usually listed as required prerequisites courses. The students in these courses typically have very little or zero prior experience with programming. In such course settings, it is not an exaggeration to state that most students in these courses spend more one-on-one time with the course teaching assistants than they do with their course instructors. This implies that the kind of i
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Daly, Tebring. "Influence of Alice 3: Reducing the Hurdles to Success in a Cs1 Programming Course." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc271795/.

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Learning the syntax, semantics, and concepts behind software engineering can be a challenging task for many individuals. This paper examines the Alice 3 software, a three-dimensional visual environment for teaching programming concepts, to determine if it is an effective tool for improving student achievement, raising self-efficacy, and engaging students. This study compares the similarities and differences between a Fundamentals of Programming course with and without Alice integrated into the curriculum. Both the treatment and control Groups are using the same Java materials, assignments, and
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Maas, Edwin. "The nature and time course of motor programming in apraxia of speech." Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2006. http://wwwlib.umi.com/cr/ucsd/fullcit?p3219845.

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Thesis (Ph. D.)--University of California, San Diego and San Diego State University, 2006.<br>Title from first page of PDF file (viewed September 5, 2006). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references (p. 247-260).
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Alnervik, Tilda, and Gerui Ma. "Success factors in an introductory programming course in a non-CS major." Thesis, Tekniska Högskolan, Jönköping University, JTH, Datateknik och informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48217.

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Purpose – The contradiction of the increased demand for IT specialists and the decrease of the enrollment in programming courses at universities worldwide has been discussed over the years. To tackle the problem, researchers and teachers in computing education have investigated various success factors in introductory programming courses, mostly within the context of computer science. This paper focuses on the investigation of success factors for students that are not majoring in computer science (non-CS) in an introductory programming course, to report on the results of student's performance a
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Muaweyah, Amer. "Game skeletons in Game Maker for the course Design and Programming of Computer Games." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50777.

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<p>This report is written as a summary of the solution to the problem that the staff for the course TDDD23 at the Swedish university Linköpings universitet wanted two computer game skeletons. One for a scrolling shooter game and one for a strategy game. The games the staff wanted were to be like two existing games. The scrolling shooter was to be like the scrolling shooter from the tutorial GM Tutorial Scrolling Shooter[1]. The strategy game was to be like an existing game called Ancient War[2]. There were some additional requirements that the games had to fulfill. The games were created using
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Polo, Blanca J. "SBL-online| Implementing studio-based learning techniques in an online introductory programming course to address common programming errors and misconceptions." Thesis, University of Hawai'i at Manoa, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3572503.

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<p> Much research has been done in regards to student programming errors, online education and studio-based learning (SBL) in computer science education. This study furthers this area by bringing together this knowledge and applying it to proactively help students overcome impasses caused by common student programming errors.</p><p> This project proposes a pedagogy for proactive online teaching. Studio-Based Learning Online (SBL-Online) consists of three components, the SBL pedagogy, the strategic timing and content of the SBL sessions and the online nature of the implementation environment.
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Books on the topic "Programming Course"

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Aitken, Peter G. Excel Programming Weekend Crash Course. John Wiley & Sons, Ltd., 2004.

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Desiree, DeVoe, ed. The complete introductory programming course. Marcraft, 2004.

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Adamson, L. The BBC computer programming course. Century, 1985.

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Bobyr', Maksim. Programming in Java. Practical course. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2160989.

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The textbook contains the material necessary for students and postgraduates to develop knowledge of the basics of console programming in Java, necessary for performing laboratory and practical work in the disciplines of Engineering and Computer Graphics, Electronics, Intelligent Systems, Digital Signal Processing and Automated Fuzzy Logic Systems in Industry. Problem solutions in a console application in the Java programming language are considered. Meets the requirements of the latest generation of federal state educational standards for higher education. It is intended for students of the di
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W, Miller Lee, and Jackson Purvis M, eds. Programming by design: A first course in structured programming. Wadsworth Pub. Co., 1987.

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N, Prague Cary, ed. Access 2003 programming weekend crash course. John Wiley, 2003.

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Harter, Edward D. Modula-2 programming: A first course. Prentice Hall, 1990.

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N, Prague Cary, ed. Access 2000 programming weekend crash course. IDG Books Worldwide, 2000.

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Holmes, B. J. BASIC programming: A complete course text. 3rd ed. DPP, 1989.

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Stewart, Larry, Michelle Buchecker, and Sarah Calhoun. SAS programming I: Essentials : course notes. SAS Institute, 2004.

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Book chapters on the topic "Programming Course"

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Wagstaff, Mark. "Challenge course programming." In Routledge International Handbook of Outdoor Studies. Routledge, 2015. http://dx.doi.org/10.4324/9781315768465-25.

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Meinsma, Gjerrit, and Arjan van der Schaft. "Dynamic Programming." In A Course on Optimal Control. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-36655-0_3.

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Ong, Sean. "Unity Crash Course." In Beginning Windows Mixed Reality Programming. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2769-5_2.

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Ong, Sean, and Varun Kumar Siddaraju. "Unity Crash Course." In Beginning Windows Mixed Reality Programming. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7104-9_2.

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Kaufmann, Stephan. "Introduction to Programming." In A Crash Course in Mathematica. Birkhäuser Basel, 1999. http://dx.doi.org/10.1007/978-3-0348-7589-9_5.

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Hardman, Casey. "Obstacle Course Conclusion." In Game Programming with Unity and C#. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5656-5_25.

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Hardman, Casey. "Obstacle Course Conclusion." In Game Programming with Unity and C#. Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-9720-9_25.

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Barvinok, Alexander. "Polarity, duality and linear programming." In A Course in Convexity. American Mathematical Society, 2002. http://dx.doi.org/10.1090/gsm/054/04.

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Domkin, Vsevolod. "A Crash Course in Lisp." In Programming Algorithms in Lisp. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6428-7_3.

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Kaufmann, Stephan. "Lists and Graphics Programming." In A Crash Course in Mathematica. Birkhäuser Basel, 1999. http://dx.doi.org/10.1007/978-3-0348-7589-9_4.

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Conference papers on the topic "Programming Course"

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Brannock, Evelyn, Nannette Napier, and Kristine Nagel. "Transforming programming-intensive courses with course-embedded research." In the 13th annual conference. ACM Press, 2012. http://dx.doi.org/10.1145/2380552.2380612.

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Bergin, Joe, Raymond Lister, Barbara Boucher Owens, and Myles McNally. "The first programming course." In the 11th annual SIGCSE conference. ACM Press, 2006. http://dx.doi.org/10.1145/1140124.1140206.

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Şeker, Ayşe Aybike, Onur Öztürk, Ahmet Köksoy, and Tuba Gözel. "PRACTICAL PROGRAMMING FOR ALGORITHMS AND PROGRAMMING COURSE." In 12th International Technology, Education and Development Conference. IATED, 2018. http://dx.doi.org/10.21125/inted.2018.0786.

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Gill, Grandon. "The Peer Reviews and the Programming Course." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2859.

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What would happen if a typical computer programming course were submitted for peer review by a research journal? Using a format inspired by typical peer reviews, issues relating to rigor, relevance and course design are raised. In these fictional reviews, weaknesses of the traditional “lecture and test” approach to teaching are identified in all three areas and it is argued that such weaknesses may be inherent to that design—particularly in teaching skill based courses. An alternative approach, whose inspiration is the techniques employed in U.S. submarine qualification, is the proposed and so
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a positive lesson, –. "Teaching Programming during COVID lockdowns." In Human Interaction and Emerging Technologies (IHIET-AI 2022) Artificial Intelligence and Future Applications. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe100886.

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As an immediate response to the economic impact of COVID, in 2020 regional UK governments promoted short-term funded university courses to enable individuals that were redundant or furloughed to reskill in the area of software development. One of the courses developed was a novel Post Graduate Certificate in Software Development (Cert), based on a well-established MSc in Software Development (conversion) course (MSc SD) delivered at a local University. The course attracted over 700 applications, enabling the application of higher entry criteria than the MSc SD. Differences in the entry criteri
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Mahmoud, Qusay, Manar Abu Talib, Zakaria Maamar, Emad Bataineh, and Leon Jololian. "Revitalizing the introductory programming course." In 2011 IEEE GCC Conference and Exhibition (GCC). IEEE, 2011. http://dx.doi.org/10.1109/ieeegcc.2011.5752575.

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Salminen, Arto, Juha-Matti Vanhatupa, and Hannu-Matti Järvinen. "Framework for embedded programming course." In the 11th Koli Calling International Conference. ACM Press, 2011. http://dx.doi.org/10.1145/2094131.2094142.

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Herala, Antti, Erno Vanhala, and Uolevi Nikula. "Object-oriented programming course revisited." In Koli Calling '15: 15th Koli Calling International Conference on Computing Education Research. ACM, 2015. http://dx.doi.org/10.1145/2828959.2828974.

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Figueiredo, José, Natália Gomes, and Francisco José García-Peñalvo. "Ne-course for learning programming." In TEEM'16: 4th International Conference on Technological Ecosystems for Enhancing Multiculturality. ACM, 2016. http://dx.doi.org/10.1145/3012430.3012572.

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Maurer, W. Douglas. "The comparative programming languages course." In the 33rd SIGCSE technical symposium. ACM Press, 2002. http://dx.doi.org/10.1145/563340.563472.

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Reports on the topic "Programming Course"

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Kozak, Brian. Autopilot programming and operations within an unmanned aerial systems course. Purdue University, 2019. http://dx.doi.org/10.5703/1288284316884.

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Semerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.

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The research provides a review of applying the virtual reality (VR) and augmented reality (AR) technology to education. There are analysed VR and AR tools applied to the course “Development of VR and AR software” for STEM teachers and specified efficiency of mutual application of the environment Unity to visual design, the programming environment (e.g. Visual Studio) and the VR and AR platforms (e.g. Vuforia). JavaScript language and the A-Frame, AR.js, Three.js, ARToolKit and 8th Wall libraries are selected as programming tools. The designed course includes the following modules: development
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Lenhardt, Amanda. Development Finance for Socioeconomic Programming in Response to Covid-19. Institute of Development Studies (IDS), 2021. http://dx.doi.org/10.19088/cc.2021.009.

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The Covid-19 crisis led multilateral and bilateral donors to revise their funding strategies to respond to the crisis and to adapt existing programming to the new context it created. This resulted in changes to overall allocations, with some countries increasing aid commitments and institutions like the World Bank scaling up lending to low- and middle-income countries while others have cut aid budgets due to low economic growth and demands on domestic resources at home. Changes in aid volumes and disbursal mechanisms are anticipated to have significant impacts on low- and middle-income countri
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Snyder, Zachary. Promotion of Thriving in Youth: The Intersections of the Positive Youth Development Perspective and Challenge Course Programming. Portland State University Library, 2015. http://dx.doi.org/10.15760/honors.186.

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Nowosad, Jakub. Making Beautiful And Effective Maps In R. Instats Inc., 2023. http://dx.doi.org/10.61700/jjmsseyi5ywsn469.

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The aim of the course is to show you how to use R to make pretty, yet appealing maps using the R programming language. Several R packages related to spatial data processing and visualization will be introduced during the course. The course will teach you how create publication-ready static maps, animated maps, interactive maps, and simple map applications using a mixture of lectures and computer exercises. An official Instats certificate of completion is provided at the conclusion of the seminar, and European PhD students receive 1.5 ECTS Equivalent points.
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Hlushak, Oksana M., Volodymyr V. Proshkin, and Oksana S. Lytvyn. Using the e-learning course “Analytic Geometry” in the process of training students majoring in Computer Science and Information Technology. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3268.

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As a result of literature analysis the expediency of free access of bachelors majoring in Computer Sciences and Information Technologies to modern information educational resources, in particular, e-learning courses in the process of studying mathematical disciplines is substantiated. It was established that the e-learning course is a complex of teaching materials and educational services created for the organization of individual and group training using information and communication technologies. Based on the outlined possibilities of applying the e-learning course, as well as its didactic f
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Zhang, Ye. Introduction to Matlab (Free 2-Hour Seminar). Instats Inc., 2024. http://dx.doi.org/10.61700/mstek9cp5r7gk1290.

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Introduction to MATLAB is a FREE short course designed to equip researchers with basic MATLAB skills, i.e., write, understand, and run commands/scripts and visualize results with the Matlab IDE. The course is useful for MATLAB novices or someone needing a refresher. It does not cover advanced topics such as toolboxes, object based programming, and HPC. Though it is the first seminar and part of the pre-requisite materials for a Geostatistics workshop Professor Zhang teaches, it can also act as a standalone tutorial for MATLAB.
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Моісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, 2023. http://dx.doi.org/10.31812/123456789/8486.

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Computer game development is a popular and engaging topic that can motivate students to learn various aspects of software engineering, such as design, programming, testing, and teamwork. However, there is a lack of research on how to effectively teach this topic in the context of secondary education. In this paper, we present our experience of designing and delivering a course on computer game development for master’s students in the specialty 014.09 Secondary education (Informatics) at the Kryvyi Rih State Pedagogical University. We describe the objectives, content, software tools, and teachi
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Shokaliuk, Svitlana V., Yelyzaveta Yu Bohunenko, Iryna V. Lovianova, and Mariya P. Shyshkina. Technologies of distance learning for programming basics lessons on the principles of integrated development of key competences. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3888.

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In the era of the fourth industrial revolution – Industry 4.0 – developing key competences (digital, multilingual and mathematical competences in particular) is of paramount importance. The purpose of this work is to investigate the content of key competences of a secondary school student and to develop a method of teaching for the integrated development of multilingual and mathematical competences in the process of teaching Programming Basics with the help of distant technologies. The objectives of the research include generalizing and systematizing theoretical data on the structure and the c
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Bednall, Timothy. A Gentle Introduction to Python. Instats Inc., 2023. http://dx.doi.org/10.61700/ywg7hgz3gf12y469.

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This seminar teaches the basics of Python without any assumed prior knowledge of statistics or programming. Over the course of two days you'll learn how to load, save, and explore data, present your work, manipulate data, and create figures/plots. We will also showcase basic examples of using Python for prediction with regression analysis, classification, dimensionality reduction, and clustering. An official Instats certificate of completion is provided at the conclusion of the seminar. For European PhD students, the seminar offers 2 ECTS Equivalent points.
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