Books on the topic 'Programming languages (Electronic computers) Computer graphics'
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OpenGL 4.0 shading language cookbook: Over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language. Birmingham: Packt Publishing, 2011.
Find full textSutty, George J. Advanced programmer's guide to the EGA/VGA. New York: Brady Books, 1988.
Find full textOpenGL programming guide: The official guide to learning OpenGL, version 3.0. 7th ed. Upper Saddle River, NJ: Addison-Wesley, 2009.
Find full textJames, Sutton. Power programming the Commodore 64: Assembly language, graphics, and sound. Englewood Cliffs, N.J: Prentice-Hall, 1985.
Find full textM, Kessenich John, ed. OpenGL shading language. 2nd ed. Upper Saddle River, NJ: Addison-Wesley, 2006.
Find full textRost, Randi J. OpenGL shading language. 3rd ed. Upper Saddle River, NJ: Addison Wesley, 2009.
Find full textKeith, Weiskamp, ed. Power graphics using Turbo C++. 2nd ed. New York: Wiley, 1994.
Find full textHeiny, Loren. Power graphics using Turbo C [plus plus]. 2nd ed. New York: Wiley, 1994.
Find full textGreenberg, Ira. Processing: Creative Coding and Generative Art in Processing 2. Berkeley, CA: Apress, 2013.
Find full textMalkin, Leonard I. Hi-res graphics and animation using assembly language: The guide for Apple II programmers. Hasbrouck Heights, NJ: Hayden Book Co., 1986.
Find full textBret, Barker, and Vanhelsuwé Laurence, eds. Developing games in Java. Indianapolis, Ind: New Riders, 2004.
Find full textInstitute, SAS. SAS 9.4 ODS graphics procedures guide. Cary, North Carolina: SAS Institute Inc., 2014.
Find full textMartin, Donna. Sams Teach Yourself GTK+ Programming in 21 Days. Upper Saddle River: Pearson Education, 2003.
Find full textUnreal tournament game programming for teens. Boston, MA: Thomson Course Technology, 2007.
Find full textS, Wright Richard. OpenGL superbible: The complete guide to OpenGL programming for Windows NT and Windows 95. Corte Madera, CA: Waite Group Press, 1996.
Find full textStop staring: Facial modeling and animation done right. 2nd ed. Indianapolis, Ind: Wiley/Sybex, 2007.
Find full textStop staring: Facial modeling and animation done right. San Francisco: SYBEX, 2003.
Find full textMike, Kraley, ed. XML Web documents from scratch. Indianapolis, IN: Que Pub., 2000.
Find full textS, Wright Richard. OpenGL superbible. 2nd ed. Indianapolis: Waite Group Press, 2000.
Find full textS, Wright Richard. OpenGL SuperBible. Upper Saddle River: Pearson Education, 2005.
Find full textBenjamin, Lipchak, and Haemel Nicholas, eds. OpenGL superbible: Comprehensive tutorial and reference. 4th ed. Upper Saddle River, NJ: Addison-Wesley, 2007.
Find full textBitter, Rick. LabVIEW advanced programming techniques. Boca Raton, Fla: CRC Press, 2000.
Find full textTaqi, Mohiuddin, and Nawrocki Matt, eds. LabVIEW advanced programming techniques. Boca Raton, FL: CRC Press, 2001.
Find full textTaqi, Mohiuddin, and Nawrocki Matt, eds. LabView advanced programming techniques. 2nd ed. Boca Raton, FL: CRC Press/Taylor & Francis Group, 2007.
Find full textZak, Parrish, and Van Eenwyk Joel, eds. Mastering unreal technology: The art of level design. Indianapolis, Ind: Sams Pub., 2005.
Find full text1963-, Braun John, ed. Data analysis and graphics using R: An example-based approach. Cambridge, UK: Cambridge University Press, 2003.
Find full text1963-, Braun John, ed. Data analysis and graphics using R: An example-based approach. 2nd ed. Cambridge: Cambridge University Press, 2007.
Find full text1949-, Lumsden Charles J., and Woolridge Nicholas, eds. In silico: Cell biology art and science with MAYA and MEL. Amsterdam: Morgan Kaufmann, 2008.
Find full textHofeditz, C. A. Computer programming languages in practice. London: Heinemann, 1985.
Find full textDavid, Turkiew, ed. Computers and Computer Languages. New York: McGraw-Hill, 1987.
Find full textSilverman, Gordon. Computers and computer languages. Maidenhead: McGraw-Hill, 1988.
Find full textBOOKS, Editors of TIME-LIFE. Computer languages. Edited by Time-Life Books. Alexandria, Va: Time-Life Books, 1986.
Find full textClifford, Sarah Hutchinson. Simply Windows: Microsoft Windows 3.1. Chicago: Irwin, 1995.
Find full textJ, Coulthard Glen, ed. Simply Windows: Microsoft Windows 3.1. Chicago: Irwin, 1996.
Find full textClifford, Sarah Hutchinson. Integrating Microsoft Office 4.2/4.3. Chicago: Irwin, 1996.
Find full textJ, Coulthard Glen, ed. Simply Windows: Microsoft Windows 3.1. Chicago: Irwin, 1996.
Find full textOpenGL Architecture Review Board. Official Opengl Library. 2nd ed. Addison-Wesley Professional, 2004.
Find full textAdvanced Programmer's Guide to the Ega/Vga/Book and Disk. Prentice Hall Ptr, 1988.
Find full textR Graphics Cookbook: Practical Recipes for Visualizing Data. O'Reilly Media, 2012.
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