Books on the topic 'Programming languages (Electronic computers) Computer graphics'

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1

Graphics programming with GDI+. Boston, MA: Addison-Wesley, 2004.

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2

R graphics. 2nd ed. Boca Raton: Taylor & Francis, 2011.

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3

OpenGL 4.0 shading language cookbook: Over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language. Birmingham: Packt Publishing, 2011.

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4

Sutty, George J. Advanced programmer's guide to the EGA/VGA. New York: Brady Books, 1988.

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5

OpenGL programming guide: The official guide to learning OpenGL, version 3.0. 7th ed. Upper Saddle River, NJ: Addison-Wesley, 2009.

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6

James, Sutton. Power programming the Commodore 64: Assembly language, graphics, and sound. Englewood Cliffs, N.J: Prentice-Hall, 1985.

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7

M, Kessenich John, ed. OpenGL shading language. 2nd ed. Upper Saddle River, NJ: Addison-Wesley, 2006.

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8

Rost, Randi J. OpenGL shading language. 3rd ed. Upper Saddle River, NJ: Addison Wesley, 2009.

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9

Keith, Weiskamp, ed. Power graphics using Turbo C++. 2nd ed. New York: Wiley, 1994.

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10

Heiny, Loren. Power graphics using Turbo C [plus plus]. 2nd ed. New York: Wiley, 1994.

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11

Greenberg, Ira. Processing: Creative Coding and Generative Art in Processing 2. Berkeley, CA: Apress, 2013.

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12

Malkin, Leonard I. Hi-res graphics and animation using assembly language: The guide for Apple II programmers. Hasbrouck Heights, NJ: Hayden Book Co., 1986.

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13

3ds max 5 fundamentals. Indianapolis, Ind: New Riders Pub., 2003.

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14

Bret, Barker, and Vanhelsuwé Laurence, eds. Developing games in Java. Indianapolis, Ind: New Riders, 2004.

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15

Institute, SAS. SAS 9.4 ODS graphics procedures guide. Cary, North Carolina: SAS Institute Inc., 2014.

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16

Martin, Donna. Sams Teach Yourself GTK+ Programming in 21 Days. Upper Saddle River: Pearson Education, 2003.

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17

Unreal tournament game programming for teens. Boston, MA: Thomson Course Technology, 2007.

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18

S, Wright Richard. OpenGL superbible: The complete guide to OpenGL programming for Windows NT and Windows 95. Corte Madera, CA: Waite Group Press, 1996.

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19

Stop staring: Facial modeling and animation done right. 2nd ed. Indianapolis, Ind: Wiley/Sybex, 2007.

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20

Stop staring: Facial modeling and animation done right. San Francisco: SYBEX, 2003.

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21

Osipa, Jason. Stop Staring. New York: John Wiley & Sons, Ltd., 2007.

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22

Mike, Kraley, ed. XML Web documents from scratch. Indianapolis, IN: Que Pub., 2000.

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23

S, Wright Richard. OpenGL superbible. 2nd ed. Indianapolis: Waite Group Press, 2000.

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24

Benjamin, Lipchak, ed. OpenGL superbible. 3rd ed. Indianapolis: SAMS, 2005.

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25

S, Wright Richard. OpenGL SuperBible. Upper Saddle River: Pearson Education, 2005.

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26

Benjamin, Lipchak, and Haemel Nicholas, eds. OpenGL superbible: Comprehensive tutorial and reference. 4th ed. Upper Saddle River, NJ: Addison-Wesley, 2007.

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27

Bitter, Rick. LabVIEW advanced programming techniques. Boca Raton, Fla: CRC Press, 2000.

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28

Taqi, Mohiuddin, and Nawrocki Matt, eds. LabVIEW advanced programming techniques. Boca Raton, FL: CRC Press, 2001.

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29

Taqi, Mohiuddin, and Nawrocki Matt, eds. LabView advanced programming techniques. 2nd ed. Boca Raton, FL: CRC Press/Taylor & Francis Group, 2007.

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30

Zak, Parrish, and Van Eenwyk Joel, eds. Mastering unreal technology: The art of level design. Indianapolis, Ind: Sams Pub., 2005.

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31

1963-, Braun John, ed. Data analysis and graphics using R: An example-based approach. Cambridge, UK: Cambridge University Press, 2003.

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32

1963-, Braun John, ed. Data analysis and graphics using R: An example-based approach. 2nd ed. Cambridge: Cambridge University Press, 2007.

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33

Teetor, Paul. R cookbook. Beijing: O'Reilly, 2011.

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34

1949-, Lumsden Charles J., and Woolridge Nicholas, eds. In silico: Cell biology art and science with MAYA and MEL. Amsterdam: Morgan Kaufmann, 2008.

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35

Hofeditz, C. A. Computer programming languages in practice. London: Heinemann, 1985.

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36

Silverman, Gordon. Computers and computer languages. New York: McGraw-Hill, 1988.

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37

David, Turkiew, ed. Computers and Computer Languages. New York: McGraw-Hill, 1987.

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38

Silverman, Gordon. Computers and computer languages. Maidenhead: McGraw-Hill, 1988.

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39

BOOKS, Editors of TIME-LIFE. Computer languages. Edited by Time-Life Books. Alexandria, Va: Time-Life Books, 1986.

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40

Clifford, Sarah Hutchinson. Simply Windows: Microsoft Windows 3.1. Chicago: Irwin, 1995.

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41

J, Coulthard Glen, ed. Simply Windows: Microsoft Windows 3.1. Chicago: Irwin, 1996.

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42

Clifford, Sarah Hutchinson. Integrating Microsoft Office 4.2/4.3. Chicago: Irwin, 1996.

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43

J, Coulthard Glen, ed. Simply Windows: Microsoft Windows 3.1. Chicago: Irwin, 1996.

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44

Clifford, Sarah Hutchinson. Microsoft office professional. [Chicago: Irwin, 1996.

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45

White, Eric. Pro .NET 2.0 Graphics Programming. Apress, 2008.

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46

White, Eric. Pro .NET 2.0 Graphics Programming. Apress, 2005.

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47

Interactive Computer Graphics with Webgl. Pearson Education, Limited, 2014.

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48

OpenGL Architecture Review Board. Official Opengl Library. 2nd ed. Addison-Wesley Professional, 2004.

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49

Advanced Programmer's Guide to the Ega/Vga/Book and Disk. Prentice Hall Ptr, 1988.

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50

R Graphics Cookbook: Practical Recipes for Visualizing Data. O'Reilly Media, 2012.

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