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1

Chan, José Pablo. "The promise of digital technology in brick and mortar retail." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/80686.

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Thesis (S.M. in Management of Technology)--Massachusetts Institute of Technology, Sloan School of Management, 2013.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 54-62).<br>In this thesis we discuss the profound impact that technology is having on brick-and-mortar fashion retail. Retailers that (i) understand the implications of these changes and (ii) can adapt their retail business models to the new paradigm of the marketplace will be successful. Most retail research concentrates on online retail. Instead this research discusses how technology can add val
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Chávez, Rodríguez Carlos Alberto. "Fuentes históricas digitales, promesa y problema." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2011. http://tesis.pucp.edu.pe/repositorio/handle/123456789/683.

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Dickard, Michael A. "Digital Inequality: Exploring the Potential of Online Learning Communities to Promote Digital Skills and Citizenship among College Students." Ohio University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1344452527.

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Liljeqvist, Maria, and Jessica Hillyer. "Recovery in a digitalized world : An inductive qualitative case study on employers’ and employees’ perceptions of digital solutions to promote recovery." Thesis, Jönköping University, Högskolan för lärande och kommunikation, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48846.

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Recovery from work is crucial for health and well-being, and organizations have an obligation to enable employee recovery. Organizations can promote employee recovery by implementing strategies and thus reach sustainable development. In 2020, organizations exist in a digitalized world, which has expedited the need to implement digital solutions and use them for processes. Encouraging and fostering recovery are central elements in promoting recovery and digital solutions could help with both elements.The usage of digital solutions include how digital solutions are used and how they could be use
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ROTHGIESSER, TANYA LINDA. "DIGITAL CITIZENSHIP: A COMPLEMENTARY EDUCATIONAL PROPOSITION TO PROMOTE THE DIGITAL INCLUSION AND THE FIGHT AGAINST SOCIAL INEQUALITIES IN CONTEMPORARY BRAZIL – THE CDI CASE." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16712@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>CIDADANIA DIGITAL: palavras de amplo entendimento quando separadas. Se vinculadas, problematizam a abordagem sociológica da expressão de um tempo. E remetem à busca, nos últimos decênios, de uma proposta de resultados à questão crucial das desigualdades sociais, entre as quais situa-se, com relevância, a da exclusão digital. Frente aos novos desafios das sociedades informacionais, a organização não governamental CDI-Comitê para a Democratização da Informática introduz, em 1995, uma proposta político pedagógica para a inclusão digital que, i
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Marshall, Jonathan. "The Adventures of a Young Artist, and the Promise of the Digital Culture in Art." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2158.

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An analysis and explanation of my reasons for working in video, painting and drawing, and sculpture, considering the technological developments of the past decade; the possibility to use the internet as a distribution tool for works of art, and to shift the decision-making balance of the art-world; the ways that this approach is a democratic format for output in the arts and within communities of artists; an explanation of my studio practice while a graduate student at Virginia Commonwealth University.
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Alsabt, Danah. "Global vs. Local – Marketing and Advertising Strategies to Promote ‘Brand’ Kuwait." OpenSIUC, 2021. https://opensiuc.lib.siu.edu/theses/2880.

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The purpose of this exploratory study is to examine the development and promotion of local brands in Kuwait, to understand the cultural practices used to create their branding, and how they compete with global brands within the competitive marketplace. Specifically, the study looks into the brands of Kuwait and the need to be self-reliant and self-sufficient to generate incomes within the country and achieve national competency. The Western brands influence the local brands and sometimes squashing them by transitioning from global to local brands. The Covid-19 has also sparked the need fo
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Mejía, Manrique Alberto. "La Web Social Aplicada a la Educación ¿Promesa o Realidad?" Universidad Peruana de Ciencias Aplicadas (UPC), 2011. http://hdl.handle.net/10757/621044.

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Shell, Caroline Faith. "Ministry in the Digital Age: The Use of New Media to Promote Fruitful Youth Ministry in the 21st Century." Walsh University Honors Theses / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=walshhonors1555608547689393.

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Rehm, Sebastian. "DoGood: A gamified mobile app to promote civic engagement." Thesis, Ludwig-Maximilians-Universitat Munchen, 2015. https://eprints.qut.edu.au/84809/1/thesis_final-opt.pdf.

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The rise of the mobile Internet enables the creation of applications that provide new and easier ways for people to organise themselves, raise issues, take action and interact with their city. However, a lack of motivation or knowledge often prevents many citizens from regularly contributing to the common good. Therefore, this thesis presents DoGood, a smartphone app, that aims at motivating citizens to carry out civic activities. The thesis asks what kinds of activities citizens consider to be civic and to what extent gamification can motivate users in this context. The DoGood app uses gam
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Gwatiringa, Tsitsi. "An analysis of the use of visual storytelling by South African brands to promote brand engagement on social networks." Thesis, Nelson Mandela Metropolitan University, 2015. http://hdl.handle.net/10948/7533.

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Stories have the ability to evoke feelings and emotions in humans and have since been used by brands as part of corporate communication, communicating their vision and values. However, the growing technological trends have not only shifted the platforms for communication but also changed the techniques of communication as audiences on social media expect two-way communication instead of the traditionally used one-way communication. This is exacerbated by the power of word-of-mouth on social media as well as the presence of digital natives who are increasingly visual in their nderstanding and a
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Turner-McGrievy, Gabrielle Michelle Campbell Marci Kramish. "Pounds Off Digitally POD an examination of the use of podcasting to promote weight loss /." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2009. http://dc.lib.unc.edu/u?/etd,2850.

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Thesis (Ph. D.)--University of North Carolina at Chapel Hill, 2009.<br>Title from electronic title page (viewed Jun. 4, 2010). "... in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Nutrition." Discipline: Nutrition; Department/School: Public Health.
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Desmet, Ann. "Understanding adolescent bystander behavior in cyberbullying and the potential of serious digital games to promote prosocial behavior and other healthy lifestyles." Doctoral thesis, Ghent University, Ghent, Belgium, 2009. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/308813.

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DeSmet, Ann. "Understanding adolescent bystander behavior in cyberbullying and the potential of serious digital games to promote prosocial behavior and other healthy lifestyles." Doctoral thesis, Ghent University, Ghent, Belgium, 2015. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/308813.

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Mariger, Heather Ann. "The Social Validation of Institutional Indicators to Promote System-Wide Web Accessibility in Postsecondary Institutions." DigitalCommons@USU, 2011. https://digitalcommons.usu.edu/etd/903.

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The Internet is an integral part of higher education today. Students, faculty, and staff must have access to the institutional web for essential activities. For persons with disabilities, the web is a double-edged sword. While an accessibly designed website can mitigate or remove barriers, an inaccessible one can make access impossible. If websites that provide necessary information are not accessible, those with disabilities will be unable to independently complete their daily tasks or compete in the modern world. Project GOALS (Gaining Online Accessible Learning through Self-Study) has devel
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Bergqvist, Malin. "Designing for Empathy in Elderly Care : Exploration of Opportunities to Deliver Behaviour Change Interventions through mHealth Applications, to Promote Empathic Behaviour in Elderly Home Care Nursing Assistants." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-157588.

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Background The Swedish population is ageing quickly and the system for elderly home care is under increasing pressure. Staff turnover is high, nursing assistants are reporting stress, and employers have to recruit staff lacking sufficient experience. These factors are barriers to empathic care, considered essential to patient health outcomes. Elderly care should rely on cognitive empathy, be other-oriented and improve the client’s situation based on contextual understanding. There is a need for education and support for nursing assistants, so that they can provide empathic care. Purpose The t
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Yap, Yee-Yin, and Abigail Leffler. "A Communication Analysis for UNICEF Lebanon - A media landscape of Lebanon, media consumption habits of Syrian refugees and potential C4D interventions to promote social inclusion and child/youth protection for Syrian children and youths in Lebanon." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21850.

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The objective of this study is to put forward informed C4D recommendations to help organizations like UNICEF combat the situation for Syrian refugee children and youths in Lebanon, who through displacement and resettling into the complex Lebanese socio-political landscape may be at risk of becoming a lost generation. This paper focuses on the prevention and elimination of actions such as bullying, sexual harassment, gender-based violence, and early marriage.Conceptual framework: the communication theoretical framework considers Bourdieu’s habitus model as well as the uses and gratification mod
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Duong, Phuoc Tra My <1991&gt. "WHAT MAKES OPPO SUCCEED IN THE VIETNAM MARKET? Background of the study Vietnam has become an emerging country and attractive retail market in the globe (Deloitte, 2014). Modern retail platform was introduced and have been blooming in Vietnam such as convenience stores, special stores and shopping centers (Trinh & Tran, 2014). The country is in the progress of transforming into digital economy, evidenced through high growth in electronic commerce and customer interaction through social network, etc. (Cameron et al., 2019). According to the Statista (2020), number of smartphone users in Vietnam was nearly 36 million in the end of 2019 and it is expected at 43 million by 2022. The growth in smartphone market was captured at 84% in 2017 and 95% of people in the cities have owned smartphone while the percentage of people with smartphone usage in rural area is reached up 68% (Nielsen, 2019). One of the attractive points in smartphone market is high population based with more than 94 million people (General Statistics Office, 2020). Vietnamese people spent more time reading news, playing games and conducting social interactions through social media network (Appota, 2018). These factors promote the entry of giant smartphone and electronic manufacturers such as Samsung and LG. Samsung has penetrated Vietnam for a long time and the Korean manufacturers established some factories in the country to enjoy lower tax rate and attractive labor cost (Sturgeon & Zylberberg, 2016)." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/17718.

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Rationales Currently, Vietnamese people have variety of product choice in smartphone market. The survey conducted by Q&Me (2018) revealed top smartphone brands in Vietnam, including Apple, Samsung, Oppo, Xiaomi and Nokia, in which the first three smartphone brands have gained high brand recognition from the respondents. Key competitive advantage of Apple is luxurious and strong proud-to-have image while Samsung is positioned as a band of quality and design and Oppo is more famous in term of its camera features (Q&Me, 2018). However, Apple has not been setup its official store in Vietnam while
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Chai, Tzu-Yi, and 翟子毅. "Using Digital Game-Based Test to Promote Learning Motivation." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/k99va7.

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碩士<br>國立中央大學<br>資訊管理學系<br>105<br>For the reason to examine the learning effect of the students, the most common way is using a test. But a common test is boring to the student who didn’t have deep inner learning motivation, so it will cause student doesn’t have idea of learning after test, the worst situation is that the student even doesn’t do the test. How to promote student’s learning interest and effect by using Game-Based Test will be explored in this research. Three goals will be achieved, establish a digital learning method and using this method to design Game-Based test to make sure th
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Eric and 林永慶. "Construction of an enviroment to promote user's rights by using Digital Right Management." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/01951869441901569849.

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碩士<br>南台科技大學<br>資訊傳播系<br>94<br>In order to protect the intellectual property rights of digital content, a DRM system has been developed to prevent illegal behaviors of consumers. But, people are not willing to accept a new restriction about DRM that is insensitive to privacy concerns. Nevertheless, a successful DRM system should make consumers are willing to use it. Therefore, how to improve the usage-rights of consumers is now a significantly important issue. In this thesis, we construction of an environment to promote users’ rights by using several digital right management. We propose st
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Lamas, Miguel Moreira da Cunha. "Digital game-based learning as an active learning approach to promote adaptive transfer." Master's thesis, 2013. http://hdl.handle.net/10071/7354.

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Esta dissertação tem como objectivo analisar a promoção da aprendizagem activa nas secções de formação que utilizem digital game-based learning e em que medida essa promoção se traduz num aumento da adaptabilidade dos formandos. O estudo consistiu num questionário que mediu as percepções que os jogadores de jogos de vídeo tinham acerca da presença de componentes de treino (aprendizagem exploratório e gestão de erros), processos auto-regulatórios (actividade metacognitiva, motivação intrínseca e auto-eficácia) e de resultados de aprendizagem (transferência analógica e transferência adaptável)
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楊文宗. "Promote students’ argumentation ability and PISA scientific competencies through the use of digital scientific argumentation." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/91788439032320297205.

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碩士<br>國立交通大學<br>教育研究所<br>101<br>Promote students’ argumentation ability and PISA scientific competencies through the use of digital scientific argumentation Student:Wen-Tsung Yang Advisor:Hsiao-Ching She, Ph.D National Chiao Tung University, Institute of Education Abstract This study aims to to examine the difference in effectiveness between two digital scientific argumentation programs – one with an group argumentation component and one with an self-argumentation component – on 8th students’ physical science argumentation ability and PISA scientific competencies. A q
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Cheng, Li-Ling, and 鄭麗齡. "An Action Research on Applying Digital Storytelling to Promote Sixth Graders’ Ability in Language Expression." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/98430212547012283485.

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碩士<br>國立臺北教育大學<br>教育事業創新經營碩士學位在職進修專班<br>99<br>The purpose of this research is to explore the strategies of “digital storytelling” aiming to promote the abilities of sixth graders in oral expression and writing skills. In this research, in which an action research method was used based on the theory of Digital Storytelling, the researcher designed the framework of a teaching program and developed a teaching model which aimed to help students to improve their language ability and further to become online storytellers. The samples of this research were thirty sixth graders chosen from New Taipei
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歐建榮. "Incorporating Digital Games into the 5E Learning Cycle to Promote 8th Graders' Learning in Optics Concepts." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/04572649657738566739.

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碩士<br>國立臺灣師範大學<br>科學教育研究所在職進修碩士班<br>101<br>One of the crucial goals in the twelve-year compulsory education reform is to encourage students to actively participate in learning activities. Through the pedagogy that incorporating digital games into 5E learning cycle, this study was anticipated that students can learn scientific concepts by exploring the games. In this study, the pedagogical design focused on the concepts of refraction and reflection. A quasi-experimental design was adopted to investigate how the pedagogical design might impact on students’ learning of the concepts. A total of 65
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Dimitrova, Monika. "Reading habits in the digital age: marketing strategies to promote reading among children and young adults." Master's thesis, 2021. http://hdl.handle.net/10284/10310.

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Reading is a form of active learning, and cultivation of reading habits is vital for every child and young adult. However, according to the world’s most in-depth and trustworthy indicator of students’ abilities, PISA, reading skills among youngsters are barely improving. The project aims to deliver answers to the questions: what is the overall state of the reading habits of European children and young adults?; how is reading encouraged and promoted to children and young adults in the digital age?; what marketing and advertising strategies and initiatives are being introduced and practiced in E
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Hui, Yang Hsuan, and 楊萱慧. "Performance Evaluation of a Digital Set-Top Box Supply Chain Using Real-Time Available-To-Promise Mechanisms." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/46121993501011272685.

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碩士<br>明新科技大學<br>工程管理研究所<br>96<br>The proliferation of open IT architectures has allowed for increased compatible data integration. For example, ERP systems from vendors such as SAP or PeopleSoft, Inc. promise information compatibility and consolidation across the enterprise. Thus, when order acceptance decisions are being made, there is the potential to consider a greater amount of information allowing for better decision making. These information architectures directly integrate the customer into the fulfillment process, and allow front-end and back-end applications to share a common view acr
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Grimm, Anna-Katharina. "Going green at the point of sale: Application of digital technologies and message framing to promote sustainable consumption." 2020. https://slub.qucosa.de/id/qucosa%3A74929.

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More sustainable food consumption and production could make a significant contribution to reducing greenhouse gas emissions and protecting natural resources. Nevertheless, the market shares of “green” products are still low. This cumulative dissertation aims to increase green consumption by exploring different marketing communication strategies. Article I shows that Point-of-Sale technologies such as digital signage and augmented reality can draw consumers' attention to sustainable products and increase their sales. Article II focuses on the formulation of advertisement messages and suggests t
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Dhawraj, Ronesh. "A conceptual framework for digital political communication to promote party-political issue ownership via an urban electioneering platform." Thesis, 2019. http://hdl.handle.net/10500/26232.

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Abstracts in English, Zulu and Afrikaans<br>This Grounded Theory study focused on understanding how South Africa’s two numerically-dominant political parties, the African National Congress (ANC) and Democratic Alliance (DA), used micro-blogging site, Twitter, as part of their electioneering arsenal in the 2016 municipal elections to promote party-political digital issue ownership within an urban context. Using each party’s 2016 election manifesto and corpus of tweets, this three-phased study found that while both the ANC and DA used Twitter as a digital political communication platform t
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Cheng, Jia-Ying, and 鄭佳盈. "Promoting the digital waiting system to promote outpatient satisfaction--a case study of a regional hospital in changhua." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/msuc64.

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碩士<br>國立彰化師範大學<br>工業教育與技術學系<br>106<br>The higher development of information technology and network technology not only enriches the content and convenience of information, but also leads to the transparency of information medical message in medical institutions.The aim of this study was to survey the patients or family members of a regional hospital in outpatient service for more than 420 cases and 360 replied is around 85.71%. The vaild sample was 315, and the vaild was 75%. Frequency distribution, percentage statistic, T-test, one-way analysis of variance and related analysis were used for t
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Mah, Jui-hsuan, and 馬瑞璿. "The Key Success Factors of Using Digital Devices to Promote Mobile Learning-The Case of PDA Guidence in Taiwan’s National Museums." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/78316385997563173532.

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碩士<br>國立中山大學<br>傳播管理研究所<br>94<br>This study explores the application of wireless local area network (WLAN) in mobile learning. Although still in its infancy, Taiwan’s government has devoted much resource on mobile learning as the extention of e-Taiwan project. National museums are among the key projects where the effectiveness of mobile learning can be soundly demonstrated. Taking national museums as observing objects, this study examines whether museum visitors appreciate WLAN environment within which personal digital assistants (PDA) operate as mobile educational tools. It further explores t
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Teng, Jung-Hua, and 鄧榮樺. "A Study for Effectiveness of Continue to Promote the Service Learning of Reducing International Digital Divide - Overseas Volunteer Project of CYCU for Cambodia." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/65690745200580432092.

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碩士<br>中原大學<br>資訊管理研究所<br>100<br>In today, technology is around everywhere and changes rapidly. It’s also the result of making gap with others for some people. “Digital Divide” is emerged, especially in developing countries.”Service Learning” is not only an effective method of education, also the one of way to reduce digital divide. In the Service-Learning programs, the concept of sustainability or sustainable development is more and more important. This study uses continue to overseas the Service Learning program - Overseas Volunteer Project of CYCU for Cambodia to explore Effectiveness of ser
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Liu, Ying-Chun, and 劉映君. "The study on Nonprofit organizations to promote the Diversified Learning of visually impaired and dyslexic persons - The Case of Taiwan Digital Talking Books Association." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/grg72v.

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碩士<br>中國文化大學<br>國際企業管理學系碩士在職專班<br>102<br>According to the observations in recent years , currently due to many NPO professional is still relying on the social concern and support to maximize its benefits to society ; in a variety of learning styles are constantly changing simultaneously, during E-education development of, we hope the e-learning of the school and society can be enhanced and being combined with social development simultaneously by reducing the digital gap, so as to enhance the educational diversity, nurture more outstanding talents at the same time, the diverse learning styles f
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PETRINI, Maria Celeste. "IL MARKETING INTERNAZIONALE DI UN ACCESSORIO-MODA IN MATERIALE PLASTICO ECO-COMPATIBILE: ASPETTI ECONOMICI E PROFILI GIURIDICI. UN PROGETTO PER LUCIANI LAB." Doctoral thesis, 2018. http://hdl.handle.net/11393/251084.

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Con l’espressione “marketing internazionale” ci si riferisce a quell’insieme di attività adottate dall’impresa al fine di sviluppare o perfezionare la propria presenza sul mercato estero. Oggetto della presente ricerca è l’analisi degli aspetti problematici che tali attività sollevano sul piano giuridico: attraverso un approccio basato sull’integrazione della cultura economica del marketing d’impresa con quella più propriamente giuridica, l’indagine mira ad individuare le fattispecie di marketing rilevanti sotto il profilo giuridico e giuspubblicistico, ad analizzarne i profili che risultano p
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