Academic literature on the topic 'Prosocial video games'
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Journal articles on the topic "Prosocial video games"
Konstantinos, C. Apostolakis, Psaltis Athanasios, Stefanidis Kiriakos, et al. "Exploring the Prosociality Domains of Trust and Cooperation, through Single and Cooperative Digital Gameplay in Path of Trust." INTERNATIONAL JOURNAL OF SERIOUS GAMES 3, no. 3 (2016): 39–57. https://doi.org/10.17083/ijsg.v3i3.125.
Full textGreitemeyer, Tobias, and Silvia Osswald. "Effects of prosocial video games on prosocial behavior." Journal of Personality and Social Psychology 98, no. 2 (2010): 211–21. http://dx.doi.org/10.1037/a0016997.
Full textGreitemeyer, Tobias, and Silvia Osswald. "Prosocial video games reduce aggressive cognitions." Journal of Experimental Social Psychology 45, no. 4 (2009): 896–900. http://dx.doi.org/10.1016/j.jesp.2009.04.005.
Full textMaraza-Quispe, Benjamin, Luis Angel Mamani-Nina, and Ebelyn María Mamani-Sucasaca. "Towards the development of prosocial behavior in students through the use of video games." World Journal on Educational Technology: Current Issues 15, no. 1 (2023): 10–27. http://dx.doi.org/10.18844/wjet.v15i1.6893.
Full textGreitemeyer, Tobias, and Silvia Osswald. "Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts." Journal of Social Psychology 151, no. 2 (2011): 121–28. http://dx.doi.org/10.1080/00224540903365588.
Full textGreitemeyer, Tobias, Maria Agthe, Robin Turner, and Christina Gschwendtner. "Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior." European Journal of Social Psychology 42, no. 2 (2011): 235–42. http://dx.doi.org/10.1002/ejsp.1837.
Full textBreuer, Johannes, John Velez, Nicholas Bowman, Tim Wulf, and Gary Bente. "“Drive the Lane; Together, Hard!”." Journal of Media Psychology 29, no. 1 (2017): 31–41. http://dx.doi.org/10.1027/1864-1105/a000209.
Full textNecula, Constantin Valer, Daniela Dumulescu, and Constantin Ioan Necula. "Playing for Good: Exploring the Efficacy of Games and Digital Tools in Prosocial and Moral Education." Educatia 21, no. 28 (November 29, 2024): 364–74. https://doi.org/10.24193/ed21.2024.28.40.
Full textGreitemeyer, Tobias, Silvia Osswald, and Markus Brauer. "Playing prosocial video games increases empathy and decreases schadenfreude." Emotion 10, no. 6 (2010): 796–802. http://dx.doi.org/10.1037/a0020194.
Full textVanegas Farfano, Minerva Thalía, Luis Tomás Ródenas Cuenca, and Samantha Medina Villanueva. "Impacto del COVID-19 en las motivaciones de uso en video jugadores mexicanos: comparación de dos estudios transversales (Impact of COVID-19 on usage motivations in Mexican video gamers: comparison of two cross-sectional studies)." Retos 46 (September 28, 2022): 209–17. http://dx.doi.org/10.47197/retos.v46.91869.
Full textDissertations / Theses on the topic "Prosocial video games"
Oßwald, Silvia. "Determinants of prosocial behavior : moral prototypes, social norms and prosocial video games." Aachen Shaker, 2008. http://d-nb.info/988688263/04.
Full textOsswald, Silvia. "Determinants of prosocial behavior moral prototypes, social norms and prosocial video games." Aachen Shaker, 2007. http://d-nb.info/988688263/04.
Full textOßwald-Meßner, Silvia [Verfasser]. "Determinants of Prosocial Behavior: Moral Prototypes, Social Norms and Prosocial Video Games / Silvia Oßwald." Aachen : Shaker, 2008. http://d-nb.info/1162790490/34.
Full textToratti, J. (Juho). "An overview of the effects of video games on prosocial behaviour." Bachelor's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201911273193.
Full textHawk, Christopher Edward. "Effects of Competition in Violent and Nonviolent Video Games on Aggressive/Prosocial Behavior." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7306.
Full textTom, Ethan. "Generosity in Gaming: The Effect of Prosocial Video Games on Charitable Donation Behavior." Scholarship @ Claremont, 2019. https://scholarship.claremont.edu/cmc_theses/2222.
Full textChambers, John H. "The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping." DigitalCommons@USU, 1985. https://digitalcommons.usu.edu/etd/5953.
Full textLemercier, Maud. "Comprendre les comportements prosociaux et antisociaux à travers une approche méthodologique mixte : le cas des jeux vidéo en ligne multijoueur." Thesis, Paris 10, 2020. http://www.theses.fr/2020PA100094.
Full textBahari, Hanif. "Observation : A prosocial video game on the way of social integration." Thesis, Mittuniversitetet, Avdelningen för design, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-31139.
Full textSmith, Nathan J. "Does Video Game Content Matter? An Examination of Two Competing Ideas." BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/6026.
Full textBooks on the topic "Prosocial video games"
Ryan, Rogers. How Video Games Impact Players. The Rowman & Littlefield Publishing Group, 2016. https://doi.org/10.5040/9781666999228.
Full textMelzer, A., and C. Happ. Empathy and Violent Video Games: Aggression and Prosocial Behavior. Palgrave Pivot, 2014.
Find full textMelzer, A., and C. Happ. Empathy and Violent Video Games: Aggression and Prosocial Behavior. Palgrave Macmillan Limited, 2014.
Find full textCoyne, Sarah M., Laura M. Padilla-Walker, and Emily Howard. Media Uses in Emerging Adulthood. Edited by Jeffrey Jensen Arnett. Oxford University Press, 2014. http://dx.doi.org/10.1093/oxfordhb/9780199795574.013.003.
Full textReese, Elaine. How Stories Change Us. Oxford University Press, 2024. http://dx.doi.org/10.1093/oso/9780197747902.001.0001.
Full textBook chapters on the topic "Prosocial video games"
Redmond, Theresa, and Scott Seider. "Video Games for Prosocial Learning." In Encyclopedia of the Sciences of Learning. Springer US, 2012. http://dx.doi.org/10.1007/978-1-4419-1428-6_887.
Full textLim, Ji Soo. "The Process of Prosocial Behavior Between Players/Characters in Digital Games." In Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-7271-9.ch043.
Full textTshen, Ho Wei, and Angeline Khoo. "Leadership Behaviors among Gamers and Student Leaders." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch089.
Full textReese, Elaine. "The Bright Side of Stories." In How Stories Change Us. Oxford University Press, 2024. http://dx.doi.org/10.1093/oso/9780197747902.003.0001.
Full textConference papers on the topic "Prosocial video games"
Langlois, Danielle Kathryn, Scott Drury, and Simone Kriglstein. "Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time." In FDG 2023: Foundations of Digital Games 2023. ACM, 2023. http://dx.doi.org/10.1145/3582437.3582459.
Full textXuanwen, Liu, and Zhang Meng. "The impact of video games on minors: A review of aggressive and prosocial research." In 2011 International Conference on Electrical and Control Engineering (ICECE). IEEE, 2011. http://dx.doi.org/10.1109/iceceng.2011.6056872.
Full textGeorge, Birgit Christina, Marc Schwettmann, Angela Kreienkamp, and Kerstin Müller. "Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games." In ECCE 2022: 33rd European Conference on Cognitive Ergonomics. ACM, 2022. http://dx.doi.org/10.1145/3552327.3552361.
Full textReports on the topic "Prosocial video games"
Martínez-Cano, FJ, R. Cifuentes-Albeza, and B. Ivars Nicolás. Prosocial video games as a transitional space for peace: the case of Reconstrucción. Revista Latina de Comunicación Social, 2019. http://dx.doi.org/10.4185/rlcs-2019-1394en.
Full textRodríguez Chatruc, Marisol, and Sandra V. Rozo. How Does it Feel to Be Part of the Minority?: Impacts of Perspective Taking on Prosocial Behavio. Inter-American Development Bank, 2021. http://dx.doi.org/10.18235/0003612.
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