Academic literature on the topic 'Prototype-based programming'

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Journal articles on the topic "Prototype-based programming"

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Herrera-Acuña, Raúl A. "Gesture-based multi-threaded programming interface: A prototype." Ingeniare. Revista chilena de ingeniería 29, no. 4 (2021): 700–716. http://dx.doi.org/10.4067/s0718-33052021000400700.

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Nino, Florentinus, Azahari, and Awang Harsa Kridalaksana. "Nodemcu Based Prototype Tool for Noise Detection." TEPIAN 2, no. 2 (2021): 43–48. http://dx.doi.org/10.51967/tepian.v2i2.358.

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Application of Prototype A tool for detecting noise based on NodeMCU is a prototype that can be used to detect sound noise and provide a warning if the sound exceeds the reasonable threshold that humans hear. The function of this system is to detect sound noise using the Analog Sound sensor V2. Then the data from the Analog Sound sensor V2 will be displayed in the form of a Led and if it has passed the threshold that humans hear, it will trigger turning on the buzzer as a warning and send automatically the decibel value, status and also if we want to check how much noise there is, we can type
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Noble, James, and Antero Taivalsaari. "ECOOP '96 workshop on prototype based object oriented programming." ACM SIGPLAN Notices 31, no. 12 (1996): 12–17. http://dx.doi.org/10.1145/242604.242607.

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García Perez-Schofield, Baltasar, and Francisco Ortin. "A didactic object-oriented, prototype-based visual programming environment." Science of Computer Programming 176 (May 2019): 1–13. http://dx.doi.org/10.1016/j.scico.2019.02.004.

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Daniel, Chudzinski. "Programmable mobile platform for learning programming." Studies and Materials in Applied Computer Science (ISSN 1689-6300) 11, no. 2 (2020): 5–10. https://doi.org/10.5281/zenodo.4330908.

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Athe article shows possibilities of appication of low-cost technologies to construction programmable wheeled mobile platforms for multipurpose use, including learning. The prototype moves thanks to use of two DC motors. Onboard copmputer is based on Arduino Uno.
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Febriansyah, Bagas, and Leon A. Abdillah. "ChatBot-based Bus Ticket Booking Prototype Using WhatsApp." sinkron 8, no. 3 (2024): 1884–94. http://dx.doi.org/10.33395/sinkron.v8i3.13812.

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Customer relationship management (CRM) is the most critical part of any business's operations. To deploy CRM at PO Harapan Jaya, a ticket ordering system is required to make things easy for customers. Researchers constructed a chatbot prototype using the WhatsApp app with the goal of making it easier and more efficient for PO Harapan Jaya customers to buy bus tickets. The eXtreme Programming (XP) approach is a strategy for creating a ticket-booking chatbot prototype using WhatsApp. In developing the WhatsApp chatbot prototype for this research, a CRM system is proposed that can collect and man
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Kustanto, Prio, Ramadhan Bram Khalil, and Achmad Noe'man. "Penerapan Metode Prototype dalam Perancangan Media Pembelajaran Interaktif." Journal of Students‘ Research in Computer Science 5, no. 1 (2024): 83–94. https://doi.org/10.31599/6x0dfz47.

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Interactive learning media is technology used in the learning process that allows users to interact actively with lesson material. Users can access it via devices connected to the internet via a web-based learning media platform. This learning platform provides the flexibility to access lessons freely, without being limited to location or time schedule. User needs analysis, prototype design, implementation, and platform testing are part of the research process. One approach that can be used in the system design process is the prototype method. The research objective is to create an interactive
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Chairunnisa, Dita Ayu, Ahmad Taqwa, and Irma Salamah. "The prototype of IOT-Based weight scale and calorie tracking application." SinkrOn 7, no. 3 (2022): 974–83. http://dx.doi.org/10.33395/sinkron.v7i3.11580.

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This research designs the prototype of Internet of Things based scale with calorie tracking application in purpose to help optimize the application of healthy lifestyle. This research is done through numerous steps including analysis of needs, designing the devices and system, software programming, device integration, device testing, and maintenance. This research developed Internet of Things based scale with sensor load cell and HX711 module as weight sensor component, Node MCU as microcontroller component, battery as voltage source, and firebase as database to store the result of body weight
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Mumcu, Filiz, Manolis Mavrikis, Sokratis Karkalas, et al. "Designing Feedback for Exploratory Mathematical Activities: A Computational Thinking Perspective." Constructionism Conference Proceedings 8 (June 24, 2025): 285–300. https://doi.org/10.21240/constr/2025/78.x.

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Computational thinking (CT), recognised as vital in mathematics education, closely aligns with problem-solving and is increasingly integrated into global curricula. In this context, designing and engaging learners in exploratory activities through programming and debugging is valuable. However, challenges remain in effectively incorporating CT into teaching, especially in designing and assessing such exploratory activities. This study explores these issues by developing and evaluating a prototype incorporating CT as a framework for feedback design in exploratory mathematical activities involvi
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Mardianus, Andi Yusika Rangan, and Salmon. "Prototype Smart Security on Doors using RFID with Telegram Monitor NodeMCU Based." TEPIAN 2, no. 1 (2021): 7–11. http://dx.doi.org/10.51967/tepian.v2i1.293.

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The application of prototype smart security tools on doors using RFID with a NodeMCU-based telegram monitor in the process of opening the door aims to provide security and comfort and make work easier to make it faster, more effective and efficient. Where it can be used by lecturers and assistant lecturers who have been registered as staff and admin of the Computer Laboratory and the results of the track record will be monitored by the Head of the STMIK Computer Laboratory, Widya Cipta Dharma. This prototype was built using the C programming language with the Arduino IDE (Integrated Developmen
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Dissertations / Theses on the topic "Prototype-based programming"

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Karami, Daryoosh. "Knowledge-based software engineering : a software quality management expert system prototype." Thesis, University of Southampton, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.361657.

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Ocelík, Tomáš. "Interpret dynamického programovacího jazyka pro vědecké výpočty." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236543.

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The master's thesis deals with design of a dynamic reflective prototype-based language. First, basic principles of this language group are explained and well known representatives are described. Then languages for scientific computing are shortly discussed. Next section of the thesis describes in detail the proposed programming language, its grammar and semantics. Principles of type checking and inheritance are explained. Thesis also demonstrates implementation of basic control structures known from other languages. Next section shows design of virtual machine for the language described before
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Lei, Yiming. "Architectural aspects and a prototype system for handling disputes in electronic commerce transactions /." 2002.

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Books on the topic "Prototype-based programming"

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Litt, John. A prototype Lisp-based soft real-time object-oriented graphical user interface for control system development. National Aeronautics and Space Administration, 1994.

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E, Wong, Simon Donald L, and United States. National Aeronautics and Space Administration., eds. A prototype Lisp-based soft real-time object-oriented graphical user interface for control system development. National Aeronautics and Space Administration, 1994.

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Litt, John. A prototype Lisp-based soft real-time object-oriented graphical user interface for control system development. National Aeronautics and Space Administration, 1994.

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Litt, John. A prototype Lisp-based soft real-time object-oriented graphical user interface for control system development. National Aeronautics and Space Administration, 1994.

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Prototype-based programming: Concepts, languages, and applications. Springer, 1999.

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(Editor), James Noble, Antero Taivalsaari (Editor), and Ivan Moore (Editor), eds. Prototype-Based Programming: Concepts, Languages and Applications. Springer, 2001.

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Spahn, Michael, Julian Dax, Fahri Yetim, and Volkmar Pipek. Enabling Users of Enterprise Systems to Mash Up Resources and Develop Widgets. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198733249.003.0014.

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Companies operating in a dynamic environment need to continuously adapt their information systems to changing business processes and associated information needs. Viewed from a microperspective, business users are managing and executing business processes with standard enterprise resource planning systems (ERPs) based on service-oriented architectures on a daily basis but are often not able to adapt the software they use to their individual needs and working practices. This chapter presents the development and evaluation of a prototypic environment that enables users to create enterprise widge
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Book chapters on the topic "Prototype-based programming"

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Zenger, Matthias. "Type-Safe Prototype-Based Component Evolution." In ECOOP 2002 — Object-Oriented Programming. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-47993-7_20.

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Cournarie, Eric, and Michel Beaudouin-Lafon. "ALIEN: A Prototype-Based Constraint System." In Object-Oriented Programming for Graphics. Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/978-3-642-79192-5_8.

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Gebser, Martin, Roland Kaminski, Murat Knecht, and Torsten Schaub. "plasp: A Prototype for PDDL-Based Planning in ASP." In Logic Programming and Nonmonotonic Reasoning. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20895-9_41.

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De Pooter, Stef, Johan Wittocx, and Marc Denecker. "A Prototype of a Knowledge-Based Programming Environment." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41524-1_16.

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Matsushita, Yusuke, Takeshi Tsukada, and Naoki Kobayashi. "RustHorn: CHC-Based Verification for Rust Programs." In Programming Languages and Systems. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44914-8_18.

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AbstractReduction to the satisfiablility problem for constrained Horn clauses (CHCs) is a widely studied approach to automated program verification. The current CHC-based methods for pointer-manipulating programs, however, are not very scalable. This paper proposes a novel translation of pointer-manipulating Rust programs into CHCs, which clears away pointers and heaps by leveraging ownership. We formalize the translation for a simplified core of Rust and prove its correctness. We have implemented a prototype verifier for a subset of Rust and confirmed the effectiveness of our method.
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Utreras, Emmanuel, and Enrico Pontelli. "Accessibility of Block-Based Introductory Programming Languages and a Tangible Programming Tool Prototype." In Lecture Notes in Computer Science. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58796-3_4.

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Ahman, Danel, and Andrej Bauer. "Runners in Action." In Programming Languages and Systems. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44914-8_2.

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AbstractRunners of algebraic effects, also known as comodels, provide a mathematical model of resource management. We show that they also give rise to a programming concept that models top-level external resources, as well as allows programmers to modularly define their own intermediate “virtual machines”. We capture the core ideas of programming with runners in an equational calculus $$\lambda _{\mathsf {coop}}$$ λ coop , which we equip with a sound and coherent denotational semantics that guarantees the linear use of resources and execution of finalisation code. We accompany $$\lambda _{\mathsf {coop}}$$ λ coop with examples of runners in action, provide a prototype language implementation in OCaml, as well as a Haskell library based on $$\lambda _{\mathsf {coop}}$$ λ coop .
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Popescu, Andrei, and Johannes P. Wallner. "Reasoning in Assumption-Based Argumentation Using Tree-Decompositions." In Logics in Artificial Intelligence. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-43619-2_14.

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AbstractWe address complex reasoning tasks in assumption-based argumentation (ABA) by developing dynamic programming algorithms based on tree-decompositions. As one of the prominent approaches in computational argumentation, our focus is on NP-hard reasoning in ABA. We utilize tree-width, a structural measure describing closeness to trees, for an approach to handle computationally complex tasks in ABA. We contribute to the state of the art by first showing that many reasoning tasks in ABA are fixed-parameter tractable w.r.t. tree-width using Courcelle’s theorem, informally signaling wide applicability of dynamic programming algorithms for ABA. Secondly, we develop such algorithms operating on tree-decompositions of given ABA frameworks. We instantiate the algorithms in the recent D-FLAT framework allowing for declarative and extensible specification of dynamic programming algorithms. In an experimental evaluation on a resulting prototype, we show promise of the approach in particular for complex counting tasks.
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Hattori, Momoko, Naoki Kobayashi, and Ryosuke Sato. "Gradual Tensor Shape Checking." In Programming Languages and Systems. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-30044-8_8.

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AbstractTensor shape mismatch is a common source of bugs in deep learning programs. We propose a new type-based approach to detect tensor shape mismatches. One of the main features of our approach is the best-effort shape inference. As the tensor shape inference problem is undecidable in general, we allow static type/shape inference to be performed only in a best-effort manner. If the static inference cannot guarantee the absence of the shape inconsistencies, dynamic checks are inserted into the program. Another main feature is gradual typing, where users can improve the precision of the inference by adding appropriate type annotations to the program. We formalize our approach and prove that it satisfies the criteria of gradual typing proposed by Siek et al. in 2015. We have implemented a prototype shape checking tool based on our approach and evaluated its effectiveness by applying it to some deep neural network programs.
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Bauereiss, Thomas, Brian Campbell, Thomas Sewell, et al. "Verified Security for the Morello Capability-enhanced Prototype Arm Architecture." In Programming Languages and Systems. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-99336-8_7.

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AbstractMemory safety bugs continue to be a major source of security vulnerabilities in our critical infrastructure. The CHERI project has proposed extending conventional architectures with hardware-supported capabilities to enable fine-grained memory protection and scalable compartmentalisation, allowing historically memory-unsafe C and C++ to be adapted to deterministically mitigate large classes of vulnerabilities, while requiring only minor changes to existing system software sources. Arm is currently designing and building Morello, a CHERI-enabled prototype architecture, processor, SoC, and board, extending the high-performance Neoverse N1, to enable industrial evaluation of CHERI and pave the way for potential mass-market adoption. However, for such a major new security-oriented architecture feature, it is important to establish high confidence that it does provide the intended protections, and that cannot be done with conventional engineering techniques.In this paper we put the Morello architecture on a solid mathematical footing from the outset. We define the fundamental security property that Morello aims to provide, reachable capability monotonicity, and prove that the architecture definition satisfies it. This proof is mechanised in Isabelle/HOL, and applies to a translation of the official Arm specification of the Morello instruction-set architecture (ISA) into Isabelle. The main challenge is handling the complexity and scale of a production architecture: 62,000 lines of specification, translated to 210,000 lines of Isabelle. We do so by factoring the proof via a narrow abstraction capturing essential properties of arbitrary CHERI ISAs, expressed above a monadic intra-instruction semantics. We also develop a model-based test generator, which generates instruction-sequence tests that give good specification coverage, used in early testing of the Morello implementation and in Morello QEMU development, and we use Arm’s internal test suite to validate our model.This gives us machine-checked mathematical proofs of whole-ISA security properties of a full-scale industry architecture, at design-time. To the best of our knowledge, this is the first demonstration that that is feasible, and it significantly increases confidence in Morello.
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Conference papers on the topic "Prototype-based programming"

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Wang, Mingjie, Bicheng Fang, Jinfeng Jiang, and Hongfei Fan. "Annotation-Based Semantic Conflict Prevention in Real-Time Collaborative Programming: Approach, Techniques, Prototype, and User Study." In 2024 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE, 2024. https://doi.org/10.1109/smc54092.2024.10831572.

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Semenov, Alexander. "Prototype-based programming with fractal algebra." In COMPUTATIONAL MECHANICS AND MODERN APPLIED SOFTWARE SYSTEMS (CMMASS’2019). AIP Publishing, 2019. http://dx.doi.org/10.1063/1.5135669.

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Griggio, Carla, Germán Leiva, Guillermo Polito, Gisela Decuzzi, and Nicolás Passerini. "A programming environment supporting a prototype-based introduction to OOP." In the International Workshop. ACM Press, 2011. http://dx.doi.org/10.1145/2166929.2166934.

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Ohkawa, Takeshi, Ikuta Tanigawa, Mikiko Sato, Kenji Hisazumi, Nobuhiko Ogura, and Harumi Watanabe. "Prototype of FPGA Dynamic Reconfiguration Based-on Context-Oriented Programming." In 2019 IEEE 13th International Symposium on Embedded Multicore/Many-core Systems-on-Chip (MCSoC). IEEE, 2019. http://dx.doi.org/10.1109/mcsoc.2019.00024.

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Angarita, Leonardo Bermon, and Leandro Herrera Osorio. "Software prototype for learning of computer programming based on digital games." In 2017 12th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2017. http://dx.doi.org/10.23919/cisti.2017.7975867.

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Carvalho Junior, Francisco H. de, Allberson B. de Oliveira Dantas, Júlio H. Mendes, Tiago Carneiro, Claro H. S. Sales, and Pedro A. F. de Sales. "Structured platform-aware programming." In Simpósio em Sistemas Computacionais de Alto Desempenho. Sociedade Brasileira de Computação, 2023. http://dx.doi.org/10.5753/wscad.2023.235920.

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Platform-aware programming is a usual practice of HPC performance engineering programmers that is becoming more challenging due to the increasing heterogeneity of parallel computing platforms. In this paper, it is proposed a structured approach to platform-aware programming based on three concepts: platform typing, multiple dispatch, and feature detection. It has been implemented and evaluated through a proof-of-concept prototype built in Julia. It is evidenced that structured platform-aware programming provides better modularity and ease of maintenance with minor performance overhead.
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Zhao, Qianyu, Hongcheng Tao, and James M. Gibert. "Programming of Nonlinear Heterogeneous Metamaterial for Shock and Vibration." In ASME 2024 Conference on Smart Materials, Adaptive Structures and Intelligent Systems. American Society of Mechanical Engineers, 2024. http://dx.doi.org/10.1115/smasis2024-141593.

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Abstract A digitally encoded mechanical metamaterial utilizing selective insertion of rigid elements into an elastomeric matrix achieves programmable stiffness based on geometric patterns. Beyond the linear behavior, interests are developed towards the nonlinear stiffness region to extend the application of such metamaterials from vibration isolation to shock mitigation. A 12-unit-cell prototype is constructed and experimentally characterized under compression and drop tests, yielding the stress-strain curves and energy absorption capabilities of all independent geometric patterns identified,
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Oliveira, Yure Pablo do Nascimento, Claudio Fabiano Motta Toledo, and Leonardo Tórtoro Pereira. "Project Éden: platform for introductory programming concepts." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19690.

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The area of programming is perceived as complex and requires challenging skills, and programming courses have some of the highest dropout rates. Educational games are good solutions to these problems as they promote student engagement and an immersive learning experience. In this context, the present paper discuss the development and the validation of a more complete and more playful version of the Project Éden game, which aims to improve the learning process of coding. The player needs to instantiate variables and modify their values, and also must interpret, choose, and adjust in code form t
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DUNAI, Larisa, and Isabel SEGUI VERDÚ. "Project-based learning integrated STEAM to increase students learning." In Materialele Conferinţei Ştiinţifice Internaţionale "Abordări inter/transdisciplinare în predarea ştiinţelor reale, (concept STEAM)". Ion Creangă Pedagogical State University, 2024. https://doi.org/10.46727/c.steam-2024.p65-69.

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This article presents a 3-year study on project-based learning within a STEAM framework. The approach integrated course knowledge and research, showcasing students' learning capacity and motivation in prototype development. The interdisciplinary nature required students to learn beyond their fields, including hardware programming and human anatomy. Interaction with end users provided valuable feedback and enhanced their motivation to refine their projects. The results demonstrate the effectiveness of this method in fostering deeper learning, critical thinking, and innovation through real-world
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Jaime Alves, Gabriel, Carlos Roberto Beleti Junior, André Pinto Moreira, Linnyer Beatrys Ruiz Aylon, and Daniela Eloise Flôr. "Internet das Coisas Robóticas: Desenvolvimento de um protótipo para o ensino de programação." In Computer on the Beach. Universidade do Vale do Itajaí, 2020. http://dx.doi.org/10.14210/cotb.v11n1.p017-019.

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Aiming at addressing the principles of programming logic and developing problem analysis and problem solving skills, the discipline of algorithms and programming is present in the curricula of various courses, from computer science courses to engineering. In the literature, some studies have shown that such disciplines usually present high percentages of dropout and disapproval due to several factors, but mainly difficulties of abstraction as to the logic required to solve problems using programming. To contribute to these factors, it is envisaged to provide ways of teaching that help the stud
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Reports on the topic "Prototype-based programming"

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Tarko, Andrew P., Mario A. Romero, Vamsi Krishna Bandaru, and Cristhian Lizarazo. TScan–Stationary LiDAR for Traffic and Safety Applications: Vehicle Interpretation and Tracking. Purdue University, 2022. http://dx.doi.org/10.5703/1288284317402.

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To improve traffic performance and safety, the ability to measure traffic accurately and effectively, including motorists and other vulnerable road users, at road intersections is needed. A past study conducted by the Center for Road Safety has demonstrated that it is feasible to detect and track various types of road users using a LiDAR-based system called TScan. This project aimed to progress towards a real-world implementation of TScan by building two trailer-based prototypes with full end-user documentation. The previously developed detection and tracking algorithms have been modified and
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