Academic literature on the topic 'Prototype heuristic'
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Journal articles on the topic "Prototype heuristic"
Sucholutsky, Ilia, and Matthias Schonlau. "Optimal 1-NN prototypes for pathological geometries." PeerJ Computer Science 7 (April 9, 2021): e464. http://dx.doi.org/10.7717/peerj-cs.464.
Full textYáñez Gómez, Rosa, Daniel Cascado Caballero, and José-Luis Sevillano. "Heuristic Evaluation on Mobile Interfaces: A New Checklist." Scientific World Journal 2014 (2014): 1–19. http://dx.doi.org/10.1155/2014/434326.
Full textMunggana, Wira. "Menakar Resiko Pembangunan Prototipe User Experience Dengan Weighted Risk Check List." Jurnal ULTIMA InfoSys 6, no. 1 (June 1, 2015): 71–75. http://dx.doi.org/10.31937/si.v6i1.282.
Full textA.Viattchenin, Dmitri, and Stanislau Shyrai. "Intuitionistic Heuristic Prototype-based Algorithm of Possibilistic Clustering." Communications on Applied Electronics 1, no. 8 (May 26, 2015): 30–40. http://dx.doi.org/10.5120/cae-1629.
Full textCHANG, KAI H., JAMES H. CROSS II, W. HOMER CARLISLE, and SHIH-SUNG LIAO. "A PERFORMANCE EVALUATION OF HEURISTICS-BASED TEST CASE GENERATION METHODS FOR SOFTWARE BRANCH COVERAGE." International Journal of Software Engineering and Knowledge Engineering 06, no. 04 (December 1996): 585–608. http://dx.doi.org/10.1142/s0218194096000247.
Full textRODRÍGUEZ, INÉS GONZÁLEZ, JONATHAN LAWRY, and JIM F. BALDWIN. "INDUCTION AND FUSION OF FUZZY PROTOTYPES." International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems 12, no. 04 (August 2004): 409–46. http://dx.doi.org/10.1142/s0218488504002916.
Full textGulay, A. V., and V. M. Zaitsev. "Intelligent system construction as consequent transformation of the model range of its functional prototypes." Doklady BGUIR 19, no. 1 (February 23, 2021): 37–45. http://dx.doi.org/10.35596/1729-7648-2021-19-1-37-45.
Full textLuo, Junlong, Wenfu Li, Jiang Qiu, Dongtao Wei, Yijun Liu, and Qinlin Zhang. "Neural Basis of Scientific Innovation Induced by Heuristic Prototype." PLoS ONE 8, no. 1 (January 25, 2013): e49231. http://dx.doi.org/10.1371/journal.pone.0049231.
Full textLevi, Michael D., and Frederick G. Conrad. "A heuristic evaluation of a World Wide Web prototype." Interactions 3, no. 4 (July 1996): 50–61. http://dx.doi.org/10.1145/234813.234819.
Full textAbdul Wahab, Nadia, and Syafiqa Amira Zulkifli. "A Heuristic Evaluation of a Shariah-Compliant Fashion E-Commerce Prototype." Journal of Computing Research and Innovation 3, no. 4 (November 18, 2018): 45–53. http://dx.doi.org/10.24191/jcrinn.v3i4.99.
Full textDissertations / Theses on the topic "Prototype heuristic"
Oberhofer, Harald, and Marian Schwinner. "Do individual salaries depend on the performance of the peers? Prototype heuristic and wage bargaining in the NBA." WU Vienna University of Economics and Business, 2017. http://epub.wu.ac.at/5553/1/wp247.pdf.
Full textSeries: Department of Economics Working Paper Series
Ferreira, Gonçalo Lopes. "User-centered design of the interface prototype of a business intelligence mobile application." Master's thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/10034.
Full textIn a society in constant technological evolution, companies try to equip themselves with tools that allow them to achieve, or maintain, the leadership position in the markets in which they compete in. Success often lies in the ability to exploit the existent Business Intelligence (BI) in the best possible way. Moreover, mobile devices such as smartphones and tablets assume themselves as elements with an increasingly preponderant use in the everyday life. In the convergence of these two factors, emerges the need to develop mobile “management facilitators”, capable of providing companies’ workers the access to BI, anywhere and at a few touches distance. To make this possible, not only does the correct information needs to be selected, but also organized and presented in a highly intuitive and easy to use way. It’s in this context that the work present in this dissertation emerges: User-Centered Design of the interface prototype of a Business Intelligence mobile application for a company in the retail industry. Thus, the goal of this dissertation resides in the development of an adequate interface, through the continuous interaction with a group of representative users in activities such as users’ needs assessment, interface design, heuristic evaluation and usability tests. From meetings with the users, 29 needs were identified for the BI application. These needs were later converted into functional requirements which originated two prototypes, one for smartphones and the other for tablets. These were subjected to a heuristic evaluation and tested through the application of the Cognitive Walkthrough method to representative users, to collect performance and satisfaction metrics. It was concluded that the designed interfaces were in accordance with 14 of the 16 heuristics, which led to three modifications on the interfaces. The Cognitive Walkthrough results showed that the interfaces are intuitive since all the tasks were completed with 100% success, in reasonable times and with a number of actions close to the ideal.
Rundgren, Sophie. "A usability study of a website prototype designed to be responsive to screen size." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-24244.
Full textDurak, Tolga. "Design and Testing of an Adult Age-Independent Online Needs Assessment Tool and Development of Adult Age-Independent Design Guidelines." Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/33623.
Full textMaster of Science
Nilsson, Håkan. "In Search of Prototypes and Feminist Bank-Tellers: Exploring the Representativeness Heuristic." Doctoral thesis, Uppsala University, Department of Psychology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-8476.
Full textAccording to the heuristics and biases approach, the representativeness heuristic (RH) is one of the heuristics available for assessing subjective probabilities (A. Tversky & D. Kahneman, 1974). A subjective probability assessed by the RH is determined by how representative the target object is of the target category. Several aspects of the RH are argued to cause systematic biases, for example: (i) When the RH is used, the category is represented by one single prototypical exemplar. This feature is argued to cause biases such as misperception of chance and insensitivity to sample size. (ii) The RH assesses the inverse rather than the conditional probability. This feature is argued to cause biases such as the conjunction fallacy and base-rate neglect.
The present thesis focuses on the cognitive aspects of the RH. Three studies were conducted. Overall, data indicated that the RH does not play a major role when subjective probabilities are assessed. Study I indicated that subjective probabilities are not typically determined by how representative the target object is of the target category. Study II indicated that the category is not represented by one single prototypical exemplar when subjective probabilities are assessed. Study III indicated that conjunction fallacies are not caused by the RH.
The results presented in Studies I-III cast serious doubts on the claim that subjective probabilities are routinely assessed using the RH. Rather, Studies I-II suggested that subjective probabilities are based on exemplar memory and Study III suggested that the conjunction fallacy is caused by people combining component probabilities in a an inappropriate way. In the General Discussion, it is suggested that people use a weighted average rule when combining component probabilities into conjunction probabilities. A simulation showing the ecological relevance of the weighted average rule is presented.
Nilsson, Håkan. "In search of prototypes and feminist bank-tellers : exploring the representativeness heuristic /." Uppsala : Acta Universitatis Upsaliensis, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-8476.
Full textSantos, Oscar Francisco dos. "Ambiente ergoidentifier: uma ferramenta para identificação automatizada de elementos de interação em websites." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/100/100131/tde-19022014-010302/.
Full textThe globalization of economies, coupled with the advancement of communications and the arrival of the Internet, is becoming increasingly feasible virtual integration. Electronic commerce with businesses, web and social inclusion of people will benefit from the services that are available on the web reinforces the need to use the pages. With this, comes the need to make Web pages more and more enjoyable, easy to use and efficient in their goals and in this way facilitating all. In this new scenario, therefore, it is essential to make them ever more practical to be used, ie, the study of usability has become a necessity for designers of web pages so that the quality of Human-Computer Interaction (HCI) is better. One should also think about how to verify/evaluate whether these pages were designed to satisfactorily serve the interests of users. In this context, it was interesting to develop something that would make an automated collection of interaction elements of the websites to provide support and assistance in the usability evaluation process, making them, in this way, clearer and with greater possibility of interaction with the user be performed more effectively and efficiently. In developing this proposal related to work activities a prototype of a tool to inform interaction elements which were contained in each of pages of reviews websites was created. This collection was intended to assist the development of tools that would support the assessment of usability , both automated way, eg, through the presentation of questionnaires made by these tools in a practical way, it would show only specific questions to the elements of interaction that were actually contained in websites. This prototype also makes the assessment more efficient and faster usability, it presents a preliminary survey of interaction elements of the web page as it identifies the elements of the page with its features and available to the assessor all this information into web forms.
Krinaki, Maria. "Usability of Content Management Systems on touchscreen mobile devices." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210569.
Full textInnehållshanteringssystem (från engelskans Content Management System, CMS) kan stödja skapandet ochunderhållet av en e-handelswebbplats och dess innehåll. Utvecklingen av mobilteknik och internet har gjort detmöjligt för företagare att hantera sin webbutik med hjälp av sina mobila enheter. Denna studie syftar till attdefiniera användbarhetsproblemen hos befintliga CMS när de används på mobila enheter. En heuristiskutvärdering av tre CMS utfördes för att få en bättre förståelse av hur CMS fungerar på en pekskärm, samt för attidentifiera de största problem som kan minska användbarheten. Baserat på resultaten av utvärderingenutvecklades och utvärderades en prototyp för att ta reda på om prototypens designegenskaper kunde förbättraanvändbarheten. Prototypens inverkan diskuteras med avseende på effektivitet och heuristiska oegentligheter. Designriktlinjer föreslås och funna användbarhetsproblem presenteras för vidare forskning.
Toor, Kees, and Robert Jonsson. "Skapa, Publicera & Presentera : Utveckling av en befintlig Webcast- produkt genom interaktionsdesign." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-18765.
Full textThis thesis describes the assignment, procedures and results for the assembled and developed prototypes for editing webcast- presentations. The prototypes consist of two production modes, On-Demand and Live, adapted to an already existing webcast- product. The process has been iteratively developed together with the employer Qbrick. To achieve good usability - cognitive & heuristic walkthroughs have been conducted. Features and estimated workflows have been developed for a specific user profile from results of a pre-study. With several cognitive walkthroughs - usability experts have described elements in the prototypes to maintain a good transparency and usability for the user, however the learning curve for first-time users may be high when using new implemented functions.
Solling, Erik. "Visualisering av data i prototyper : En jämförande studie av två designprocesser." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18688.
Full textBook chapters on the topic "Prototype heuristic"
Xu, Runqing, Liming Li, and Bohua Zhan. "Verified Interactive Computation of Definite Integrals." In Automated Deduction – CADE 28, 485–503. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79876-5_28.
Full textK., Lakshmi, Karthikeyani Visalakshi N., Shanthi S., and Parvathavarthini S. "Clustering Mixed Datasets Using K-Prototype Algorithm Based on Crow-Search Optimization." In Developments and Trends in Intelligent Technologies and Smart Systems, 191–210. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3686-4.ch010.
Full textKeskisärkkä, Robin, Eva Blomqvist, and Olaf Hartig. "Optimizing RDF Stream Processing for Uncertainty Management." In Studies on the Semantic Web. IOS Press, 2021. http://dx.doi.org/10.3233/ssw210039.
Full textCampos, José Creissac, and Michael D. Harrison. "Automated Deduction and Usability Reasoning." In Encyclopedia of Human Computer Interaction, 45–52. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch008.
Full textJohnston, Mark, and Sarah-Jane Leslie. "Cognitive Psychology and the Metaphysics of Meaning." In Metaphysics and Cognitive Science, 183–205. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190639679.003.0008.
Full textStanovich, Keith E., Richard F. West, and Maggie E. Toplak. "The CART: Context, Caveats, and Questions." In The Rationality Quotient. The MIT Press, 2016. http://dx.doi.org/10.7551/mitpress/9780262034845.003.0014.
Full textFitzGerald, Elizabeth, and Anne Adams. "Revolutionary and Evolutionary Technology Design Processes in Location-Based Interactions." In Geospatial Research, 599–619. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9845-1.ch027.
Full text"Pluralist Behavioral Economics." In Advances in Finance, Accounting, and Economics, 1–56. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-6424-0.ch001.
Full textCaron, Eddy, Frédéric Desprez, Franck Petit, and Cédric Tedeschi. "Peer-to-Peer Service Discovery for Grid Computing." In Grid and Cloud Computing, 232–59. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0879-5.ch111.
Full textCaron, Eddy, Frédéric Desprez, Franck Petit, and Cédric Tedeschi. "Peer-to-Peer Service Discovery for Grid Computing." In Handbook of Research on P2P and Grid Systems for Service-Oriented Computing, 285–312. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-686-5.ch012.
Full textConference papers on the topic "Prototype heuristic"
Carneiro, Nikolas, Anderson Soares, Tiago Araujo, Carlos Santos, Brunelli Miranda, and Bianchi Meiguins. "Heuristic Evaluation of a t-Commerce InfoVis Prototype." In 2015 19th International Conference on Information Visualisation (iV). IEEE, 2015. http://dx.doi.org/10.1109/iv.2015.36.
Full textYussiff, Alimatu-Saadia, Wan Fatimah Wan Ahmad, and Emy Elyanee Mustapha. "Prototype design and heuristic evaluation of e-collaboration environment." In 2014 3rd International Conference on User Science and Engineering (i-USEr). IEEE, 2014. http://dx.doi.org/10.1109/iuser.2014.7002692.
Full textWahab, Nadia Abdul, Aznoora Osman, and Mohammad Hafiz Ismail. "Engaging Children to Science Subject: A Heuristic Evaluation of Mobile Learning Prototype." In 2010 Second International Conference on Computer Engineering and Applications. IEEE, 2010. http://dx.doi.org/10.1109/iccea.2010.248.
Full textHart, P. K., and J. Rodriguez. "A Dual-Purpose KBES for Preliminary Structural Design." In ASME 1989 Design Technical Conferences. American Society of Mechanical Engineers, 1989. http://dx.doi.org/10.1115/detc1989-0092.
Full textCowan, Brett, and Paris von Lockette. "Trade Space Exploration of a Magnetically Actuated Miura-Ori Structure." In ASME 2017 Conference on Smart Materials, Adaptive Structures and Intelligent Systems. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/smasis2017-3867.
Full textKiritsis, Dimitris, and Paul Xirouchakis. "Deviplan: A Bid Preparation System for Mechanical SMEs." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/cie-14640.
Full textDunlap, Brock U., Christopher L. Hamon, Bradley A. Camburn, Richard H. Crawford, Dan D. Jensen, Matthew G. Green, Kevin Otto, and Kristin L. Wood. "Heuristics-Based Prototyping Strategy Formation: Development and Testing of a New Prototyping Planning Tool." In ASME 2014 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/imece2014-39959.
Full textThota, Jagadeep, Mohamed Trabia, Brendan O’Toole, Chang-Hyun Lee, Hong-Lae Park, Man-Hoi Koo, Kyoung-Hoon Lee, and Ho-bum Kim. "Optimization of the Shock Mitigation Layer in the Space Frame Joints of an Armored Vehicle." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-13304.
Full textKhandelwal, Deepesh, and T. Kesavadas. "A Computational Design Framework for a Rapid Solid Freeform Fabrication Process." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/dac-14269.
Full textFechter, Marius, and Sandro Wartzack. "Natural Finger Interaction for CAD Assembly Modeling." In ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/detc2017-67555.
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