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1

OMISHORE, Ayodeji. "Light pipe prototype testing." PRZEGLĄD ELEKTROTECHNICZNY 1, no. 4 (April 5, 2018): 109–14. http://dx.doi.org/10.15199/48.2018.04.27.

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2

Hamlet, Dick. "Implementing prototype testing tools." Software: Practice and Experience 25, no. 4 (April 1995): 347–71. http://dx.doi.org/10.1002/spe.4380250402.

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3

Yang, Ho-Soon, and David Walker. "Development of Prototype Stylus Prototype for Large Optics Testing." Journal of the Optical Society of Korea 5, no. 2 (June 1, 2001): 60–66. http://dx.doi.org/10.3807/josk.2001.5.2.060.

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4

Karat, Clare-Marie. "Iterative Usability Testing of a Security Application." Proceedings of the Human Factors Society Annual Meeting 33, no. 5 (October 1989): 273–77. http://dx.doi.org/10.1177/154193128903300508.

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This paper reports the results of three iterative usability tests of a security application as it evolved through the application development process and highlights the use of several methodological techniques: 1) reusable color foil prototypes of application panels as an alternative to developing online prototypes during short development cycles, 2) field tests as a complement to laboratory tests, 3) iterative testing of an evolving prototype, and 4) analysis of dollar value of usability work. The techniques used represent an attempt to apply usability engineering to system design (Whiteside, Bennett, and Holtzblatt; 1988) and to provide management with a dollar value estimate of human factors work (Mantei, 1988). Significant improvements in end user performance and satisfaction occurred across the three iterative tests (field prototype test, laboratory prototype test, and laboratory integration test) conducted across 7 months with 27 participants. The product usability objective was met during the third test. By using the reusable foil prototypes of the interface panels, usability staff were able to efficiently and effectively identify problems, make design changes, and retest the panels. The field test furnished unique data necessary to understanding end user issues. Iterative testing provided the opportunity to test the impact of changes made to the interface and a reliability check on previous results. The methodology for computing the value of usability work provided a feasible way of analyzing the cost benefit of the human factors work.
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Fawzy, Hosam, Amro Serag, Mohammed Abo El-Nasr, Hazem Warda, Hatem El-Shora, Alaa Mostafa, Ahmed Morsy, and Lee Errett. "Tricuspid annuloplasty ring prototype testing." Journal of the Egyptian Society of Cardio-Thoracic Surgery 26, no. 1 (March 2018): 30–36. http://dx.doi.org/10.1016/j.jescts.2018.01.001.

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6

Hall, Nancy Green. "Field testing the STRATASSIST prototype." International Journal of Approximate Reasoning 2, no. 2 (April 1988): 101. http://dx.doi.org/10.1016/0888-613x(88)90081-3.

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7

Gorbunovs, Aleksandrs, Zanis Timsans, Atis Kapenieks, and Rudolfs Gulbis. "DEVELOPMENT OF HUMAN BALANCE CAPABILITY TESTING PROTOTYPE." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 3 (June 15, 2017): 62. http://dx.doi.org/10.17770/etr2017vol3.2518.

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The detection of human balance functional disorders may provide some kind of awareness or even warning about potential problems for human health both in organs responsible for ensuring the balance function and in organs related to fulfilment of other important life functions. Modern world offers some sophisticated solutions which enable not only determination of the human balance functional capacity but also offer some kind of training environment to provide corresponding rehabilitation. Unfortunately, such systems are very expensive. And this make limitations of their accessibility and practical usability for a wide range of the target group / population. Software solutions, including mobile applications, on the other hand, are incomparably cheaper. However, they do not allow to make precise balance capability measurements, limiting to simplified balance retention simulators. During implementation of the Latvian National State Research Program VPP INOSOCTEREHI from 2015 to 2017 three human balance capability testing prototypes were developed using a variety of electronic and mechatronic solutions. The last one was successfully approbated during two pilots in Latvian schools in 2016 and demonstrated at the International Invention and Innovation Exhibition MINOX-2016. This paper analyses benefits and disadvantages of approaches used in creating of these prototypes. Besides, authors make initial comparison of developed third prototype version against the BioSway system offered in the market. The paper gives also insight into particular system interface development and new effective graphic portrayal of the balance testing output data, as well as sets the goals for further possible commercialization of the developed balance testing prototype.
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Du, Wenhua, Xiaoming Guo, Zhijian Wang, Junyuan Wang, Mingrang Yu, Chuanjiang Li, Guanjun Wang, et al. "A New Fuzzy Logic Classifier Based on Multiscale Permutation Entropy and Its Application in Bearing Fault Diagnosis." Entropy 22, no. 1 (December 24, 2019): 27. http://dx.doi.org/10.3390/e22010027.

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The self-organizing fuzzy (SOF) logic classifier is an efficient and non-parametric classifier. Its classification process is divided into an offline training stage, an online training stage, and a testing stage. Representative samples of different categories are obtained through the first two stages, and these representative samples are called prototypes. However, in the testing stage, the classification of testing samples is completely dependent on the prototype with the maximum similarity, without considering the influence of other prototypes on the classification decision of testing samples. Aiming at the testing stage, this paper proposed a new SOF classifier based on the harmonic mean difference (HMDSOF). In the testing stage of HMDSOF, firstly, each prototype was sorted in descending order according to the similarity between each prototype in the same category and the testing sample. Secondly, multiple local mean vectors of the prototypes after sorting were calculated. Finally, the testing sample was classified into the category with the smallest harmonic mean difference. Based on the above new method, in this paper, the multiscale permutation entropy (MPE) was used to extract fault features, linear discriminant analysis (LDA) was used to reduce the dimension of fault features, and the proposed HMDSOF was further used to classify the features. At the end of this paper, the proposed fault diagnosis method was applied to the diagnosis examples of two groups of different rolling bearings. The results verify the superiority and generalization of the proposed fault diagnosis method.
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Foley, Alan, and Heng Luo. "Developing Web Prototypes for Mobile-Learning Design Research." International Journal of Mobile and Blended Learning 4, no. 1 (January 2012): 31–44. http://dx.doi.org/10.4018/jmbl.2012010103.

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This paper explores the challenges in developing prototypes for mobile app development and explains how a web-based prototype addresses these challenges and can assist designers in both the design and testing process. The authors explored issues around prototype development by studying a prototype created for iAdvocate, an educational mobile application. Using data from the process of developing and implementing iAdvocate, the authors explore the criteria and requirements regarding the prototype development in mobile-learning design.
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10

Akulitzky, Sergey G., Victor M. Amoskov, Darya N. Arslanova, Andrei A. Belov, N. Vasiliev Vyacheslav, Sergey V. Gavrilov, Valery V. Deomidov, et al. "Bench testing of hybrid ems prototype." Modern Transportation Systems and Technologies 7, no. 4 (December 21, 2021): 14–32. http://dx.doi.org/10.17816/transsyst20217414-32.

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Aim: To test the levitation performance of a hybrid EMS prototype. Materials and Methods: a levitation test setup with a 18 mm thick steel rail was constructed on a basis of the certified test bench 1958U-10-1 for measurement in the range up to 100 kN. The attractive force was investigated by varying the air gap size and coil current. Measured data were compared with parametric simulations. Results: Experimental and numerical results agreed with the accuracy required for practical application. Conclusions: A prototype of hybrid EMS (HEMS) for maglev transport has been designed, built, and tested at JSC NIIEFA. The HEMS concept has an advantage of reduced power loss and low stray field. The bench testing has proved good levitation performance and low power consumption of the proposed design. The measured data were used to check design solutions and verify 3D numerical models of the magnets. The comparison demonstrated a good match between measurements and simulations.
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Mohelnikova, Jitka, Stanislav Darula, Ayodeji Omishore, Petr Mohelnik, and Denis Micek. "Light Guide Collector Prototype: Laboratory Testing." International Journal of Sustainable Lighting 19, no. 2 (December 29, 2017): 124. http://dx.doi.org/10.26607/ijsl.v19i2.81.

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The article reviews the potential of light guide system equipped by a concentrator device capturing daylight applicable for illumination of building interiors and presents results of experiments on performance of its prototype. The main goal is focused on the comparison of traditional solutions and newly developed prototype of the light guide system and presents examination of its light transmission efficiency based on the laboratory experiments.
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MUCHA, Łukasz, Krzysztof LIS, Krzysztof LEHRICH, and Zbigniew NAWRAT. "TESTING A PROTOTYPE FRICTION DRIVE TRANSMISSION." Tribologia 281, no. 5 (November 1, 2018): 47–52. http://dx.doi.org/10.5604/01.3001.0012.7653.

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The article presents research on the mechanical properties of a drive system using an innovative mechanism converting rotary motion to progressive motion. The operating principle of the mechanism uses the friction-based transmission of drive from the motor to the drive shaft by means of two oppositely arranged unidirectional clutches. A side effect of such a solution utilized in the mechanism is the possibility of shifting the couplings while transmitting torque. The clutches were combined with a mechanism converting rotational motion to linear motion by utilizing friction between radial ball bearings and the shaft. This has resulted in an innovative mechanism for converting rotary motion to progressive motion, with the drive source being bound with a “friction screw” (a “slide” screw). A characteristic feature of this solution is the fact that there is no need for the nut to rotate in order to achieve progressive movement. Known solutions are based on a rotating nut and a fixed shaft system. The mechanism uses a fixed pitch nut, but it is possible to use a regulated pitch nut as a possible modification of the mechanism at a later stage of the system development. The main advantage of the mechanism tested is the possibility of uncoupling, which occurs when the maximum force transmitted by the nut is exceeded. This force is related to the friction force resulting from the pressure exerted by angularly shifted ball bearings on the drive shaft. The bearings are a substitute for the screw line in the classical ball screw mechanism. The research results presented in the article give an overview of the mechanical properties of the solution developed. The article also presents the influence of rotational speed and load on the mechanical parameters of the drive. The application of the described invention as the basis of the linear motion mechanism driving the tool of a surgical robot is a safe solution with unique and desirable characteristics.
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13

Hampton, J. A. "Testing the Prototype Theory of Concepts." Journal of Memory and Language 34, no. 5 (October 1995): 686–708. http://dx.doi.org/10.1006/jmla.1995.1031.

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14

Paeng, YeYoung, Irin Kim, and Jihyun Lee. "Improving Usability Testing Tool with Web Usage Pattern Visualization Analysis." Korea Institute of Design Research Society 7, no. 2 (June 30, 2022): 203–15. http://dx.doi.org/10.46248/kidrs.2022.2.203.

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As the demand for remote user research increased since the COVID-19 outbreak, the need for “contactless” remote user survey tools became emphasized and utilization of such tools has been accordingly accelerated. When conducting a contactless remote user test, it is necessary to compensate for each weakness by analyzing both quantitative and qualitative data. However, while studies on quantitative user behavior data analysis are focused, visualizing user web behavior pattern data are insufficient. Therefore, in this study, we propose a web usage pattern visualization tool that is simply analyzes quantitative and qualitative data together. By deriving the functions to be provided by the remote usability evaluation tool, three prototypes used in the UT evaluation stage and three prototypes used in the UT analysis stage were proposed. Afterward, improvement of each prototype was derived through expert evaluation and the prototype was supplemented. This study has the expected effect of presenting a direction to view both quantitative analysis data and qualitative data in the stage of analyzing usability tests. However, there is a limitation in that the user test wasn’t conducted using the proposed prototype. So additional research should be conducted in the future, and the service needs to be improved based on the user test.
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SIMATUPANG, JONI WELMAN, BAYU PRASETYO, MIA GALINA, and ANTONIUS SUHARTOMO. "Prototipe Mesin Penjual Air Mineral Otomatis berbasis Arduino Mega 2560 dan RFID-RC522." ELKOMIKA: Jurnal Teknik Energi Elektrik, Teknik Telekomunikasi, & Teknik Elektronika 10, no. 2 (April 12, 2022): 484. http://dx.doi.org/10.26760/elkomika.v10i2.484.

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ABSTRAKMeningkatnya jumlah sampah botol plastik sekarang ini telah membawa banyak masalah kesehatan dan lingkungan hidup. Masalah tersebut dapat dikurangi jika seseorang mau membawa botol minum (tumbler) sendiri. Namun, dibutuhkan mesin penjual air mineral untuk mengisi ulang tumbler. Paper ini menjelaskan disain dan implementasi prototipe mesin penjual air mineral otomatis, praktis, dan ekonomis berbasis Arduino Mega 2560 dan RFID-RC522. Pengujian terhadap prototipe ini dilakukan dalam tiga tahap: (1) pengujian jarak baca antara kartu RFID dengan RFID reader, (2) pengujian pada kondisi ideal, dan (3) pengujian pada kondisi tidak ideal. Dari pengujian pertama disimpulkan bahwa RFID-RC522 dapat melakukan pembacaan optimal pada jarak 35 mm. Dari hasil pengujian kedua diperoleh nilai akurasi (keakuratan) pada saat pengisian air sebesar 82%. Sedangkan hasil pengujian ketiga menyatakan bahwa prototipe dapat membaca kemungkinan yang terjadi pada kondisi tidak ideal. Kelemahan dari prototipe ini adalah belum terintegrasi dengan sistem pembayaran uang elektronik (e-money).Kata kunci: Arduino Mega 2560, Mikrokontroller, RFID-RC522, Sampah Plastik. ABSTRACTThe increasing amount of plastic bottle waste today has brought many health and environmental problems. These problem can be minimized when someone brings their own drinking bottle water. But, vending machine-like was needed to refill the tumbler. This paper explains a design implementation of prototype that can provide an automatic, practical, and economical mineral water filling based on Arduino Mega 2560 and RFID-RC522. Testing on this prototype was carried out in three stages: (1) testing of the reading distance between the RFID card and the RFID reader, (2) testing under ideal conditions, and (3) testing under non-ideal conditions. From the first test summarized that the RFID-RC522 can perform optimal readings at a distance of 35 mm. From the second test obtained the accuracy of the prototype when filling water by 82%. And the third test shows that the prototype could read the possibilities occurred in non-ideal conditions. The drawback of this prototype is not yet integrated with e-money payment system.Keywords: Arduino Mega 2560, Microcontroller, RFID-RC522, Plastic Waste.
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16

Mohd Jasri, Muhammad Azrie Husainy, Mohd Afendi, and A. H. M. Fauzi. "Prototype of Compact Flexural Fatigue Testing Machine." Applied Mechanics and Materials 554 (June 2014): 350–54. http://dx.doi.org/10.4028/www.scientific.net/amm.554.350.

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The purpose of this project is to build a prototype of compact flexural fatigue testing machine and to strive for an easy working-environment as required by the users besides cutting the cost of the machining. This particular project is about to build the prototype of compact flexural fatigue testing machine in compact mode. In this project, the prototype will be functioning 60% similar to the real fatigue machine which is Dynamic Fatigue Testing Machine (INSTRON) due to timer counter, frequency and load applied. But the new invention is this prototype was using the concept of electromagnetic force relay that will apply to the specimen using the application of basic electronics. The motion sensor also being applied to this prototype to achieve accurate results when the specimen breaks up after undergoes a fatigue failure.
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17

Maricar, M. Azman, Dian Pramana, and Edwar Edwar. "Pengujian Prototype Pemesanan Creative Gift Menggunakan HEART Framework." JURNAL MEDIA INFORMATIKA BUDIDARMA 6, no. 2 (April 25, 2022): 1166. http://dx.doi.org/10.30865/mib.v6i2.3982.

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Making and testing prototypes is very important in developing a product. This is very important to do to minimize errors that may occur when the product has been released to end-users. There is research that discusses problems and determines the design of solutions for ordering creative gifts using design thinking. In this research, the focus is on problem space design thinking which includes empathize, define, and ideate processes with the result of the solution design in the form of a wireframe. The wireframe is made in two versions which are then carried out A/B testing to get user views regarding the design that will be used. The design of the chosen solution can be developed to the prototype stage. The focus of this research lies in solution space design thinking, namely making prototypes based on research results in the form of wireframes and conducting testing. Prototypes are important to be made as a communication tool between developers and end-users. With a prototype, end-users can directly test it without having to wait for the final product to be released, so that they can find out existing deficiencies as early as possible. The prototype was created using the Figma application. After the prototype is successfully made, the prototype is tested using the HEART Framework which focuses on aspects of Happiness and Task Success. The target set for the two aspects of the assessment is to achieve a very high level of usability level. Tests are carried out on all users, namely owner, admin, and customer. From the test results, the reliability criterion value is 0.87, which means the level of usability reaches a very high level. In other words, what has been targeted, can be achieved in this test. For the next stage, the prototype can be developed into a finished product so that its benefits can be felt directly by end-users.
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18

Omishore, Ayodeji, Miloš Kalousek, and Petr Mohelnik. "Thermal testing of the light pipe prototype." Engineering review 39, no. 3 (June 17, 2019): 283–91. http://dx.doi.org/10.30765/er.39.3.09.

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A light pipe prototype with a concentrating mirror parabolic head was tested for temperature profiles. The purpose of the testing was to find maximal temperature and estimate potential problems for overheating in the position of the pipe installation into roof structures. Infrared thermography monitoring of the light pipe prototype and temperature measurements give overview about the light pipe system temperature distribution. It was proven that the light pipe head temperature was increased for more than 100°C in thermally insulated structure under intensive infrared radiation.
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Arenstam, A., L. Weissman, I. Eliahu, A. Kreisel, D. Kijel, G. Shimel, and I. Silverman. "Testing of a pin beam dump prototype." Journal of Instrumentation 8, no. 07 (July 16, 2013): T07004. http://dx.doi.org/10.1088/1748-0221/8/07/t07004.

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20

Leonard, M., and R. S. Dhariwal. "Manufacture and testing of prototype microturbine module." Electronics Letters 42, no. 8 (2006): 460. http://dx.doi.org/10.1049/el:20060400.

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21

Routledge, Janice D., and Lesley J. Henderson. "Testing Prototype Products in the Operating Room." AORN Journal 63, no. 2 (February 1996): 450–51. http://dx.doi.org/10.1016/s0001-2092(06)63233-x.

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22

Zhou, Qiong, Joe Goodman, Jim Powers, and Tony Campbell. "GE SECA Prototype System Development and Testing." ECS Transactions 7, no. 1 (December 19, 2019): 167–72. http://dx.doi.org/10.1149/1.2729087.

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23

Bakht, Baidar, and Ray Krisciunas. "Testing a Prototype Steel-Wood Composite Bridge." Structural Engineering International 7, no. 1 (February 1997): 35–41. http://dx.doi.org/10.2749/101686697780495391.

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24

Henry, Todd C., Jaret C. Riddick, Brent T. Mills, and Ed M. Habtour. "Composite driveshaft prototype design and survivability testing." Journal of Composite Materials 51, no. 16 (September 20, 2016): 2377–86. http://dx.doi.org/10.1177/0021998316670478.

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Rotorcraft drivelines typically utilize a multi-segmented metallic system to transmit power between the engine and tail rotor. The typical arrangement of metal driveshaft segments, hanger bearings, and flexible couplers contribute to a significant logistical footprint, maintenance downtime, and life-cycle costs. Thus, an innovative flexible matrix composite driveshaft design alternative is presented in this paper, intended to simultaneously reduce the number of couplers and bearings, as well as, provide high fatigue strain capacity. Through reduction in number of parts, the maintenance cost and time as well as weight of the system are reduced. Composite driveshafts, representing those used in utility helicopters, were designed using an optimization process that considers: (1) damping-induced self-heating, (2) whirling stability, (3) torsional buckling stability, and (4) lamina strength. The paper provides a ballistic comparison study between a baseline carbon/epoxy composite and flexible carbon/polyurethane composite driveshaft segments. One driveshaft of each material was torsionally loaded to failure without ballistic impact. Additionally, two driveshafts were impacted obliquely at zero torque with 7.62 and 12.7 mm armor piercing/incendiary (API) rounds. After impact, the driveshafts were loaded in torsion to failure. Residual torsional strengths were 17–21% and 13% of un-impacted strengths for the 7.62 mm and 12.7 mm rounds, respectively. For the small sample size, flexible driveshafts had a marginally higher residual strength compared to the carbon/epoxy counterpart. Residual torsional stiffness values were 83–86% and 52–59% for the 7.62 mm and 12.7 mm rounds, respectively.
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List, George F., Nagui Rouphail, Russell Smith, and Billy Williams. "Reliability Assessment Tool: Development and Prototype Testing." Transportation Research Record: Journal of the Transportation Research Board 2672, no. 14 (October 25, 2018): 29–38. http://dx.doi.org/10.1177/0361198118798296.

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This paper presents a monitoring system that was developed to assess travel time reliability for observed operating conditions by utilizing traffic stream and non-transportation related data. A prototype was created for an interstate highway route in the Research Triangle region of North Carolina. It describes how the input datasets were obtained, the required data fusion procedures, how the data were analyzed to create the monitoring system outputs, and relevant insights obtained from the reliability monitoring system prototype.
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Rose, G. M., H. R. Olpe, and H. L. Haas. "Testing of prototype antiepileptics in hippocampal slices." Naunyn-Schmiedeberg's Archives of Pharmacology 332, no. 1 (January 1986): 89–92. http://dx.doi.org/10.1007/bf00633203.

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Golfarelli, Matteo, and Stefano Rizzi. "Data warehouse testing: A prototype-based methodology." Information and Software Technology 53, no. 11 (November 2011): 1183–98. http://dx.doi.org/10.1016/j.infsof.2011.04.002.

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McQuerry, Meredith, Roger Barker, and Emiel DenHartog. "Functional Design and Evaluation of Structural Firefighter Turnout Suits for Improved Thermal Comfort." Clothing and Textiles Research Journal 36, no. 3 (February 11, 2018): 165–79. http://dx.doi.org/10.1177/0887302x18757348.

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Structural firefighter prototype designs incorporating ventilation, stretch, and modularity were developed following Watkins’ functional design process. Prototypes were designed and manufactured, including single-layer, vented, stretch, and combination prototypes. Prototype garments were evaluated for improved thermal comfort and heat loss using sweating thermal manikin assessments in two conditions: static (standing still with no wind) and dynamic (walking with wind). Raw thermal and evaporative resistance data from the manikin testing were input into a thermal modeling software system (RadTherm®) and physiological responses (core temperature, skin temperature, and sweat rate) were predicted for each prototype. A significant improvement in heat loss was measured when ventilation openings and modularity were added to the design of the clothing system. The single-layer, vented, and combination prototypes also had significantly lower increases in predicted physiological responses.
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Kellmeyer, David, and Glenn A. Osga. "Usability Testing & Analysis of Advanced Multimodal Watchstation Functions." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 37 (July 2000): 654–57. http://dx.doi.org/10.1177/154193120004403729.

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Usability testing is a well known method for obtaining user feedback during the design process, Dumas & Redish (1993), Gomoll (1996), Halgren & Smilowitz (1997), Treu (1994). Testing has been a continuous aspect of the Multimodal Watchstation (MMWS) conceptual design process with different usability testing techniques having been used through various portions of the design. Early cognitive walkthrough evaluation helped to focus design efforts toward complex or contusing portions of the interface. Lo-fidelity prototype design and testing then focused on improving these portions on an individual basis. Once satisfied, hi-fidelity prototype testing was used to determine how time and interaction workload affected performance. This paper presents the various usability techniques used throughout the design process, with some key results from each technique, including a discussion of project resource investment for various design prototypes. Results indicate that utilizing various usability testing techniques provides both time and cost effective answers throughout all stages of conceptual design.
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Ramos, Luís F., Elizabeth Manning, Francisco Fernandes, Raúl Fangueiro, Miguel Azenha, Juliana Cruz, and Christoph Sousa. "Tube-jack testing for irregular masonry walls: Prototype development and testing." NDT & E International 58 (September 2013): 24–35. http://dx.doi.org/10.1016/j.ndteint.2013.04.004.

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Susilawati, Susilawati, and Azhis Sholeh Buchori. "Design and Application of Special Service Tools (SST) for Telescopic Front Fork." Automotive Experiences 2, no. 2 (August 4, 2019): 53–58. http://dx.doi.org/10.31603/ae.v2i2.2706.

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Although simple, removing the front fork telescopic (TFF) seal on a motorcycle without special service tools (SST) can cause work accidents for mechanics and loss for consumers and workshops. Therefore, product development research has been carried out to design a seal remover for TFF. Then, a TRL measurement using Techno-meter was done on the prototype that has been developed. A quick measurement by Techno-meter shows that the prototype has reached level 6 (intermediate), where the prototype has been demonstrated/tested in a relevant environment. In conclusion, through continued work (reviewing products, improvising, and testing prototypes on a larger scale), this prototype promises to be mass-produced as downstream of research products to the market.
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Schade, Cornelia, and Antonia Stagge. "How to Evaluate Serious Games Concepts: A Systematic Prototyping and Testing Approach." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 518–25. http://dx.doi.org/10.34190/ecgbl.16.1.515.

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The challenge in developing a serious game is to find the perfect balance between learning and playing. The development process should include an appropriate involvement of the target group and enable a systematic evaluation of this balance through prototyping and testing. The goal is to create an entertaining and purposeful learning experience and thus enable knowledge growth. This paper presents the evaluation results of the serious game E.F.A. with the target group – managers in the social service sector. The first prototype was tested in an early phase as a paper prototype by experts in media didactics and subject experts. Early stage testing is a decisive factor for the development of serious games. However, the accessibility of the target group is not always given for fast testing and iterative improvement. After collecting expert feedback and incorporating it into the game, the high-fidelity prototype was created and tested by the target group. Those test runs were followed by group interviews. Their results are the focus of this paper which aims at answering the following research questions: How did the target group experience the serious game and their increase in knowledge? To what extent can the evaluation results with the target group be linked to the early tests with the paper prototype? How does the feedback vary and what conclusions can be drawn from this? The results of the paper show that the serious game was rated very differently among the target group. Some generally praised the playful approach. Others criticized the game as childish and unsuitable for the target group. The feedback obtained from different user groups with the help of different prototypes varied for a set of evaluation criteria such as playing time, remembered knowledge and dialogs. For each evaluation criteria recommendations are given regarding the test group and type of prototype.
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Agustav, Michael, Kathryn Widhiyanti, and Edwin Meinardi Trianto. "Perancangan dan Pembuatan Game “Pembelajaran Bahasa Jepang Untuk Pemula” Metode User Centered Design Berbasis Android." Journal of Animation & Games Studies 2, no. 2 (January 18, 2017): 137. http://dx.doi.org/10.24821/jags.v2i2.1418.

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With the growing rate of Asian Pacific free trading business in Indonesia, Indonesians need to be multilingual, rather than communicating only with mother language. Since recently there are quite number of investors come from Japan to Indonesia, Japanese language is fairly important to learn nowadays. And therefore this application is made to aid the process of learning Japanese for beginner by using the user centered design method. In this method the process includes making three prototypes. The first is called hand sketches prototype, then the second is the realization from the result of the first prototype, the third is called dynamic design prototype. These three prototypes are also combined with evaluation towards the user and debugging. There are two testing done, using the usability testing method which one of them includes “completing a transaction” and “evaluating the impact of subtle changes”. The result of the tests have been analyzed and according to the result it can be concluded that the test on completing a transaction shows that 92,3% of the users understood the features and buttons provided in the application, and as for the another test method which is “evaluating the impact of subtle changes” shows that 100% of the users are able to learn Japanese language with this application.Keywords: Android, Bahasa Jepang, User Centered Design, Usability Testing, Starling, Action Script 3, Adobe Flash Builder. AbstrakSeiring perkembangan jaman dimana perdagangan bebas Asia Pasifik mulai sering terjadi, maka penduduk Indonesia perlu mempelajari bahasa lain selain bahasa Indonesia. Bahasa Jepang perlu dipelajari karena mulai banyak investor asing dari negara Jepang di Indonesia. Oleh sebab itu dibuat aplikasi sederhana untuk membantu proses pembelajaran bahasa Jepang untuk pemula menggunakan metode user centered design. Dalam metode user centered design pada pembuatan aplikasi pembelajaran aplikasi pembelajaran bahasa Jepang untuk pemula ini dilakukan dengan membuat prototype pertama berupa hand-sketches prototype, kemudia dibuat kedua berupa realisasi dari hasil hand-sketches, dan yang terakhir dibuat prototype ketiga berupa dynamic design prototype. Dari ketiga jenis prototype juga dilengkapi dengan evaluasi terhadap pengguna dan dilakukan perbaikan. Kemudian untuk pengujian telah dilakukan dua kali pengujian menggunakan metode dari usability testing yaitu completing a transaction dan evaluating the impact of subtle changes. Hasil dari kedua pengujian itu telah dianalisa dan dihitung, berdasarkan hasil analisa tersebut disimpulkan bahwa pada pengujian completing a transaction mendapatkan hasil 92,3% menunjukkan bahwa pengguna telah memahami fitur dan fungsi dari tombol yang telah disediakan pada aplikasi pembelajaran bahasa Jepang yang telah dibuat dan pada hasil pengujian evaluating the impact of subtle changes mendapatkan hasil 100% hasil tersebut menunjukkan bahwa pengguna telah dapat mempelajari bahasa Jepang dengan menggunakan aplikasi pembelajaran bahasa Jepang yang dibuat. Kata kunci: Android, Bahasa Jepang, User Centered Design, Usability Testing, Starling, Action Script 3, Adobe Flash Builder
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34

Smith, Adam, Mark Nelson, and Michael Mateas. "Computational Support for Play Testing Game Sketches." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 5, no. 1 (October 16, 2009): 167–72. http://dx.doi.org/10.1609/aiide.v5i1.12368.

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Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leaving them easy to change. Play testing on even these early-stage prototypes can give an idea of how the rules play out and whether the game is fun and engaging. Recently, researchers have proposed using automated analysis of games to discover additional properties of games, such as exploits and other gameplay issues. We propose a lightweight game-sketching approach to give designers access to insight derived from both human and machine play testing. Using our system, BIPED, a designer specifies a game's mechanics and maps them to a set of board-game-like primitives. Games created with BIPED can be played interactively on a computer as well as automatically analyzed, giving designers two complementary sources of design backtalk. In this paper, we describe the language designers may use to sketch games, how they might use our tool in the two modes of play testing, and how the prototypes are computationally realized. Additionally, we study using our system to prototype a game and examine it in human and machine play tests.
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Huang, Liang, Sheng Yun Chen, Chu Xian Shi, and Xiang Gao. "Modeling Testing of Reinforced Concrete Block Masonry Structures." Key Engineering Materials 400-402 (October 2008): 911–16. http://dx.doi.org/10.4028/www.scientific.net/kem.400-402.911.

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Integrated simple and complete model similarity theory of this structure are set up in this paper. Selection about model reinforced concrete block masonry materials is presented when simple similar model is adopted in testing. Correlations between model and prototype results in basic strength characteristics of masonry prism are reported based on theory analysis. This includes axial compression, joint shear for ungrouted prisms and grouted prisms. The model testing indicated that the structure adopting simple similarity model can accord with the prototype masonry prisms results. The monotonic shear testing of two-story model reinforced masonry shear wall in different compressive forces was performed. The testing results showed that the model structure can accord with the prototype masonry walls results. The shear bearing capacity of model structure is 0.94 times than that of prototype structure without axial compressive force. The shear bearing capacity of model wall is 1.08 times larger than that of prototype wall when the axial stress equal to 1.5 .Model testing and theory foundation adopting simple similar model is erected to carry out reinforced masonry structure.
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Nesenyuk, T. A. "TESTING OF PROTOTYPE SIGNALING DEVICES FOR INSULATOR CONTROL." World of Transport and Transportation 16, no. 3 (June 28, 2018): 36–49. http://dx.doi.org/10.30932/1992-3252-2018-16-3-4.

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For the English abstract and full text of the article please see the attached PDF-File (English version follows Russian version).ABSTRACT The article introduces laboratory studies of RFID tags used for radio frequency identification and control of the dielectric state of linear polymer insulators LK-70, which are used in the overhead power lines, including the contact network. The effect of electrical discharges on RFID technology performance capability, the effect of climatic factors, the angular distance dependence and the speed of registration of RFID tags for signal reception by a terminal for data collection are measured, the breakdown current is determined. The results of tests that confirm the possibility of radio-frequency identification monitoring of the state of insulators are analyzed. Keywords: overhead power line, contact network, polymer insulators, RFID technology, tests, prototypes, built-in signaling device, RFID tags.
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37

Bybee, Karen. "In-Line-Water-Separation Prototype Development and Testing." Journal of Petroleum Technology 63, no. 03 (March 1, 2011): 84–85. http://dx.doi.org/10.2118/0311-0084-jpt.

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Mahmoud, N. H., A. A. El-Haroun, E. Wahba, and M. H. Nasef. "SAVONIUS ROTOR PROTOTYPE BASED ON WIND TUNNEL TESTING." ERJ. Engineering Research Journal 34, no. 1 (January 1, 2011): 27–35. http://dx.doi.org/10.21608/erjm.2011.67254.

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39

Slinkin, D. I. "Embedded Gigabit Ethernet Controller’s FPGA Prototype Performance Testing." Problems of advanced micro- and nanoelectronic systems development, no. 4 (2019): 33–37. http://dx.doi.org/10.31114/2078-7707-2019-4-33-37.

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40

LIPP, ALAN R., and GARY P. MAUL. "Performance testing on a prototype low technology robot." International Journal of Production Research 25, no. 4 (April 1987): 549–59. http://dx.doi.org/10.1080/00207548708919860.

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41

Hirawan, D., and P. Sidik. "Prototype Emission Testing Tools for L3 Category Vehicle." IOP Conference Series: Materials Science and Engineering 407 (September 26, 2018): 012099. http://dx.doi.org/10.1088/1757-899x/407/1/012099.

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42

Fietz, W. H., S. Fink, G. Kraft, H. Scheller, E. Urbach, and V. Zwecker. "High Voltage Testing of ITER Prototype Axial Breaks." IEEE Transactions on Applied Superconductivity 23, no. 3 (June 2013): 4200604. http://dx.doi.org/10.1109/tasc.2012.2234177.

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Haga, Tsuyoshi, Norio Komiyama, Hitoshi Nakatomi, Kinhei Konishi, Tetsuo Sutou, and Tetsuo Kikuchi. "Prototype SOFC CHP System (SOFIT) Development and Testing." ECS Transactions 25, no. 2 (December 17, 2019): 71–76. http://dx.doi.org/10.1149/1.3205510.

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Li, Yangi, and James A. Landay. "Into the Wild: Low-Cost Ubicomp Prototype Testing." Computer 41, no. 6 (June 2008): 94–97. http://dx.doi.org/10.1109/mc.2008.194.

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Sekhar, Praveen K., Jie Zhou, Matthew B. Post, Leta Woo, William J. Buttner, William R. Penrose, Rangachary Mukundan, et al. "Independent testing and validation of prototype hydrogen sensors." International Journal of Hydrogen Energy 39, no. 9 (March 2014): 4657–63. http://dx.doi.org/10.1016/j.ijhydene.2013.12.200.

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Boothe, Chase, Lesley Strawderman, and Ethan Hosea. "The effects of prototype medium on usability testing." Applied Ergonomics 44, no. 6 (November 2013): 1033–38. http://dx.doi.org/10.1016/j.apergo.2013.04.014.

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Johann, Patricia. "Testing and enhancing a prototype program fusion engine." ACM SIGSOFT Software Engineering Notes 25, no. 1 (January 2000): 60–61. http://dx.doi.org/10.1145/340855.340964.

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Fink, S., W. H. Fietz, G. Kraft, H. Scheller, E. Urbach, and V. Zwecker. "Paschen testing of ITER prototype cryogenic axial breaks." Fusion Engineering and Design 88, no. 9-10 (October 2013): 1475–77. http://dx.doi.org/10.1016/j.fusengdes.2012.11.028.

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Weiss, Klaus-Peter, Elisabeth Urbach, Günter Kraft, and Holger Scheller. "Cryogenic mechanical testing of ITER prototype axial breaks." Fusion Engineering and Design 88, no. 9-10 (October 2013): 1533–36. http://dx.doi.org/10.1016/j.fusengdes.2013.02.046.

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Uhlig, Robert P., Mladen Zec, Hartmut Brauer, and André Thess. "Lorentz Force Eddy Current Testing: a Prototype Model." Journal of Nondestructive Evaluation 31, no. 4 (July 24, 2012): 357–72. http://dx.doi.org/10.1007/s10921-012-0147-7.

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