Academic literature on the topic 'Proxemics'

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Journal articles on the topic "Proxemics"

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Holmes, Gary E., Ronald H. Karst, and Suzannah A. Erhart. "Proxemics and Physical Disability: Etiology of Interactional Barriers." Journal of Applied Rehabilitation Counseling 21, no. 1 (March 1, 1990): 25–31. http://dx.doi.org/10.1891/0047-2220.21.1.25.

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This article introduces some of the basic principles of proxemics and explores the way in which cultural rules of spatial behaviors can create social barriers for people with disabilities during social interaction. Additionally, it provides information on the impact such barriers have on the rehabilitation process and offers suggestions for research in proxemics in relation to physical disabilities. The article emphasizes the idea that systems theory is appropriate for rehabilitation research and that proxemic rules constitute elements of the social system in which people with disabilities live.
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Haridas, Manoj. "Proxemics sensor." Journal of the Acoustical Society of America 128, no. 6 (2010): 3818. http://dx.doi.org/10.1121/1.3544357.

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Trifu, Alexandru. "Is Proxemics Influencing Leadership?" Business Ethics and Leadership 1, no. 3 (2017): 5–9. http://dx.doi.org/10.21272/bel.1(3).5-9.2017.

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Dowd, Garin. "The Proxemics of “Neither”." Samuel Beckett Today / Aujourd'hui 24, no. 1 (December 1, 2012): 367–78. http://dx.doi.org/10.1163/18757405-024001025.

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The conceptual vocabulary provided by Philippe Hamon for the analysis of the interrelationships of writing, architecture and the body in the nineteenthcentury novel remains partially capable of accounting for the conjunctions of text, structure and inhabitant as these are present in Beckett's post-war oeuvre. The specific challenges posed by Beckett's late prose, however, require a supplementary critical vocabulary. In this context, Beckett's “Neither” is read as exemplary of the distinctive spatial relations of the late prose.
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Kastanis, Iason, and Mel Slater. "Reinforcement learning utilizes proxemics." ACM Transactions on Applied Perception 9, no. 1 (March 2012): 1–15. http://dx.doi.org/10.1145/2134203.2134206.

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Drąg, Katarzyna. "Revaluation of the Proxemics Code in Mediatized Communication." Social Communication 6, no. 1 (January 1, 2020): 93–105. http://dx.doi.org/10.2478/sc-2020-0010.

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AbstractTechnological progress in the field of media and communication as well as the dynamics of development of modern communication tools pose a challenge for studying the issue of space in communication and proxemics theory. The mediatisation of almost all aspects of human life is based on increasingly better communication tools that transform time-space relations in communication. Natural forms of interpersonal communication are increasingly being replaced by mediatized communication. Electronic communicators are becoming a kind of laboratory that modifies contexts, channels and codes of communication acts, especially in the proxemics field. Therefore, the purpose of our analyses is to show some aspects of these changes from the perspective of three basic proxemics categories: interpersonal distance, territoriality and space arrangement. In this way, we want to achieve the triple goal of our analysis: cognitive, research and practical. The cognitive goal is an attempt to show changes in the proxemics code in mediatized communication. The research goal is to describe the functioning of this code in electronic communication practice. However, the practical goal of our analyses is to point out the important rules for using proxemics in improving the quality of personality and efficiency of communication.
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Collins, Karen, and Ruth Dockwray. "Sonic Proxemics and the Art of Persuasion: An Analytical Framework." Leonardo Music Journal 25 (December 2015): 53–56. http://dx.doi.org/10.1162/lmj_a_00935.

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This paper introduces a framework for the creation and analysis of sonic spatialization and proxemics in audiovisual media. The authors apply the framework to three public service announcements to show how sonic proxemics can be used as a rhetorical device that may be used to strengthen political aims.
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Farsani, Danyal, Adriana Breda, and Gemma Sala-Sebastià. "Non-Verbal Interaction and Students’ Visual Engagement in Mathematics and English classes." Acta Scientiae 24, no. 5 (September 2, 2022): 1–26. http://dx.doi.org/10.17648/acta.scientiae.6721.

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Background: The interactions in the classroom are of particular interest to the teaching and learning processes. Objectives: This study examines nonverbal interaction in mathematics classrooms, and how different modes of nonverbal behaviour, contributed to the engagement in lessons. Design: A quantitative study. Setting and Participants: 30 randomly selected students wore mini camera-mounted eyeglasses in their mathematics and English lessons. Approximately 45 hours of video recording were made from these cameras (from a first-person’s perspective) to analyse and compare the nonverbal interaction in mathematics and English lessons. Data collection and analysis: In Google Images, we objectively searched and statistically analysed frames in which the class teachers appeared within the students’ visual field. Results: The results show that how students are visually engaged with the teacher depends on a set of proxemics. Differences were found related to visual attention both regarding the subject matter and the different proxemics of the student in relation to the teacher, pointing out that students are more visually involved with the teachers’ instructions when at a proxemic of 1.20 to 3.70 meters. Furthermore, we report differences between boys and girls and how they are visually engaged in their mathematics classrooms. Conclusions: Finally, we report how teachers pointing gestures can serve as a tool to recapture student’s visual attention in mathematics classrooms.
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Buai Chin, Heng, Cecilia Cheong Yin Mei, and Fauziah Taib. "Instructional Proxemics and Its Impact on Classroom Teaching and Learning." International Journal of Modern Languages And Applied Linguistics 1, no. 1 (August 1, 2017): 69. http://dx.doi.org/10.24191/ijmal.v1i1.7637.

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Instructional proxemics refers to the use of space and spatial design in the instructional environment. This study aims at investigating the ways Chinese as Second Language (CSL) teachers use classroom physical space, body movement and positioning to convey interpersonal and pedagogical messages, and examine how such messages impact on classroom teaching and learning. Lessons conducted by four CSL teachers from the Selangor state were observed. Interview data gathered from both teachers and students were used to elicit information about teaching practices related to proxemics. Martinec’s (2001) Engagement System was used to analyse the proxemics data. The present research findings indicate that the patterns of teachers’ instructional proxemics in class are shaped by the existing classroom layout, students’ seating arrangement, and the instructional activity of the day. The student-interview data also showed that students enjoyed having close interaction with their teachers. Therefore, teachers should vary their instructional activities and move around the class while teaching to ensure they have close social relations with their students. The findings also show that the sense of closeness between teacher and students enhance student learning.
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Valieva, Adelia Rustamovna, and Yulia Victorovna Mikhailova. "E. HALL’S RESEARCH ON PROXEMICS." Наука XXI века: актуальные направления развития, no. 1-1 (2021): 104–8. http://dx.doi.org/10.46554/sciencexxi-2021.02-1.1-pp.104.

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Dissertations / Theses on the topic "Proxemics"

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Han, Xu. "Investigating proxemics between avatars in virtual reality." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-265528.

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Virtual reality (VR) is being used in a large variety of areas nowadays. To take advantage of VR systems and use them as the substitutions of the physical world in social research, it is necessary to verify that results from experiments in virtual environments are coherent with those expected in the real world. In this study, proxemics was selected to establish consistency between virtual environments (VE) and real environments (RE). Proxemics is a branch of study about personal space and its effects on human behavior. This study mainly focused on the following aspects in proxemics: personal space theory, gender effect on interpersonal distance perception, equilibrium theory, and conversation status effect on mutual gaze. 34 participants (19M:15F) were recruited for the experiment. During the experiment, participants were asked to play the Twenty Questions game in groups of two in both VE and RE. Meanwhile, eye gaze data and interpersonal distance perception ratings were collected. The results were as followed. 1) As in personal space theory, participants associated the same interpersonal relationships with specific interpersonal distances, 2) gender did not have significant effect on personal space, 3) as in equilibrium theory, distance had significant effect on mutual gaze duration, but only when comparing mutual gaze duration under the intimate distance and other distances, 4) and there were more mutual gaze occurring when the dyad was in conversation as concluded from other studies. Causes and limitations in this study were discussed later to address the inconsistency between this study and the corresponding theories.
Virtual reality (VR) används på många olika områden. För att utnyttja VR-system och använda dem som fysiska världen i social forskning är det nödvändigt att verifiera att resultaten från experiment i virtuella miljöer är sammanhängande med de i den riktiga världen. I denna studie valdes proxemics för att skapa konsekvens mellan virtuella miljöer (VE) och riktiga miljöer (RE). Proxemics är en gren av studier om personligt utrymme och dess effekter på mänskligt beteende. Denna studie fokuserade på följande aspekter i proxemics: personlig rymdteori, könseffekt på interpersonell avståndsuppfattning, jämviktsteori och konversationsstatuseffekt på ömsesidig blick. 34 deltagare (19M: 15F) rekryterades för experimentet. Under experimentet spelade deltagarna Twenty Questions-spelet i grupper om två i både VE och RE. Samtidigt samlades ögonblåsningsdata och interpersonella distansuppfattningsvärden. Resultaten var som följer. 1) Liksom i den personlig rymdteori hade deltagarna samma interpersonella relationer med specifika interpersonella avstånd, 2) kön hade ingen signifikant effekt på personligt utrymme, 3) liksom i jämviktsteori hade avstånd signifikant effekt på ömsesidig blicklängd men endast när jämföra ömsesidig blicklängd under det intima avståndet och andra avstånd, 4) och det fanns mer ömsesidig blick när dyaden var i konversation som slutsats från andra studier. Orsaker och begränsningar i denna studie diskuterades senare för att förklara inkonsekvensen mellan denna studie och motsvarande teorier.
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McArthur, John A. "Instructional Proxemics creating a place for space in instructional communication discourse /." Connect to this title online, 2008. http://etd.lib.clemson.edu/documents/1211388654/.

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Abbas, Mohamed Yusoff. "Proxemics in waiting areas of health centres : a cross-cultural study." Thesis, University of Sheffield, 2000. http://etheses.whiterose.ac.uk/14461/.

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The design of waiting areas in Malaysia's health centres appears to ignore human feelings and behaviour. This was observed by the present researcher; similar concerns about waiting areas in health centres in the U.K. have been voiced by other authors such as Beales (1978) and Cammock (1973, 1975. 1983). 'Proxemics' or the interpersonal distance relationship between people in conducting their daily activities within their cultural domain is broadly categorised under the study of human spatial behaviour. There is in abundance of studies on human spatial behaviour. but few have focussed on the cross-cultural aspects. Results from those few studies have not been consistent. the reason being methodological (see Hayduk (1983); Aiello (1987); Bell, et. al., (1996)). However, those studies that can be categorised as 'truly' crosscultural, that involved natives of the country when the study was conducted, and which used the field/naturalistic unobtrusive observation method - that is in conducting the research at the actual setting rather than in laboratories, and making the observations in an inconspicuous manner, have all supported the hypothesis that there are cross-cultural differences. This method, together with a new technique of measurement, was adopted for the present research. It was used to examine differences in proxemics behaviour between people of Western and Eastern cultures, specifically between the British and the Malaysians in health centre waiting areas. This research is intended to uncover the basis on which subjects made their choices about where they would sit in a waiting room. The factors break down into three main classes: those about the subjects themselves, those that relate to the properties of the seating, and those which relate to the presence of other people. Following a literature review it was hypothesised that the observed behaviour of the British subjects would demonstrate a tendency to maintain interpersonal space in their choice of seats, whereas the Malaysian subjects would demonstrate an interest in using the opportunity for social intercourse. Within the limitations of the present research and the Eastern cultural background of the present researcher, the findings from the present study however remained inconclusive. While several of the fmdings seemed to suggest that the British subjects demonstrated a tendency to maintain inter-personal space in their choice of seats, there were also other findings that suggested otherwise.
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Li, Rui. "Comparing Human-Robot Proxemics between Virtual Reality and the Real World." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232210.

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Virtual Reality (VR) is gaining more and more popularity as a research tool in the field of Human-Robot Interaction (HRI). To fully deploy the potential of VR and benefit HRI studies, we need to establish the basic understanding of the relationship between the physical, real-world interaction (Live) and VR. This study compared Live and VR HRI with a focus on proxemics, as proxemics preference can reflect comprehensive human intuition, making it suitable to be used to compare Live and VR. To evaluate the influence of different modalities in VR, virtual scenes with different visual familiarity and spatial sound were compared as well. Lab experiments were conducted with a physical Pepper robot and its virtual copy. In both Live and VR, proxemics preferences, the perception of the robot (competence and discomfort) and the feeling of presence were measured and compared. Results suggest that proxemic preferences do not remain consistent in Live and in VR, which could be influenced by the perception of the robot. Therefore, when conducting HRI experiments in VR, the perceptions of the robot need be compared before the experiments. Results also indicate freedom within VR HRI as different VR settings are consistent with each other.
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Bang, GiHoon. "Human-Telepresence Robot Proxemics Interaction : An ethnographic approach to non-verbal communication." Thesis, Uppsala universitet, Människa-datorinteraktion, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-347230.

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This research aims to find distinct and crucial factors needed in order to design a better robot through exploring the meaning of movement. The researcher conducted six-weeks of iterative work to collect data via an ethnographic method. The researcher examined the interactions between a telepresence robot and human beings in an authentic environment through the collected data and analyzed it based on proxemics theory. The research observed that the robot was given social space when it approached the participants with pauses in between movements. Furthermore, the research introduces proxemics pivot and its notion. Proxemics pivot refers to the part of the robot that people perceive as a standard point when they adjust the proximity between the robot and themselves. The proxemics pivot was considered “a face” and was attributed social properties; the other parts of the robot did not receive the same consideration.
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Narasimhan, Kavin Preethi. "Computational proxemics : simulation-based analysis of the spatial patterns of conversational groups." Thesis, Queen Mary, University of London, 2016. http://qmro.qmul.ac.uk/xmlui/handle/123456789/23843.

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In real-world conversational groups, interactants adjust their body position and orientation relative to one another in order to see and hear clearly. We use an agent-based modelling approach to compare alternative models for simulating the spatial patterns of conversational groups. The models are based on simple rules that control the movement, positioning, and orientation behaviour of individual agents, which in turn leads to the emergence of agent clusters. We identify which model alternative produces agent clusters with characteristics typical of real-world conversational groups. The centroid-based approach, where agents readjust their position and orientation with respect to the group centroid point, is a commonly used method to simulate conversational groups, but has not been empirically validated. This thesis replicates, evaluates, and validates the centroid-based model in a systematic way. Another model, where agents perform positional-orientational readjustments to see as many neighbours as possible within a 180 field of view, called the field-of-view approach is proposed, implemented, evaluated, and validated. Analysis of the spatial patterns of conversational groups has hitherto mostly relied on visual verification. We, novelly, use a combination of qualitative and quantitative methods to analyse the spatial patterns of conversational groups. Evaluations show that the field of- view model and centroid-based model produce agent clusters with significantly different social, spatial, and temporal characteristics. Validation is performed using a dataset which captures the spatial behaviour of 21 participants for the entire duration of a party. This validation shows that the characteristics of agent clusters resulting from the field-of-view model most closely reflects the characteristics of real-world conversational groups. We also show that a local neighbourhood influence works better than an extended neighbourhood influence to simulate conversational groups. The influence of objects in the environment on the spatial patterns of agent clusters are also discussed.
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Mariano, Michelle Carlesso. "Da borduna às redes sociais : uma mostra do cotidiano Mẽbêngôkre Mẽtyktire." Universidade Federal de Mato Grosso, 2014. http://ri.ufmt.br/handle/1/429.

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Este trabalho resulta de um estudo do grupo Mẽbêngôkre Mẽtyktire (Kayapó) realizado na aldeia Piaraçú, Terra Indígena Capoto/Jarina, norte do Estado de Mato Grosso, centro-oeste do Brasil. O foco de análise é o cotidiano vivido naquela comunidade indígena, levando em conta a dinâmica de suas relações interpessoais regulares e constantes com as comunidades e culturas indígenas e não-indígenas de seu entorno próximo e distante e a socialidade subjacente no "estar-junto". As interações sociais são contextualizadas em uma perspectiva pós-moderna a partir da noção proposta por Maffesoli de “socialidade” e “tribalismo”, de teatralidade da vida social por Erving Goffman e de “proxêmica” por Edward Hall, assim como a de intercâmbio e misturas culturais por Canclini, Lupo e Gruzinski. Os dados empíricos desta pesquisa de caráter etnográfico foram coletados através de observações sistemáticas e assistemáticas, realizadas no período entre maio e dezembro de 2013, onde as fotografias e falas obtidas em entrevistas compõem uma “mostração” dos fenômenos sociais como são. O grupo em questão apresenta-se em sua complexidade e singularidade, onde sua concepção sociocosmológica orienta as relações com o outro, ao mesmo tempo em que absorve e reconverte uma série de práticas sociais e materiais.
This work results from a study of the group Mẽbêngôkre Mẽtyktire (Kayapó) in the village Piaraçú, on Indian Land Capoto / Jarina, north of Mato Grosso, central-western Brazil. The focus of analysis is the quotidian lived in that indigenous community, taking into account the dynamics of their regular and constant interpersonal relationships with communities and indigenous and non-indigenous cultures of their surroundings near and far and the underlying sociality in the "being-together". The social interactions are contextualized in a postmodern perspective from the notion proposed by Maffesoli of "sociality" and "tribalism", the theatricality of social life by Erving Goffman and "proxemics" by Edward Hall, as well as cultural exchanges and mixtures by Canclini, Lupo and Gruzinski. The empirical data for this research were collected through ethnographic systematic and unsystematic observations, conducted between May and December 2013, where photos and speeches obtained in individual interviews make up a "show" of the social phenomena as they are. The group in question is presented in its complexity and uniqueness, where your socio cosmological conception guiding the relations with the other while absorbing and reconverts several social and material practices.
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Laughead, Amy Louise. "Illumination Level as an Influence Factor on Proxemic Behavior." Thesis, Virginia Tech, 1999. http://hdl.handle.net/10919/35660.

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This study used Michelson's (1976) Intersystems Congruence Model and Hall's (1966) theories of proxemic zones to guide in the investigation of illumination level's influence on proxemic behavior. This study attempted to determine potential influence of the effect of bright or dim lighting conditions on the personal space requirements within the behavioral setting of waiting/reception areas. Both a quantitative approach and qualitative approach were taken with this investigation. To control for various cultural, social, environmental and situational variables as possible, illuminated scale-models were constructed of three waiting/reception area scenarios and a homogenous sample of Americans participated in the study. Subjects interacted with these models by placing scale-figures within them, and answered a series of both quantitative and open-ended questions. Proxemic recordings of scale-figure placements were performed and statistically analyzed. The quantitative results showed that under general ambient bright and dim lighting conditions, there were no significant differences in personal space requirements in the waiting/receptions area behavioral setting. Thus, lighting does not appear to be a determining factor in achieving adequate personal space. The qualitative analysis agreed with these results, noting other factors as being more important, such as, the proximity to others, presence of tables (assuming they hold reading materials), and a view of the entire space. This phenomenon means ambient illumination level does not play a large role in determining proxemic distances between individuals in waiting area settings.
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Hobeika, Lise. "Interplay between multisensory integration and social interaction in auditory space : towards an integrative neuroscience approach of proxemics." Thesis, Sorbonne Paris Cité, 2017. http://www.theses.fr/2017USPCB116.

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L'homme ne perçoit pas l'espace de manière homogène : le cerveau code l'espace proche du corps différemment de l'espace lointain. Cette distinction joue un rôle primordial notre comportement social : l'espace proche du corps, appelé espace péripersonnel (EPP), serait une zone de protection du corps, où la présence d'un individu est perçue comme une menace. L'EPP a été initialement décrit par la psychologie sociale et l'anthropologie, comme un facteur de la communication humaine. L'EPP a été plus tard décrit chez le singe par des études de neurophysiologie comme un espace codé par des neurones multisensoriels. Ces neurones déchargent uniquement en réponse à des évènements sensoriels situés à une distance limitée du corps du singe (qu'ils soient tactiles, visuels ou auditifs). L'ensemble de ces neurones multisensoriels code ainsi l'EPP tout autour du corps. Ce codage exclusif de l'EPP est crucial pour interagir avec le monde extérieur, car c'est dans cet espace que sont réalisées les actions visant à protéger le corps ou visant à atteindre des objets autour de soi. Le codage mutlisensoriel de l'EPP pendant des interactions sociales est à ce jour peu étudié. Dans ce travail de recherche, nous avons réalisé plusieurs études en vu d'identifier des facteurs contribuant à la perméabilité de l'EPP et ses aspects adaptatifs. Une première étude a examiné les frontières latérales de l'EPP chez des individus seuls, en mesurant l'interaction d'une source sonore dynamique s'approchant du corps avec le temps de détection de stimulations tactiles. Cette étude a montré des différences dans la taille de l'EPP entre les deux hémi-espaces, qui seraient liées à la latéralité manuelle. Une seconde étude a exploré les modulations de l'EPP dans des contextes sociaux. Elle a montré que l'EPP est modifié lorsque des individus réalisent une tâche en collaboration. La troisième étude est une recherche méthodologique qui vise à dépasser les limitations des paradigmes comportementaux utilisés actuellement pour mesurer l'EPP. Elle propose de nouvelles pistes pour évaluer comment les stimuli approchant le corps sont intégrés en fonction de leur distance et du contexte multisensoriel dans lequel ils sont traités. L'ensemble de ces travaux montre l'intérêt d'étudier l'intégration multisensorielle autour du corps dans l'espace 3D pour comprendre pleinement l'EPP, et les impacts potentiels de facteurs sociaux sur les processus multisensoriels de bas-niveaux. De plus, ces études soulignent l'importance pour les neurosciences sociales de développer des protocoles expérimentaux réellement sociaux, à plusieurs participants
The space near the body, called peripersonal space (PPS), was originally studied in social psychology and anthropology as an important factor in interpersonal communication. It was later described by neurophysiological studies in monkeys as a space mapped with multisensory neurons. Those neurons discharge only when events are occurring near the body (be it tactile, visual or audio information), delineating the space that people consider as belonging to them. The human brain also codes events that are near the body differently from those that are farther away. This dedicated brain function is critical to interact satisfactorily with the external world, be it for defending oneself or to reach objects of interest. However, little is known about how this function is impacted by real social interactions. In this work, we have conducted several studies aiming at understanding the factors that contribute to the permeability and adaptive aspects of PPS. A first study examined lateral PPS for individuals in isolation, by measuring reaction time to tactile stimuli when an irrelevant sound is looming towards the body of the individual. It revealed an anisotropy of reaction time across hemispaces, that we could link to handedness. A second study explored the modulations of PPS in social contexts. It was found that minimal social instructions could influence the shape of peripersonal space, with a complex modification of behaviors in collaborative tasks that outreaches the handedness effect. The third study is a methodological investigation attempting to go beyond the limitations of the behavioral methods measuring PPS, and proposing a new direction to assess how stimuli coming towards the body are integrated according to their distance and the multisensory context in which they are processed. Taken together, our work emphasizes the importance of investigating multisensory integration in 3D space around the body to fully capture PPS mechanisms, and the potential impacts of social factors on low-level multisensory processes. Moreover, this research provides evidence that neurocognitive social investigations, in particular on space perception, benefit from going beyond the traditional isolated individual protocols towards actual live social interactive paradigms
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GORRINI, ANDREA. "Empirical studies and computational results of a proxemic - based model of pedestrian crowd dynamics." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2014. http://hdl.handle.net/10281/50254.

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The thesis work is organized in two main parts. The first includes a review of the social science framework about crowd dynamics and proxemics, and the methodological approach. The second part consists of several empirical studies. A summary of the contents is provided as follows. Starting from the pioneering study of Gustave Le Bon (1897), the social science contributions about crowds are reviewed in Chapter 2 (Contagion-Transformation Theory, Elaborated Social Identity Model, Emergent Norm Theory, Affiliative Approach). Chapter 3 presents the proxemic theory, with reference to the notion of personal space and the group proxemic behavior in static and motion situations. Chapter 4 presents the methodological approach, as composed of: in vivo observation, in vitro experiments and in silico simulations. Chapter 5 proposed the results achieved by means of two observations performed at the Campus of the University of Milano-Bicocca (Italy) and the Vittorio Emanuele II gallery (Milan, Italy). Chapter 6 presents two experiments focused on the combined impact of turning path and grouping on pedestrian crowd dynamics and the size of pedestrian personal space. Chapter 7 presents a simulation campaign performed by using the platform MAKKSim. The results achieved have been compared with the collected empirical data for sake of model validation. The thesis ends with final remarks about the achieved results and future works towards the improvement of the computational model of MAKKSim.
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Books on the topic "Proxemics"

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1970-, Bovier Lionel, ed. Proxemics: Selected writings 1988-2006. Zürich: JRP Ringier, 2006.

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M, Manuel José Morales. La proxemia urbana de Medellín. Medellín: Concejo de Medellín, 1993.

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Munandar, Agus Aris. Proxemic relief candi-candi bad ke-8-10 M. Jakarta: Penerbit Wedatama Widya Sastra, 2012.

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Hall, Edward Twitchell. The hidden dimension. New York: Anchor Books, 1990.

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Personal Space Exploring Human Proxemics. 2000.

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Gillick, Liam. Liam Gillick: Proxemics Selected Essays, 1988-2006. JRP/Ringier, 2006.

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Proxemics and the Architecture of Social Interaction. Columbia University, Graduate School of Architecture, 2021.

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Digital Proxemics: How Technology Shapes the Ways We Move. Lang AG International Academic Publishers, Peter, 2016.

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Digital Proxemics: How Technology Shapes the Ways We Move. Lang AG International Academic Publishers, Peter, 2016.

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Consideration of Gender Roles and Relations in the Aegean Bronze Age Interpreted from Gestures and Proxemics in Art. British Archaeological Reports Limited, 2020.

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Book chapters on the topic "Proxemics"

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Sousa, Maurício, Daniel Mendes, Daniel Medeiros, Alfredo Ferreira, João Madeiras Pereira, and Joaquim Jorge. "Remote Proxemics." In Collaboration Meets Interactive Spaces, 47–73. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-45853-3_4.

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Marquardt, Nicolai, and Saul Greenberg. "Operationalizing Proxemics for Ubicomp Interaction." In Proxemic Interactions, 43–49. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-031-02208-1_4.

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Wąs, Jarosław, Robert Lubaś, and Wojciech Myśliwiec. "Proxemics in Discrete Simulation of Evacuation." In Lecture Notes in Computer Science, 768–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33350-7_80.

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Mead, Ross, and Maja J. Matarić. "Perceptual Models of Human-Robot Proxemics." In Experimental Robotics, 261–76. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-23778-7_18.

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Bilius, Laura-Bianca, Radu-Daniel Vatavu, and Nicolai Marquardt. "Smart Vehicle Proxemics: A Conceptual Framework Operationalizing Proxemics in the Context of Outside-the-Vehicle Interactions." In Human-Computer Interaction – INTERACT 2021, 150–71. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85616-8_11.

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McCall, Cade. "Mapping Social Interactions: The Science of Proxemics." In Social Behavior from Rodents to Humans, 295–308. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/7854_2015_431.

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Matsumoto, David, Hyisung C. Hwang, and Mark G. Frank. "The body: Postures, gait, proxemics, and haptics." In APA handbook of nonverbal communication., 387–400. Washington: American Psychological Association, 2016. http://dx.doi.org/10.1037/14669-015.

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Costa, Liliana Vale, Ana Isabel Veloso, and Óscar Mealha. "A Review of Proxemics in ‘Smart Game-Playing’." In Citizen, Territory and Technologies: Smart Learning Contexts and Practices, 219–26. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-61322-2_22.

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Sousa, Maurício, Daniel Mendes, Alfredo Ferreira, João Madeiras Pereira, and Joaquim Jorge. "Eery Space: Facilitating Virtual Meetings Through Remote Proxemics." In Human-Computer Interaction – INTERACT 2015, 622–29. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22698-9_43.

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Anacleto, Junia, and Sidney Fels. "Towards a Model of Virtual Proxemics for Wearables." In Human-Computer Interaction – INTERACT 2015, 433–47. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22723-8_35.

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Conference papers on the topic "Proxemics"

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Mueller, Florian, Sophie Stellmach, Saul Greenberg, Andreas Dippon, Susanne Boll, Jayden Garner, Rohit Khot, Amani Naseem, and David Altimira. "Proxemics play." In DIS '14: Designing Interactive Systems Conference 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2598510.2598532.

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Dingler, Tilman, Markus Funk, and Florian Alt. "Interaction Proxemics." In PerDis '15: The International Symposium on Pervasive Displays. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2757710.2757722.

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Grønbæk, Jens Emil, Christine Linding, Anders Kromann, Thomas Fly Hylddal Jensen, and Marianne Graves Petersen. "Proxemics Play." In DIS '19: Designing Interactive Systems Conference 2019. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3301019.3323886.

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Dostal, Jakub, Per Ola Kristensson, and Aaron Quigley. "Multi-view proxemics." In the 2nd ACM International Symposium. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2491568.2491570.

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Mumm, Jonathan, and Bilge Mutlu. "Human-robot proxemics." In the 6th international conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1957656.1957786.

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Grønbæk, Jens Emil, Mille Skovhus Knudsen, Kenton O'Hara, Peter Gall Krogh, Jo Vermeulen, and Marianne Graves Petersen. "Proxemics Beyond Proximity." In CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3313831.3376379.

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Nagai, Yukie. "Session details: Proxemics." In HRI'14: ACM/IEEE International Conference on Human-Robot Interaction. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/3254653.

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Grønbæk, Jens Emil. "Designing for Interaction Proxemics." In CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170427.3173033.

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Tokmurzina, Dana, Nurbolat Sagitzhan, Abzal Nurgaliyev, and Anara Sandygulova. "Exploring Child-Robot Proxemics." In HRI '18: ACM/IEEE International Conference on Human-Robot Interaction. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3173386.3177083.

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Yi Yang, S. Baker, A. Kannan, and D. Ramanan. "Recognizing proxemics in personal photos." In 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2012. http://dx.doi.org/10.1109/cvpr.2012.6248095.

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Reports on the topic "Proxemics"

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Robinson, Gary. An experimental study and analysis of Saudi-Arabian - American proxemic behavior as observed in homogeneous and heterogeneous dyadic interactions. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.2171.

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