Academic literature on the topic 'Psychological aspects of Interactive computer system'
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Journal articles on the topic "Psychological aspects of Interactive computer system"
Min, Xiaojie. "The Interaction of Internet Fun Design Resources Based on the Network Communication System." Mobile Information Systems 2022 (April 7, 2022): 1–11. http://dx.doi.org/10.1155/2022/5374389.
Full textTran, Thi Ngoc Trang, Alexander Felfernig, and Nava Tintarev. "Humanized Recommender Systems: State-of-the-art and Research Issues." ACM Transactions on Interactive Intelligent Systems 11, no. 2 (July 19, 2021): 1–41. http://dx.doi.org/10.1145/3446906.
Full textZaslavskaya, Olga Yu. "Interactive game as a means of developing extracurricular activities in informatics." RUDN Journal of Informatization in Education 16, no. 2 (December 15, 2019): 138–48. http://dx.doi.org/10.22363/2312-8631-2019-16-2-138-148.
Full textYamazaki, Yoichi, Masayuki Ishii, Takahiro Ito, and Takuya Hashimoto. "Frailty Care Robot for Elderly and its Application for Physical and Psychological Support." Journal of Advanced Computational Intelligence and Intelligent Informatics 25, no. 6 (November 20, 2021): 944–52. http://dx.doi.org/10.20965/jaciii.2021.p0944.
Full textMaklakova, О. А., S. L. Valina, I. Е. Shtina, and D. А. Eisfeld. "Age-related aspects in risk of developing nervous system pathology in gymnasium students." Health Risk Analysis, no. 4 (December 2021): 74–81. http://dx.doi.org/10.21668/health.risk/2021.4.08.
Full textMaklakova, O. A., S. L. Valina, I. E. Shtina, and D. А. Eisfeld. "Age-related aspects in risk of developing nervous system pathology in gymnasium students." Health Risk Analysis, no. 4 (December 2021): 74–81. http://dx.doi.org/10.21668/health.risk/2021.4.08.eng.
Full textVelychko, Stepan, Natalia Donets, and Oleksandr Marinov. "Special aspects of using modern digital complexes vernier dychimack cycamics." Academic Notes Series Pedagogical Science 1, no. 189 (August 2020): 19–22. http://dx.doi.org/10.36550/2415-7988-2020-1-189-19-22.
Full textSalehi, Pegah, Syed Zohaib Hassan, Myrthe Lammerse, Saeed Shafiee Sabet, Ingvild Riiser, Ragnhild Klingenberg Røed, Miriam S. Johnson, et al. "Synthesizing a Talking Child Avatar to Train Interviewers Working with Maltreated Children." Big Data and Cognitive Computing 6, no. 2 (June 1, 2022): 62. http://dx.doi.org/10.3390/bdcc6020062.
Full textKongsilp, Sirisilp, and Matthew N. Dailey. "User Behavior and the Importance of Stereo for Depth Perception in Fish Tank Virtual Reality." PRESENCE: Virtual and Augmented Reality 27, no. 2 (February 2020): 206–25. http://dx.doi.org/10.1162/pres_a_00327.
Full textRusanova, Dina V., M. V. Kuleshova, E. V. Katamanova, N. V. Kartapoltseva, V. A. Pankov, O. L. Lakhman, P. V. Kazakova, and N. G. Kuptsova. "Vibration disease: hygienic and medical aspects." Hygiene and sanitation 95, no. 12 (October 28, 2019): 1180–83. http://dx.doi.org/10.18821/0016-9900-2016-95-12-1180-1183.
Full textDissertations / Theses on the topic "Psychological aspects of Interactive computer system"
Koenig, Vincent. "Contribution à l'étude de l'utilisabilité dans le contexte des systèmes d'information à usage professionnel: conception d'un laboratoire d'utilisabilité et applications." Doctoral thesis, Universite Libre de Bruxelles, 2005. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/210902.
Full textSantos, Paulo Alexandre Vieira Jacinto dos. "Automatic detection of user transitionality by analysis of interaction." Diss., Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/9154.
Full textStander, Adrie. "Computer user interfaces in a multicultural society." Thesis, Cape Technikon, 1997. http://hdl.handle.net/20.500.11838/1369.
Full textThis research discusses some of the cultural issues that could influence the human computer encounter in a multicultural community. The results of research to determine differences in computer usage caused by cultural differences when using computer user interfaces in simulated and real-world environments are also discussed. Various cultural aspects could possibly influence the effectiveness of the user interface in a multicultural society. Language is an important factor and studies have shown that simple translation will increase productivity (Bodley, 1993:23). However all languages do not contain the necessary technical vocabulary. Mothers from a lower social class typically use a limited language code when communicating with their children (Mussen et aI.,1984:206). As this causes the children to think in more concrete and less conceptual terms, it may influence the human computer interaction, particularly where a high degree of abstraction, such as in graphical interfaces, is used. Symbolism is problematic as symbols like light bulbs, recycle bins and VCR controls do not feature in the life of users living in slum and backward rural conditions. Lack of exposure to technology might negatively influence user attitude (Downton, 1991:25) with a corresponding inhibition of learning and performance. All external locus of control is common among disadvantaged groups due to the high degree of rejection, hostile control and criticism they experience. As the sense of being out of control is largely associated with the indication to avoid stressful situations, users from these groups might prefer to avoid situations where they do not feel in control. The strong differentiation between the roles of the sexes in certain cultures can also influence the encounter with the computer (Downton, 1991:10) It has been shown that the different gender orientations towards problem solving in these cultures can have an important influence on computer usage. The intracultural factors of social class play a significant role in determining how a person acts and thinks (Baruth & Manning, 1991 :9-1 0). Such differences may sometimes be more pronounced than those resulting from cultural diversity and may influence the orientation of the user towards abstraction and generalization.
Van, De Leemput Cécile. "Contribution à la psychologie ergonomique: apport de l'analyse des stratégies individuelles lors de l'étude de l'interaction homme-ordinateur." Doctoral thesis, Universite Libre de Bruxelles, 1990. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/213103.
Full textGuynes, Jan L. (Jan Lucille). "Impacts of Personality Type and Computer System Response Time on Anxiety and User Response Time." Thesis, North Texas State University, 1985. https://digital.library.unt.edu/ark:/67531/metadc330969/.
Full textGrindle, Mark. "The power of digital storytelling to influence human behaviour." Thesis, University of Stirling, 2014. http://hdl.handle.net/1893/21800.
Full textGharibpour, Sohrab. "Going beyond the Visual Domain : Improving the UX of Sonic Interaction." Thesis, Umeå universitet, Institutionen för informatik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-105050.
Full textBilyayeva, Tetiana A. "Cross-Cultural Comparative Study of Users’ Perception of the Navigation Organization of an E-Commerce Web Application." UNF Digital Commons, 2012. http://digitalcommons.unf.edu/etd/413.
Full textSaleh, Diana. "Interaction Design for Remote Control of Military Unmanned Ground Vehicles." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-174074.
Full textWilkerson, David A. "Integrating individual and social learning strategies in a small-group model for online psychoeducational intervention : a mixed methods study of a parent-management training program." Thesis, 2014. http://hdl.handle.net/1805/6182.
Full textIn the fields of formal and informal online adult education, the absence of a social context for instruction has been found to present significant limitations for learner persistence and retention. In the field of online psychoeducational intervention, self-administered and self-paced individualized prevention programs have been developed for delivery to large populations of anonymous users. These delivery models provide limited social context for instructional activities, due in part to the anonymity of their participants. When social interaction is included in their prevention programs through voluntary, asynchronous self-help/mutual aid discussion forums, anonymity may still limit social interaction, in favor of observational learning advantages for self-efficacy appraisals derived from "lurking". When these large-group models have been applied to online psychoeducation intervention programs for the purposes of encouraging mutual aid, interactive participation has been limited. This mixed methods study focused on a model for the design of an online small group psychoeducational intervention that integrated individual and social learning in a parent management training program. Self-paced participation was replaced with facilitator-led participation in an asynchronous discussion forum where topics were prioritized and sequenced with learning content from individual web-based training modules. Social interaction was facilitated through online problem-based learning discussion group. Despite assertions that interactive participation in online psychoeducational discussion forums may only be accomplished once a subscriber threshold of several hundred participants has been reached, this study found that small group participation through the program's integrated design resulted large effects for increases in parent self-agency and reduction of over-reactive, coercive parenting behaviors. Participation in the online problem-based group discussion forum was found to have contributed to participant outcomes when posting characteristics revealed the presence of both mutual aid processes and the application of individual learning module content.
Books on the topic "Psychological aspects of Interactive computer system"
K, Bikson Tora. Cognitive press in computer-mediated work. Santa Monica, CA: Rand, 1987.
Find full textP, Robertson Scott, Zachary Wayne, Black John B. 1947-, and American Association for the Advancement of Science. Section J--Psychology., eds. Cognition, computing, and cooperation. Norwood, N.J: Ablex Pub., 1990.
Find full textThe psychology of menu selection: Designing cognitive control ot the human/computer interface. Norwood, N.J: Ablex Pub. Corp., 1991.
Find full textBødker, Susanne. Through the interface: A human activity approach to user interface design. Aarhus, Denmark: Aarhus Universitet, Matematisk Institut, Datalogisk Afdeling, 1987.
Find full textThrough the interface: A human activity approach to user interface design. Hillsdale, N.J: L. Erlbaum, 1990.
Find full textBødker, Susanne. Through the interface: A human activity approach to user interface design. Hillsdale, N.J: Lawrence Erlbaum, 1991.
Find full textINTERCHI '93 Conference (1993 Amsterdam, The Netherlands). INTERCHI '93 conference proceedings: Conference on Human Factors in Computing Systems : INTERACT '93 and CHI '93 : bridges between worlds, Amsterdam, The Netherlands, 24-29 April 1993. Edited by Ashlund Stacey, SIGCHI (Group : U.S.), International Federation for Information Processing. Technical Committee 13 on Human Computer Interaction., IFIP Conference on Human-Computer Interaction (4th : 1993 : Amsterdam, The Netherlands), and CHI '93 Conference (1993 : Amsterdam, The Netherlands). New York: ACM Press, 1993.
Find full textCHI, Conference (1990 Seattle Wash ). Empowering people: Conference on Human Factors in Computing Systems. New York, NY: Association for Computing Machinery, 1990.
Find full textNetwork Seminar of the International Union of Psychological Science on Man-Computer Interaction Research. (1st 1984 Berlin, Germany). Man-computer interaction research: MACINTER-I : proceedings of the First Network Seminar of the International Union of Psychological Science (IUPsyS) on Man-Computer Interaction Research, Berlin, German Democratic Republic, October 16-19, 1984. Amsterdam: North-Holland, 1986.
Find full textChep'um ŭi sayongja kyŏnghŏm kwa tijain: Chep'um ŭi kyŏnghŏm e taehan silchŭngjŏk yŏn'gu = Product experience. Kyŏnggi-do P'aju-si: Han'guk Haul Chŏngbo, 2012.
Find full textBook chapters on the topic "Psychological aspects of Interactive computer system"
Shepherd, J. W. "An Interactive Computer System for Retrieving Faces." In Aspects of Face Processing, 398–409. Dordrecht: Springer Netherlands, 1986. http://dx.doi.org/10.1007/978-94-009-4420-6_42.
Full textRuiz Vergara, Catalina, Sandra Patricia Cano Mazuera, and Alvaro Felipe Bacca Maya. "Integrating Collaborative Aspects in the Design an Interactive System in Teaching of Literacy to Children with Moderate Cognitive Impairment." In Communications in Computer and Information Science, 169–83. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-05270-6_13.
Full textLazarova, Elena, Sara Mora, Davide Armanino, Alessandro Poire, Fabio Furlani, and Mauro Giacomini. "A Web Based Tool to Support a Personalized Therapeutic Path Through the Use of Psychological Tests." In pHealth 2021. IOS Press, 2021. http://dx.doi.org/10.3233/shti210600.
Full textTalbot, Thomas B., and Albert Skip Rizzo. "Virtual Standardized Patients for Interactive Conversational Training." In Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations, 62–86. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7461-3.ch003.
Full textChroust, G. "Motivation in Component-Based Software Development." In Encyclopedia of Human Computer Interaction, 414–21. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch063.
Full textYap, Moi Hoon, and Hassan Ugail. "Facial Image Processing in Computer Vision." In Applied Signal and Image Processing, 179–90. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-60960-477-6.ch011.
Full textCipolla-Ficarra, Francisco V., and Miguel Cipolla-Ficarra. "Computer Animation for Ingenious Revival." In Advances in Human and Social Aspects of Technology, 159–81. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3437-2.ch008.
Full textLee, YunJoon Jason. "Using Web-Based Tools for Flipped ESL Learning in the Korean Language Education System." In Computer-Assisted Language Learning, 1203–17. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7663-1.ch057.
Full textUgliotti, Francesca Maria. "Virtual Representations for Cybertherapy." In Advances in Human and Social Aspects of Technology, 573–95. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-4854-0.ch024.
Full textDURAC, LIVIA. "ETHICAL AND BEHAVIOURAL ASPECTS OF ON-LINE EDUCATION." In Values, models, education. Contemporary perspectives. Eikon Publishing House, 2022. http://dx.doi.org/10.56177/epvl.ch2.2022.en.
Full textConference papers on the topic "Psychological aspects of Interactive computer system"
Bordegoni, Monica, Marina Carulli, and Yuan Shi. "Investigating the Use of Smell in Vehicle-Driver Interaction." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60541.
Full textButenina, D. V., and A. S. Ivanov. "MODERN EDUCATIONAL TECHNOLOGIES IN THE TEACHING OF ENGINEERING AND COMPUTER SCIENCES." In MODELING AND SITUATIONAL MANAGEMENT THE QUALITY OF COMPLEX SYSTEMS. Saint Petersburg State University of Aerospace Instrumentation, 2021. http://dx.doi.org/10.31799/978-5-8088-1558-2-2021-2-29-32.
Full textWenli, Liang, and Guo Yongyan. "Gesture Interaction Preference of Healthy APP for Elderly Users." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001726.
Full textShieh, Yao, Mengkai Shieh, Chien-Hung Chang, and Scott Goodwin. "An Interactive, Visually-Oriented Computer-Assisted ASPECTS Scoring System for Acute Stroke Care." In Biomedical Engineering. Calgary,AB,Canada: ACTAPRESS, 2016. http://dx.doi.org/10.2316/p.2016.832-036.
Full textHarrison, M. D., R. Fields, and P. C. Wright. "The user context and formal specification in interactive system design." In Proceedings of the BCS-FACS Workshop on Formal Aspects of the Human Computer Interface. BCS Learning & Development, 1996. http://dx.doi.org/10.14236/ewic/fac1996.5.
Full textMengoni, Maura, Margherita Peruzzini, and Michele Germani. "Virtual vs. Physical: An Experimental Study to Improve Shape Perception." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-86225.
Full textSuhir, Ephraim, and Inna Bedny. "Surgeon’s performance: analogy with aircraft pilot’s challenges." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001814.
Full textVoloshina, Svetlana, and Tat’yana Dubovitskaya. "Practical aspects of the safety of using quasi-scientific video blogging in education." In Safety psychology and psychological safety: problems of interaction between theorists and practitioners. «Publishing company «World of science», LLC, 2020. http://dx.doi.org/10.15862/53mnnpk20-19.
Full textZaeva-Burdonskaya, Elena, and Elmira Khusanbaeva. "Interactive Design as a Model of Creative Communication: the WATT Mobile App in the "Sensitive City" System." In 31th International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/graphicon-2021-3027-882-890.
Full textMatveeva, K. M., M. A. Serova, and E. S. Glumova. "The Specifics of Creating a Virtual Interactive Exhibition." In 32nd International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/graphicon-2022-1186-1192.
Full textReports on the topic "Psychological aspects of Interactive computer system"
Shyshkina, Mariya, Uliana Kohut, and Maiia Popel. The Design and Evaluation of the Cloud-based Learning Components with the Use of the Systems of Computer Mathematics. Sun SITE Central Europe, May 2018. http://dx.doi.org/10.31812/0564/2253.
Full textShyshkina, Mariya, Uliana Kohut, and Maiia Popel. The Comparative Analysis of the Cloud-based Learning Components Delivering Access to Mathematical Software. [б. в.], June 2019. http://dx.doi.org/10.31812/123456789/3171.
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