Journal articles on the topic 'Psychological aspects of Squash (Game)'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Psychological aspects of Squash (Game).'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Jones, Thomas W., Benjamin K. Williams, Conor Kilgallen, et al. "A review of the performance requirements of squash." International Journal of Sports Science & Coaching 13, no. 6 (2018): 1223–32. http://dx.doi.org/10.1177/1747954118792492.
Full textMumtaz, Emka Farah, Safendrri Komara Ragamustari, and Fajar Bambang Hirawan. "The Impact of the E-Sport Curriculum Toward Online Game Addiction." TAZKIYA: Journal of Psychology 9, no. 1 (2021): 29–39. http://dx.doi.org/10.15408/tazkiya.v9i1.19986.
Full textOtgonbayar, Y. "Limited Player’s Game: Psychological Aspects." Mongolian Journal of International Affairs, no. 5 (December 15, 2014): 20–37. http://dx.doi.org/10.5564/mjia.v0i5.363.
Full textCox, Tom, and John H. Kerr. "Arousal Effects during Tournament Play in Squash." Perceptual and Motor Skills 69, no. 3_suppl (1989): 1275–80. http://dx.doi.org/10.2466/pms.1989.69.3f.1275.
Full textCox, Tom, and John H. Kerr. "Arousal Effects during Tournament Play in Squash." Perceptual and Motor Skills 69, no. 3-2 (1989): 1275–80. http://dx.doi.org/10.1177/00315125890693-239.
Full textObaid, Sumaiyah, Maham Nasir, Ateeqa Younis, et al. "Compare Heart Rate Recovery and Cardiopulmonary Endurance of Badminton and Squash Player." Pakistan Journal of Medical and Health Sciences 16, no. 8 (2022): 484–86. http://dx.doi.org/10.53350/pjmhs22168484.
Full textBarnett, Jane, and Mark Coulson. "Virtually Real: A Psychological Perspective on Massively Multiplayer Online Games." Review of General Psychology 14, no. 2 (2010): 167–79. http://dx.doi.org/10.1037/a0019442.
Full textChin Ike, Tan, and Tan Wee Hoe. "Exploring the Link Between the Psychological Needs and the Elements of Game Design for Educational Games." Journal of ICT In Education 7, no. 2 (2020): 65–73. http://dx.doi.org/10.37134/jictie.vol7.2.6.2020.
Full textContreras-Espinosa, Ruth S., and Jose Luis Eguia Gomez. "How Could the Use of Game Elements Help Students' Affective and Cognitive Engagement During Game Play?" Journal of Information Technology Research 13, no. 1 (2020): 17–29. http://dx.doi.org/10.4018/jitr.2020010102.
Full textSobko, Iryna, Olena Fylypchenko, and Yana Sobko. "Aspects of psychological training of volleyball players of different ages." Health Technologies 2, no. 2 (2024): 6–17. http://dx.doi.org/10.58962/ht.2024.2.2.6-17.
Full textХайрулін, Олег. "РЕПРЕЗЕНТАЦІЇ ІГРОВОГО МОДЕЛЮВАННЯ ЖИТТЄДІЯЛЬНОСТІ ЛЮДИНИ В УМОВАХ НЕВИЗНАЧЕНОСТІ". Psychological Prospects Journal, № 43 (24 червня 2024): 181–202. http://dx.doi.org/10.29038/2227-1376-2024-43-kha.
Full textFitria, Ika, Budi Pangestu, Budi Mardikawati, Indra Tjahyadi, and Arozatulo Bawamenewi. "The Role of Digital Technology in Overcoming Game Addiction in Post-COVID-19." Al-Hijr: Journal of Adulearn World 2, no. 4 (2023): 384–95. http://dx.doi.org/10.55849/alhijr.v2i4.553.
Full textNovrialdy, Eryzal, Herman Nirwana, and Riska Ahmad. "High School Students Understanding of the Risks of Online Game Addiction." Journal of Educational and Learning Studies 2, no. 2 (2019): 113. http://dx.doi.org/10.32698/0772.
Full textMamchur, I. "Socio-psychological bases of senior pupils' gaming activity - essential precondition of their self-knowledge." Fundamental and applied researches in practice of leading scientific schools 30, no. 6 (2018): 50–54. http://dx.doi.org/10.33531/farplss.2018.6.07.
Full textBoboqulov, Chori Urolovich. "PSYCHOLOGICAL, PEDAGOGICAL AND PHYSICAL ASPECTS OF PERSONALITY DEVELOPMENT OF PRIMARY CLASS STUDENTS." THEORETICAL ASPECTS IN THE FORMATION OF PEDAGOGICAL SCIENCES 2, no. 5 (2023): 147–49. https://doi.org/10.5281/zenodo.7648400.
Full textYevseiev, Serhii, Stanislav Milevskyi, Yurii Pribyliev, et al. "Development of a method of psychological impact on target audiences of gamers using modern information technologies." Eastern-European Journal of Enterprise Technologies 3, no. 9 (135) (2025): 55–64. https://doi.org/10.15587/1729-4061.2025.332271.
Full textBYKOVA, Oleksandra. "Gamifification of the educational process as psychological and pedagogical problem." Scientific Bulletin of Flight Academy. Section: Pedagogical Sciences 11 (2022): 26–31. http://dx.doi.org/10.33251/2522-1477-2022-11-26-31.
Full textFahrul, Aditya, and Nurfarhanah Nurfarhanah. "Dampak Kecanduan Game Online pada Siswa SMP." AHKAM 4, no. 1 (2025): 145–57. https://doi.org/10.58578/ahkam.v4i1.4923.
Full textSilva, Gisele Maria, Simone Salvador Gomes, Marcelo Callegari Zanetti, and Maria Regina Ferreira Brandão. "Flow predisposition in Brazilian rugby athletes." Motricidade 14, no. 1 (2018): 18. http://dx.doi.org/10.6063/motricidade.9872.
Full textqizi, Khudoyarova Mavluda Sayfulla. "The Use of Didactic Games in The Development of The Personality of Children with Severe Speech Impairment." European International Journal of Pedagogics 5, no. 4 (2025): 167–70. https://doi.org/10.55640/eijp-05-04-39.
Full textHita, I. Putu Agus Dharma. "Analysis of the Role of Basketball in Improving Physical Fitness Levels." International Journal of Educatio Elementaria and Psychologia 1, no. 2 (2024): 93–100. http://dx.doi.org/10.70177/ijeep.v1i2.917.
Full textKochetkov, N. V. "Socio-psychological aspects, depending on the online games and the method of its diagnosis." Social Psychology and Society 7, no. 3 (2016): 148–63. http://dx.doi.org/10.17759/sps.2016070311.
Full textSvitlana, LENSKA1, NAUMOVSKA Nataliia, RUDAKOVA Nataliia, NAUMOVSKA Olesia, MARCHII DMYTRASH Tamara, and SOVA Andrii. "Neuropedagogical and Psychological Aspects of Play." BRAIN. Broad Research in Artificial Intelligence and Neuroscience 13, no. 4 (2025): 104–21. https://doi.org/10.18662/brain/13.4/378.
Full textBakanova, Oleksandra. "Modern technologies in the sports training of tennis players." Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports), no. 12(185) (December 25, 2024): 22–26. https://doi.org/10.31392/udu-nc.series15.2024.12(185).04.
Full textVokhrysheva, Egenia V., and Pavel V. Tyurin. "E-sports discursive space: theoretical aspects of analysis." Focus on Language Education and Research 3, no. 1 (2022): 75–85. http://dx.doi.org/10.35213/2686-7516-2022-3-1-75-85.
Full textRahma, Mevianti Nur, Ely Masykuroh, and Amin Wahyudi. "Transaksi Bisnis Game Axie Infinity di Bungkal Perspektif Etika Bisnis Islam." Journal of Economics, Law, and Humanities 2, no. 2 (2023): 83–104. http://dx.doi.org/10.21154/jelhum.v2i2.2243.
Full textLopuga, Hanna, Valeriia Reshetilova, Yuliia Mikhailenko, and Mariia Prysiazhna. "Psychological dependence of the individual on information technologies." Bulletin of Luhansk Taras Shevchenko National University, no. 1 (360) (2024): 124–31. http://dx.doi.org/10.12958/2227-2844-2024-1(360)-124-131.
Full textNesterchuk, N., I. Podolyanchuk, I. Sidoruk, A. Nikolenko, and N. Nebova. "Theoretical aspects of the formation of the game activity of preschool children with mental retardation." Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), no. 2(122) (February 21, 2020): 125–29. http://dx.doi.org/10.31392/npu-nc.series15.2020.2(122).25.
Full textSelvi, Issaura Dwi, and Dandia Ayu Saraswati. "Pompom Box Toy to Develop Numeracy Skills in Early Childhood." Sawwa: Jurnal Studi Gender 16, no. 2 (2021): 191–212. http://dx.doi.org/10.21580/sa.v16i2.8012.
Full textKovalenko, Alla, and Albina Holovina. "Methodological Aspects of Social Preferences Research in the Context of Solving Social Dilemmas." Bulletin of Taras Shevchenko National University of Kyiv. Series “Psychology” 1, no. 13 (2021): 33–37. http://dx.doi.org/10.17721/bsp.2021.1(13).6.
Full textAskari, Gholamreza, and Madjid Eshaghi Gordji. "Decision Making: Rational Choice or Hyper-Rational Choice." Statistics, Optimization & Information Computing 8, no. 2 (2020): 583–89. http://dx.doi.org/10.19139/soic-2310-5070-638.
Full textCansız, Alim, and Buse Akça. "The psychological and legal dimensions of cyber violence in the digital game perspective: The case of league of legends." JOURNAL OF AWARENESS 9, Special Issue/Özel Sayı (2024): 91–104. http://dx.doi.org/10.26809/joa.2253.
Full textSri Atikah, Ria Angelina Jessica Rotinsulu, Anggun Sasmita, Atik Sunarmi, and Meinita Wulansari. "Dampak Kecanduan Game Online terhadap Kesehatan." Jurnal Kabar Masyarakat 2, no. 1 (2024): 58–63. http://dx.doi.org/10.54066/jkb.v2i1.1543.
Full textWang, Yiqing. "The Research on the Marketing Strategies and Influence of the WeChat Mini Program Game Taking the Game Sheep a Sheep for Example." Lecture Notes in Education Psychology and Public Media 6, no. 1 (2023): 889–96. http://dx.doi.org/10.54254/2753-7048/6/20220870.
Full textLee, Yea Som, and Jung Hoon Huh. "Enabling Physical Activity with Augmented Reality Gamification for Reducing Internet Gaming Disorder." Applied Sciences 14, no. 1 (2023): 121. http://dx.doi.org/10.3390/app14010121.
Full textAlrizky, Zahwa, Muhammad Ramdhani, and Weni A. Arindawati. "PERILAKU TRASH-TALKING PADA GAME ONLINE MOBILE LEGENDS: (Etnografi Virtual pada Player Mobile Legends: Bang Bang)." Journal Publicuho 8, no. 1 (2025): 26–38. https://doi.org/10.35817/publicuho.v8i1.615.
Full textГордиенко-Митрофанова, Ия, Людмила Цемма та Денис Гоголь. "Трансформационная психологическая игра «Медкарта»: интеграция концепции 7К игривости и метода позитивной психотерапии". InterConf, № 27(133) (20 листопада 2022): 181–88. http://dx.doi.org/10.51582/interconf.19-20.11.2022.017.
Full textKudykenov, A. K., A. T. Tanakulov, and Zh B. Aitkozha. "Psychological and social benefits of asyk games." Vestnik of M. Kozybayev North Kazakhstan University, no. 1 (65) (December 5, 2024): 94–98. https://doi.org/10.54596/2958-0048-2025-1-94-98.
Full textLivak, N. S., and A. M. Portnyagina. "Practical-oriented training of students of psychological and pedagogical directions at the university." Professional education in the modern world 13, no. 2 (2023): 275–83. http://dx.doi.org/10.20913/2618-7515-2023-2-9.
Full textSkrypnyk, Nelya. "PSYCHOLOGICAL AND PEDAGOGICAL RESEARCH AND ADJUSTMENT OF PROFESSIONAL INTERESTS OF HIGHER EDUCATION ACQUIRES." Collection of Scientific Papers of Uman State Pedagogical University, no. 2 (April 27, 2023): 50–57. http://dx.doi.org/10.31499/2307-4906.2.2023.282459.
Full textFerreira, Cleiton Pons, Carina Soledad González González, and Diana Francisca Adamatti. "Player Engagement Analysis of a Business Simulation Game from Physiological, Psychological and Behavioral Perspectives: A Case Study." Applied Sciences 12, no. 19 (2022): 10143. http://dx.doi.org/10.3390/app121910143.
Full textGilek, Yulia N. "The Use of the Game Method in Psychological Work with Clients Within the Framework of the Transactional-Analytical Approach." Transactional Analysis in Russia 4, no. 2 (2024): 31–41. http://dx.doi.org/10.56478/taruj20244231-41.
Full textYILMAZ, Merve. "A SYSYEMATIC REVIEW OF DIGITAL GAMING ADDICTION." SOCIAL SCIENCE DEVELOPMENT JOURNAL 7, no. 29 (2022): 103–16. http://dx.doi.org/10.31567/ssd.547.
Full textSu, Fan, Di Zou, Haoran Xie, and Fu Lee Wang. "A Comparative Review of Mobile and Non-Mobile Games for Language Learning." SAGE Open 11, no. 4 (2021): 215824402110672. http://dx.doi.org/10.1177/21582440211067247.
Full textDelia, Elizabeth B. "The Psychological Meaning of Team Among Fans of Women’s Sport." Journal of Sport Management 34, no. 6 (2020): 579–90. http://dx.doi.org/10.1123/jsm.2019-0404.
Full textKhassanova, A. Zh, G. T. Abitova, and Zh E. Kamal. "PSYCHOLOGICAL AND PEDAGOGICAL ASPECTS OF EARLY CAREER GUIDANCE FOR PRESCHOOLERS." BULLETIN Series Psychology 80, no. 3 (2024): 143–52. http://dx.doi.org/10.51889/2959-5967.2024.80.3.013.
Full textLinek, Stephanie B., Birgit Marte, and Dietrich Albert. "Background Music in Educational Games." International Journal of Game-Based Learning 1, no. 3 (2011): 53–64. http://dx.doi.org/10.4018/ijgbl.2011070104.
Full textAvtaeva, Makka I., and Elina I. Sugaipova. "ROLE OF GAMING TECHNOLOGIES IN INCREASING LEARNING MOTIVATION." Bulletin of Pedagogical Experience, no. 64 (2025): 20–25. https://doi.org/10.62957/2949-3269-2025-64-2-20-25.
Full textSong, Yanyan, Huan Lin, Bin Wang, and Mingxiang Yang. "Factors and Measures Affecting Players' Psychology in Tennis." Journal of Social Science Humanities and Literature 7, no. 3 (2024): 106–11. http://dx.doi.org/10.53469/jsshl.2024.07(03).14.
Full textGui, Yubo. "Adolescent Online Gaming Disorder, Comorbidity, Neural Mechanism and Psychotherapy of Internet Gaming Disorder." Lecture Notes in Education Psychology and Public Media 7, no. 1 (2023): 304–10. http://dx.doi.org/10.54254/2753-7048/7/20220832.
Full text