Academic literature on the topic 'Pursuit-evasion'

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Journal articles on the topic "Pursuit-evasion"

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Scott, Allan, and Ulrike Stege. "Parameterized pursuit-evasion games." Theoretical Computer Science 411, no. 43 (October 2010): 3845–58. http://dx.doi.org/10.1016/j.tcs.2010.07.004.

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Feng, Yanghe, Lanruo Dai, Jinwu Gao, and Guangquan Cheng. "Uncertain pursuit-evasion game." Soft Computing 24, no. 4 (December 12, 2018): 2425–29. http://dx.doi.org/10.1007/s00500-018-03689-3.

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ADLER, MICAH, HARALD RCKE, NAVEEN SIVADASAN, CHRISTIAN SOHLER, and BERTHOLD VCKING. "Randomized Pursuit-Evasion in Graphs." Combinatorics, Probability and Computing 12, no. 3 (May 2003): 225–44. http://dx.doi.org/10.1017/s0963548303005625.

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Lehner, Florian. "Pursuit evasion on infinite graphs." Theoretical Computer Science 655 (December 2016): 30–40. http://dx.doi.org/10.1016/j.tcs.2016.04.024.

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Merz, A. W. "Noisy satellite pursuit-evasion guidance." Journal of Guidance, Control, and Dynamics 12, no. 6 (November 1989): 901–5. http://dx.doi.org/10.2514/3.20498.

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Chung, F. R. K., Joel E. Cohen, and R. L. Graham. "Pursuit—Evasion games on graphs." Journal of Graph Theory 12, no. 2 (1988): 159–67. http://dx.doi.org/10.1002/jgt.3190120205.

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Gutman, S., M. Esh, and M. Gefen. "Simple linear pursuit-evasion games." Computers & Mathematics with Applications 13, no. 1-3 (1987): 83–95. http://dx.doi.org/10.1016/0898-1221(87)90095-2.

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Mycielski, J. "Theories of pursuit and evasion." Journal of Optimization Theory and Applications 56, no. 2 (February 1988): 271–84. http://dx.doi.org/10.1007/bf00939412.

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Mycielski, J. "Theories of pursuit and evasion." Journal of Optimization Theory and Applications 61, no. 1 (April 1989): 147. http://dx.doi.org/10.1007/bf00940851.

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Klein, Kyle, and Subhash Suri. "Pursuit Evasion on Polyhedral Surfaces." Algorithmica 73, no. 4 (April 29, 2015): 730–47. http://dx.doi.org/10.1007/s00453-015-9988-7.

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Dissertations / Theses on the topic "Pursuit-evasion"

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Li, Dongxu. "Multi-player pursuit-evasion differential games." Columbus, Ohio : Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1164738831.

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Prasad, Deepika. "Pursuit Evasion From Multiple Pursuers Using Speed Fluctuation." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1367928486.

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Soares, Ronan Pardo. "Pursuit-evasion games, decompositions and convexity on graphs." Universidade Federal do CearÃ, 2013. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=11105.

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CoordenaÃÃo de AperfeiÃoamento de NÃvel Superior<br>Esta tese à centrada no estudo de propriedades estruturais de grafos cujas compressÃes permitem a concepÃÃo de algoritmos eficientes para resolver problemas de otimizaÃÃo. Estamos particularmente interessados em decomposiÃÃes, em jogos de perseguiÃÃo-evasÃo e em convexidade. O jogo de Processo foi definido como um modelo para a reconfiguraÃÃo de roteamento em redes WDM. Muitas vezes, jogos de perseguiÃÃo-evasÃo, em que uma equipe de agentes tem como objetivo limpar um grafo nÃo direcionado, estÃo intimamente relacionados com decomposiÃÃes em
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Thunberg, Johan. "Consensus and Pursuit-Evasion in Nonlinear Multi-Agent Systems." Doctoral thesis, KTH, Optimeringslära och systemteori, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-143658.

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Within the field of multi-agent systems theory, we study the problems of consensus and pursuit-evasion. In our study of the consensus problem, we first provide some theoretical results and then consider the problem of consensus on SO(3) or attitude synchronization. In Chapter 2, for agents with states in R^m, we present two theorems along the lines of Lyapunov’s second method that, under different conditions, guarantee asymptotic state consensus in multi-agent systems where the interconnection topologies are switching. The first theorem is formulated by using the states of the agents in the mu
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Gren, Olaf, and Dennis Magnusson. "A Method for Finding Strategies in Pursuit-Evasion Games." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280341.

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Many real-world situations can be described as games over finite graphs, con- sisting of a set of agents performing joint actions affecting the state of the game. One class of games over finite graphs are the so called pursuit-evasion games, where a set of pursuers try to capture an evader on a finite map. In some pursuit-evasion games where the position of the evader is unknown finding an optimal strategy to ensure victory for the pursuers can be difficult. One way to simplify this process is by using the multiplayer knowledge-based subset construction (MKBSC) to transform the game graph to a
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Pang, Jing-En. "Pursuit-evasion with acceleration, sensing limitation, and electronic counter measures." Connect to this title online, 2007. http://etd.lib.clemson.edu/documents/1193079487/.

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Jiao, Yue, and Ivan Skvortsov. "An optimization approach to the multi-player pursuit-evasion problem." Thesis, KTH, Skolan för teknikvetenskap (SCI), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210825.

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In this paper a scenario of one evader being chased by multiple pursuers in two specific simulation environments is studied. The simulation environments are divided into an open area without obstacles and a closed area with obstacles. In the open area a fairly accurate system of dynamics are implemented for both pursuers and evader. The Virtual Vehicle Approach is used to provide a reference trajectory for the pursuers to follow in order to catch the evader. The main purpose of this thesis is to find a decentralized robust control method for the dynamics of the pursuers. In the closed area, th
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Hermansson, Richard, and Eric Peldan. "Pursuit and Evasion in Polygonal Environments - A Mixed Integer Linear Programming Approach." Thesis, KTH, Optimeringslära och systemteori, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-105763.

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This report addresses improvements to an already existent model of a Pursuit-and-Evasion problem. The model is formulated using Mixed Integer Linear Programming (MILP). The computation time of the original model is first thoroughly examined by solving for increasingly large areas, and with a varying number of pursuers. Some improvements to the model are suggested for shortening the computation time. Finally, a new model is suggested with the aims of being more realistic and to address an issue in the original model that meant that pursuers must not share tiles (i.e they must stay separated at
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Grimm, Christopher Lee Jr. "A tensor-train-decomposition-based algorithm for high-dimensional pursuit-evasion games." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105615.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Aeronautics and Astronautics, 2016.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 99-100).<br>The research presented in this thesis was inspired by an interest in determining feedback strategies for high-dimensional pursuit-evasion games. When a problem is high-dimensional or involves a state space that is defined by several variables, various methods used to solve pursuit-evasion games often require unrealistic computation time. This problem, called the curse of dimensionality, can be m
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Phillpot, John. "Line-of-Sight Pursuit and Evasion Games on Polytopes in R^n." Scholarship @ Claremont, 2016. https://scholarship.claremont.edu/hmc_theses/80.

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We study single-pursuer, line-of-sight Pursuit and Evasion games in polytopes in $\mathbb{R}^n$. We develop winning Pursuer strategies for simple classes of polytopes (monotone prisms) in Rn, using proven algorithms for polygons as inspiration and as subroutines. More generally, we show that any Pursuer-win polytope can be extended to a new Pursuer-win polytope in more dimensions. We also show that some more general classes of polytopes (monotone products) do not admit a deterministic winning Pursuer strategy. Though we provide bounds on which polytopes are Pursuer-win, these bounds are not ti
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Books on the topic "Pursuit-evasion"

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Nahin, Paul J. Chases and escapes: The mathematics of pursuit and evasion. Princeton, NJ: Princeton University Press, 2007.

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Hájek, Otomar. Pursuit games: An introduction to the theory and applications of differential games of pursuit and evasion. Mineola, N.Y: Dover Publications, 2008.

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Office, General Accounting. Tax administration: Reducing delays in the pursuit of tax revenue on closed criminal cases : report to the Joint Committee on Taxation. Washington, D.C: The Office, 1989.

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1935-, Yavin Yaakov, Pachter M, and Rodin Ervin Y. 1932-, eds. Pursuit-evasion differential games. Oxford, England: Pergamon Press, 1987.

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Pursuit-Evasion Differential Games. Elsevier, 1987. http://dx.doi.org/10.1016/c2009-0-07900-8.

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Nahin, Paul J. Chases and Escapes: The Mathematics of Pursuit and Evasion. Princeton University Press, 2012.

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Chases And Escapes The Mathematics Of Pursuit And Evasion. Princeton University Press, 2012.

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Nahin, Paul J. Chases and Escapes: The Mathematics of Pursuit and Evasion. Princeton University Press, 2007.

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Pursuit Games: An Introduction to the Theory and Applications of Differential Games of Pursuit and Evasion. Dover Publications, 2008.

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L, Duke Eugene, and United States. National Aeronautics and Space Administration., eds. Time-optimal aircraft pursuit-evasion with a weapon envelope constraint: Final report. Atlanta, GA: Georgia Institute of Technology, School of Aerospace Engineering, 1990.

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Book chapters on the topic "Pursuit-evasion"

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Patsko, Valerii, Sergey Kumkov​, and Varvara Turova. "Pursuit-Evasion Games." In Handbook of Dynamic Game Theory, 1–87. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-27335-8_30-1.

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Patsko, Valerii, Sergey Kumkov, and Varvara Turova. "Pursuit-Evasion Games." In Handbook of Dynamic Game Theory, 1–87. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-27335-8_30-2.

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Patsko, Valerii, Sergey Kumkov, and Varvara Turova. "Pursuit-Evasion Games." In Handbook of Dynamic Game Theory, 951–1038. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-44374-4_30.

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Ramachandran, Kandethody M., and Chris P. Tsokos. "Stochastic Linear Pursuit-Evasion Game." In Stochastic Differential Games. Theory and Applications, 25–45. Paris: Atlantis Press, 2012. http://dx.doi.org/10.2991/978-94-91216-47-3_2.

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Klein, Kyle, and Subhash Suri. "Pursuit Evasion on Polyhedral Surfaces." In Algorithms and Computation, 284–94. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-45030-3_27.

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Adler, Micah, Harald Räcke, Naveen Sivadasan, Christian Sohler, and Berthold Vöcking. "Randomized Pursuit-Evasion in Graphs." In Automata, Languages and Programming, 901–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45465-9_77.

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Friedman, Avner. "A mini-max pursuit evasion algorithm." In Mathematics in Industrial Problems, 72–83. New York, NY: Springer New York, 1997. http://dx.doi.org/10.1007/978-1-4757-4129-2_7.

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Klein, Kyle, and Subhash Suri. "Multiagent Pursuit Evasion, or Playing Kabaddi." In Springer Tracts in Advanced Robotics, 89–104. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-17452-0_6.

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Pachter, Meir. "Isaacs’ Two-on-One Pursuit-Evasion Game." In Annals of the International Society of Dynamic Games, 25–55. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-56534-3_2.

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Al-Bluwi, Ibrahim, and Ashraf Elnagar. "Pursuit Evasion in Dynamic Environments with Visibility Constraints." In Intelligent Robotics and Applications, 116–29. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16587-0_12.

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Conference papers on the topic "Pursuit-evasion"

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Spirakis, P., and B. Tampakas. "Distributed pursuit-evasion." In the thirteenth annual ACM symposium. New York, New York, USA: ACM Press, 1994. http://dx.doi.org/10.1145/197917.198191.

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MERZ, A. "Noisy satellite pursuit-evasion." In Guidance, Navigation and Control Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 1987. http://dx.doi.org/10.2514/6.1987-2319.

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Robin, Cyril, and Simon Lacroix. "Failure anticipation in pursuit-evasion." In Robotics: Science and Systems 2012. Robotics: Science and Systems Foundation, 2012. http://dx.doi.org/10.15607/rss.2012.viii.046.

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Stiffler, Nicholas M., and Jason M. O'Kane. "Pursuit-evasion with fixed beams." In 2016 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2016. http://dx.doi.org/10.1109/icra.2016.7487621.

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M. Vieira, Marcos A., Ramesh Govindan, and Gaurav S.Sukhatme. "Scalable and Practical Pursuit-Evasion." In 2nd International ICST Conference on Robot Communication and Coordination. IEEE, 2009. http://dx.doi.org/10.4108/icst.robocomm2009.5838.

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Guan, Yue, Dipankar Maity, Christopher M. Kroninger, and Panagiotis Tsiotras. "Bounded-Rational Pursuit-Evasion Games." In 2021 American Control Conference (ACC). IEEE, 2021. http://dx.doi.org/10.23919/acc50511.2021.9483152.

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Zhu, Jiagang, Wei Zou, and Zheng Zhu. "Learning Evasion Strategy in Pursuit-Evasion by Deep Q-network." In 2018 24th International Conference on Pattern Recognition (ICPR). IEEE, 2018. http://dx.doi.org/10.1109/icpr.2018.8546182.

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Sunkara, Vishwamithra, Animesh Chakravarthy, and Debasish Ghose. "Pursuit Evasion Games using Collision Cones." In 2018 AIAA Guidance, Navigation, and Control Conference. Reston, Virginia: American Institute of Aeronautics and Astronautics, 2018. http://dx.doi.org/10.2514/6.2018-2108.

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Walrand, Jean, Elijah Polak, and Hoam Chung. "Harbor attack: A pursuit-evasion game." In 2011 49th Annual Allerton Conference on Communication, Control, and Computing (Allerton). IEEE, 2011. http://dx.doi.org/10.1109/allerton.2011.6120357.

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Cheung, Warren, and William Evans. "Pursuit-Evasion Voronoi Diagrams in \ell_1." In 4th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD 2007). IEEE, 2007. http://dx.doi.org/10.1109/isvd.2007.33.

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Reports on the topic "Pursuit-evasion"

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Rodin, Ervin Y. Artificial Intelligence Methods in Pursuit Evasion Differential Games. Fort Belvoir, VA: Defense Technical Information Center, July 1990. http://dx.doi.org/10.21236/ada227366.

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Bopardikar, Shaunak D., Francesco Bullo, and Joao P. Hespanha. On Discrete-Time Pursuit-Evasion Games with Sensing Limitations. Fort Belvoir, VA: Defense Technical Information Center, January 2008. http://dx.doi.org/10.21236/ada480943.

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