Academic literature on the topic 'Puzzle Board Games'
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Journal articles on the topic "Puzzle Board Games"
Silver, Judith A. "Can Computers Be Used to Teach Proofs?" Mathematics Teacher 91, no. 8 (1998): 660–63. http://dx.doi.org/10.5951/mt.91.8.0660.
Full textKrebs, Christine, Michael Falkner, Joel Niklaus, et al. "Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults." JMIR Serious Games 9, no. 1 (2021): e24151. http://dx.doi.org/10.2196/24151.
Full textMustopa, Ali. "Pengaruh Global Transposition Table dan Algoritma Pvs dan Negascout Pada Puzzle Games." Techno.Com 19, no. 3 (2020): 207–15. http://dx.doi.org/10.33633/tc.v19i3.3422.
Full textBelonogova, Lyudmila N., Aleksey M. Sokolov, and Svetlana V. Bogatova. "GAMIFICATION AS A MECHANISM OF PATRIOTIC EDUCATION OF THE YOUNGER GENERATION." Yaroslavl Pedagogical Bulletin 117, no. 6 (2020): 49–55. http://dx.doi.org/10.20323/1813-145x-2020-6-117-49-55.
Full textStavy, Lydia Zeta Donald, Frankie Subon, and Norseha Unin. "Using Language Games for Vocabulary Retention in a Rural Primary School in Sarawak." International Journal of Service Management and Sustainability 4, no. 2 (2020): 101. http://dx.doi.org/10.24191/ijsms.v4i2.8067.
Full textAbu-Dalbouh, Hussain Mohammad, Fahad Almansour, and Nehal Aldowighri. "Game Playing: Proposing and Developing Queen Challenge Puzzle Game from 1 to 25 Levels." Computer and Information Science 14, no. 2 (2021): 87. http://dx.doi.org/10.5539/cis.v14n2p87.
Full textSmith, Edward, and Lewis Golding. "Use of board games in higher education literature review." MSOR Connections 16, no. 2 (2018): 24. http://dx.doi.org/10.21100/msor.v16i2.624.
Full textKurita, Satoshi, Takehiko Doi, Kota Tsutsumimoto, et al. "Association of Physical Activity and Cognitive Activity With Disability: A 2-Year Prospective Cohort Study." Physical Therapy 100, no. 8 (2020): 1289–95. http://dx.doi.org/10.1093/ptj/pzaa052.
Full textLinderoth, Jonas. "Beyond the digital divide: An ecological approach to gameplay." Transactions of the Digital Games Research Association 1, no. 1 (2013). http://dx.doi.org/10.26503/todigra.v1i1.9.
Full textWulf, Tim, Daniel Possler, and Johannes Breuer. "Video game genre ((Online)Games)." DOCA - Database of Variables for Content Analysis, March 26, 2021. http://dx.doi.org/10.34778/3f.
Full textDissertations / Theses on the topic "Puzzle Board Games"
Melero, Gallardo Javier. "Design and implementation techniques for location-based learning games." Doctoral thesis, Universitat Pompeu Fabra, 2014. http://hdl.handle.net/10803/145498.
Full textWu, Hoi-sai Kathy, and 鄔凱茜. "Qiqiao Ban." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B26818462.
Full textBooks on the topic "Puzzle Board Games"
Vasantha, R. Mahārāja's games and puzzles. Foerderkreis Schach-Geschichtsforschung, 2006.
Find full textTeaching with Bible games: Twenty "kid-tested" contests to make Christian education fun. Meriwether Pub., 1993.
Find full textBook chapters on the topic "Puzzle Board Games"
DaCosta, Boaventura, and Soonhwa Seok. "Developing a Clearer Understanding of Genre and Mobile Gameplay." In Handbook of Research on Immersive Digital Games in Educational Environments. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-5790-6.ch008.
Full text"Instructions for Puzzle Games with game boards (PuB1–PuB9)." In Paired Maths Handbook. Routledge, 2013. http://dx.doi.org/10.4324/9781315068091-31.
Full text"Instructions for Puzzle Games without game boards (Pu1–Pu10)." In Paired Maths Handbook. Routledge, 2013. http://dx.doi.org/10.4324/9781315068091-35.
Full textBleakley, Chris. "Superhuman Intelligence." In Poems That Solve Puzzles. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198853732.003.0012.
Full text"Devise a Board Game: challenge pupils to create a puzzle." In Enlivening Secondary History: 50 Classroom Activities for Teachers and Pupils. Routledge, 2012. http://dx.doi.org/10.4324/9780203113004-16.
Full textBleakley, Chris. "Artificial Intelligence Emerges." In Poems That Solve Puzzles. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198853732.003.0005.
Full textAdler, Aviv, Erik D. Demaine, Adam Hesterberg, Quanquan Liu, and Mikhail Rudoy. "Clickomania is Hard, Even with Two Colors and Columns." In The Mathematics of Various Entertaining Subjects. Princeton University Press, 2017. http://dx.doi.org/10.23943/princeton/9780691171920.003.0018.
Full textConference papers on the topic "Puzzle Board Games"
"Teachers Can Be Involved in the Design of Location-based Learning Games - The Use of the Puzzle Board Metaphor." In 6th International Conference on Computer Supported Education. SCITEPRESS - Science and and Technology Publications, 2014. http://dx.doi.org/10.5220/0004777301790186.
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