Journal articles on the topic 'Puzzle Board Games'
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Silver, Judith A. "Can Computers Be Used to Teach Proofs?" Mathematics Teacher 91, no. 8 (1998): 660–63. http://dx.doi.org/10.5951/mt.91.8.0660.
Full textKrebs, Christine, Michael Falkner, Joel Niklaus, et al. "Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults." JMIR Serious Games 9, no. 1 (2021): e24151. http://dx.doi.org/10.2196/24151.
Full textMustopa, Ali. "Pengaruh Global Transposition Table dan Algoritma Pvs dan Negascout Pada Puzzle Games." Techno.Com 19, no. 3 (2020): 207–15. http://dx.doi.org/10.33633/tc.v19i3.3422.
Full textBelonogova, Lyudmila N., Aleksey M. Sokolov, and Svetlana V. Bogatova. "GAMIFICATION AS A MECHANISM OF PATRIOTIC EDUCATION OF THE YOUNGER GENERATION." Yaroslavl Pedagogical Bulletin 117, no. 6 (2020): 49–55. http://dx.doi.org/10.20323/1813-145x-2020-6-117-49-55.
Full textStavy, Lydia Zeta Donald, Frankie Subon, and Norseha Unin. "Using Language Games for Vocabulary Retention in a Rural Primary School in Sarawak." International Journal of Service Management and Sustainability 4, no. 2 (2020): 101. http://dx.doi.org/10.24191/ijsms.v4i2.8067.
Full textAbu-Dalbouh, Hussain Mohammad, Fahad Almansour, and Nehal Aldowighri. "Game Playing: Proposing and Developing Queen Challenge Puzzle Game from 1 to 25 Levels." Computer and Information Science 14, no. 2 (2021): 87. http://dx.doi.org/10.5539/cis.v14n2p87.
Full textSmith, Edward, and Lewis Golding. "Use of board games in higher education literature review." MSOR Connections 16, no. 2 (2018): 24. http://dx.doi.org/10.21100/msor.v16i2.624.
Full textKurita, Satoshi, Takehiko Doi, Kota Tsutsumimoto, et al. "Association of Physical Activity and Cognitive Activity With Disability: A 2-Year Prospective Cohort Study." Physical Therapy 100, no. 8 (2020): 1289–95. http://dx.doi.org/10.1093/ptj/pzaa052.
Full textLinderoth, Jonas. "Beyond the digital divide: An ecological approach to gameplay." Transactions of the Digital Games Research Association 1, no. 1 (2013). http://dx.doi.org/10.26503/todigra.v1i1.9.
Full textWulf, Tim, Daniel Possler, and Johannes Breuer. "Video game genre ((Online)Games)." DOCA - Database of Variables for Content Analysis, March 26, 2021. http://dx.doi.org/10.34778/3f.
Full textTaylor, Laurie. "Video Game Internal Turfs and Turfs of Play." M/C Journal 7, no. 2 (2004). http://dx.doi.org/10.5204/mcj.2346.
Full textBontchev, Boyan. "RICH ЕDUCATIONAL VIDEO MAZES AS A VISUAL ENVIRONMENT FOR GAME-BASED LEARNING". CBU International Conference Proceedings 7 (30 вересня 2019). http://dx.doi.org/10.12955/cbup.v7.1388.
Full textSutrisno, Arif. "Transforming the Traditional Engklek Game Using ATUMICS Method." KnE Social Sciences, September 2, 2020. http://dx.doi.org/10.18502/kss.v4i12.7638.
Full textDixon, Ian. "Film Writing Adapted for Game Narrative: Myth or Error?" M/C Journal 20, no. 1 (2017). http://dx.doi.org/10.5204/mcj.1225.
Full textLehrer, Joanne Shari, and Hariclia Harriet Petrakos. "Parent and Child Perceptions of Grade One Children's Out of School Play." Exceptionality Education International 21, no. 2 (2011). http://dx.doi.org/10.5206/eei.v21i2.7677.
Full textKaspi, Niva. "Bill Lawton by Any Other Name: Language Games and Terror in Falling Man." M/C Journal 15, no. 1 (2012). http://dx.doi.org/10.5204/mcj.457.
Full textDeCook, Julia Rose. "Trust Me, I’m Trolling: Irony and the Alt-Right’s Political Aesthetic." M/C Journal 23, no. 3 (2020). http://dx.doi.org/10.5204/mcj.1655.
Full textBrown, Adam, and Leonie Rutherford. "Postcolonial Play: Constructions of Multicultural Identities in ABC Children's Projects." M/C Journal 14, no. 2 (2011). http://dx.doi.org/10.5204/mcj.353.
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