Academic literature on the topic 'Puzzle room game'
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Journal articles on the topic "Puzzle room game"
Alia, I. Pacasirang, M. Baraiman Amnah, D. Guro Norhanifah, et al. "Effectiveness of Puzzle Room Game in Enhancing Learners' Engagement in Mathematics Among Kindergarten." INTERNATIONAL JOURNAL OF INNOVATIVE RESEARCH IN MULTIDISCIPLINARY EDUCATION 04, no. 01 (2025): 67–77. https://doi.org/10.5281/zenodo.14737259.
Full textDemir, Ceren. "Gamifying learning through escape room design: Educational potential, puzzle typologies, and technology integration." Research and Design 2, no. 1 (2025): 29–43. https://doi.org/10.17515/rede2025-006ga0523rs.
Full textLee, G., G. Russell, H. Farhan, J. Lin, and L. Spring. "Enhancing Psychiatry Resident Bonding and Education using an Escape Room Challenge Activity." European Psychiatry 67, S1 (2024): S795—S796. http://dx.doi.org/10.1192/j.eurpsy.2024.1656.
Full textMilutinović, Dragana, and Dragana Simin. "Digital education in nursing." Sestrinska rec 25, no. 85 (2022): 40–43. http://dx.doi.org/10.5937/sestrec2285040m.
Full textVincent, Vincent, Jeanny Pragantha, and Darius Andana Haris. "PEMBUATAN GAME 3D HORROR ESCAPE ROOM “THINK OR RUN ?” PADA PLATFORM ANDROID." Jurnal Ilmu Komputer dan Sistem Informasi 9, no. 1 (2021): 209. http://dx.doi.org/10.24912/jiksi.v9i1.11596.
Full textBazinin, Sagi, and Guy Shani. "Investigating Recommendation Algorithms for Escape Rooms." Vietnam Journal of Computer Science 06, no. 04 (2019): 377–88. http://dx.doi.org/10.1142/s2196888819500209.
Full textMishkova-Yotova, Irina. "Escape Classroom or How to Transform the Foreign Language Classroom into a Mysterious Learning Space." Педагогически форум 10, no. 4 (2022): 13–21. http://dx.doi.org/10.15547/pf.2022.021.
Full textNeubig, Céline. "What Educational Escape Rooms can Learn from the World's Best Rooms." European Conference on Games Based Learning 18, no. 1 (2024): 648–57. http://dx.doi.org/10.34190/ecgbl.18.1.2839.
Full textJosephs, Jenny. "Embedding Psychology Themes in University Induction Using a Digital Escape Game." European Conference on Games Based Learning 18, no. 1 (2024): 464–70. http://dx.doi.org/10.34190/ecgbl.18.1.2681.
Full textAdaming, Siti Fadhila Sepfiani. "The Application Of The Intervention "Puzzle Play Therapy" To Anxiety Levels In An. E Who Was Hospitalized At Bantul Hospital." Holistic Nursing Plus 1, no. 2 (2023): 67–76. http://dx.doi.org/10.58439/hnp.v1i2.119.
Full textBooks on the topic "Puzzle room game"
Stratton, Bryan, David Hodgson, and Prima Temp Authors. Conker's Bad Fur Day: Prima's Official Strategy Guide. Prima Games, 2001.
Find full textGeorge, Arnold. The sociable: Or, One thousand and one home amusements : containing acting proverbs, dramatic charades, acting charades, or drawing-room pantomimes, musical burlesques, tableaux vivants, parlor games, games of action, forfeits, science in sport and parlor magic, and a choice collection of curious mental and mechanical puzzles, &c., &c. : illustrated with nearly three hundred engravings and diagrams, the whole being a fund of never-ending entertainment. Applewood Books, 2002.
Find full textArthur, Sarah Pritt. Escape Room Log Book: Premium Escape Room Tracker for Puzzle & Game Enthusiasts - 110 Pages - 7 1/2 X 9 1/4 In. Independently Published, 2019.
Find full textSudoku 640 Puzzles Hard to Expert: Hard to Expert Large Print Puzzle Book for Adults, Four Puzzle per Page with Room to Work, Funny Puzzles and Games for Adults with Two Levels of Difficulty to Improve Your Game. Independently Published, 2020.
Find full textRoot, Alexey W. Read, Write, Checkmate. Greenwood Publishing Group, Inc., 2009. http://dx.doi.org/10.5040/9798216005100.
Full textClare, Adam, and Samet Choudhury. Escape the Game: How to Make Puzzles and Escape Rooms. Createspace Independent Publishing Platform, 2016.
Find full textBook chapters on the topic "Puzzle room game"
Lanzinger, Franz. "A 3D Puzzle Room." In 3D Game Development with Unity. CRC Press, 2022. http://dx.doi.org/10.1201/9780429328725-20.
Full textFrania, Monika. "Let’s Open the Locker of Creativity - How the Traditional Educational Escape Room Changed into a Virtual Puzzle Game During the COVID-19 Pandemic." In New Media Pedagogy: Research Trends, Methodological Challenges and Successful Implementations. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-44581-1_8.
Full textBerezina, Katerina, Olena Ciftci, Mahsa Talebi, and Rasoul Mahdavi. "Escaping the Routine: Virtual Escape Rooms in Online Hospitality Courses." In Information and Communication Technologies in Tourism 2024. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-58839-6_11.
Full text"Foundations of Digital Escape Rooms." In Digital Escape Room Designs in Education. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-4219-0.ch001.
Full textRoss, Robert, Richard Hall, and Sarah Lynne Ross. "Converting Course Material to Educational Escape Room Formats." In Handbook of Research on the Influence and Effectiveness of Gamification in Education. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-4287-6.ch009.
Full text"Educational Theories and Digital Games." In Digital Escape Room Designs in Education. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-4219-0.ch002.
Full text"Designing a Digital Educational Escape Room." In Digital Escape Room Designs in Education. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-4219-0.ch004.
Full text"Technology in Digital Escape Rooms." In Digital Escape Room Designs in Education. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-4219-0.ch003.
Full textBartlett, Kerry A., and Janice L. Anderson. "Gaming to Learn." In Handbook of Research on Innovative Digital Practices to Engage Learners. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-9438-3.ch001.
Full textTricarico, Michelangelo. "The Educational Value of the Escape Room in Virtual Environments." In Handbook of Research on Teaching With Virtual Environments and AI. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-7638-0.ch015.
Full textConference papers on the topic "Puzzle room game"
Foster, Chaye, Emilia Urdl, Christin Steller, et al. "Work-in-Progress—Telecommunications History Escape Room Puzzle Game: Become a Phryctoria Archmaester." In 10th International Conference of the Immersive Learning Research Network. The Immersive Learning Research Network, 2024. http://dx.doi.org/10.56198/u6c0wuru6.
Full textPerkins, Lawrence, Matthew Johnson, and Hakki Erhan Sevil. "A Human Multi-Agent Teaming Testbed, Escape Room Simulation." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006383.
Full textFarreras Esclusa, Montserrat, Jesús Armengol Cebrian, Pablo Bofill Soliguer, and M. Angeles Hernández Gómez. "Game-based learning in computer engineering: a workshop." In SEFI 50th Annual conference of The European Society for Engineering Education. Universitat Politècnica de Catalunya, 2022. http://dx.doi.org/10.5821/conference-9788412322262.1244.
Full textWang, Isabel, Allison Wang, and John Morris. "Designing an Educational Online 3D Escape Room: Motivating Learning through Engaging Gameplay." In 12th International Conference on Software Engineering and Applications. Academy & Industry Research Collaboration, 2023. http://dx.doi.org/10.5121/csit.2023.131716.
Full textMajkić, Zdravka, and Jasminka Olić Ilčešin. "Using Escape rooms in English classes." In 9th International Scientific Conference Technics and Informatics in Education. University of Kragujevac, Faculty of Technical Sciences Čačak, 2022. http://dx.doi.org/10.46793/tie22.425m.
Full textArmie, Madalina, José Francisco Fernández Sánchez, and Verónica Membrive Pérez. "ESCAPE ROOM AS A MOTIVATING TOOL IN THE ENGLISH LITERATURE CLASSROOM AT TERTIARY EDUCATION." In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end058.
Full textReports on the topic "Puzzle room game"
Prokhorov, Оleksandr V., Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, and Olena H. Kuzminska. Developing a 3D quest game for career guidance to estimate students’ digital competences. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4416.
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