Journal articles on the topic 'Puzzle room game'
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Alia, I. Pacasirang, M. Baraiman Amnah, D. Guro Norhanifah, et al. "Effectiveness of Puzzle Room Game in Enhancing Learners' Engagement in Mathematics Among Kindergarten." INTERNATIONAL JOURNAL OF INNOVATIVE RESEARCH IN MULTIDISCIPLINARY EDUCATION 04, no. 01 (2025): 67–77. https://doi.org/10.5281/zenodo.14737259.
Full textDemir, Ceren. "Gamifying learning through escape room design: Educational potential, puzzle typologies, and technology integration." Research and Design 2, no. 1 (2025): 29–43. https://doi.org/10.17515/rede2025-006ga0523rs.
Full textLee, G., G. Russell, H. Farhan, J. Lin, and L. Spring. "Enhancing Psychiatry Resident Bonding and Education using an Escape Room Challenge Activity." European Psychiatry 67, S1 (2024): S795—S796. http://dx.doi.org/10.1192/j.eurpsy.2024.1656.
Full textMilutinović, Dragana, and Dragana Simin. "Digital education in nursing." Sestrinska rec 25, no. 85 (2022): 40–43. http://dx.doi.org/10.5937/sestrec2285040m.
Full textVincent, Vincent, Jeanny Pragantha, and Darius Andana Haris. "PEMBUATAN GAME 3D HORROR ESCAPE ROOM “THINK OR RUN ?” PADA PLATFORM ANDROID." Jurnal Ilmu Komputer dan Sistem Informasi 9, no. 1 (2021): 209. http://dx.doi.org/10.24912/jiksi.v9i1.11596.
Full textBazinin, Sagi, and Guy Shani. "Investigating Recommendation Algorithms for Escape Rooms." Vietnam Journal of Computer Science 06, no. 04 (2019): 377–88. http://dx.doi.org/10.1142/s2196888819500209.
Full textMishkova-Yotova, Irina. "Escape Classroom or How to Transform the Foreign Language Classroom into a Mysterious Learning Space." Педагогически форум 10, no. 4 (2022): 13–21. http://dx.doi.org/10.15547/pf.2022.021.
Full textNeubig, Céline. "What Educational Escape Rooms can Learn from the World's Best Rooms." European Conference on Games Based Learning 18, no. 1 (2024): 648–57. http://dx.doi.org/10.34190/ecgbl.18.1.2839.
Full textJosephs, Jenny. "Embedding Psychology Themes in University Induction Using a Digital Escape Game." European Conference on Games Based Learning 18, no. 1 (2024): 464–70. http://dx.doi.org/10.34190/ecgbl.18.1.2681.
Full textAdaming, Siti Fadhila Sepfiani. "The Application Of The Intervention "Puzzle Play Therapy" To Anxiety Levels In An. E Who Was Hospitalized At Bantul Hospital." Holistic Nursing Plus 1, no. 2 (2023): 67–76. http://dx.doi.org/10.58439/hnp.v1i2.119.
Full textKoenig, Nikolaus, Natalie Denk, Simon Wimmer, and Hanna Prandstaetter. "Creating an Escape Room for Cultural Mediation: Insights from "The Archivist's Dream"." European Conference on Games Based Learning 16, no. 1 (2022): 297–306. http://dx.doi.org/10.34190/ecgbl.16.1.682.
Full textFranco, Paul F., and Deborah A. DeLuca. "Learning Through Action: Creating and Implementing a Strategy Game to Foster Innovative Thinking in Higher Education." Simulation & Gaming 50, no. 1 (2019): 23–43. http://dx.doi.org/10.1177/1046878118820892.
Full textLathwesen, Chantal, and Nadja Belova. "Acid Base Global - An Escape Room to Teach the Chemistry of Acids and Bases." Action Research and Innovation in Science Education 6, no. 1 (2024): 1–8. http://dx.doi.org/10.51724/arise.57.
Full textDr Slyman, Souad. "Utilizing a Digital Escape Room to Improve Students’ Grasp and Understanding of Qualitative Research Methods." European Conference on Games Based Learning 18, no. 1 (2024): 1116–21. http://dx.doi.org/10.34190/ecgbl.18.1.3066.
Full textWijnands, Clim. "Reflections of the Hidden Duchess and the Moon King: The Tabula Scalata and the Engaged Beholder in Sixteenth-Century Italy." Ikonotheka, no. 29 (September 16, 2020): 79–101. http://dx.doi.org/10.31338/10.31338/2657-6015ik.29.2.
Full textЧернавский, Александр, Aleksandr Chernavskiy, Ирина Русакова, et al. "SESSIONS FOR FIRST AND SECOND YEAR RESIDENTS OF THE DEPARTMENT OF THERAPEUTIC DENTISTRY AND PROPEDEUTICS OF DENTAL DISEASES." Actual problems in dentistry 15, no. 3 (2019): 169–76. http://dx.doi.org/10.18481/2077-7566-2019-15-3-169-176.
Full textChin, Jessie, Shannon Mejía, Smit Desai, et al. "THE EFFECTS OF ENVIRONMENT-INDUCED RELAXATION ON COGNITIVE FORAGING UNDER STRESS IN MIDLIFE AND BEYOND." Innovation in Aging 6, Supplement_1 (2022): 819. http://dx.doi.org/10.1093/geroni/igac059.2947.
Full textBotturi, Luca. "Maestro Martino: designing a historic escape room with primary school children." European Conference on Games Based Learning 17, no. 1 (2023): 78–85. http://dx.doi.org/10.34190/ecgbl.17.1.1346.
Full textGrande-de-Prado, Mario, Sheila García-Martín, Roberto Baelo, and Víctor Abella-García. "Edu-Escape Rooms." Encyclopedia 1, no. 1 (2020): 12–19. http://dx.doi.org/10.3390/encyclopedia1010004.
Full textStojšić, Ivan. "POSSIBLE UTILIZATION OF GENERATIVE ARTIFICIAL INTELLIGENCE TOOLS FOR CREATING DIGITAL EDUCATIONAL ESCAPE ROOMS." SCIENCE International Journal 3, no. 1 (2024): 43–47. http://dx.doi.org/10.35120/sciencej0301043s.
Full textKarvovskaya, Lena, Joanne Yeomans, and Elisa Rodenburg. "The Data Horror Escape Room game as a successful tool for RDM education and engagement." LIBER Quarterly: The Journal of the Association of European Research Libraries 35, no. 1 (2025): 1–29. https://doi.org/10.53377/lq.16089.
Full textĐorđević, Ana. "Game "Escape Room" as innovative teaching material." Norma 30, no. 1 (2025): 85–94. https://doi.org/10.5937/norma30-56407.
Full textBabazadeh, Masiar, Luca Botturi, and Giacomo Reggiani. "Let's Jazz: a Case Study on Teaching Music with Educational Escape Rooms." European Conference on Games Based Learning 16, no. 1 (2022): 656–65. http://dx.doi.org/10.34190/ecgbl.16.1.854.
Full textMarín, Silvia, Pedro R. De Atauri, Estefania Moreno, et al. "An Escape-Room about Krebs cycle prepared for Chemical Students." International Journal on Engineering, Science and Technology 3, no. 2 (2022): 155–64. http://dx.doi.org/10.46328/ijonest.59.
Full textClune, Megan Lea. "Digital Escape Game." Pacific Journal of Technology Enhanced Learning 2, no. 1 (2019): 4. http://dx.doi.org/10.24135/pjtel.v2i1.19.
Full textStellmacher, Carolin, Jette Ternieten, Daria Soroko, and Johannes Schöning. "Escaping the Privacy Paradox: Evaluating the Learning Effects of Privacy Policies With Serious Games." Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (2022): 1–20. http://dx.doi.org/10.1145/3549495.
Full textLaPaglia, Jessica A. "Escape the Evil Professor! Escape Room Review Activity." Teaching of Psychology 47, no. 2 (2020): 141–46. http://dx.doi.org/10.1177/0098628320901383.
Full textSolano, Gina, and Wen Wen. "Integrating Digital Escape Room Design into Teacher Education: Cultivating Instructional Creativity in Preservice Teachers." Excelsior: Leadership in Teaching and Learning 17, no. 2 (2025): 73–96. https://doi.org/10.14305/jn.19440413.2024.17.2.04.
Full textLathwesen, Chantal, and Nadja Belova. "Escape Rooms in STEM Teaching and Learning—Prospective Field or Declining Trend? A Literature Review." Education Sciences 11, no. 6 (2021): 308. http://dx.doi.org/10.3390/educsci11060308.
Full textSchuhbauer, Heidi, and Patricia Brockmann. "Exploring the Impact of a Digital Escape Room in Moodle on Students´ Motivation." Proceedings of the International Teaching and Education Conference 1, no. 1 (2025): 1–14. https://doi.org/10.33422/teduconf.v1i1.685.
Full textDélécraz, Cyril. "Scoring the Original Soundtrack of an Escape Room." Journal of Sound and Music in Games 4, no. 1 (2023): 26–71. http://dx.doi.org/10.1525/jsmg.2023.4.1.26.
Full textManzano-León, Ana, José M. Rodríguez-Ferrer, José Manuel Aguilar-Parra, et al. "Escape Rooms as a Learning Strategy for Special Education Master’s Degree Students." International Journal of Environmental Research and Public Health 18, no. 14 (2021): 7304. http://dx.doi.org/10.3390/ijerph18147304.
Full textBisanti, Matteo, Roberto Di Paolo, Veronica Pizziol, et al. "Digital Escape Games in Educational Programs for Financial Literacy." European Conference on Games Based Learning 16, no. 1 (2022): 666–74. http://dx.doi.org/10.34190/ecgbl.16.1.857.
Full textBabazadeh, Masiar. "UnlockArt: Cultural Mediation at the Museum Through an Augmented Reality Escape Room." European Conference on Games Based Learning 17, no. 1 (2023): 38–45. http://dx.doi.org/10.34190/ecgbl.17.1.1646.
Full textQueiruga-Dios, Araceli, María Jesús Santos Sánchez, Marián Queiruga Dios, Víctor Gayoso Martínez, and Ascensión Hernández Encinas. "A Virus Infected Your Laptop. Let’s Play an Escape Game." Mathematics 8, no. 2 (2020): 166. http://dx.doi.org/10.3390/math8020166.
Full textBadr, Aisha F. "The Geriatric Virtual Escape Room in Pharmacy Education: Female Students Escape Significantly Faster than Male Students." Pharmacy 10, no. 2 (2022): 36. http://dx.doi.org/10.3390/pharmacy10020036.
Full textKwong, Vincci, Judith Falzon, and Julie Feighery. "Integrating Immersive Experiences to Instruction through BreakoutEDU." International Journal of Librarianship 7, no. 1 (2022): 116–26. http://dx.doi.org/10.23974/ijol.2022.vol7.1.209.
Full textHuraj, Ladislav, Roman Hrmo, and Marianna Sejutová Sejutová Hudáková. "The Impact of a Digital Escape Room focused on HTML and Computer Networks on Vocational High School Students." Education Sciences 12, no. 10 (2022): 682. http://dx.doi.org/10.3390/educsci12100682.
Full textRoss, Robert, and Anthony de Souza-Daw. "Educational Escape Rooms as an Active Learning Tool for Teaching Telecommunications Engineering." Telecom 2, no. 2 (2021): 155–66. http://dx.doi.org/10.3390/telecom2020010.
Full textGarcía García, Marta. "„weil es halt schwieriger ist zu reden als es einfach selber zu machen“ – Lernenden-Engagement und Escape Games im Spanischunterricht." Fremdsprachen Lehren und Lernen 52, no. 2 (2023): 50–71. http://dx.doi.org/10.24053/flul-2023-0021.
Full textSeto, A. V. "P134: Escape game as a theatre-based simulation for teamwork skills training in undergraduate medical education." CJEM 20, S1 (2018): S104—S105. http://dx.doi.org/10.1017/cem.2018.332.
Full textAbensur Vuillaume, Laure, Garry Laudren, Alexandre Bosio, Pauline Thévenot, Thierry Pelaccia, and Anthony Chauvin. "A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development." JMIR Serious Games 9, no. 3 (2021): e27291. http://dx.doi.org/10.2196/27291.
Full textHakshurian, Yael. "Teachers’ Competencies in Developing Digital Educational Escape Rooms." Educatia 21, no. 25 (November 30, 2023): 66–71. http://dx.doi.org/10.24193/ed21.2023.25.07.
Full textAdkins, Alex, Lorraine Lin, Aline Normoyle, Ryan Canales, Yuting Ye, and Sophie Jörg. "Evaluating Grasping Visualizations and Control Modes in a VR Game." ACM Transactions on Applied Perception 18, no. 4 (2021): 1–14. http://dx.doi.org/10.1145/3486582.
Full textPérez-Herrera, Rosa Ana, Santiago Tainta, and Cesar Elosúa. "Gamification for Photonics Students: Labescape." Optics 2, no. 4 (2021): 228–35. http://dx.doi.org/10.3390/opt2040021.
Full textPérez-Herrera, Rosa Ana, Santiago Tainta, and Cesar Elosúa. "Gamification for Photonics Students: Labescape." Optics 2, no. 4 (2021): 228–35. http://dx.doi.org/10.3390/opt2040021.
Full textZhao, Yizhou, Liang Qiu, Pan Lu, Feng Shi, Tian Han, and Song-Chun Zhu. "Learning from the Tangram to Solve Mini Visual Tasks." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 3 (2022): 3490–98. http://dx.doi.org/10.1609/aaai.v36i3.20260.
Full textSulastri, Sulastri. "PENGEMBANGAN KREATIVITAS MELALUI PERMAINAN KONSTRUKTIF PADA ANAK." Atthufulah : Jurnal Pendidikan Anak Usia Dini 2, no. 2 (2022): 25–28. http://dx.doi.org/10.35316/atthufulah.v2i2.2218.
Full textIşık, Hatice Kubra, and Aysegul Liman Kaban. "The effects of educational digital escape games on achievement and motivation in Mathematics courses." Journal of Educational Technology and Online Learning 8, no. 1 (2025): 136–51. https://doi.org/10.31681/jetol.1603015.
Full textDitter, David, Isabel Rubner, Sarah Lukas, and David Weiser. "Science4Exit Project - Experimental Escape Games with Digital Enrichment in an Extracurricular Learning Venue." European Conference on Games Based Learning 17, no. 1 (2023): 154–61. http://dx.doi.org/10.34190/ecgbl.17.1.1620.
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