Contents
Academic literature on the topic 'Puzzles and games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Puzzles and games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Puzzles and games"
Pusey, Megan, Kok Wai Wong, and Natasha Anne Rappa. "The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (2021): 1–27. http://dx.doi.org/10.1145/3474703.
Full textDong, Yihuan, and Tiffany Barnes. "Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (2021): 172–78. http://dx.doi.org/10.1609/aiide.v13i1.12952.
Full textHill, John M. D., Clark K. Ray, Jean R. S. Blair, and Curtis A. Carver. "Puzzles and games." ACM SIGCSE Bulletin 35, no. 1 (2003): 182–86. http://dx.doi.org/10.1145/792548.611964.
Full textKrekhov, Andrey, Katharina Emmerich, Ronja Rotthaler, and Jens Krueger. "Puzzles Unpuzzled." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (2021): 1–24. http://dx.doi.org/10.1145/3474696.
Full textJohnson, Mark R. "Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play." Games and Culture 14, no. 2 (2018): 119–38. http://dx.doi.org/10.1177/1555412018790423.
Full textShasha, Dennis. "Upstart Puzzles: Chair Games." Communications of the ACM 59, no. 7 (2016): 128. http://dx.doi.org/10.1145/2915924.
Full textChen, Eugene You Chen, Adam White, and Nathan R. Sturtevant. "Entropy as a Measure of Puzzle Difficulty." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19, no. 1 (2023): 34–42. http://dx.doi.org/10.1609/aiide.v19i1.27499.
Full textChen, Lihan, Jingping Liu, Sihang Jiang, et al. "Crossword Puzzle Resolution via Monte Carlo Tree Search." Proceedings of the International Conference on Automated Planning and Scheduling 32 (June 13, 2022): 35–43. http://dx.doi.org/10.1609/icaps.v32i1.19783.
Full textChen, Rulin, Ziqi Wang, Peng Song, and Bernd Bickel. "Computational design of high-level interlocking puzzles." ACM Transactions on Graphics 41, no. 4 (2022): 1–15. http://dx.doi.org/10.1145/3528223.3530071.
Full textOsipov, Ilya V., and Evgeny Nikulchev. "Review puzzles and construction sets falling under the category of augmented reality games." ITM Web of Conferences 18 (2018): 02003. http://dx.doi.org/10.1051/itmconf/20181802003.
Full text