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Journal articles on the topic 'Puzzles – Fiction'

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1

Engisch, Patrik. "Patchwork Puzzles and the Nature of Fiction." Estetika: The European Journal of Aesthetics 56, no. 1 (2019): 28. http://dx.doi.org/10.33134/eeja.182.

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2

Bissell, Blake, Mo Morris, Emily Shaffer, Michael Tetzlaff, and Seth Berrier. "Vessel: A Cultural Heritage Game for Entertainment." Archiving Conference 2021, no. 1 (2021): 1–6. http://dx.doi.org/10.2352/issn.2168-3204.2021.1.0.2.

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Museums are digitizing their collections of 3D objects. Video games provide the technology to interact with these objects, but the educational goals of a museum are often at odds with the creative forces in a traditional game for entertainment. Efforts to bridge this gap have either settled on serious games with diminished entertainment value or have relied on historical fictions that blur the line between reality and fantasy. The Vessel project is a 3D game designed around puzzle mechanics that remains a game for entertainment while realizing the benefits of incorporating digitized artifacts
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3

Stowe, Simon. "Who Betrays Elizabeth Bennet?: Further Puzzles in Classic Fiction (review)." Philosophy and Literature 24, no. 2 (2000): 480–82. http://dx.doi.org/10.1353/phl.2000.0047.

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4

Leitch, Thomas. "The Many Pasts of Detective Fiction." Crime Fiction Studies 1, no. 2 (2020): 157–72. http://dx.doi.org/10.3366/cfs.2020.0018.

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Building on Tzvetan Todorov's observation that the detective novel ‘contains not one but two stories: the story of the crime and the story of the investigation’, this essay argues that detective novels display a remarkably wide range of attitudes toward the several pasts they represent: the pasts of the crime, the community, the criminal, the detective, and public history. It traces a series of defining shifts in these attitudes through the evolution of five distinct subgenres of detective fiction: exploits of a Great Detective like Sherlock Holmes, Golden Age whodunits that pose as intellectu
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5

Solanich Sanglas, Irene. "Interactive and transmedia narratives in crime fiction for teaching literature." Obra digital, no. 25 (June 28, 2024): 41–53. http://dx.doi.org/10.25029/od.2024.406.25.

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The plots of soft-boiled novels usually offer a game of riddles and puzzles that challenge the reader. That is why it has been easier for structures to be adapted to new dimensions. Through interactive literature and transmedia narrative, the aim is to explore how this genre has been transferred to other works in different formats. The study will address some concrete examples to finally show the design of an interactive and transmedia product with the purpose of teaching literature to high school students. The research does not aim to show a learning process but the design and development of
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6

Foakes, R. A. "Can Jane Eyre Be Happy? More Puzzles in Classic Fiction John Sutherland." Nineteenth-Century Literature 53, no. 2 (1998): 245–48. http://dx.doi.org/10.2307/2902985.

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7

Foakes, R. A. ": Can Jane Eyre Be Happy? More Puzzles in Classic Fiction . John Sutherland." Nineteenth-Century Literature 53, no. 2 (1998): 245–48. http://dx.doi.org/10.1525/ncl.1998.53.2.01p0020e.

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8

Willemsen, Steven. "Kept in the Loop: Narrative Play and Epistemic Emotions." Poetics Today 46, no. 1 (2025): 29–52. https://doi.org/10.1215/03335372-11557561.

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Abstract Narrative time loops can challenge key dimensions of story comprehension, including causality, chronology, agency, and continuity. But how can such temporally puzzling experiences contribute to narrative engagement? This essay argues that many contemporary loop narratives in fiction film and television seek a distinct kind of audience engagement, one that can be characterized as narrative play, a ludic invitation to actively engage with and decode the chrono-logic underlying these stories. To explore this ludic engagement, this essay investigates the role of viewers’ epistemic emotion
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9

Kim, Hee-sun. "Reinterpretations of James Hogg: His Bloody Project and The Testament of Gideon Mack." Convergence English Language & Literature Association 7, no. 3 (2022): 119–39. http://dx.doi.org/10.55986/cell.2022.7.3.119.

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James Hogg's The Private Memoirs and Confessions of a Justified Sinner(1824) is often mentioned as an ambiguous work that deals with religious mania and split personality. Also, his story becomes more like open puzzles in crime fiction through gothic and metafictional techniques. Beneath his complicated contents and forms, however, we need to find Hogg's political and cultural intentions. From a long time ago, Scottish mysticism has been suppressed by the government and authentic religion. His intentional use of antinomianism is a pretext to address the independent and undaunted spirit of Scot
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10

Konstantakos, Ioannis M. "Board Games in Ancient Fiction: Egypt, Iran, Greece." Board Game Studies Journal 16, no. 1 (2022): 449–90. http://dx.doi.org/10.2478/bgs-2022-0016.

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Abstract Board games are often used as a plot motif in modern genre fiction, especially in detective and adventure stories. In these types of narrative, a well-known pattern of storytelling or literary structure (e.g., the treasure hunt, the detection of serial crimes, the iniatory course, or the medieval tale collection) is reworked and adapted to the rules and phases of a board game such as chess, jeu de l’oie, or the tarot card pack. This literary practice is very ancient and may be traced back to a number of novelistic compositions of the ancient Near East, dating from the 1st millennium B
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11

Konstantakos, Ioannis M. "Board Games in Ancient Fiction: Egypt, Iran, Greece." Board Game Studies Journal 16, no. 1 (2022): 449–90. http://dx.doi.org/10.2478/bgs-2022-0016.

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Abstract Board games are often used as a plot motif in modern genre fiction, especially in detective and adventure stories. In these types of narrative, a well-known pattern of storytelling or literary structure (e.g., the treasure hunt, the detection of serial crimes, the iniatory course, or the medieval tale collection) is reworked and adapted to the rules and phases of a board game such as chess, jeu de l’oie, or the tarot card pack. This literary practice is very ancient and may be traced back to a number of novelistic compositions of the ancient Near East, dating from the 1st millennium B
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12

Parvulescu, Constantin. "The Political and Economic Intervention of Non-Fiction Money Literacy Film in the Post-2008 Era." Canadian Journal of Film Studies 30, no. 1 (2021): 49–71. http://dx.doi.org/10.3138/cjfs-2020-0034.

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L’auteur livre la première analyse critique des illustrations contemporaines de la notion d’argent dans le cinéma documentaire et en indique l’argumentaire prédominant. L’analyse porte sur des films de littératie financière comme The Ascent of Money: A Financial History of the World (Adrian Pennick, 2009), Money and Life (Katie Teague, 2013), Money Puzzles (Michael Chanan, 2016) et Blockchain City (Ian Kahn, 2018). Elle révèle la réflexion politique et économique qui nourrit la perspective dans laquelle la question monétaire est envisagée dans le film, la façon dont y est racontée l’histoire d
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13

Huang, Yunte. "The Lasting Lure of the Asian Mystery." PMLA/Publications of the Modern Language Association of America 133, no. 2 (2018): 384–87. http://dx.doi.org/10.1632/pmla.2018.133.2.384.

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Among the numerous accolades and awards garnered by viet thanh nguyen's debut novel, the sympathizer (2015), the one receiving the least attention from academic critics will probably be the Edgar Award, bestowed by the Mystery Writers of America. After all, The Sympathizer boasts aesthetic achievements that far exceed the generic confines of a conventional mystery novel. Also, even in the age of cultural studies, when the divide between the popular and the elite is supposed to have all but disappeared, literary scholars, if they are honest with themselves, still hang on to the notion that ther
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14

Rosana Nyabuto, Christopher. "Game of Code: Challenges of Cyberspace as a Domain of Warfare." Strathmore Law Review 3, no. 1 (2018): 49–72. http://dx.doi.org/10.52907/slr.v3i1.102.

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The military capabilities that the world witnesses in modern day armed conflicts are a sort of science fiction brought to life. Most of the techniques in cyber warfare were never thought possible, let alone anticipated in times past especially during the framing of key International Humanitarian Law (IHL) instruments. This paper analyses the challenges that cyber warfare poses to state responsibility. The analysis also discusses how the anonymity of parties in cyber warfare presents challenges to the application of existing law. The rationale for this study is the fact that cyberspace as a dom
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15

Bell, Thomas. "Lewitscharoff’s Blumenberg – the Metaphorical Lion as an Image of Transcendent Possibility." Literatur für Leser 40, no. 1 (2017): 1–14. http://dx.doi.org/10.3726/lfl012017k_1.

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In Blumenberg (2011), Sibylle Lewitscharoff – winner, in 2013, of the Georg-Büchner-Preis – presents a philosophy professor who regularly perceives a lion’s presence. For example, while delivering one of his lectures, “als er von seinen Karten hochblickte, sah er ihn [the lion]”.1 This arresting statement raises many questions. What exactly does the professor see? Do his students, likewise, observe this magnanimous animal sitting awkwardly in the lecture hall? No, they do not. Where then is this animal; what is its origin? This puzzles us, the readers, as much as it does the rationally minded
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Intan, Tania. "KOMPARASI BUDAYA JEPANG DAN PRANCIS MELALUI KOMIK DETEKTIF." Jurnal Bahasa Rupa 2, no. 1 (2018): 25–33. http://dx.doi.org/10.31598/bahasarupa.v2i1.214.

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Psychologically, humans have a tendency to love reality and fiction because of life in between. With its unlimited imagination, humans can choose the preferred model of reality or fiction. If he chooses to be a good observer, a good and patient guesser in waiting for answers to important questions, the detective story can be an interesting reading alternative. In general, the detective story developed along with the rapid urbanization as a result of the industrial revolution. Life in big cities becomes insecure because of the increasing population density, unemployment, poverty and crime. To b
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17

Thomas, Deborah A. "THACKERAY, CAPITAL PUNISHMENT, AND THE DEMISE OF JOS SEDLEY." Victorian Literature and Culture 33, no. 1 (2005): 1–20. http://dx.doi.org/10.1017/s1060150305000707.

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VANITY FAIRIS A NOVEL OF ENIGMAS. In particular, after finishing the book, readers have often wondered why Thackeray refuses to tell us clearly whether or not Becky actually kills Joseph Sedley in chapter 67–a question recently given prominence by John Sutherland as one of the “Great Puzzles in Nineteenth-Century Literature” (66–72). The explanation most commonly given for Thackeray's evasiveness on this point is that such unanswered questions inVanity Fairare part of the artistry of this unconventional work of fiction, a book that A. E. Dyson has described as “surely one of the world's most d
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18

Franzén, Nils. "A Sensibilist Explanation of Imaginative Resistance." Canadian Journal of Philosophy 51, no. 3 (2021): 159–74. http://dx.doi.org/10.1017/can.2021.10.

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AbstractThis article discusses why it is the case that we refuse to accept strange evaluative claims as being true in fictions, even though we are happy to go along with other types of absurdities in such contexts. For instance, we would refuse to accept the following statement as true, even in the context of a fiction: (i) In killing her baby, Giselda did the right thing; after all, it was a girl.This article offers a sensibilist diagnosis of this puzzle, inspired by an observation first made by David Hume. According to sensibilism, the way we feel about things settles their evaluative proper
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19

Ms., Shubhangi Laxman Kumbhar. "Exploring the Intersection of Mythology and History in Ashwin Sanghi's Novels." Exploring the Intersection of Mythology and History in Ashwin Sanghi's Novels 6, no. 5 (2024): 76–86. https://doi.org/10.47311/IJOES.2024.6.5.86.

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Ashwin Sanghi’s novels have garnered widespread attention for their exceptionalability to fuse mythology and history into captivating narratives. This survey exploresthe intricacies of Sanghi’s storytelling and its cultural and intellectual significance.Witha backdrop rich in Indian mythology and history, Sanghi’s works skillfullystraddle therealms of fact and fiction, enticing readers with narratives that transcendtime and space.By meticulously incorporating historical events and mythologicallegends, Sanghi creates a literary experience that entertains and encourages readers
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20

Brooke, M. H. "Fiction: The puzzler." Neurology 62, no. 11 (2004): 2140–42. http://dx.doi.org/10.1212/01.wnl.0000127709.85765.a3.

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21

Bonello Rutter Giappone, Krista, and Stefano Caselli. "Pandora's labyrinth." Eludamos: Journal for Computer Game Culture 16, no. 1 (2025): 115–30. https://doi.org/10.7557/23.7916.

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This essay will focus on a case study, a particular fictional game that has given rise to variants across both literature and film: the Hellraiser puzzle box. We focus on Clive Barker’s short story The Hellbound Heart and two films from the film franchise: the 1987 Hellraiser and its reboot, the 2022 Hellraiser, which fleshes out (pun intended) the mythos. In addition to discussing the overt horror genre framing and themes through the lenses of literary analysis and film studies, we also propose an analogy with the literary genre that most notably straddles the same nexus of body-puzzle-space,
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22

Dobrescu, Caius. "Identity, Otherness, Crime: Detective Fiction and Interethnic Hazards." Acta Universitatis Sapientiae, Philologica 5, no. 1 (2013): 43–58. http://dx.doi.org/10.2478/ausp-2014-0004.

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Abstract The topic of Otherness has been investigated from the point of view of popular culture and popular fiction studies, especially on the basis of the multiracial social environments of the United States. The challenges of addressing real or potential conflicts in areas characterised by an ethnic puzzle are to some extent similar, but at the same time differ substantively from the political, legal, and fictional world of “race.” This paper investigates these differences in the ways of overcoming ethnic stereotyping on the basis of examples taken from post-World War II crime fiction of Sou
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23

Lycan, William G. "METAPHYSICS AND THE PARONYMY OF NAMES." American Philosophical Quarterly 55, no. 4 (2018): 405–19. http://dx.doi.org/10.2307/45128634.

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Abstract Paronymy—ambiguity that is not sheer ambiguity—is underdiscussed by philosophers of language. And hardly anyone has noticed that proper names are paronymous; different occurrences of a single name have slightly and subtly different referents. This paper invokes that fact to illuminate some issues in metaphysics: a puzzle about fictional characters; Jennifer Saul’s phenomenon of referential opacity in the absence of opacity-inducing operators; the relation between persons and bodies; death; personal identity through time; and Peter Ludlow’s argument for the zany claim that the distinct
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24

Sacco, Giulio. "Il paradosso della finzione: un nuovo ruolo per un antico dilemma." Rivista di estetica 87 (2024): 243–58. https://doi.org/10.4000/13tux.

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The term “paradox of fiction” means the puzzle by which, when we see a film or read a book, we feel emotions before fictional events, even knowing that the characters involved do not exist. The dilemma has been at the center of the debate in the analytic philosophy of art. However, it has not been adequately confronted by the philosophers of emotion. In the article, I show why dealing with the paradox of fiction from the perspective of the philosophy of emotion could be useful both for the study of emotion and for the philosophy of art. After having outlined the usual argumentative patterns in
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Zahnitko, A. P. "MYSTIFICATION IN THE SYSTEM OF MANIPULATIVE TACTICS." Opera in Linguistica Ukrainiana, no. 31 (July 14, 2024): 288–301. http://dx.doi.org/10.18524/2414-0627.2024.31.309449.

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The article is devoted to the study of mystification as a separate manipulative strategy that can become a manipulative tactic in the manipulative strategy of positive or in the manipulative strategy of persuasion. The purpose of the study is to establish the status of hoax in the system of modern manipulative strategies and manipulative tactics with the definition of its qualifying features, as well as to find out the correlation of hoax in the system of modern manipulative strategies and manipulative tactics with other equal and/or unequal ones — argumentation, persuasion, persuasion, provoc
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26

Schmidt, Erik Wolfgang. "Crossing Over: Rauschenberg, Kafka, and the Boundaries of Imagination." Aesthetic Investigations 1, no. 2 (2016): 214–26. http://dx.doi.org/10.58519/aesthinv.v1i2.11990.

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 How do we make sense of something we don’t recognize? This topic raises an important background question: how do we recognize or come to imaginatively experience the subject that a work of art or fiction presents to us? When philosophers address this topic they often assume the act of experiencing or recognizing something through that work is directly under a reader or viewer’s control. The imaginative act, they tell us, is something that a viewer or reader does with the material presented by a given work. This limits the scope of what we might fail to recognize to cases of ambiguity or
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Schmidt, Erik Wolfgang. "Crossing Over: Rauschenberg, Kafka, and the Boundaries of Imagination." Aesthetic Investigations 1, no. 2 (2016): 214–26. https://doi.org/10.5281/zenodo.4027431.

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How do we make sense of something we don’t recognize? This topic raises an important background question: how do we recognize or come to imaginatively experience the subject that a work of art or fiction presents to us? When philosophers address this topic they often assume the act of experiencing or recognising something through that work is directly under a reader or viewer’s control. The imaginative act, they tell us, is something that a viewer or reader does with the material presented by a given work. This limits the scope of what we might fail to recognize to cases of ambigui
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28

Friend, Stacie. "Fiction and Emotion: The Puzzle of Divergent Norms." British Journal of Aesthetics 60, no. 4 (2020): 403–18. http://dx.doi.org/10.1093/aesthj/ayaa010.

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Abstract A familiar question in the literature on emotional responses to fiction, originally put forward by Colin Radford, is how such responses can be rational. How can we make sense of pitying Anna Karenina when we know there is no such person? In this paper I argue that contrary to the usual interpretation, the question of rationality has nothing to do with the Paradox of Fiction. Instead, the real problem is why there is a divergence in our normative assessments of emotions in different contexts. I argue that explaining this divergence requires a more nuanced account of the rationality of
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29

Gilmore, Dehn. "“THESE VERBAL PUZZLES”: WILKIE COLLINS, NEWSPAPER ENIGMAS, AND THE VICTORIAN READER AS SOLVER." Victorian Literature and Culture 44, no. 2 (2016): 297–314. http://dx.doi.org/10.1017/s1060150315000637.

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In 1861, in a reviewof Wilkie Collins'sThe Woman in White, a critic for theSpectatorcomplained that, “We are threatened with a new variety of the sensation novel … the whole interest of which consists in the gradual unraveling of some carefully prepared enigma” (“The Enigma Novel” 20). He was hardly the only reviewer to use a vocabulary of “puzzlement” or “enigma” when discussing Collins's work. Whether we look to an earlier review ofThe Woman in Whiteto find Collins faulted as “not a great novelist … the fascination which he exercises … [is] that he is a good constructor. Each of his stories
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30

Koos, Leonard R. "Georges Perec: P or the Puzzle of Fiction." Yale French Studies, no. 75 (1988): 185. http://dx.doi.org/10.2307/2929368.

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31

Karhulahti, Veli-Matti. "Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics." Philosophy & Technology 27, no. 2 (2013): 201–20. http://dx.doi.org/10.1007/s13347-013-0117-8.

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32

Maier, Emar. "Fictional Names in Psychologistic Semantics." Theoretical Linguistics 43, no. 1-2 (2017): 1–45. http://dx.doi.org/10.1515/tl-2017-0001.

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AbstractFictional names pose a difficult puzzle for semantics. How can we maintain that Frodo is a hobbit, while admitting that Frodo does not exist? To dissolve this paradox, I propose a way to formalize the interpretation of fiction as ‘prescriptions to imagine’ (
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33

Goodman, Jeffrey. "The Puzzle of Fictional Resemblance." Res Philosophica 99, no. 3 (2022): 361–75. http://dx.doi.org/10.11612/resphil.2183.

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34

Lee, G., G. Russell, H. Farhan, J. Lin, and L. Spring. "Enhancing Psychiatry Resident Bonding and Education using an Escape Room Challenge Activity." European Psychiatry 67, S1 (2024): S795—S796. http://dx.doi.org/10.1192/j.eurpsy.2024.1656.

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Introduction An “escape room” is a game requiring teamwork and problem-solving during which a series of puzzles are solved to escape a locked room. Various escape room activities have been designed for healthcare professionals, including internal medicine residents and nursing students (Anderson et al. Simulation & Gaming 2021; 52(1) 7-17; Rodríguez-Ferrer et al. BMC Med Educ 2022; 22:901; Khanna et al. Cureus 2021; 13 (9) e18314). Escape rooms provide an opportunity for social activity, an important component of resident wellness (Mari et al. BMC Med Educ 2019; 19(1):437). This abstract d
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Cottrell, Jonathan. "A Puzzle about Fictions in the Treatise." Journal of the History of Philosophy 54, no. 1 (2016): 47–73. http://dx.doi.org/10.1353/hph.2016.0023.

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36

Husam Jaber, Maysaa. "The “Unclaimed Experience”: Trauma and Crime Fiction." Arab World English Journal 1, no. 1 (2022): 114–25. http://dx.doi.org/10.24093/awej/kust.9.

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This paper examines the intersections between trauma and literature and crime fiction, more specifically. By looking at the representations of trauma in crime fiction, it is argued here that trauma in crime novels involves a multilayered and complex discourse that generates its own narrative, one that relies on techniques like fragmentation, repetition, puzzle-solving, deliberate vagueness, and obscurity. It is also proposed that the use of trauma as a lens to examine crime narratives is both valuable and problematic, as it brings forth the conflict and the tension in the trauma discourse rega
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Cesereanu, Ruxandra. "The Savage Detectivism of Roberto Bolaño’s Fiction." Caietele Echinox 43 (December 1, 2022): 262–67. http://dx.doi.org/10.24193/cechinox.2022.43.17.

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"The present study analyses Roberto Bolaño’s engagement with marginality in the novels The Savage Detectives and 2666, via the conventions of the noir genre. The aesthetics of the peripheral, the poetics of triviality, vagrancy, bohemian wanderlust, and enigmatic rituals are performed in an inimitable personal style that problematizes issues pertaining to the theory of literature and the theory of the novel. Atomised, puzzle-like novels with deliberately obscure police procedural plots, The Savage Detectives and 2666 break several authorial and narrative architectural patterns, becoming major
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Plain, Gill. "‘Tale Engineering’: Agatha Christie and the Aftermath of the Second World War." Literature & History 29, no. 2 (2020): 179–99. http://dx.doi.org/10.1177/0306197320945945.

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The ‘golden age’ of clue-puzzle detective fiction is usually considered to end in 1939 with the outbreak of the Second World War. Yet Agatha Christie, the most high-profile and successful exponent of the form, continued to produce bestselling novels until her death in 1976. This essay examines three novels from the immediate postwar period to consider how she adapted her writing to negotiate a changing world and evolving fashions in genre fiction. Engaging with grief, demobilisation, gender, citizenship and the new fears of the atomic age, Christie proves unexpectedly attentive to the anxietie
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Flynn, Nicole. "A.S. Byatt and the “perpetual traveller”: a reading practice for new British fiction." Journal of English Studies 16 (December 18, 2018): 91. http://dx.doi.org/10.18172/jes.3450.

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While most readers enjoyed, or at least admired A.S. Byatt’s Booker prize-winning novel “Possession”, many are puzzled by her work before and since. This essay argues that the problem is not the novels themselves, but rather the way that readers approach them. Conventional reading practices for experimental or postmodern fiction do not enable the reader to understand and enjoy her dense, dizzying work. By examining the intertexts in her novella “Morpho Eugenia,” in particular two imaginary texts written by the protagonist William Adamson, this essay demonstrates how the novella generates a dif
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Kaliakatsou, Ioanna, та Aggeliki Giannikopoulou. "Η απαιτητική ανάγνωση των εικόνων στα εικονογραφημένα βιβλία του Σαραμάγκου". Preschool and Primary Education 4, № 1 (2016): 68. http://dx.doi.org/10.12681/ppej.228.

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Postmodern picturebooks have gained increasing importance in the field of theory of children’s literature, because they «Provide the most accessible examples of postmodern eclecticism: the breaking of boundaries, the abandonment of linear chronology, the emphasis on the construction of texts, and the intermingling of parodying genres» (Pantaleo and Sipe 2008). Τhese picturebooks invite a more active reader. Mc Callum (1996) notes that metafictive narratives pose «questions about the relationships between the ways we interpret and represent both fiction and reality». Trites ( 1994) also identif
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García García, Marta. "„weil es halt schwieriger ist zu reden als es einfach selber zu machen“ – Lernenden-Engagement und Escape Games im Spanischunterricht." Fremdsprachen Lehren und Lernen 52, no. 2 (2023): 50–71. http://dx.doi.org/10.24053/flul-2023-0021.

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Educational Escape Games (EEG) are learning scenarios in which participants must solve a series of puzzles with a clear educational purpose in order to escape from a (fictional) locked room under time pressure. This paper examines two EEGs designed by teacher education students and play-tested with two Spanish classes (10th and 13th grade). The study focuses on the construct of learner engagement from the perspective of conversation analysis and investigates the extent to which learners engage cognitively, affectively, and socially. The results demonstrate that the participants jointly accompl
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Marvika, Billyana, Bukman Lian, and Susanti Faipri Selegi. "Development of Maze Puzzle Learning Media in Indonesian Language Learning Storytelling Material." Journal of Social Work and Science Education 4, no. 3 (2023): 214–22. http://dx.doi.org/10.52690/jswse.v4i3.540.

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This study aims to produce valid and appropriate Indonesian language learning media material for storytelling fiction and non-fiction. The type of research being developed is Research and Development (R&D) referring to the 4D model, namely Define, Design, Development, and Disseminate. This research produced a product in the form of a maze puzzle with a size of 70 cm × 60 cm with wood or plywood as the basic material. Data analysis techniques were carried out using percentage calculations which were then described to obtain valid and feasible media results. Based on the results of data anal
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Martino, Enrico. "Fictional Propositions and the Unprovability of Consistency." Grazer Philosophische Studien 72, no. 1 (2006): 201–10. http://dx.doi.org/10.1163/18756735-072001010.

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We introduce an epistemic version of validity and completeness of first order logic, based on the notions of and . We then show how the perspective here considered may help to solve an epistemic puzzle arising from Gödel's second incompleteness theorem.
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Serkowska, Hanna. "D. D. jak dreszcz demencji." Poznańskie Studia Polonistyczne. Seria Literacka, no. 34 (January 11, 2019): 41–62. http://dx.doi.org/10.14746/pspsl.2018.34.2.

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The claim here is that cultural representations of dementia may benefit from the structure of crime fiction which appears therefore to be among the theme most suited genres. We do not know enough about the disease or its etiology (the “culprit” remains unknown), hence the situation of the sufferer befits that of enigma or suspense, fear or confusion, doubt and presumption, standardly deployed by detective stories. Crime fiction narratives underscore that which is at stake in dementia: the riddle of disappearing of the person affected, the puzzle of memory loss, the identity doubt which extends
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Domínguez-Rué, Emma. "In Their Blooming Sixties: Aging as Awakening in Amanda Cross’ The Imperfect Spy and The Puzzled Heart." European Journal of Life Writing 1 (December 5, 2012): 1–21. http://dx.doi.org/10.5463/ejlw.1.23.

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Although the writer and Columbia professor Carolyn Gold Heilbrun (1926-2003) is more widely known for her best-selling mystery novels, published under the pseudonym of Amanda Cross, she also authored remarkable pieces of non-fiction in which she asserted her long-standing commitment to feminism, while she also challenged established notions on women and aging and advocated for a reassessment of those negative views. Taking her essays in feminism and literary criticism as a basis and two of her later novels as substantiation to my argument, this paper will try to illustrate the ways in which th
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Miquel Baldellou, Marta. "Mary Reilly as Jekyll or Hyde : Neo-Victorian (re)creations of Feminity and Feminism." Journal of English Studies 8 (May 29, 2010): 119. http://dx.doi.org/10.18172/jes.154.

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In his article “What is Neo-Victorian Studies?” (2008), Mark Lewellyn argues that the term neo-Victorian fiction refers to works that are consciously set in the Victorian period, but introduce representations of marginalised voices, new histories of sexuality, post-colonial viewpoints and other generally ‘different’ versions of the Victorian era. Valerie Martin’s gothic-romance Mary Reilly drew on Stevenson’s novella to introduce a woman’s perspective on the puzzle of Jekyll and Hyde. Almost twenty-years after the publication of Martin’s novel, the newly established field of research in Neo-Vi
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Kalashnikova, G. O., V. N. Yakovenchuk, E. A. Selivanova, Ya A. Pakhomovsky, and D. V. Gryaznova. "THE WAY OF DEVELOPMENT OF NATURAL LINTISITE FROM A MINERAL TO ITS SYNTHETIC ANALOGUE: USEFUL PROPERTIES, POTENTIAL AREAS OF PRACTICAL APPLICATION." Herald of the Kola Science Centre of the RAS 13, no. 2-2021 (2021): 7–16. http://dx.doi.org/10.37614/2307-5228.2021.13.2.001.

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The article presents a general description of lintisite – a rare mineral of the Khibiny and Lovozersky alkaline massifs. The mineral is considered as a base for the creation of a number of new interesting and useful substances for the modern science of materials. The characteristics of a natural sample are compared with its synthetic analogue AM-4. Examples of potential applications of AM-4 and its new form as the "nano-scale puzzle" for the field of organic synthesis are given. Different methods of AM-4 granulation are shown. The text is presented as a science fiction in order to attract the
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D’ONOFRIO, SILVIO TAMASO, and ANDRÉ LUIZ SILVA DE SOUZA. "Ghost in the Shell as a Cyberpunk Rhapsody." LITERATURE AND FILM / LITTÉRATURE ET FILM / LITERATURĂ ȘI FILM 32, no. 2 (2024): 183–96. http://dx.doi.org/10.47743/aic-2023-2-0017.

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The article proposes a reading of one of the constituent aspects of the feature film Ghost in the Shell (2017), its plot, as a compendium of influences of what is usually considered to belong to the science fiction genre. According to the reading, the movie presents ideas and an aesthetics that points to the newest trends of science fiction, such as cyberpunk, suggesting passages of many previous films, something that can help draw the constitutive master lines of the plot as similar to the concept of rhapsody, an old, if not ancestral concept. In an attempt to understand this pendulum-like mo
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Horswill, Ian. "MKULTRA (Demo)." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (2021): 223–25. http://dx.doi.org/10.1609/aiide.v11i1.12776.

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MKULTRA is an experimental game that explores novel AI-based game mechanics. Similar in some ways to text-based interactive fiction, the player controls a character who interacts with other characters through dialog. Unlike traditional IF, MKULTRA characters have simple natural language understanding and generation capabilities, sufficient to answer questions and carry out simple tasks. The game explores a novel game mechanic, belief injection, in which players can manipulate the behavior of NPCs by injecting false beliefs into their knowledge bases. This allows for an unusual form of puzzle-b
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Callet-Bianco, Anne-Marie. "L’art du récit-cadre chez Dumas." Elseneur 39 (2024): 13–26. http://dx.doi.org/10.4000/11z0m.

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Cette contribution s’intéresse au traitement du récit-cadre dans les romans et nouvelles de Dumas. Même si ce type de début n’est pas le plus répandu dans son abondante production, sa relative fréquence justifie une analyse. Reprenant un type d’incipit classique, Dumas en fait un usage extrêmement personnel et original. Mélangeant réalité et fiction, il bouscule volontiers le cloisonnement des genres ; il s’en sert aussi pour s’approprier un texte écrit en collaboration ; cette appropriation passe souvent par l’écriture de soi qu’on retrouve dans tous ces débuts, et qui composent un portrait d
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