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Dissertations / Theses on the topic 'Qualitative research design'

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1

Ondin, Zeynep. "Design Thinking Across Different Design Disciplines: A Qualitative Approach." Diss., Virginia Tech, 2017. http://hdl.handle.net/10919/83858.

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Even though disciplines that are not traditionally affiliated with design have started to show interest in design thinking such as business, education, healthcare, engineering, and IT (Clark and Smith, 2008; Cross, 2007, 2011; Dorst, 2011; Finn Connell, 2013; Lawson, 2004, 2006; Owen, 2007; Razzouk and Shute, 2012) design thinking studies has tended to focus on limited design disciplines such as architecture, engineering design, and industrial design and there are not enough studies to prove that designers in different design fields perform design processes as design thinking literature proposed (Kimbell, 2011). This qualitative study explores the design process of professionals from different design disciplines, in order to understand the similarities and differences between their process and the design activities proposed by the design thinking literature. Design strategies of experts from different design disciplines were studied and compared, in relation to the activities proposed by the design thinking literature. This basic qualitative study was designed to use semi-structured interviews as the qualitative method of inquiry. This study employed purposeful sampling, specifically criterion sampling and snowball sampling methods. The researcher interviewed nine designers from instructional design, fashion design, and game design fields. A semi-structured interview protocol was developed and participants were asked demographic questions, opinion and values questions, and ideal position questions. Demographic questions provided background information such as education and number of years of design experience for the participants. Opinion and value questions were asked to learn what participants think about the research questions. Ideal position questions let participants describe what good design would be. The researcher analyzed the interview data and the results were reported in a way to demonstrate the differences and similarities within and across disciplines.
Ph. D.
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Srirangarajan, Bhooma. "Visualizing Primary Design Research: Analyzing Interviews in Primary Design Research using Qualitative Research and Ethnographic Principles and Graphic Design to Communicate the Results." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406880596.

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3

Álvaro, de Lima Filipe Miguel. "The State of QR codes : A qualitative research on Swedish premium fashion brands." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16784.

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Brands are now more aware of the importance of implementing a mobile marketing strategy by employing a QR code campaign with the intent of enhancing brand awareness and strength the relationship with customers. Thus, an extensive research has been conducted on this subject with focus on the Swedish premium fashion market .The purpose of this research study is to analyze a new mobile marketing tool called Quick-response (QR) codes, and understand this phenomenon on the premiumfashion segment in Sweden, while relating at the same time with concepts such as customer relationship management and brand awareness. In this study a qualitative research method was chosen, by applying qualitative semi-structured interviews and qualitative content analysis.The research shows that there is a problem with customers' awareness regarding QR codes and its usage. Companies should also be educated for the importance of integrating a mobile marketing program within their marketing and communication strategy. Nonetheless, the study has shown that brands may increase brand awareness and drive CRM if all the requirements above stated are fulfilled, since all of the participants in this research acknowledge the relationship between a brand and its customers extremely important.
Program: Master in Fashion Management with specialisation in Fashion Marketing and Retailing
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4

Freese, Lauren N. "Corporate Apprenticeships in Design Research: Interdisciplinary Learning Practices of an Emergent Profession." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1535465775968169.

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Hällgren, Nina. "Designing with Urban Sound : Exploring methods for qualitative sound analysis of the built environment." Licentiate thesis, KTH, Arkitektur, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240078.

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The licentiate thesis Designing with Urban Sound explores the constitution and qualitative characteristics of urban sonic space from a design-oriented and practice-based perspective. The act of lifting forth and illuminating the interaction between architecture, the creation of sound and a sonic experience aims to examine and develop useful tools and methods for the representation, communication and analysis of the exterior sonic environment in complex architectural spaces. The objective is to generate theoretical and practical knowledge within the field of urban sound planning and design by showing examples of different and complementary ways of communicating and analyzing sound than those which are commonly recognized.
Licentiatavhandlingen Designa med stadens ljud undersöker det urbana ljudrummets konstitution och kvalitativa egenskaper utifrån ett designorienterat och praktiknära perspektiv. Avsikten med arbetet är att utveckla verktyg och metoder för representation, kommunikation och analys av stadens exteriöra ljudmiljö genom att synliggöra interaktionen mellan arkitektur, ljudbildning och upplevelse. Genom att visa exempel på andra sätt att kommunicera och analysera ljud i staden än dagens vedertagna metoder, är syftet är att bidra till kunskapsutvecklingen inom fältet för urban ljudplanering- och design.

QC 20181211

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Khanna, Amar. "Exploring human response to odors as a design research tool: a qualitative investigation." The Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=osu1329423133.

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7

Prather, Evin Gamal. "The Research and Design of an Inclusive Dishwashing Appliance." University of Cincinnati / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1172865150.

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8

Garfield, M. Robert III. "Controlling the Inputs of Hand Tool Development through Design Research." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1428048311.

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9

Freixieiro, Gomes de Mello Rafael. "Design-led future forecasting model for mobile communications." Thesis, Brunel University, 2016. http://bura.brunel.ac.uk/handle/2438/13142.

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Since the establishment of the wireless sector, design has been playing a wide range of roles. Specialized literature has been extensively reporting the use of this discipline associated with NPD, focusing on hardware and software development in the mobile communications. On the other hand, evidences of its use to support forecasting are scarce and generic. Finally, formal publications addressing future forecasting from a design perspective in the context of mobile communications have never been reported, leading to a knowledge gap that needs to be addressed. This research investigates the strategic roles, applications and contributions of design and designers for future forecasting in the wireless telecom sector. As a comprehensive discipline, it is used to examine and identify a number of factors that might influence/impact in the development of visionary solutions supporting the design team of traditional handset manufacturers to make better decisions in order to ‘shape’ the future in the wireless industry. Considering these ideas, the aim of this research is to create a ‘design-led future forecasting model for mobile communications’ to assist and support traditional manufacturers’ design team. This PhD study relies on a qualitative methodology comprising a number of data collection and analysis tools (e.g. literature review, case studies analysis, in-depth experts’ interviews, workshops and Grounded Theory). To create the intended framework, extensive secondary and primary data; theoretical and practical inputs were brought together, analysed and combined. The proposed model was evaluated through two rounds of experts’ interviews complemented by two workshops with potential users (e.g. design students) to check and explore its practicalities when applied to design for the future. Finally, this study bridges future forecasting and the wireless telecom through the use of design to address the literature gap. The richness of the developed model provides practical assistance to traditional manufacturer’s design team informing about a broad spectrum of aspects that should be considered when designing for the future in the mobile telecom industry, supporting strategic decision making in different stages of the future-led design process.
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Beck, Lotte [Verfasser], and Johann [Akademischer Betreuer] Lambsdorff. "Anticorruption in Public Procurement - A Qualitative Research Design / Lotte Beck. Betreuer: Johann Graf Lambsdorff." Passau : Universitätsbibliothek der Universität Passau, 2012. http://d-nb.info/102440661X/34.

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11

Cookman, Craig Alan. "Attachment structures of older adults: Theory development using a mixed qualitative-quantitative research design." Diss., The University of Arizona, 1992. http://hdl.handle.net/10150/185906.

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This study used a mixed qualitative-quantitative design to describe attachment in a sample of one-hundred fifty-four healthy community-living older adults. Life-span development and attachment theory combined to define the philosophical and theoretical orientation that guided the investigation. The idea of an "attachment structure" was conceptualized by the investigator to frame attachment--an approach that allowed attachment to involve multiple attachment objects from any or all of six different attachment object types (things, ideas, people, groups of people, animals, or places). The purpose of this study was to explore and describe the attachment structure as it presented in, and developed in later life. In phase one of the study, 154 older adults were administered a questionnaire designed to elicit descriptive information about the newly conceptualized "attachment structure". This information was used to guide theoretical sampling in the qualitative, second phase. In phase two, a grounded theory methodology was used to explore the developmental changes that occurred in attachment structures in later life. Sixteen subjects from phase one were selected, based on their responses to the quantitative phase, as those subjects most likely to advance the theory developing focus of this study. Analysis supported the attachment structure as a meaningful representation of socio-emotional development in later life. The existence of multiple attachment objects of multiple object types was supported by both quantitative and qualitative data. Significantly, in addition to close family and friends, subjects reported attachments to ideas like independence and freedom. A grounded process called "reconfiguring" was identified from qualitative analysis that described how older people make changes in their attachment structures to maintain a sense of security in the face of diminishing contact with attachment objects. Two pathways, the structural stimulation pathway and the reconfiguring pathway, describe the dynamics of the attachment structure. The reconfiguring pathway was identified as a developmental resource of aging--a process available to older people to address developmental challenges in aging that affect one's quality and quantity of interaction with attachment objects.
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Binns, Carole Lucille. "The lived experiences of designing modules at one UK university : a qualitative account of academic practice." Thesis, University of Bradford, 2015. http://hdl.handle.net/10454/15086.

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This thesis explores the relatively under-researched experiences of module design of academics employed within one UK university. In all, 96 people responded to an initial e-questionnaire survey, and 23 of these participated in follow-up semi-structured interviews. The qualitative data collected from both sources is the main focus of discussion. The thesis contextualises the research by presenting a brief description of the university of study and a sense of the social and political context of higher education in the few years preceding the onset of the project. Following this, there is a review of the existing literature around module and curriculum design. A separate chapter outlines the mixed methods employed to collect the data and the form of Interpretative Phenomenological Analysis (IPA) used to theme the qualitative data provided by the survey and interviews. The findings supported previous studies, but there was some contradictory data concerning assessment design, the value of the institutional approval procedures, and the usefulness of involving students in the design process. This study found that, as a result of the effect of institutional processes and documents on design, the consequence of changing student profiles (particularly around assessment), and the obligation staff feel to their students (despite their expressed lack of available time and resources), module design (and redesign) is more situation-informed than evidence-informed. It concludes that module designers employ a realistic and pragmatic approach to the process, even when their views, attitudes, and consciences around the rights and wrongs of the design process are sometimes questioned.
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Binns, Carole L. "The lived experiences of designing modules at one UK university: a qualitative account of academic practice." Thesis, University of Bradford, 2015. http://hdl.handle.net/10454/15086.

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This thesis explores the relatively under-researched experiences of module design of academics employed within one UK university. In all, 96 people responded to an initial e-questionnaire survey, and 23 of these participated in follow-up semi-structured interviews. The qualitative data collected from both sources is the main focus of discussion. The thesis contextualises the research by presenting a brief description of the university of study and a sense of the social and political context of higher education in the few years preceding the onset of the project. Following this, there is a review of the existing literature around module and curriculum design. A separate chapter outlines the mixed methods employed to collect the data and the form of Interpretative Phenomenological Analysis (IPA) used to theme the qualitative data provided by the survey and interviews. The findings supported previous studies, but there was some contradictory data concerning assessment design, the value of the institutional approval procedures, and the usefulness of involving students in the design process. This study found that, as a result of the effect of institutional processes and documents on design, the consequence of changing student profiles (particularly around assessment), and the obligation staff feel to their students (despite their expressed lack of available time and resources), module design (and redesign) is more situation-informed than evidence-informed. It concludes that module designers employ a realistic and pragmatic approach to the process, even when their views, attitudes, and consciences around the rights and wrongs of the design process are sometimes questioned.
The full text was made available at the end of the embargo, 26th Oct 2020
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Wright, Robert Demmon. "Students' Attitudes Towards Rapport-building Traits and Practices in Online Learning Environments." Thesis, University of North Texas, 2012. https://digital.library.unt.edu/ark:/67531/metadc177265/.

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This research was a triangulated study of student attitudes towards instructors' rapport-building traits and their preferences amongst instructors' rapport-building practices in online learning environments. Participants were undergraduate and graduate students enrolled in courses within an educational technology program at a central Texas university. The study employed a mixed-methods approach involving the Likert-item assessment of learners' attitudes, the identification and prioritization of learner preferences through pairwise comparisons, and semi-structured interviews that provided richer, more detailed information. Findings indicated a strong preference for instructor-based traits and practices over pedagogically-based ones. These traits and practices loaded into the components of social presence, enjoyable interaction, and personal connection.
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Huertas, Miguelanez Maria De Las Mercedes. "A reflexive analysis of participants' engagement in the co-design of digital resources." Doctoral thesis, Università degli studi di Trento, 2019. http://hdl.handle.net/11572/243452.

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Appealing participants' engagement drives collaborative systems to enhance it through system's use or through system's design. However, engaging participants in collaborative systems to create digital resources is not trivial to achieve as the majority of contributions are provided by a very small percentage of engaged participants. In the literature, different approaches, such as human-in-the-loop and co-design, investigate engagement in these lines. This thesis aims to study how reflexivity can help designers to investigate participants' engagement in co-design of collaborative systems. Based on a qualitative approach, the thesis is positioned in the field of Human Computer Interaction and grounded on two studies. The retrospective analysis of the two studies was guided through a framework composed of three phases. In the first phase, supported by the literature review, several qualitative methods were investigated to identify the communities to be involved in the research; in the second phase, different co-design sessions were conducted with participants; and in the third phase, participants evaluated the solutions co-designed. The two studies followed different but intertwined approaches. Study 1 followed a user-centric approach and supported the identification and consolidation of a set of factors that hindered or facilitated engagement. The factors were articulated as barriers, drivers, and workarounds, and were validated in Study 2, which followed a participative approach. These factors constitute the first contribution of this thesis. Moreover, the literature review and the empirical data supported the identification of three dimensions to facilitate the adoption of a reflexive approach in co-design. These dimensions correspond to the second contribution of this thesis. Finally, the set of barriers, drivers, and workarounds was merged with the dimensions to propose a framework to investigate engagement in co-design of collaborative systems, constituting the third contribution of this thesis.
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Lim, Yonghun. "Psychosocial inclusivity in design : a definition and dimensions." Thesis, Brunel University, 2018. http://bura.brunel.ac.uk/handle/2438/16683.

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Significant changes in demographics, including a growing ageing population and a larger number of people with disabilities, have made inclusive design an increasingly relevant notion in the design of products, services, and environments. However, there is considerable concern that the concept of inclusive design is rather limited in its current definition and applications and has not yet been thoroughly applied. This is possibly due to the conventional understanding and application of inclusive design, mainly rooted in and focused on physical aspects of inclusion, such as accessibility, usefulness, and usability. This limited focus has led various voices in design academia and industry to speak of the need for further consideration of the psychological and social aspects of inclusive design as the next step to facilitate inclusive design, and make impact. In this research, inclusivity on psychological and social levels, is referred to as "psychosocial inclusivity". The concept of psychosocial inclusivity, including a clear definition thereof and its application, is rather limited in the existing literature. Therefore, this PhD research aims to further explore this concept by establishing a clear definition and the dimensions thereof. In order to achieve this, an initial definition and dimensions of the psychosocial inclusivity in design are established through a critical review of existing literature from both social science and design perspectives. The initial definition and dimensions are then developed, refined, and evaluated through four empirical studies: the Delphi study (expert survey); field study I (ethnographic interviews with mobility scheme users); field study II (ethnographic interviews, creative workshop, and observation of older individuals); and an evaluation study (online survey of design academics and professionals). These studies have been designed based on a triangulation approach in order to enhance the reliability and validity of the outcomes. At the end of this research, the definition and dimensions for psychosocial inclusivity in design (Cognitive, Emotional, Social, and Value dimensions) are proposed. The outcomes of this research can enhance the understanding and knowledge of the concept of psychosocial inclusivity in design. Also, the definition and dimensions can be used by design academics and professionals or third parties to consider psychosocial aspects. The dimensions also can be developed as a complete set of framework or toolkit through further research.
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Odqvist, Patrik. "Information Visualization of Assets under Management : A qualitative research study concerning decision support design for InfoVis dashboards in fund management." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280848.

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Information visualization dashboards are a widely used supportive tool in decision making. These tools can be difficult to create and utilize especially for the novice user. There is an extensive collection of company related data for decision making, resulting in a need of assistive tools. Prototypes were developed to research and identify design guidelines how to support fund managers in their decision making. This was carried out as a qualitative study involving 7 experts in fund management. The results provide insights and guidelines in decision supportive design for dashboards. The results indicate that there is a threshold in the number of displayed elements without limiting the cognitive analysis by the user. Three aspects; size, distribution and time should be included in the generating of suitable graphics. Assistive tools for connecting multiple context domains has been identified as a crucial element of decision support design. These guidelines should be investigated further in larger and more diverse studies in order to prove its full validity.
Information visualiserings dashboards är ett väl etablerat verktyg i beslutsfattning. Sådana verktyg kan vara utmanande att skapa och använda speciellt för en oerfaren användare. Idag samlas det in stora mängder av företagsrelaterad data för beslutsfattning vilket resulterar i ett behov av hjälpande verktyg. I den här studien utvecklades flera prototyper för att undersöka och tag fram designriktlinjer för hur man ska utforma och hjälpa fondförvaltare i sitt beslutsfattande. En kvalitativ studie genomfördes med 7 experter inom fond och kapitalförvaltning i framtagandet av designriktlinjer. Resultaten visar riktlinjer för beslutsstöd i utformningen av dashboards. Resultaten indikerar att det finns en gräns för hur många element man bör presentera för en användare utan att försvåra användarens kognitiva analysförmåga. Tre karaktärsdrag; storlek, distribution och tid påverkar utformningen av passande grafik. Studien har även identifierat behovet av verktyg för sammankopplingen mellan flera olika kontextdomäner i och med den kollaborativa delen av beslutsfattning. Dessa designriktlinjer ligger till grund för fortsatt undersökning i större och mer varierade studier för att styrka dess validitet.
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South, Joseph B. "Views and Use of Theory by Practicing Instructional Designers." BYU ScholarsArchive, 2008. https://scholarsarchive.byu.edu/etd/1645.

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Formal instructional design (ID) theories, intended to guide instructional designers' decision-making and design practices, have grown in abundance in recent years. These ID theories are based on learning theories that form the foundation for applied work in the field. However, researchers are concerned that these theories may not be applicable to the day-to-day practice of instructional designers. While some studies investigate the application of ID process models, studies of learning theory and ID theory in practice are rare. Consequently, there is little information about the nature and extent of the gap between our field's theory and its practice. This qualitative study investigated whether theory is actually being used by practicing instructional designers and why. Researchers interviewed seven practitioners on three occasions and examined the artifacts of their work. Drawing upon hermeneutic, phenomenological, and ethnographic traditions of inquiry, results were analyzed, generating eight themes and four suggestions. These themes highlighted that these practitioners generally valued learning and ID theory, but also found theoretical ideas from other disciplines applicable. Few referenced theory regularly and most did not spend much time updating themselves on the theory of the field. Most said they rely on intuition to make design decisions in their work, and that theory is one among several significant influences that impact their decisions. Most said that their training in theory would have been more useful if it was more practice oriented. The four suggestions were (a) to create reference implementations of new theories in multiple context via industry partnerships, (b) to create theories that adapt to practical pressures, (c) to allocate significant time for learners in ID training programs to apply theory in practical settings under expert theoretical guidance, and (d) to expand professional development opportunities for practitioners that focus on exemplary implementations of theory in practical settings. The overarching implication of this study is that the relevance of theoretical work to practitioners is directly impacted by the practicality of the theory in the hands of typical practitioners and that more measures can be readily implemented by theorists and by those who train and mentor practitioners to bring this about.
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Sixhaso, Linda Patience. "Evaluating the progress towards the implementation of the National Development Plan with specific reference to early childhood development: The case of early childhood development centres in Site-B Khayelitsha 2012-2018." University of the Western Cape, 2018. http://hdl.handle.net/11394/6693.

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Masters in Public Administration - MPA
The historic social and economic inequalities had a negative impact on majority of young children in South Africa. This dates back to post-apartheid era where the development of young children. of some previously disadvantaged communities, has been weakened by inadequate access to health care, quality education, social service and quality nutrition. The present study evaluated the progress made on the implementation of the National Development Plan (NDP) 2030 using a case study of Early Childhood Development (ECO) centres in Site-B Township based in Khayelitsha. To support the notion of "leaving no one behind and universal access to education", the study used a Humanistic Approach Theory Framework and Human Capital Approach to determine the current status of the formalisation of the ECD centres, infrastructure and equipment, basic service delivery as well as safety at the ECD centres in Site-B. The study adopted a qualitative research design using a semi structured face-to-face interview schedules with respondents. Purposive sampling was applied to select the critical case perceived useful for the study. It comprised of 20 respondents, all principals or owners of the selected ECD centres. ECD centres were selected from the database obtained from the Department of Social Development (DSD) and the Department of Basic Education (DBE). From the samples, the study revealed that even though a lot has been done by different stakeholders to support Early Childhood Development, learning centres located in historically disadvantaged areas such as Site-B still face a number of challenges. Key among them are: challenges to comply with the registration process and lack of trained and skilled teachers; inadequate funding to meet compliance standards; insufficient infrastructure and educational equipment and lack of support for ECO safety and security measures and health related emergencies.
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Kiviloog, Liisa. "Interacting with EDIT. A Qualitative Study on, and a Re-design of, an Educational Technology System." Thesis, Linköping University, Department of Computer and Information Science, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1469.

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This thesis aimed to study the interaction between an educational technology system and its users and give suggestions for design improvements. The technology system is called EDIT (Educational Development through Information Technology) and has been developed and applied at Linköping University’s Faculty of Health Science. EDIT supports Problem Based Learning and enables scenarios to be presented through the World Wide Web.

The study was divided into two parts. The first part consisted of a qualitative study with the objective to describe the interaction between the students and EDIT. Students from the faculty’s medical-, nursing- and social care programs were interviewed and observed using the system. The study showed that EDIT was not fully designed to support multiple user interaction. EDIT could only be operated by one user at a time which in turn resulted in an interaction reliant on the operators technical knowledge and ability to handle the system. The second part consisted of a redesign of EDIT. The design goal was to create a groupware that could be operated by multiple users. The design solutions were presented as lofi prototypes to three EDIT users. The users approved of the ideas but stressed the danger of using too advanced and unfamiliar technology.

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Beccue-Barnes, Wendy Davis. "War brides: a practice-based examination of translating women’s voices into textile art." Diss., Kansas State University, 2012. http://hdl.handle.net/2097/13632.

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Doctor of Philosophy
Department of Apparel, Textiles, and Interior Design
Sherry J. Haar
Research about military wives has been limited. In academia, most research centers on the soldier and/or the family as a unit. When literature does address only the wife’s perspective it rarely presents a positive portrayal of her life. However, it is not just literature that shows a gap in exposing the voice of the military wife. Art-based works rarely focus on her perspective; and methodologies, such as practice-based research, rarely utilize actual voices as inspiration. The aim of the current study was to discover the voice of the military wife, examine it through a feminist lens, and then translate those voices into artwork that represented the collective, lived experience of the women interviewed. Three methodologies were utilized to analyze and translate the voices of military wives into textile art. These three methodologies: practice-based research, phenomenology, and feminist inquiry provided a suitable structure for shaping the study to fulfill the project aim. Interviews conducted with 22 military wives revealed two overarching themes: militarization and marriage; as well as multiple subthemes. Three subthemes were recognized as being the most prominent: relationships, separation, and collective experience. These themes were used as the inspiration for the creation and installation of three textile art pieces. The current study serves to fill the gaps in both the literature and the artistic process by presenting both the positive and negative aspects of the military wife’s lived experience and using that lived experience as inspiration for textile art.
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Hayes, Marion. "Creativity in consulting engineering: how civil engineers talk about design." Queensland University of Technology, 2005. http://eprints.qut.edu.au/16263/.

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An appropriate civil infrastructure is vital to the wealth and wellbeing of cultures. Appropriateness is increasingly defined in terms of sustainability, aesthetics, innovation and cultural suitability. These expectations pose challenges for engineers to use their creativity, aesthetic appreciation, knowledge and character to predict and respond creatively with their designs. However, a treadmill of cost innovation in construction projects makes improved design challenging. This tends to reinforce the misconception that engineers are dull and uncreative, even though historically they have displayed considerable imagination and ingenuity. This thesis is based on an in-depth study conducted at the Brisbane office of Kellogg Brown & Root P/L (a large consulting engineering firm). A contemporary qualitative approach is used to explore how creativity is manifested in an engineering design context, and how it relates to phenomena such as knowledge, innovation, project culture and organizational environment. In-depth interviews reveal the authentic meaning of design and creativity for engineers and other company staff. The study highlights an important distinction between design-based and cost-driven innovation and unveils multiple influences that can stifle or nurture personal and group creativity.
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Lindén, Felix. "How can we increase sociability amongst elderly through Interaction design?" Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21628.

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Detta projekt undersöker social isolering och ensamhet bland äldre. Målet med projektet är att öka sällskapligheten bland äldre. Metoderna bygger på en användarcentrerad strategi och med kvalitativ forskning och kvantitativ data som genereras. Som en del av en interaktionsdesignstudie. Teorier om vad som har gjorts i fältet presenteras och relaterat arbete för att förstå fältet. Insikten från den empiriska studien definierar problem i designprocessen, från intervjuerna och undersökningen. I designprocessen presenteras såväl metoder som används för att skapa idéer som resultatet. Designprocessen presenterar nio koncept som en lösning på forskningsfrågan. Avslutningen och diskussionen presenterar nya idéer och tankar om hur projektet kan ha tagits i en annan designmetod och utforskning.
This project explores social isolation and loneliness among elders. The goal of the project is to increase sociability among elders. The methods are based on a user-centered approach and with qualitative research and quantitative data generated. As part of an interaction design study. Theories about what has been done in the field are presented and related work to get an understanding of the field. The insights gained from the empirical study define problems in the design process, from the interviews and survey. In the design process methods that are used to create ideas are presented as well as the result. The design process presents nine concepts as a solution to the research question. The conclusion and discussion present new ideas and thoughts on how the project might have been taken in a different design approach and exploration.
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Streff, Robert James. "A Qualitative Case Study of Strategies for Choosing and Evaluating Alternative Assessments in Online Higher Education." ScholarWorks, 2016. https://scholarworks.waldenu.edu/dissertations/2384.

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Studies have shown that not all students are assessed effectively using standard testing formats. However, it is unclear what alternative methodology would be useful to determine whether students have acquired the skills necessary for today's global market. This research study's purpose was to understand the processes instructors use when choosing and designing alternative assessments in higher education online courses to measure student performance. Using Gagné's conditions of learning and Bloom's Taxonomy as a framework to understand these processes, this qualitative case study examined 8 participants teaching online at Midwestern public universities. Interview data and course artifacts, including syllabi, rubrics, assessments, and grades, were gathered as evidence. These data were categorized by participant, interview question, and research question, and were then coded and analyzed to identify themes. The results indicated that, although objectives drive assessment indicators, they do not necessarily drive the assessment choice. They also indicated that the processes used by experienced instructors to determine assessment choices appear almost subconscious, although objectives are the major decision making point. This study impacts social change by helping identify areas where assessment selection is effective or ineffective, as well as where additional training needs to occur on alternative assessment options that accommodate changing student and workplace expectations better.
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Culver, Lyle D. "The Influence of Study and Travel Abroad on the Personal and Professional Development of Students in Architecture Design Programs." FIU Digital Commons, 2011. http://digitalcommons.fiu.edu/etd/360.

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International travel has significant implications on the study of architecture. This study analyzed ways in which undergraduate and graduate students benefited from the experience of international travel and study abroad. Taken from the perspective of 15 individuals who were currently or had been architecture students at the University of Miami and Florida International University or who were alumni of the University of Florida and Syracuse University, the research explored how international travel and study abroad enhanced their awareness and understanding of architecture, and how it complemented their architecture curricula. This study also addressed a more personal aspect of international travel in order to learn how the experience and exposure to foreign cultures had positively influenced the personal and professional development of the participants. Participants’ individual and two-person semi-structured interviews about study abroad experiences were electronically recorded and transcribed for analysis. A second interview was conducted with five of the participants to obtain feedback concerning the accuracy of the transcripts and the interpretation of the data. Sketch journals and design projects were also analyzed from five participants and used as data for the purposes of better understanding what these individuals learned and experienced as part of their study abroad. Findings indicated that study abroad experiences helped to broaden student understanding about architecture and urban development. These experiences also opened the possibilities of creative and professional expression. For many, this was the most important aspect of their education as architects because it heightened their interest in architecture. These individuals talked about how they had the opportunity to experience contemporary and ancient buildings that they had learned about in their history and design classes on their home campuses. In terms of personal and professional development, many of the participants remarked that they became more independent and self-reliant because of their study abroad experiences. They also displayed a sense of global awareness and were interested in the cultures of their host nations. The study abroad experiences also had a lasting influence on their professional development.
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Holmberg, Henrik. "Facilitators and barriers to motivation in music production : Discovering opportunities for product companies to support motivation in music production." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166360.

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In music production, along with other creative endeavors, there is a recurring phenomenon of loss of motivation during the process of creating. Within the community of music producers, there is no unified picture of what leads to lack of motivation, and little academic research has been done on motivation in music production specifically. However, when it comes to motivation in creativity, there is some research which suggest that intrinsic motivators are the primary regulators of motivation in creativity. Whether extrinsic motivators are detrimental to intrinsic motivation or can be used to facilitate intrinsic motivation, as well as what kind of extrinsic motivators that may facilitate intrinsic motivation, is still debated. This thesis sets out to discover what facilitators and barriers to motivation can be found in the music production process of electronic music producers, and whether this knowledge can be applied to products for music production. To examine facilitators and barriers in music production, a phenomenology-inspired, bottom-up methodology of semi-structured interviews and thematic analysis is employed on professional and enthusiast music producers. The results show that while baseline intrinsic motivators such as the will to create are vital for motivation, there are a lot of extrinsic factors at play in sustaining motivation through music production as well. This thesis is presented with product companies that make products for electronic music production in mind, and through the results of this thesis, numerous suggestions on what to think about when designing for motivation in music production are presented.
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Human, Salome. "Children's thinking in formal contexts accommodating chaos and complexity in cognitive intervention /." Diss., University of Pretoria, 2003. http://upetd.up.ac.za/thesis/available/etd-08012003-091356/.

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Angelopoulou, Zoi. "ICTs and Citizen Participation : An Ethnography in the Municipality Level." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-59778.

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This master thesis describes an ethnographic research under the critical paradigm of thoughtin the use of ICTs to support citizen participation in the Municipality level. The purpose ofthe research was to acquire an understanding of the perspective of citizens on the topic andprovide suggestions for the employment of ICTs in citizen participation on the specificcontext. The research setting is located in a neighborhood of a Municipality in Athens, thecapital of Greece. Participants included randomly selected citizens, representatives fromcitizens groups which are active in the neighborhood and a representative of the Municipality.The data gathered in the research was qualitative and the methods were selected andconducted following the participatory design approach in correspondence with theethnographic methodology and critical paradigm. The methods used were interviews, probesand participatory observation. The data gathered pointed at similar concerns expressed by theparticipants mainly towards issues such as ignorance and indifference. Participants also hadthe opportunity to make suggestions on the topic of ICTs and citizen participation, which incombination with the results of a thematic analysis of the qualitative data were used to makesuggestions for future employment of ICTs in the Municipality. Through this directengagement with participants the research also hopes to contribute to the developing Greekdomestic literature on the topic, especially concerning the use of qualitative data.
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Havenga, Marica. "The relationship between career adaptability and academic achievement in the course of life design counselling." Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/27244.

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The purpose of this study was to explore and describe the relationship between top academic achievement in Grade 12 and certain characteristics of career adaptability. The career construction theory and the counselling model for life designing constituted the theoretical framework for the study. This research study of limited scope was conducted according to an interpretivist metatheoretical paradigm. I followed a qualitative methodological paradigm based on a case study design. Purposive sampling was used to select participants according to their top academic achievement. A very important factor in all case studies is the collection of data from multiple sources. Therefore, data collection methods included the Career Adapt-Abilities Inventory, individual interviews, life line and life story. A deductive style of analysis was used to identify themes (concern, control, curiosity, confidence). Inductive analysis was used to identify subthemes. Based on the findings of the study the salient aspects of career adaptability were established as being concern, control, curiosity and confidence. The importance of career adaptability when negotiating change was demonstrated by participants in their orientation and preparation for the future, making decisions after careful planning and exploration, and seeking information, as well as having confidence in their own ability and choices. Finally the findings of my research study suggest a significant relationship between Grade 12 top academic achievement and certain characteristics of career adaptability. Additionally findings suggest that other variables such as participation in extracurricular activities, gender, race and socioeconomic circumstances should not be excluded and therefore need to be investigated further. Copyright
Dissertation (MEd)--University of Pretoria, 2011.
Educational Psychology
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Heindel, Allen J. "A Phenomenological Study of the Experiences of Higher Education Students with Disabilities." Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5037.

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Distance education has the potential to offer a meaningful alternative for students with disabilities. Colleges and universities have opportunities to provide quality online courses to students with disabilities; yet data show these students may often choose to discontinue higher education pursuits. Little is currently known about how students with disabilities experience the distance learning environment or how institutions of higher education. This phenomenological study focuses on the quality of the learning experiences and learner satisfaction of students with disabilities in distance education courses. The purpose of this study is to investigate 1) how online learning is experienced by students with disabilities, 2) what factors facilitate or inhibit their online learning, and 3) how what instructors do to facilitate online learning is perceived by students with various disabilities. This study examines how students with various disabilities assess the quality of distance education coursework in terms of three constructs: course interaction, structure, and support. Data was gathered via interviews with consenting participants who had affirmatively responded to a study participation solicitation email and completed a brief survey. Sadly, discussions of topics related to students with disabilities experiences are still rare in the distance education literature. These interview data suggest that, despite having many tasks to which they must attend, more training for instructors is needed on how to work with students with disabilities. The Offices of Students with Disabilities Services and instructors should develop a way to work together, rather than separately, in a proactive rather than reactive fashion, to better serve the needs of students with disabilities. Further research in this area may allow students with disabilities with online courses in higher education to become more vocal about their needs from their individual perspectives and in their own words, and pave the way for improving the quality of the online learning environment for them.
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Steiner, Lindsay B. "The Available Means of Design: A Rhetorical Investigation of Professional Multimodal Composition." Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1374244511.

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Stemmet, Leatia. "A thematic inquiry into the dominant cultural and familial factors in South African coloured people's experience of anorexia nervosa : a qualitative study." Diss., University of Pretoria, 2008. http://hdl.handle.net/2263/23869.

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This study seeks to explore anorexia nervosa as experienced within the South African coloured community in the specific. It represents an examination of themes within the participants’ depictions, discovering those themes that concur with existent literature, as well as discerning novel themes within the target group. Literature proves to yield varied results with regard to anorexia as presented in diverse cultures. Sufficient awareness is lacking within the South African context, where a scarcity of available literature that explores the experiences of the coloured anorexic individual necessitates the need for the current study. The contributing factors are viewed to involve societal, cultural, and familial aspects, all of which are situated within a systemic frame of reference. Systems theory provides the foundation within which these factors are explored, aiming to provide the reader with in-depth knowledge as to the functioning of the anorectic patient. It should be noted that these factors are interconnected, influencing each other in a circular manner. Attention is awarded to not only larger systems of societal and cultural influences, but also serves to encompass the functioning of the anorectic within the familial system. The reciprocity that exists within and between sub-systems is investigated, with the focus being the interrelatedness between members. Recursive feedback and associated processes are examined as they relate to the development and maintenance of anorexia. A qualitative research design was applied, where semi-structured interviews served as the chosen data collection strategy. Interviews were conducted at the hospital where they received treatment, and aimed to extract the meanings inherent in the participants’ experiences. A limited availability of diagnosed coloured anorexic individuals resulted in two willing participants partaking in the study. Thematic networks enabled the researcher to explore their representations in depth, leading to the subsequent organising of themes for further analysis. Two global themes emerged upon examination, the first of which was identified as “familial impact and patterns”, consisting of organising themes of relational positioning and interactional processes. Organising themes of expectations and internal emotional states constitute the second global theme of “control”. These themes are supported by a variety of basic themes, all of which serve to enhance the understanding of the organising themes, contributing to the respective global themes. Extensive exploration of the discovered themes followed, with the investigation proceeding within a systems theory framework. A conclusive discussion serves the purpose of bringing the exploration to a close. Relevant literature is incorporated into the discussion, providing the reader with an integrated understanding of the findings of the study within the broader field of anorexia nervosa. Copyright
Dissertation (MA)--University of Pretoria, 2010.
Psychology
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Hanson, Kami M. "The Utilization of Mixed-Reality Technologies to Teach Techniques for Administering Local Anesthesia." DigitalCommons@USU, 2011. https://digitalcommons.usu.edu/etd/850.

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The ability to perform local anesthesia on dental patients is an important clinical skill for a dental hygienist. When learning this procedure in an academic situation, students often practice on their peers to build their skills. There are multiple reasons why the peer practice is not ideal; consequently, educators have sought the means to simulate the practice of local anesthetic procedures without endangering others. Mixed-reality technologies offer a potential solution to the simulated procedure problem. The purpose of this research was to determine if students could learn the techniques for providing local anesthesia using a mixed-reality system that allows them to manipulate 3D objects in virtual space. Guiding research questions were: In what ways do using 3D objects allow for a greater understanding of anatomical, spatial, and dimensional acuity? Will students develop conceptual understandings regarding the application of anatomical and technical concepts through iteration? Will students demonstrate the proper technique and verbalize a level of confidence for administering local anesthesia after using the mixed-reality system? Design-based research methods allowed for multiple iterations of design, enactment, analysis, and redesign. The first iteration focused on building a knowledge base for designing and developing virtual reality technologies for use in dental hygiene education. The second phase of research increased in technical sophistication and involved a virtual system that allowed for student interaction and manipulation of 3D objects. The interactions supported students' learning through the association of anatomical, spatial, and dimensional acuity. Built-in learner prompts promoted the understanding and identification of anatomical landmarks for performing an injection for the lower jaw. Further, the system promoted self-controlled practice and iterative learning processes. Redesign and development in the final iteration focused on design improvements of the system that included an output metric for assessing student performance, a data glove, and a marker to assist in following student interactions. Results support that students learned "while doing" in a specific immersive environment designed for dental hygiene education and they increased their level of confidence for performing a specific procedure.
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Price, Cecelia Joyce. "Multimodal Design for Secondary English Language Arts: A Portraiture Study." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984194/.

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Employing the research approach known as portraiture, this study investigated the varying ways in which three secondary English language arts teachers at a visual and performing arts high school conceptualized and designed multimodal literacy learning. Also studied were the ways in which their students responded to these designs; and in keeping with portraiture, attention went to the changes in the researcher's own understandings. This multi-case study and cross-case analysis built on prior multimodal literacy research in secondary education, but unlike previous studies, gave major attention to how teachers' conceptualization of multimodality and their own roles related to the designs that they produced. Since the school emphasized arts as well as academics, particular attention went to teachers' conceptions of, and designs for, arts-related multimodalities. Data for the portraits came from observations, teacher and student interviews, artifacts, and a researcher journal. Recursive analysis focused on repetitive refrains, resonant metaphors, and emergent themes, which provided data for "painting" the teachers' portraits in prose. Findings show the connections among teachers' beliefs, values, and the multimodal designs, which included images, movement, sound, classroom displays, and room arrangements. The three teachers took dramatically different approaches to multimodal designs as they created their productions of English language arts. Differences across teachers were related to their conceptions of multimodal design (i.e., for social activism, for expression, for edification) and to their conceptions of their roles as multimodal literacy designers (i.e., challenger, facilitator, channel). Students' responses to, and participation in, the multimodal activities also varied across classroom and teacher. The concluding discussion addresses the relation of arts integration to multimodal literacy education, the value of students' transmodal activity, and connections between multimodality and portraiture. The study illustrates the potential of portraiture for studies of multimodality as well as the potential of using multiple modes to "paint" portraits. Lawrence-Lightfoot, S., & Davis, J. H. (1997). The art and science of portraiture. San Francisco, CA: Jossey-Bass.
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Genovese, Therese, Sandra Lu, and Lovisa Sundkvist. "How do your customers trust you from their mobile phone? : A company's perspective to an extended understanding of the mobile technological factors needed to affect customers' trust on mobile applications or websites." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96338.

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The purpose of this research is to provide companies with how they can affect customer’s trust through tools found within the three technological factors on mobile applications or websites. A research gap was discovered by the researchers due to the lack of in-depth exploration regarding this topic and took the opportunity to do research within this field. This research undertook a qualitative research approach with a deductive nature, this was done by using a theoretical sample technique with theories on what factors affect customers' trust on mobile applications and websites. When collecting information for this research, 14 unstructured in-depth interviews were conducted online. With the help of the interviews the researchers could gather rich in-depth information to explore the research question. The main theoretical findings of this research are the three personas, Branded Betty, Aesthetical Alexia and Recommended Rob. Each persona is representative of a customer and they are each stimulated by the technological tools differently to trust a mobile application or website.
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Katre, Aparna. "Designing Successful Social Ventures: Hands-on Feedback-Seeking Engagement with Stakeholders to Unravel What To Do Next." Case Western Reserve University School of Graduate Studies / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=case1363178034.

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Cudjoe, Samuel. "How do Companies Reward their Employees." Thesis, KTH, Industriell ekonomi och organisation (Avd.), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-102749.

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This study is unique considering the location (Africa) and the industrial setting (Gold Mining) from which the research was studied as reward systems had mostly been studied in the North-American and European settings. Thus, the study  considered  rewards from the perspective of the African and its natural resource industries such as the gold mining industry.   The methodology employed in the study was based on a case study approach at Golden Star (Bogoso/Prestea) Limited (GSB/PL) with a population size of 1029 employees combining both qualitative and quantitative data obtained through a questionnaire survey of a 278 sample size and structured interview with the Human Resources and Administration Manager. Thus, the method of data collection represents methodological triangulation and the data obtained from the study represents a primary source of data.   The study revealed that all the three generational groups (Baby Boomers, GEN Xers and   GEN Yers) places higher emphasis or priority on financial incentives (high salary and bonuses) over any other incentives when respondents were asked to indicate the reward they prefer most. But when rewards were considered as a total package profile, greater number of  the baby boomers placed more emphasis or priority on packages with highly flexible pension benefits, long term job security and high internal promotions eventhough the salary and bonus components of the packages (profile) were not that attract. The GEN X and GEN Y groups still maintained their reward package profile preferences based on  high financial incentives, training and learning opportunities, personal growth and career advancement.   The study revealed that aside the high preferences for financial incentives such as high salary and bonuses by all the generational groups, few of the  GEN X and GEN Y also exhibited other preferences such as high personal growth, flexible work schedule, attractive company policy and administration, career advancement, working environment, job security and praises and recognition of which the baby boomers did not indicate any preferences or interest.   The study revealed that all the three generational groups (Baby Boomers, GEN X and GEN Y) consider high salary and bonuses as factor which causes employee dissatisfaction when not satisfied or available but when they are satisfied or available also do not motivate or cause satisfaction and thus  confirming Herzberg Two-Factor theory that  factors such as salary or remuneration, job security, working conditions and company policies  only prevent employee dissatisfaction.   The study revealed that all generational groups (baby boomers, GEN X and GEN Y) consider high salaries and bonuses as factor which could lead to lack of satisfaction and motivation of the employee in his current role or position when not available or satisfied and thus this finding confirm the traditional belief that pay is prime, or in some cases the only source of motivation but contradict Herzberg claim that  pay (high salaries and bonuses) is only an extrinsic factor and that when is available or satisfied, pay does not bring satisfaction and motivation but rather prevents dissatisfaction.   The study revealed that GSB/PL rewards systems basically comprises of extrinsic rewards such as high salary levels (pay increases), a bonus scheme,  training  and learning opportunities, job security, Stock options, Retirement/Pension benefits such as social security and provident fund,  promotions,  attractive company policies and administration, praises and recognition, good working environment, flexible work schedule,  Long service awards and benefits such as housing, Health insurance, Vacation/Annual leave benefits, transportation/bussing service, messing (provision of meals to employees only when at work), and educational benefits (for employees dependants).   The study also revealed that the design and implementation of GSB/PL reward systems involves four distinct phases: assessment, design, execution and evaluation phases.   In the end, a suitable conclusion was drawn and a number of recommendations proposed to be implemented by the mining company in safeguarding the interest of both employees and the employer.
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Nicho, Mathew. "Information technology audit systems alignment and effectiveness measures : a thesis submitted to the graduate faculty of design and creative technologies, AUT University in partial fulfilment of the requirements for the degree of Doctor of Philosophy, 2008." Click here to access this resource online, 2008. http://hdl.handle.net/10292/646.

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Information technology audit has proven to be a relatively new, less researched and rapidly expanding field among large, medium and even small businesses (commercial and non-commercial organisations). The implementation rate has grown rapidly and presents a huge growth market for audit consultants due to the need for transparency and compliance with regulation (for example: Sarbanes Oxley Act) and the need to be competitive in the marketplace. The audit process is being conducted mainly by consultants following a traditional process but using different proprietary approaches and mostly done manually. The purpose of this study is to present a scientific method to attach a purely measurement focus to the auditing process so as to provide an auditing as well as a quantitative outcome of the performance to the various IS entities that are audited using a novel automated method that can save organisations considerable resources in terms of time, cost and effort. The nature of the topic directed the researcher to three domains of information system (IS) namely studies on IS measurement, IT governance and software engineering. These areas provided information on the nature of IS measurement and the models used; the process of auditing/measurement and the corresponding frameworks used; the principles and methodology of measurement of IS entities; and measurement models used both in the software engineering and information systems domain. The review of the literature gave rise to the research question and the COBIT-GQM (Control Objectives for Information Technology Audit) – Goal Question Metrics) model. The research question that had emerged out of the four propositions “How can an IT audit or governance framework be used to measure the effectiveness of IS entities in a scientific manner using customised and goal oriented metrics” along with the nature of data sought (positivist), guided the researcher to qualitative research using multiple case studies to test the theoretical model (grounded theory) that had emerged out of the literature review. The theoretical model was automated (with a front end interface and a back-end database) and initially tested for usability issues. Then the common COBIT control objective that was obtained through an initial survey was entered into the database along with a set of questions and metrics (developed by the researcher by following the given GQM guidelines). This application that was demonstrated, and given for evaluation in four organisations gave rise to expected and surprising results. While the respondents expressed their desire to incorporate a customised and goal oriented measurement perspective to their IT audit/performance functions, that would save them time, effort and cost, numerous suggestions were provided that need to be incorporated into the model to make it fully functional. Notable among them are the need to embed a multiple contextual qualifying layer, incorporating benchmarking feature to the model, and the need to link this with the maturity model. These were incorporated into the model and a comprehensive model incorporating all the suggestions was created. The qualitative case study method being used here more to evaluate a theory, provided a sound base for future studies to generate hypothesis that can be evaluated using quantitative survey methods for the model to be generalised. IT auditing being a relatively new, less researched, conventional and high growth oriented field, the use of an innovative, comprehensive, automated and scientific method of audit and measurement method will satisfy the implied need for organisations to incorporate the diverse audit/measurement/ control/standards into one comprehensive method and this research is a major step in this direction. Since the new model is comprehensive and can be automated organisations can economise in terms of time, cost and effort. Irrespective of the nature of economic cycle the need for economising in terms of cost, time and effort is universal for all organisations.
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Algvere, Caroline. "Designing Electric Vehicle Charging Station Information." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415168.

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The electric vehicle industry is under rapid development and the fleet of chargeable cars in society is increasing fast. As a result, a high demand for public chargers has emerged. Simultaneous to the expansion of the electric vehicle fleet and charging infrastructure the power grid is occasionally highly strained. Additionally, factors like cities expanding and the digitization of society also have a large effect on the power grid. This master's thesis investigates the characteristics of electric vehicle users and presents a prototype of an information display for electric vehicle charging stations. The design is is based on the user studies and founded in theory about sustainable user behaviour with the goal of encouraging behaviours that minimize the strain on the local power grid of Uppsala. It concerns the research topic of how to design for sustainable behaviour and address research questions of how to design electric vehicle charging station information to communicate multiple charging alternatives to a broad variety of users. The work reveals that electric vehicle users suffer from the charging infrastructure being underdeveloped, feel frustration towards payment solutions available and lack information regarding electric vehicle use. Also, electric vehicle user's common passion for tech and environmental consciousness are revealed in the study. These facts are used as the foundation for the mobile application design prototype suggested.
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Schulz, Jörn. "Insights, Ideen und Innovationen: Ethnografische Nutzerforschung als Methode der Innovationsentwicklung." Doctoral thesis, Humboldt-Universität zu Berlin, 2017. http://dx.doi.org/10.18452/18466.

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Ein Blick in die Innovationsabteilungen international agierender Konzerne wie z.B. Intel, Google, Nokia, IBM oder die Deutsche Telekom verrät: große Unternehmen setzen auf ethnografische Forschung bei der Innovationsentwicklung. Unter Fachbezeichnungen wie Business Anthropology, Corporate Ethnography, Commercial Ethnography und anderen ist dabei ein Wissenschaftszweig der Ethnologie und Kulturanthropologie entstanden, der sich mit dem Einsatz von Ethnografie im privatwirtschaftlichen Bereich auseinandersetzt. In diesem Diskurs über Ethnografie im Dienste der Privatwirtschaft ist diese Dissertation zu verorten. Dabei geht es um Ethnografie, die eingesetzt wird, um latente Bedürfnisse und Wünsche sowie Alltagsprobleme von Nutzern zu identifizieren und daraus Ideen für innovative Produkte und Services entwickeln zu können, die in die Lebenswirklichkeiten der Nutzer passen. Anhand der Fallstudienbeschreibung einer ethnografischen Nutzerforschung für das Projekt FLEX 2.0 beim Team User Driven Innovation (UDI) in den Telekom Innovation Laboratories (T-Labs) soll exemplarisch illustriert werden, wie Ethnografie in der Privatwirtschaft verstanden wird und wie sie durchgeführt werden kann. Einer der zentralen Aspekte dieser Dissertation ist es zu erörtern, ob der Einsatzkontext Auswirkungen auf die Ethnografie hat und welche das gegebenenfalls sind. Entstanden ist dabei eine Dissertation, die dreierlei Punkte erfüllen soll: 1. Der Text möchte eine bei UDI durchgeführte ethnografische Nutzerforschung möglichst transparent und nachvollziehbar machen und durch eine szenische Darstellung Schritt für Schritt zeigen, wie ethnografische Forschung in der Privatwirtschaft aussehen kann. 2. Diese Arbeit ist auch als eine Anleitung für das Durchführen einer eigenen ethnografischen Nutzerforschung zu lesen. Praxistipps, Kontextinformationen und einige Dokumentenvorlagen sollen helfen, die Organisation einer ethnografischen Nutzerforschung zu vereinfachen. 3. Auf methodologischer Ebene erörtert der Text, was der Einsatz von Ethnografie in der Privatwirtschaft für die Methodologie bedeutet und welche Implikationen dies hat.
A look at the innovation divisions of internationally active corporations such as Intel, Google, Nokia, IBM or Deutsche Telekom reveals that large companies rely on ethnographic research for their innovation development. Under names such as Business Anthropology, Corporate Ethnography, Commercial Ethnography, and others, a branch of ethnology and cultural anthropology has emerged, dealing with the use of ethnography in the private sector. This dissertation is situated in the discourse on ethnography in the service of the private economy. It is about ethnography that is used to identify latent needs and desires as well as everyday problems of users and to develop ideas for innovative products and services that fit into the life experiences of the users. With the help of the case study of an ethnographic user research for the project FLEX 2.0 at the team User Driven Innovation (UDI) in the Telekom Innovation Laboratories (T-Labs), an example is presented of how ethnography is understood in the private sector and how it can be carried out. One of the central aspects of this dissertation is to discuss whether the use in this context has an impact on ethnography. The dissertation covers three major points: 1. The text aims to make the ethnographic user research carried out at UDI as transparent and comprehensible as possible and to show step by step how ethnographic research can look in the private economy. 2. The text can also be read as a how to guide for carrying out ethnographic user research. Practical advices, contextual information, and some document templates will help to simplify the conduction of ethnographic user research. 3. At the methodological level, the text discusses what the use of ethnography in the private economy means for the methodology and what implications this has.
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Mergler, Amanda Gay. "Personal responsibility : the creation, implementation and evaluation of a school-based program." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16382/.

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We live in a society where the individual is prioritised over the collective. Newspaper articles abound lamenting adolescents' lack of personal responsibility and social commentators are increasingly highlighting the need to recapture and interweave an agenda of personal responsibility into the social fabric. Personal responsibility has been defined as being accountable to oneself and the needs and well-being of others (Ruyter, 2002). Doherty (1998) has argued that there is an increasing trend in society to refuse accountability and to blame others for one's situation. Despite these assertions, there is little empirical research that has attempted to define and examine personal responsibility. This dissertation is about the role of personal responsibility in the lives of adolescents. The research program was divided into three studies utilising quantitative and qualitative research methods to answer four research questions. Study 1: How do adolescents and teachers understand 'personal responsibility?' Study 2: Can a quantitative questionnaire define and measure an adolescent's level of personal responsibility? Study 3: Can a program aimed at enhancing the personal responsibility level of adolescents be taught in a high school and demonstrate measurable effect? Is there a relationship between personal responsibility, emotional intelligence and self-esteem? Study 1 used focus groups to address research question 1. Four focus groups with a total of 20 Year 11 students, and two focus groups with a total of 10 teachers were conducted. The results revealed that key components of the personal responsibility variable were choices and consequences, behavioural control, thoughts and feelings, and consideration for others. This finding complemented the definition derived from the literature review. Additionally, the focus group data served to inform Study 2, the development of the Personal Responsibility Questionnaire and Study 3, the creation, implementation and evaluation of the Personal Responsibility Program. Study 2 involved examining appropriate literature, focus group data from Study 1, and related measures to create a quantitative measure assessing personal responsibility in adolescents. A 100-item measure was created and tested on more than 500 adolescents. Exploratory Factor Analysis (EFA) and Confirmatory Factor Analysis (CFA) were used to determine a final 30-item Personal Responsibility Questionnaire with two factors (factor 1 - 'self control of emotion and thoughts' and factor 2 - 'self control of behaviour'). This measure was to serve in the evaluation of the Personal Responsibility Program. A fundamental aim of the study was to determine whether a Personal Responsibility Program could be implemented in a high school and demonstrate measurable effect. Study 3 involved the creation of the Personal Responsibility Program through examining other values-based education programs and the focus group data obtained in Study 1. Once created, the five-lesson program was implemented twice in one high school, with approximately half of the Year 11 students undertaking the first implementation (the experimental group), and the remaining Year 11 students completing the program during its second implementation (the control group). To assess whether the program had generated any changes in the adolescents' levels of personal responsibility, the Personal Responsibility Questionnaire developed in Study 2 was administered pre- and post-intervention to both the experimental and control groups. Additionally, the well-established constructs of emotional intelligence and self-esteem were assessed using the Emotional Intelligence Scale (Schutte et al., 1998) and the Rosenberg Self-Esteem Scale (Rosenberg, 1965) to determine potential relationships between these variables and to provide additional construct validity for the measure. The results from Study 3 revealed no significant findings on any variable at any time (pre- or post-intervention). Despite this finding, certain data trends were apparent between males and females across the experimental and control groups. Overall, females demonstrated slightly higher mean scores on emotional intelligence and personal responsibility than males, while males had slightly higher mean scores than females on self-esteem. In order to gather additional feedback about the program and the students' learning, qualitative data were gathered from the students and the teachers by completion of a feedback sheet at the end of each lesson and a teacher focus group interview after the first implementation of the Personal Responsibility Program. In relation to student learning, the qualitative data offered by the students showed that learning in the key areas targeted had occurred, with students reflecting on their growth and changing understandings about personal responsibility. With reference to the program, the students commented that the program was fun, interesting, relevant, valuable, and enabled them to learn new things about themselves. Feedback from the teachers highlighted that the students appeared to engage with the program, and that teaching it was rewarding. This research program has contributed to the literature by providing a theoretically and empirically derived definition of personal responsibility. The focus group process highlighted that personal responsibility could be understood and considered by adolescents due to the cognitive and moral sophistication that develops early in this developmental timeframe. Study 2 generated a Personal Responsibility Questionnaire that can be used to assess personal responsibility in adolescents, and Study 3 contributed a Personal Responsibility Program which has been developed from conceptual and empirical literature. The program was designed to be "teacher friendly' and allowed the schools to gather qualitative and quantitative feedback on the success of the program's implementation. As school administrators and teachers often lament the lack of personal responsibility in their students (Lickona, 1992), this program could be used to address this concern and put the issue of personal responsibility firmly on the agenda in high schools.
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42

Calitz, Maria-Lina Lusitano. "A social work training programme for caregivers of infants in San Bernardino County, California." Thesis, Pretoria : [s.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-09222005-152848.

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43

Kylmänen, Ester, and Emma Tysk. "Online networking and real-time interaction for musicians." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446815.

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Despite the many technological advancements made in the music industry in recent years, there is still not a single widely adopted platform for musicians to play music together online. In 2020, the Covid-19 pandemic and the subsequent quarantine pushed the need for such a platform into the spotlight. As a response, the music company Elk Audio launched their new product: Aloha. Aloha is a combined hardware and web application that allows musicians to play music in real-time over the Internet. Aloha is currently only intended for musicians who already know each other to connect and play. However, Elk's ambition is to make it the go-to platform for musicians to expand their network.  The purpose of this Master's Thesis is to design the next version of the web application of Aloha, focusing on social interactions. This Master's Thesis investigates musicians' current social and musical behaviour, and their opinions of how this can be done online. Qualitative data was collected by performing semi-structured interviews with musicians of different backgrounds. The study revealed many different goals and needs of potential users of Aloha. Furthermore, we found several determining factors which enable and encourage musicians to form new musical relationships online. The final suggested design is based on the analysed data and founded in theory regarding persuasive and recommending system design, among others.
Trots de tekniska framstegen som gjorts inom musikindustrin de senaste åren, finns det fortfarande inte ett enda allmänt accepterat alternativ för musiker att spela musik tillsammans online. Covid-19 pandemin och den åtföljande karantänten förde behovet för en sådan plattform till rampljuset. I början av år 2020 insåg musikföretaget Elk Audio att de kunde fylla denna lucka med sin nya produkt: Aloha. Aloha är en kombinerad hårdvara och webbapplikation som möjliggör musiker att spela musik i realtid över Internet. Aloha är för närvarande endast avsedd för musiker som redan känner varandra. Elks ambition är dock att göra Aloha till en plattform för musiker där de kan utöka sitt musikaliska nätverk. Syftet med detta examensarbete är att utforma nästa version av Alohas webbapplikation, med fokus på sociala interaktioner. Detta examensarbete undersöker musikers nuvarande sociala och musikaliska beteenden och deras åsikter om musikaliska interaktioner online. Kvalitativa data samlades in genom att utföra halvstrukturerade intervjuer med musiker från olika bakgrunder. Studien avslöjade de många olika målen och behoven hos potentiella användare av Aloha. Dessutom fann vi flera avgörande faktorer som möjliggör och uppmuntrar musiker att skapa och underhålla nya musikrelationer online. Den slutliga föreslagna designen baseras på det analyserade datat och grundas i teori om design av rekommendationssystem, m. fl..
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Grammenis, Efstratios, and Antonios Mourikis. "Migrating from integrated library systems to library services platforms : An exploratory qualitative study for the implications on academic libraries’ workflows." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76971.

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The present master thesis is an exploratory qualitative study in academic libraries regarding the transition from the integrated library systems to the next generation integrated library systems or library services platforms and the potential implications in their internal workflows. Nowadays, libraries all over the world are facing up with a number of challenges in terms of acquiring, describing and making available to the public all the resources, both printed and electronic, they manage. In particular, the academic libraries have more reasons to wish to fulfill their users’ needs since the majority of them use the library sources more and more for scientific research and educational purposes.In this study we attempt to explore the phenomenon in the globe using the available literature and to identify the implications in libraries’ workflows and the possible future developments. Moreover, through observation and semi-structured interviews we try to identify the current developments in the Greek context regarding the adoption of next ILS and possible implications in their workflows. Finally, we attempt a comparison between the Greek situation and the international one.
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Donald, Emily J., and Adam W. Carter. "Perfect Partnership: Integration of Single Case Research Designs (SCRDs) and Qualitative Case Study." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/4943.

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SCRDs are gaining ground in the counseling literature. Their flexibility, applicability to practice settings, and ease of interpretation make them an ideal design. Pairing SCRDs with qualitative case study offers the opportunity for a more complete understanding of the phenomenon of interest. This presentation will introduce attendees to this mixed method design. Design elements, as well as benefits and challenges experienced in the conduct of this research design will be explored.
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Ariss, Laila Diane. "Differentiated Instruction: An Exploratory Study in a Secondary Mathematics Classroom." University of Toledo / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1493411297122313.

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47

Robinson, Ray Anthony. "Integrating Educational Technology to Increase Academic Performance of Sixth-Grade Mathematics Students." Thesis, NSUWorks, 2012. https://nsuworks.nova.edu/fse_etd/4.

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The purpose of this study was to determine if the use of educational software contributed to increasing the academic performance of 6th-grade students in mathematics. The specific programs used were the Florida Comprehensive Assessment Test (FCAT) Explorer and Promethean ActivBoard. This summative quantitative study was guided by 3 research questions: 1. What was the effect of technology, specifically the Promethean ActivBoard and the FCAT Explorer, on the achievement in mathematics of 6th-grade students, as measured by district benchmark assessments? 2. What was the difference in mathematics achievement, if any, between male and female 6th-grade students following the use of technology, specifically the Promethean ActivBoard and the FCAT Explorer, as measured by district benchmark assessments? 3. What was the effect of technology, specifically the Promethean ActivBoard and the FCAT Explorer, on the achievement in mathematics of African American 6th-grade students, as measured by district benchmark assessments? Participants were 6th-grade teachers and students in the experimental and control groups. Participants were 59 students in the experimental group and 61 in the control group. Students who used FCAT Explorer and the Promethean ActivBoard showed better scores on a posttest and larger percentage increase in scores than the control group. Male students in the experimental group showed the greatest increase in scores. African American students who also used FCAT Explorer and the Promethean ActivBoard scored higher than those African American students who did not use any form of technology as a supplement to learning.
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48

Taušan, N. (Nebojša). "Choreography modeling in embedded systems domain." Doctoral thesis, Oulun yliopisto, 2016. http://urn.fi/urn:isbn:9789526214573.

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Abstract Choreography modelling, as a service-oriented architecture specific technique, is increasingly present in embedded systems development domain. This technique specifies a flow of interactions between participants' services from the global or neutral point of view while the specified models represent an integral part of the overall software architecture. Choreography modelling languages that are currently used in embedded systems domain, however, are not expressive enough to capture the choreography-relevant information in this domain. For this reason, choreography specifications are often lacking information or include ambiguous information. This allows misinterpretation of the specified choreography models and leads to difficulties in communication among stakeholders that use those models. The objective of this research is to advance the design of choreography modelling languages by identifying the information content that is relevant in embedded systems domain and by designing a choreography modelling language that supports that information content. To achieve this objective, this research adopted the design science research framework and five individual studies were conducted within this framework. These studies used methods such as the interviews with practitioners, company specific documents and open standards to understand the challenges in industry, systematic literature review to collect the existing scientific knowledge about the utilization of choreography in embedded systems and the focus groups to evaluate the designed language. Based on these study results, the information content that is relevant for choreography modelling in embedded systems domain was identified and then supported with the design of choreography modelling language. The design of the choreography modelling language is evaluated in academic and industry context. The evaluation in academic context is realized by language implementation while the evaluation in industry is realized with industry experts. Language evaluation showed increased expressiveness of the designed language and indicated on possible benefits from its use in testing and protocol development area. These benefits include the reduction of development time and errors in the testing phase while the reduction of maintenance burden and performance improvement can be expected in the protocol development area
Tiivistelmä Koreografinen mallintaminen on enenevässä määrin käytetty tekniikka sulautettujen järjestelmien palvelukeskeisten arkkitehtuurien määrittelyssä. Tämän mallintamisen avulla pystytään määrittämään palveluiden ja osallistujien välisten vuorovaikutusten virtaa globaalilla tasolla kun taas määritellyt mallit kuvaavat ohjelmistoarkkitehtuurin keskeisiä osakokonaisuuksia. Tällä hetkellä sulautettujen järjestelmien koreografiseen mallintamiseen käytetyt kielet eivät ole tarpeeksi ilmaisuvoimaisia kattaakseen alalla tarvittavien mallien oleelliset tietosisällöt. Tästä syystä koreografiamalleista puuttuu usein oleellisia tietoja tai tietosisällöt eivät ole yksiselitteisiä. Tämä johtaa koreografiamallien tietosisältöjen virheelliseen tulkintaan, joka taas aiheuttaa haasteita malleja hyödyntävien sidosryhmien välisessä vuorovaikutuksessa. Tämän tutkimuksen tavoitteena on edistää koreografiamallinnuksessa käytettävien kielten suunnittelua tunnistamalla ne tietosisällöt, jotka ovat oleellisia sulautetuille järjestelmille sekä suunnitella kieli, joka tukee oleellisia tietosisältöjä. Tavoitteen saavuttamiseksi sovellettiin "design science" (suunnittelun tutkimus) tutkimusmenetelmää, jolla toteutettiin viisi tapaustutkimusta. Näissä tutkimuksissa hyödynnettiin teollisuuden asiantuntijoiden haastatteluita, yrityskohtaisia dokumentteja ja avoimia standardeja, joiden avulla pystyttiin ymmärtämään teollisuuden kohtaamia haasteita tutkimusalueella. Systemaattisen kirjallisuuskatsauksen avulla kerättiin yhteen olemassa oleva tieteellinen tietämys koreografian käytöstä sulautetuissa järjestelmissä. Kehitetyn kielen sopivuutta teolliseen tuotekehitykseen arvioitiin asiantuntiaryhmille järjestetyissä työpajoissa. Saatujen tutkimustulosten valossa koreografiamallinnuksessa tarvittavat oleelliset tietosisällöt sulautettujen järjestelmien alueella pystyttiin määrittämään sekä kehittämään tietosisältöä tukeva koreografian mallinnuskieli. Kehitetty mallinnuskieli on arvioitu akateemisessa kontekstissa toteuttamalla koreografian mallinnuskieli. Teollisessa ympäristössä arvioinnin ovat suorittaneet teollisuuden asiantuntijat. Arviointien tuloksena voidaan todeta, että kehitetyllä mallinnuskielellä on parempi ilmaisuvoima kuin aiemmin käytössä olleilla kielillä. Lisäksi saatiin viitteitä kielen soveltuvuudesta testauksessa ja protokollien kehityksessä. Kieltä soveltamalla saavutettiin lyhempi kehitysaika ja vähennettiin virheitä testausvaiheessa. Lisäksi protokollan kehityksen osuudessa oletetaan ylläpidon kuormittavuuden vähenevän ja suorituskyvyn paranevan
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49

Rodrigues, Leandro Sperandio. "Modelo de aplicação de ferramentas de projeto integradas ao longo das fases de desenvolvimento de produto." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/15588.

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O presente trabalho apresenta um modelo de aplicação de ferramentas de projeto integradas ao longo das fases de desenvolvimento de produto, neste caso, aplicadas na melhoria do produto suporte para fixação de cilindro de gás natural veicular. O foco do trabalho é apresentar a integração de ferramentas nas fases de Projeto Informacional, Projeto Conceitual e Projeto Detalhado do Processo de Desenvolvimento de Produtos. Entende-se por integração a escolha de ferramentas que permitam conduzir o fluxo de informação ao longo das fases de desenvolvimento de produtos, de tal forma que a informação de saída de uma ferramenta seja a informação de entrada da ferramenta subseqüente. As ferramentas integradas a partir da fase de Projeto Informacional foram a Pesquisas de Mercado Qualitativa e Quantitativa, com a finalidade de identificar as demandas dos clientes. As demandas dos clientes foram os dados de entrada da Matriz da Qualidade (Quality Function Deployment - QFD), resultando nos requisitos do produto e suas respectivas especificações-meta. A partir dos requisitos do produto, diferentes conceitos (configurações) foram gerados, apoiados pela Matriz Morfológica no Projeto Conceitual. Na seqüência utilizou-se a ferramenta de Projeto de Experimentos (Design of Experiments - DOE) para avaliar a estimativa de preço frente às possíveis configurações do produto. Com a Matriz de Pugh, alternativas de conceito de produto foram avaliadas possibilitando a escolha do melhor conceito de produto. No Projeto Detalhado, foi aplicada ferramenta de Análise dos Modos de Falha e seus Efeitos (Failure Mode and Effects Analysis - FMEA), utilizado de forma integrada com o QFD, para identificar as falhas atuais e potenciais e seus efeitos em sistemas e processo. Em função das demandas identificadas, foram definidas e implementadas melhorias no produto. Observou-se a adequabilidade destas ferramentas de projeto para aplicação de forma integrada, garantindo um fluxo contínuo de informações rastreáveis e que tendem a levar à uma reduzida chance de perdas ao longo do processo.
There are few examples in literature about the integration of project tools along the product development phases. The main research objective in thesis is to integrate some tools that facilitate the information flow along the product development phases, more specifically in Informational Project, Conceptual Project and Detailed Project phases. The product improvement “support for Vehicular Natural Gas” was the object of study in thesis. The main idea is that the information output from one tool is the input information of the subsequent tool. Starting from the Informational Project phase it was performed qualitative and quantitative market researches with the purpose of identifying the customers' demands for the studied product. The customers’ demands were the entrance data of the QFD (Quality Function Deployment) tool resulting in the product requirements and their respective specifications-goal. In Concept Project the product requirements were converted in functions and further different concepts were generated through the Morphologic Analysis. In the sequence, it was used the DOE (Design for experiments) tool to evaluate the estimate price to the possible products' configurations. The Pugh Matrix tool was used for concepts evaluation and choice. The FMEA (Failure Mode and Effects Analysis) tool integrated with QFD was useful for current and potential failures identification and impact analysis in the system and process. With the application of these five tools the users’ demands were identified and improvements to the product were performed. The chosen tools proved to be adequate for integration, assuring that a continuous trackable information flow was attained with presumable reduced information loss, along the Product Development Process phases.
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50

De, Swardt Maray Annelise. "Factors influencing the choice to shop online a psychological study in a South African context /." Diss., Pretoria : [s.n.], 2008. http://upetd.up.ac.za/thesis/available/etd-11252008-120107.

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