Academic literature on the topic 'QuickTime'

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Journal articles on the topic "QuickTime"

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Ishimaru, T., D. Lew, and F. Shinozaki. "Temporomandibular joint virtual arthroscopy: QuickTime and QuickTime VR movies0." International Journal of Oral and Maxillofacial Surgery 28 (January 1999): 173. http://dx.doi.org/10.1016/s0901-5027(99)81133-3.

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Balogh, Attila, Mark C. Preul, Mark Schornak, Michael Hickman, and Robert F. Spetzler. "Intraoperative stereoscopic QuickTime Virtual Reality." Journal of Neurosurgery 100, no. 4 (2004): 591–96. http://dx.doi.org/10.3171/jns.2004.100.4.0591.

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Object. The aim of this study was to acquire intraoperative images during neurosurgical procedures for later reconstruction into a stereoscopic image system (QuickTime Virtual Reality [QTVR]) that would improve visualization of complex neurosurgical procedures. Methods. A robotic microscope and digital cameras were used to acquire left and right image pairs during cranial surgery; a grid system facilitated image acquisition with the microscope. The surgeon determined a field of interest and a target or pivot point for image acquisition. Images were processed with commercially available software and hardware. Two-dimensional (2D) or interlaced left and right 2D images were reconstructed into a standard or stereoscopic QTVR format. Standard QTVR images were produced if stereoscopy was not needed. Intraoperative image sequences of regions of interest were captured in six patients. Relatively wide and deep dissections afford an opportunity for excellent QTVR production. Narrow or restricted surgical corridors can be reconstructed into the stereoscopic QTVR mode by using a keyhole mode of image acquisition. The stereoscopic effect is unimpressive with shallow or cortical surface dissections, which can be reconstructed into standard QTVR images. Conclusions. The QTVR system depicts multiple views of the same anatomy from different angles. By tilting, panning, or rotating the reconstructed images, the user can view a virtual three-dimensional tour of a neurosurgical dissection, with images acquired intraoperatively. The stereoscopic QTVR format provides depth to the montage. The system recreates the dissection environment almost completely and provides a superior anatomical frame of reference compared with the images captured by still or video photography in the operating room.
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Zou, Xueli. "Conductors and Insulators: A QuickTime Movie." Physics Teacher 43, no. 7 (2005): 460–62. http://dx.doi.org/10.1119/1.2060647.

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Huff, J. S. "QuickTime Movies on the QT: Creating a Lecture Movie Gallery Inexpensively Using PowerPoint and QuickTime Pro." Academic Emergency Medicine 9, no. 10 (2002): 1058—b—1058. http://dx.doi.org/10.1197/aemj.9.10.1058-b.

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Schlimmer, J. C., and L. A. Hermens. "Software Agents: Completing Patterns and Constructing User Interfaces." Journal of Artificial Intelligence Research 1 (November 1, 1993): 61–89. http://dx.doi.org/10.1613/jair.25.

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To support the goal of allowing users to record and retrieve information, this paper describes an interactive note-taking system for pen-based computers with two distinctive features. First, it actively predicts what the user is going to write. Second, it automatically constructs a custom, button-box user interface on request. The system is an example of a learning-apprentice software- agent. A machine learning component characterizes the syntax and semantics of the user's information. A performance system uses this learned information to generate completion strings and construct a user interface. Description of Online Appendix: People like to record information. Doing this on paper is initially efficient, but lacks flexibility. Recording information on a computer is less efficient but more powerful. In our new note taking softwre, the user records information directly on a computer. Behind the interface, an agent acts for the user. To help, it provides defaults and constructs a custom user interface. The demonstration is a QuickTime movie of the note taking agent in action. The file is a binhexed self-extracting archive. Macintosh utilities for binhex are available from mac.archive.umich.edu. QuickTime is available from ftp.apple.com in the dts/mac/sys.soft/quicktime.
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Cochrane, Thomas. "Developing interactive multimedia Learning Objects using QuickTime." Computers in Human Behavior 23, no. 6 (2007): 2596–640. http://dx.doi.org/10.1016/j.chb.2006.08.007.

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Whitenack, Joy W., Nancy Knipping, Sue Novinger, Linda Coutts, and Barbara Reys. "Promising Research, Programs, and Projects: Using Technology to Foster Teachers’ Reflections about Children's Arithmetical Thinking." Teaching Children Mathematics 4, no. 8 (1998): 484–87. http://dx.doi.org/10.5951/tcm.4.8.0484.

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Twenty-eight primary-grade teachers, working in pairs, stared intently at the screens of their computers as they watched a CD-ROM containing QuickTime movie excerpts of students responding to mathematical tasks during an interview.
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Sako, Y., K. Fujimura, M. B. McDonald, and D. James. "A system for generating virtual seeds." Scientia Agricola 55, spe (1998): 39–45. http://dx.doi.org/10.1590/s0103-90161998000500007.

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Seed analysts need to identify seeds, and seed catalogs are used as a reference to accomplish this task. Conventional seed catalogs supply two-dimensional photographs and hand-drawn diagrams. In this study, a new, three-dimensional representation of seeds is developed to supplement these traditional photographs and drawings. QuickTime VR is a promising method for viewing three-dimensional objects on a computer screen. It permits manipulation of an object by rotating and viewing it from any pre-specified angle at an interactive speed, allowing the viewer the sense of examining a hand-held object. In this study, QuickTime VR object movies of seeds were created as interactive "movies" of seeds that can be rotated and scaled to give the viewer the sensation of examining actual seeds. This approach allows the examination of virtual seeds from any angle, permitting more accurate identification of seeds by seed analysts.
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WOOSLEY, J. "Creating interactive pathology tutorials in QuickTime and Flash." Human Pathology 37, no. 8 (2006): 974–77. http://dx.doi.org/10.1016/j.humpath.2006.03.012.

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Roth, Charles, та Ted Hickman. "Quicktime ℳ: A compression technology with expansive educational promise". TechTrends 37, № 4 (1992): 26–27. http://dx.doi.org/10.1007/bf02761391.

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Dissertations / Theses on the topic "QuickTime"

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Dailey, Conan Brian. "A design for a multimedia server using QuickTime." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/36984.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.<br>Includes bibliographical references (leaf 41).<br>by Cognan Brian Dailey.<br>M.Eng.
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LAMPE, ERIN ELIZABETH. "DESIGNING TO MARKET HIGHER EDUCATION USING QUICKTIME STREAMING VIDEO WEBSITE." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1054225749.

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Meixner, Christian Eibl Maximilian. "Untersuchen von internetbasierten Videostreamingverfahren und -techniken auf Verwendbarkeit für regionale Fernsehsender." [S.l. : s.n.], 2007.

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Cuellar, Tamara Melissa. "A web-based approach to image-based lighting using high dynamic range images and QuickTime object virtual reality." Texas A&M University, 2008. http://hdl.handle.net/1969.1/85973.

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This thesis presents a web-based approach to lighting three-dimensional geometry in a virtual scene. The use of High Dynamic Range (HDR) images for the lighting model makes it possible to convey a greater sense of photorealism than can be provided with a conventional computer generated three-point lighting setup. The use of QuickTime ™ Object Virtual Reality to display the three-dimensional geometry offers a sophisticated user experience and a convenient method for viewing virtual objects over the web. With this work, I generate original High Dynamic Range images for the purpose of image-based lighting and use the QuickTime ™ Object Virtual Reality framework to creatively alter the paradigm of object VR for use in object lighting. The result is two scenarios: one that allows for the virtual manipulation of an object within a lit scene, and another with the virtual manipulation of light around a static object. Future work might include the animation of High Dynamic Range image-based lighting, with emphasis on such features as depth of field and glare generation.
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Meixner, Christian. "Untersuchen von internetbasierten Videostreamingverfahren und -techniken auf Verwendbarkeit für regionale Fernsehsender." Master's thesis, Universitätsbibliothek Chemnitz, 2007. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200701349.

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Im Rahmen der vorliegenden Diplomarbeit werden browserbasierte Videoüber-tragungslösungen bezüglich ihrer Verwendbarkeit zur Übertragung des Fernsehprogramms regionaler Fernsehsender auf das Medium Internet untersucht, mit dem Ziel eine Prototypanwendung auf Basis der gemäß den Anforderungen der Regionalsender am besten geeigneten Technik zu implementieren. Grundlage der Untersuchung bildet eine Gegenüberstellung der am Markt be-findlichen Videosysteme mit Webbrowserunterstützung QuickTime, RealVideo, Windows Media, Adobe Flash und Java. Die Systeme werden bezüglich ihres Leistungsumfangs, der Flexibilität ihrer Einsatzmöglichkeiten, der Qualität der zugrundeliegenden Videocodecs und ihrer Verbreitung im Internet verglichen. Anhand der gemeinsam mit den Regionalsendern KabelJournal und Sachsenfernsehen ermittelten Anforderungen an ein Videosystem zur Übertragung ihres Programms im Internet, erweist sich Adobe Flash Video durch seine hohe Verbreitung, seine flexiblen Einsatzmöglichkeiten und seiner Unterstützung von Bewegtbild-, Standbild- und interaktiven Animationsmedien als am besten geeignet. Die im Rahmen dieser Arbeit erstellte Implementierung einer Web-TV Anwen-dung auf Basis von Adobe Flash zeigt bei der Ermittlung von konkreten Einsatzszenarien bei den Sendern KabelJournal und Sachsenfernsehen, dass durch die multimediale Auslegung, die flexiblen Medienkombinationsmöglichkeiten und die offene XML-Schnittstelle mehr als eine bloße Portierung des TV-Programms ins Internet mit gleichzeitig geringem Aufwand möglich ist. Die Web-TV Anwendung ist eine einfach einsetzbare aber höchst vielseitige Möglichkeit für Regionalsender neue Märkte zu erschließen<br>Within the present diploma thesis, established web browser based video solu-tions are examined for their use as internet broadcasting system for local TV stations, with the intention of implementing a broadcasting solution based on the technique matching the requirements of local TV stations best. Basis of this examination is the comparison of the web video solutions Quick-Time, RealVideo, Windows Media, Adobe Flash and Java. These systems are compared by their multimedia support, flexibility of use, quality of the video co-decs they use and their market penetration. On the basis of the requirements of local TV stations, determined together with KabelJournal and Sachsenfernsehen, adobe flash is the most satisfying solution to build a Web TV application upon. Its market penetration, flexibility of use and its support for still images, videos and interactive animations match those requirements best. The implementation of the Web TV application based on adobe flash proofs its great flexibility, ease of use and its diverse variations in combining different me-dia, at the determination of concrete use cases together with KabelJournal and Sachsenfernsehen. It shows that this is an easy but high potential way to enter new markets for local TV stations
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Alvarez, Guido Esteban. "Soul Hunting." VCU Scholars Compass, 2004. http://scholarscompass.vcu.edu/etd/1069.

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According to the Webster's unabridged dictionary, a mania is an excessively intense enthusiasm, interest, or desire; a craze. I experience a mania on a daily basis: I take photographs. I trap photographs inside flat, airless fish tanks where time stands still. The creatures captured inside the tanks resurrect every time I see them to remind me of a sound, an odor, a flavor, and, ultimately, a feeling I once experienced and now cherish. This project will attempt to show the energy captured in my photographic archives as a journey through my memories using an experimental interactive method.
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Lin, Wei-Yuan, and 林偉元. "Design and Implementation of A PC Cluster-Based QuickTime Streaming Server." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/22905365815301054517.

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碩士<br>國立成功大學<br>資訊工程學系碩博士班<br>91<br>Currently there are three popular multi-media players - Windows Media Player published by Microsoft Company, RealOne Player published by Real Company, and QuickTime Player published by Apple Company. Because the document of QuickTime file format and the source code of QuickTime Streaming Server are opened and easy to acquire, QuickTime Player is thus worth to be researched further. This paper first describes the execution flow of the QTSS and related streaming protocol. Then we design the architecture of a PC Cluster-Based QTSS-compatible Streaming Server. The purpose of this design is providing scalable, stable and efficient streaming service so that users can play movies with high quality by the QuickTime Player. Finally we implement the server and test it. The framework of the server we designed has three important parts - the hardware architecture formed by the cluster system, the processing architecture of the packages transferred between clients and the server, and the software architecture supporting working mechanism of important components. We expand the three parts of the framework in this paper and test and analyze the performance of the server to prove the feasibility of this framework.
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Lee, Yuh-Cherng, and 李昱成. "Evaluation and Development of QuickTime Object Movie User Interface in Image-based Virtual Environment." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/06988083624983251026.

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碩士<br>淡江大學<br>教育科技學系<br>90<br>Based on image-based Virtual reality technology, this study constructed a QuickTime VR environment to examine the functions of Object movie user interface. Major purposes included: (1)to develop a QuickTime VR imaged-based environment, (2) to develop the designing guidelines for Object movie in Quick Time VR environment, and (3)to evaluate the interface of object movie in Quick Time VR environment. Literature review focused on four major topics: Multimedia user interface, Web-based courseware interface, User interface of image-based VR, and QuickTime VR user interface. Expert review, interview and observation were used to evaluate the interface of Object movie in Quick Time VR environment. The results of this study revealed that (1) users had hard time to perceive the change of pointer movement, (2) image map was a “must” navigational aids in QuickTime VR environment, (3) opening instruction had major impact on usability, (4) interactivity had less effects on user’s comprehension for interface, and (5) object clarity and sizes were very important for user’s interface manipulation.
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Books on the topic "QuickTime"

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Sanz, Steve. Cool Mac QuickTime. Hayden Books, 1992.

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Inc, Apple Computer, ed. Inside Macintosh QuickTime. Addison-Wesley, 1993.

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QuickTime for filmmakers. Focal, 2004.

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A, Lettieri Robert, ed. QuickTime pro 4. Peachpit Press, 1999.

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Cool Mac QuickTime. Hayden, 1992.

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QuickTime Macintosh multimedia. MIS:Press, 1994.

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Ferncase, Richard K. QuickTime for filmmakers. Focal Press, 2003.

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Miller, Sam. The QuickTime how-to book. Sybex, 1993.

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Mastering the world of QuickTime. Random House Electronic Pub., 1993.

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Interactive QuickTime: Authoring wired media. Morgan Kaufmann, 2004.

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Book chapters on the topic "QuickTime"

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Hirsch, Martin. "Movie (Quicktime)." In Das Buch zu Word für den Macintosh. Vieweg+Teubner Verlag, 1993. http://dx.doi.org/10.1007/978-3-322-89438-0_40.

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Schifman, Richard S., Stefan van As, Joseph Ganci, Phillipp Kerman, Jeff McGuire, and Wade Wells. "QuickTime 3 Xtra." In The Ultimate Authorware Attain Tutorial. Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-59881-4_10.

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Schifman, Richard S., Stefan van As, Joseph Ganci, Phillip Kerman, Jeff McGuire, and Wade Wells. "QuickTime 3-Xtra." In Authorware Attain Praxis. Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-642-59579-0_10.

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Edge, Charles S., Chris Barker, and Ehren Schwiebert. "Streaming QuickTime Video." In Beginning Mac OS X Snow Leopard Server. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2773-1_17.

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"QuickTime,." In A Practical Guide to Video and Audio Compression. Routledge, 2005. http://dx.doi.org/10.4324/9780080488066-28.

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"Installing QuickTime and Upgrading to QuickTime Pro." In QuickTime for Filmmakers. Elsevier, 2003. http://dx.doi.org/10.1016/b978-0-240-80496-5.50012-7.

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"QuickTime Developer Series." In Interactive QuickTime. Elsevier, 2004. http://dx.doi.org/10.1016/b978-155860746-0/50070-3.

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Ferncase, Richard K. "QuickTime: An Introduction." In QuickTime for Filmmakers. Elsevier, 2003. http://dx.doi.org/10.1016/b978-0-240-80496-5.50003-6.

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Ferncase, Richard K. "Interactivity with QuickTime." In QuickTime for Filmmakers. Elsevier, 2003. http://dx.doi.org/10.1016/b978-0-240-80496-5.50009-7.

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"The Quicktime Exporter." In Pushing Pixels. Routledge, 2013. http://dx.doi.org/10.4324/9780240818443-26.

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Conference papers on the topic "QuickTime"

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Chen, Shenchang Eric. "QuickTime VR." In the 22nd annual conference. ACM Press, 1995. http://dx.doi.org/10.1145/218380.218395.

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Anderson, Jay Martin. "Algorithm visualization using QuickTime movies for student interaction (poster session)." In the 5th annual SIGCSE/SIGCUE ITiCSEconference. ACM Press, 2000. http://dx.doi.org/10.1145/343048.343182.

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Aygen, Arman, and Kambiz Homayounfar. "Apple Quicktime vs. Microsoft Windows Media: an objective comparison of video encoding quality." In Visual Communications and Image Processing 2003, edited by Touradj Ebrahimi and Thomas Sikora. SPIE, 2003. http://dx.doi.org/10.1117/12.512844.

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Hotten, Robert D., and Peter R. Diprose. "From Dreamtime to QuickTime: The Resurgence of the 360-Degree Panoramic View as a Form of Computer-Synthesised Architectural Representation." In ACADIA 2000: Eternity, Infinity, and Virtuality. ACADIA, 2000. http://dx.doi.org/10.52842/conf.acadia.2000.155.

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Hotten, Robert D., and Peter R. Diprose. "From Dreamtime to QuickTime: The Resurgence of the 360-Degree Panoramic View as a Form of Computer-Synthesised Architectural Representation." In ACADIA 2000: Eternity, Infinity, and Virtuality. ACADIA, 2000. http://dx.doi.org/10.52842/conf.acadia.2000.155.

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Sanyal, S., and S. Roy. "QuickTM: A Hardware Solution to a High Performance Unbounded Transactional Memory." In 2010 IEEE 12th International Conference on High Performance Computing and Communications (HPCC 2010). IEEE, 2010. http://dx.doi.org/10.1109/hpcc.2010.86.

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Park, Hongwoo, Richard D. McPeters, Glen Jaross, Matthew Kowalewski, Scott J. Janz, and Robert E. Haring. "Radiometric calibration of total ozone mapping spectrometer: flight model 5 (TOMS-5) aboard QuickTOMS." In Europto Remote Sensing, edited by Hiroyuki Fujisada, Joan B. Lurie, Alexander Ropertz, and Konradin Weber. SPIE, 2001. http://dx.doi.org/10.1117/12.417127.

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