Dissertations / Theses on the topic 'Quizlet'
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Vargas, Julie Marie. "Modern learning: Quizlet in the social studies classroom." Thesis, Wichita State University, 2011. http://hdl.handle.net/10057/3986.
Full textThesis (M.Ed.)--Wichita State University, College of Education, Dept.of Curriculum and Instruction.
Wigbrand, Hugo. "Digitala verktyg som lärresurs - En nexusanalys av det digitala ordinlärningsverktyget Quizlet." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-32647.
Full textCrandell, Emily R. "Quizlet Flashcards for the First 500 Words of the Academic Vocabulary List." BYU ScholarsArchive, 2017. https://scholarsarchive.byu.edu/etd/6335.
Full textMoraes, Vivian Nádia Ribeiro de. "Ensino de inglês para a terceira idade : uma proposta didática com o uso do aplicativo Quizlet /." Araraquara, 2018. http://hdl.handle.net/11449/154228.
Full textResumo: Na realidade científica atual, poucos são os trabalhos que se dedicam ao uso de materiais didáticos para o ensino e aprendizagem de inglês para a terceira idade. Mais diminutas ainda, são as investigações sobre o uso de recursos digitais no contexto de ensino e aprendizagem do idioma para o público idoso. Diante desse quadro, este trabalho tem como principal objetivo refletir sobre as necessidades e especificidades de aprendizes de inglês de uma Universidade Aberta à Terceira idade, parceira de um Centro de Línguas, de uma universidade pública no interior do Estado de São Paulo. Já como objetivo específico, buscamos apresentar e avaliar uma proposta didática, aliada ao uso de recursos digitais, que aborde as necessidades e especificidades identificadas no público alvo. Para tanto, esta investigação, considerada uma pesquisa-ação, adota os seguintes instrumentos de coleta de dados: questionário semiestruturado, entrevista, gravada em áudio, e diários reflexivos elaborados pela professora-pesquisadora. A partir das informações coletadas, uma proposta didática é apresentada e avaliada, bem como os recursos digitais incorporados à sua implementação. Espera-se que os resultados das discussões e reflexões possam servir como contribuição ao acervo científico sobre o tema e, sobretudo, a professores e alunos envolvidos nesse contexto de ensino e aprendizagem
Abstract: In current scientific scenario, there are few papers on the usage of didactic materials to teach and learn English for learners in the old age. There are fewer investigation papers on the usage of digital resources in the context of teaching and learning the language for the senior public. Given that condition, this paper's main purpose is to reflect on the needs and specificities of students from a UNATI (Universidade Aberta à Terceira Idade), in partnership with a CEL (Centro de Ensino de Línguas), in a public university in the state of São Paulo. We also aim to present and evaluate a didactic proposal with the use of digital resources, which includes the needs and specificities identified on the target audience. Therefore, this investigation, which can be considered an action research, adopts the following instruments for collecting data: semi-structured questionnaire, audio recording interview and reflective journals, which were elaborated by the teacher-researcher. Based on the information collected, a didactic proposal is presented and evaluated, as well as the digital resources incorporated to its implementation. We hope the results emerged from the discussion and reflections on this paper can be a contribution to the scientific collection about the given subject, and above all, to teachers and students involved in this teaching and learning context
Mestre
Moraes, Vivian Nádia Ribeiro de [UNESP]. "Ensino de inglês para a Terceira Idade: Uma proposta didática com o uso do aplicativo Quizlet." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/154228.
Full textRejected by Priscila Carreira B Vicentini null (priscila@fclar.unesp.br), reason: Solicitamos que realize correções na submissão seguindo as orientações abaixo: 1) fazer folha de aprovação conforme modelo disponível em: http://www.fclar.unesp.br/#!/biblioteca/normas-da-abnt/normalizacao/ 2) nesta ordem: capa, folha de rosto, ficha catalográfica, folha de aprovação, dedicatória, agradecimentos, epígrafe, etc 3) na "lista de quadros", colocar a página correspondente pois do jeito que está, aparentemente confuso e grudado a 1ª linha (QUADRO 1: Definições de Método, Abordagem e Técnicas, segundo Anthony (1963, p.63-7)...............................................................................................................................................29 4) numeração das páginas a partir da p. 20, porém a numeração deve vir no canto superior direito da página Em caso de maiores dúvidas, entrar em contato com as bibliotecárias da Seção de Referência, Camila (camila_serrador@fclar.unesp.br) ou Elaine (elaine@fclar.unesp.br). Agradecemos a compreensão. on 2018-06-12T12:46:17Z (GMT)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Na realidade científica atual, poucos são os trabalhos que se dedicam ao uso de materiais didáticos para o ensino e aprendizagem de inglês para a terceira idade. Mais diminutas ainda, são as investigações sobre o uso de recursos digitais no contexto de ensino e aprendizagem do idioma para o público idoso. Diante desse quadro, este trabalho tem como principal objetivo refletir sobre as necessidades e especificidades de aprendizes de inglês de uma Universidade Aberta à Terceira idade, parceira de um Centro de Línguas, de uma universidade pública no interior do Estado de São Paulo. Já como objetivo específico, buscamos apresentar e avaliar uma proposta didática, aliada ao uso de recursos digitais, que aborde as necessidades e especificidades identificadas no público alvo. Para tanto, esta investigação, considerada uma pesquisa-ação, adota os seguintes instrumentos de coleta de dados: questionário semiestruturado, entrevista, gravada em áudio, e diários reflexivos elaborados pela professora-pesquisadora. A partir das informações coletadas, uma proposta didática é apresentada e avaliada, bem como os recursos digitais incorporados à sua implementação. Espera-se que os resultados das discussões e reflexões possam servir como contribuição ao acervo científico sobre o tema e, sobretudo, a professores e alunos envolvidos nesse contexto de ensino e aprendizagem.
In current scientific scenario, there are few papers on the usage of didactic materials to teach and learn English for learners in the old age. There are fewer investigation papers on the usage of digital resources in the context of teaching and learning the language for the senior public. Given that condition, this paper’s main purpose is to reflect on the needs and specificities of students from a UNATI (Universidade Aberta à Terceira Idade), in partnership with a CEL (Centro de Ensino de Línguas), in a public university in the state of São Paulo. We also aim to present and evaluate a didactic proposal with the use of digital resources, which includes the needs and specificities identified on the target audience. Therefore, this investigation, which can be considered an action research, adopts the following instruments for collecting data: semi-structured questionnaire, audio recording interview and reflective journals, which were elaborated by the teacher-researcher. Based on the information collected, a didactic proposal is presented and evaluated, as well as the digital resources incorporated to its implementation. We hope the results emerged from the discussion and reflections on this paper can be a contribution to the scientific collection about the given subject, and above all, to teachers and students involved in this teaching and learning context.
CAPES/PROEX: 1672131
Zancanaro, Juliana Giseli da Silva. "O uso do Quizlet Live em sala de aula de Língua Inglesa no Ensino Técnico integrado ao Ensino Médio : identificando eixos interacionais /." Araraquara, 2019. http://hdl.handle.net/11449/182328.
Full textBanca: Ana Cristina Biondo Salomão
Banca: Rita de Cássia Barbirato Thomaz de Moraes
Resumo: O advento das novas tecnologias e a crescente expansão da mídia fizeram surgir uma nova sociedade, novos tipos de relações sociais e diferentes formas de interação. A interação, que ocorre desde os primórdios atrelada ao compartilhamento de um mesmo espaço físico e temporal, ganha a possibilidade de transpor essa premissa, possibilitando um modo revolucionário de interação, que pode ocorrer dissociado de espaços físicos e tempo cronológico, em um contexto virtual. A interação do tipo face a face deixa de ser exclusiva de um contexto presencial e passa a dividir espaço com novos tipos de comunicação. Nesse sentido, este trabalho tem por objetivo apresentar os eixos interacionais que emergem durante o uso do aplicativo Quizlet - o Quizlet Live, em sala de aula de língua inglesa no Ensino Técnico integrado ao Ensino Médio de um dos câmpus do Instituto Federal de São Paulo. Para seu desenvolvimento, apoiaremo-nos teoricamente em estudos acerca da relevância das TDICs e da aprendizagem móvel como suporte para o ensino realizado em sala de aula (PAIVA, 2015; ALDA, LEFFA, 2014, UNESCO, 2014, entre outros) e dos diferentes tipos de interação presentes no processo de ensino-aprendizagem de língua inglesa (MOORE, 1989, ANDERSON & GARISSON, 1998; LEFFA, 2005; THOMPSON,1995). O corpus desta pesquisa resulta de questionários, diário reflexivo e gravações em áudio realizados durante o uso do Quizlet Live, após discussões baseadas no primeiro episódio da terceira temporada da série Black Mi... (Resumo completo, clicar acesso eletrônico abaixo)
Abstract: The advent of new technologies and the growing expansion of the media have given rise to a new society, new types of social relations and different forms of interaction. Interaction, which occurs from the earliest times linked to the sharing of the same place and the same time, gains the possibility of transposing this premise, enables a revolutionary mode of interaction to happen, which can occur dissociated from space and chronological time, in a virtual context. The face-to-face interaction is no longer exclusively a face-to-face context and starts to share space with new types of communication. In this sense, this research aims to present the interactional axes that emerge when using the app Quizlet - more specifically Quizlet Live, in English language classroom teaching in the Technical Education integrated to the High School of one of the campuses of the Federal Institute of São Paulo. For its development, we rely on studies in theories about the relevance of DICT and mobile learning as a support for teaching held in the classroom (PAIVA, 2015, ALDA, LEFFA, 2014, UNESCO, 2014 and others) and the different types of interaction in the English language teaching-learning process (MOORE, 1989, ANDERSON & GARISSON, 1998; LEFFA, 2005; THOMPSON,1995,2011)The corpus of this research results from questionnaires, reflective diaries and audio recordings made during the use of Quizlet Live that was used after the activities based on the first episode of the third season of the serie... (Complete abstract click electronic access below)
Mestre
Saluke, Jessica Mary. "The Comparative Effects of Independent and Whole Class Active Student Response on Students’ Vocabulary Achievement in a High School Social Studies Class." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1531220368893987.
Full textFARIAS, Fabrízio Barbosa. "Ferramenta para auxiliar a construção de quizzes apoiada por uma ontologia." Universidade Federal de Pernambuco, 2013. https://repositorio.ufpe.br/handle/123456789/11982.
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Atualmente espera-se que a Web se torne uma plataforma de comunicação e interação entre alunos e professores. Dessa forma o conhecimento pode ser construído de forma iterativa e coletiva. A utilização da tecnologia tem grande potencial no suporte ao ensino a distância, por exemplo: os quizzes online permitem avaliar uma grande quantidade de pessoas através de perguntas diretas e com respostas curtas. Existem inúmeras ferramentas de construções de quizzes na Web. Contudo elas possuem a desvantagem de não ter uma base de conhecimento formal, permitindo o compartilhamento, manipulação e reuso de conhecimento que estão nos quizzes. Neste ponto o uso de ontologia pode contribuir com compartilhamento, manipulação e reuso de conhecimento em nível de software ou como modelos conceituais de referência. Neste trabalho desenvolveu-se um modelo de ferramenta para construção de quizzes apoiada por uma ontologia lightweight sobre a leishmaniose. Para complementar o uso do modelo foi modelada uma rede bayesiana com o objetivo de regular um assunto de um quiz para um aluno específico. Os resultados encontrados são promissores desde a concepção, regulação e validação de quizzes por um grupo de alunos de medicina.
Lafferty, Hugh H. "Analysing quizzes using a census." Thesis, Sheffield Hallam University, 2014. http://shura.shu.ac.uk/19935/.
Full textMusovic, Malik. "Quizer – ett javabaserat quizverktyg för webbexamination." Thesis, Mittuniversitetet, Institutionen för informationssystem och –teknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-42444.
Full textToday, thousands of students are examined with the support of quizzes that exist in the form of quizzes where the premises are that students physically need to complete the examinations at the various higher education institutions. In this study, the Quizer project has been developed with the aim of trying to simplify and streamline digital evaluations for learning and checking the level of knowledge. The javabased web application can save time and resources for teachers to create, distribute and grade students' level of knowledge with the support of Quizer. The purpose of this project has been to simplify and streamline the method of examining students by implementing a useful Quiz tool where the user base and administrative base are completely independent of the application developer's presence. To plan the project, brainstorming, ER diagrams for planning the database structure, flow charts for the different views in the application have been used. During the planning, various frameworks have also been examined to determine which frameworks are best suited for this particular one. The result is a Java-based web application that facilitates the examination of students. With the help of Bootstrap, the implementation of the application has reached its goals within a certain time frame. The results also show that the method gives a time gain of about 20 minutes compared to an exam in regular form. Results of the usability tests as a whole show that the application has an interface that is user-friendly because the average value of "experience of the application" resulted in 4, 25 out of 5 possible. A comparison has also been made with existing frameworks where it turned out that Quizer has a lower number of operations (mouse clicks) in a specific task than the FlexiQuiz platform has.
Rhees, Brooke Ellen. "A Semi-Automatic Grading Experience for Digital Ink Quizzes." BYU ScholarsArchive, 2017. https://scholarsarchive.byu.edu/etd/6245.
Full textFrisch, Victoria V. "Do Pop Quizzes Have a Positive Effect on Exam Grades?" Otterbein University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=otbn1594308544481074.
Full textTinoco, Lucio Cunha. "Online Evaluation in WWW-Based Courseware: The Quizit System." Thesis, Virginia Tech, 1996. http://hdl.handle.net/10919/36881.
Full textMaster of Science
Lewis, Barbara Ann. "Learning effectiveness: Efficacy of quizzes vs. discussions in on-line learning." Related electronic resource: Current Research at SU : database of SU dissertations, recent titles available full text, 2002. http://wwwlib.umi.com/cr/syr/main.
Full textNitsche, Jéssica Regina. "A educação permanente no combate à resistência antimicrobiana: elaboração de quizzes." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21188.
Full textMade available in DSpace on 2018-06-28T13:17:34Z (GMT). No. of bitstreams: 1 Jéssica Regina Nitsche.pdf: 3126825 bytes, checksum: 9baae525f25eb34c26a6154ee67346ec (MD5) Previous issue date: 2018-03-12
Fundação São Paulo - FUNDASP
Introduction: The discovery of antimicrobials had a great impact on the treatment of infections; however, their widespread use for several decades has generated the problem of antimicrobial resistance. The education of health professionals is one of the strategies of the action plans implemented by the World Health Organization to oppose it. Since education must be interdependent and transdisciplinary, the use of technologies in the teaching-learning process is enriching. Therefore, the use of online quizzes is an excellent tool for interactive, stimulating and autonomous learning. Objective: The main objective of this project was to develop, apply and evaluate a set of quizzes, interactively approaching antimicrobial resistance to contribute to the continuing education of health professionals. Methodology: The set of quizzes was developed in the Socrative® program, which provides the interaction and allows its online sharing via smartphone or computer. Their evaluation was made through pre and post-test and instrument of perception, applied to health professionals, students of the professional master's degree "Education in the Professions of Health". Results: The set of quizzes was successful by health professionals (n = 20), however, the pre and post-tests did not reach the values of significance for knowledge of cognitive gain. Discussion/Conclusion: According to the results, we can conclude that the set of quizzes is of educational interest and an important tool for the continuing education of health professionals
Introdução: A descoberta dos antimicrobianos teve grande impacto no tratamento de infecções, porém, seu uso generalizado durante varias décadas gerou a problemática da resistência antimicrobiana. A educação de profissionais da saúde é uma das estratégias dos planos de ação implementadas pela Organização Mundial da Saúde para combatê-la. Visto que a educação deve ser interdependente e transdisciplinar, o uso de tecnologias no processo de ensino-aprendizagem é enriquecedor. Sendo assim, o uso de quizzes online é uma excelente ferramenta para uma aprendizagem interativa, estimulante e autônoma. Objetivo: O objetivo principal desse projeto foi desenvolver, aplicar e avaliar um conjunto de quizzes, abordando de forma interativa a resistência antimicrobiana para contribuir com a educação permanente de profissionais da saúde. Metodologia: O conjunto de quizzes foi elaborado no programa Socrative®, que fornece a interação e permite seu compartilhamento online via smartphone ou computador. Sua avaliação foi feita através de pré e pós-teste e instrumento de percepção, aplicados para profissionais da saúde, alunos do mestrado profissional “Educação nas Profissões da Saúde”. Resultados: O conjunto de quizzes foi bem avaliado pelos profissionais da saúde (n=20), porém, o pré e pós-testes não atingiram os valores de significância estatística para verificar o ganho cognitivo. Discussão/Conclusão: De acordo com os resultados, podemos concluir que o conjunto de quizzes é de interesse educacional e uma importante ferramenta para a educação permanente de profissionais da saúde
Drnek, Lindsey R. "Twentieth century Don Quizote : the character's modern pictorial representation and textual liberation." Honors in the Major Thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1396.
Full textBachelors
Arts and Humanities
Spanish
Shorter, Nichole. "COMPARING ASSESSMENT METHODS AS PREDICTORS OF STUDENT LEARNING IN UNDERGRADUATE MATHEMATICS." Master's thesis, University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2729.
Full textM.S.
Department of Mathematics
Sciences
Mathematical Science MS
Pennington, Kristen. "Improving College Algebra Grades Using Online Homework Completion as a Prerequisite for Quizzes." University of Akron / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=akron1367337306.
Full textYang, Feng Mei. "Effects of guided lecture notes on sixth graders' scores on daily science quizzes." The Ohio State University, 1988. http://rave.ohiolink.edu/etdc/view?acc_num=osu1248383810.
Full textKing, Jo Laurie Marushia. "Homework versus daily quizzes: The effects on academic performance within high school pre-AP chemistry." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc67936/.
Full textBaptista, Carlos Simões de Sousa. "Análise de concepções, ferramentas e estratégias de implementação de quizzes digitais : o caso particular do QuizFaber." Dissertação, Porto : [s.n.], 2005. http://catalogo.up.pt/F?func=find-b&local_base=FCB01&find_code=SYS&request=000085748.
Full textDuarte, Ana Grabriela Esteves. "Desenvolvimento e avaliação de uma metodologia para o ensino de embriologia humana baseada em quizzes eletronicos." [s.n.], 2007. http://repositorio.unicamp.br/jspui/handle/REPOSIP/318058.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Biologia
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Resumo: O entendimento da Embriologia Humana é fundamental para o diagnóstico e tratamento corretos das malformações congênitas, que são responsáveis pela maioria das mortes na primeira infância em países desenvolvidos e cuja prevalência pode chegar a 21%. No entanto, as disciplinas tradicionais de Embriologia Humana exigem do aluno um rápido entendimento de uma série de mudanças que ocorrem simultaneamente em uma escala macro e microscópica no embrião e, como conseqüência, os estudantes têm dificuldade em compreender os conceitos apresentados e criar mentalmente imagens tridimensionais dos processos envolvidos. O uso de recursos multimídia auxilia na aprendizagem, estimula o conhecimento e a criatividade e possibilita soluções para problemas. Entretanto, pouca atenção tem sido dada ao desenvolvimento, utilização e avaliação dessas estratégias e à real participação do estudante no processo ensino/aprendizado. Sabendo-se que os testes de múltipla escolha, quizzes, são métodos objetivos comumente usados como ferramenta auxiliar de aprendizado, neste estudo foram desenvolvidos quizzes eletrônicos e uma metodologia para a utilização dos mesmos, visando o ensino de Embriologia Humana. Os quizzes eletrônicos correlacionaram conceitos de Embriologia básica com a gênese, o diagnóstico e o tratamento dos defeitos congênitos mais freqüentes e foram construídos de maneira a apresentar uma parte teórica seguida de uma ou mais questões de múltipla escolha, quizzes. A parte introdutória teórica foi composta por animações e esquemas ilustrativos, desenvolvidos no software Flash MX (Macromedia), imagens macroscópicas e microscópicas de embriões, fetos e neonatos encaminhados para autópsia, bem como de recém-nascidos e crianças portadores de defeitos congênitos, e de seus exames de imagens (ultrassons e radiografias). As questões de múltipla escolha foram desenvolvidas de maneira que o aluno pudesse verificar a extensão do seu conhecimento e as suas deficiências, uma vez que os quizzes indicam o porquê das alternativas erradas. O material didático foi organizado e disponibilizado em um ambiente interativo, o qual foi usado durante as monitorias pelos alunos do primeiro ano do curso de Medicina da UNICAMP matriculados nas disciplinas Morfofisiologia Humana I e II, no ano de 2006. Ao final de ambas as disciplinas, os quizzes eletrônicos e a metodologia utilizada foram avaliados pelos alunos, através de instrumentos quantitativos e qualitativos. A avaliação teve como objetivo determinar se os quizzes eletrônicos constituem uma ferramenta importante para o ensino de Embriologia Humana, para o desenvolvimento de raciocínio clínico e para a integração das áreas básica e clínica. Analisando-se os resultados pode-se observar que 98,8% dos alunos tiveram um nível de atitude no mínimo positiva em relação à metodologia de ensino desenvolvida. Enfatizaram que, quanto à qualidade, os quizzes eletrônicos são bons, apresentando parte introdutória clara com animações e imagens de casos clínicos que permitem a resolução das questões de múltipla escolha propostas, sem abordar conteúdo em excesso. Quanto ao objetivo pedagógico, os quizzes eletrônicos estimularam o raciocínio, permitiram fixar e testar os conhecimentos adquiridos em aula, acrescentaram informações novas, tornaram mais interessantes os assuntos complexos de Embriologia, aproximaram a área básica da clínica, abordaram assuntos relevantes à formação profissional e desenvolveram habilidades na resolução de problemas clínicos, o que nos permite concluir que os quizzes eletrônicos constituem sim uma ferramenta complementar adequada para o ensino de Embriologia Humana
Abstract: The Human Embryology understanding is essential for appropriate diagnosis and treatment of congenital anomalies, which are responsible for the majority of the deaths in the first infancy and whose prevalence can reach up to 21% in North America. Traditional Human Embryology courses require students to rapidly understand the various changes that occur simultaneously on a macro and on a microscopic scale in embryos. Thus, the students have difficulties to understand the concepts presented and to create three-dimensional mental images of the processes involved. The use of multimedia assists in the learning process, stimulates the understanding and the creativity, and makes possible solutions to problems proposed. However, little attention has been given to the evaluation of these strategies and to the real commitment of the student to the education/learning process. Multiple-choice tests, called quizzes, are among the most common methods used as an auxiliary learning tool. In this study, there was developed an education methodology for Human Embryology based on electronic quizzes. The quizzes have correlated concepts of basic Embryology with the genesis, diagnosis, and treatment of the more frequent congenital defects. The electronic quizzes were constructed in a way to present a theoretical part, followed by one or more multiple-choice questions regarding the considered subject. The theoretical introductory part involved texts, animations developed by Flash MX (Macromedia), and macro and microscopical digital documentation of embryos, fetuses and neonates referred to autopsy. Newborn babies with inherit disorders were also photographed, at the nursery. The multiple-choice questions were developed for verifying the students¿ knowledge extension and deficiency since the quizzes indicated the reasons why they have chosen the false statements. The didactic material was organized on an educational software used by the students at the first year of UNICAMP Medicine¿s course, attending the Human Morpho-Physiology module, in 2006. At the end of the module, the methodology was considered, using quantitative and qualitative instruments, an important tool for the education of Human Embryology, the development of clinical reasoning, and the integration of the basic and clinical areas. Analyzing the results, one can observe that 98.8% of the students had had an attitude at least positive in relation to the electronic quizzes. Concerning its quality, they had emphasized that the electronic quizzes are good, presenting a clear introductory part with animations and images of clinical cases that allow them to solve all the multiple-choice questions without approaching excessively the content. With regard to the pedagogical goal, the electronic quizzes stimulate the reasoning, allow one to retain and to test the acquired knowledge in classes, add new information, turn some complex subjects of Embryology more interesting, colligate the basic and the clinical areas, deal with relevant concepts concerning the professional formation, and develop abilities in solving clinical problems. Thus, the arguments previously mentioned allow us to conclude that the electronic quizzes constitute an adequate complementary tool for the education of Human Embryology
Mestrado
Biologia Celular
Mestre em Biologia Celular e Estrutural
Baptista, Carlos Simões de Sousa. "Análise de concepções, ferramentas e estratégias de implementação de quizzes digitais : o caso particular do QuizFaber." Master's thesis, Porto : [s.n.], 2005. http://hdl.handle.net/10216/64082.
Full textCulver, Tiffany Fawn. "AN INVESTIGATION OF STUDY GUIDES AND QUIZZES TO IMPROVE COLLEGE STUDENTS' READING COMPLIANCE, COMPREHENSION, AND METACOGNITIVE STRATEGIES." MSSTATE, 2008. http://sun.library.msstate.edu/ETD-db/theses/available/etd-07102008-113351/.
Full textOstermann, Ana Cristina. "Good girls go to heaven; bad girls... learn to be good : critical discourse analysis of quizzes in teenage girl's magazines." reponame:Repositório Institucional da UFSC, 1995. http://repositorio.ufsc.br/xmlui/handle/123456789/76202.
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Nesta dissertação investigo 15 quizzes ou testes de comportamento em revistas para adolescentes: Teen, Seventeen, Sassy, e Capricho, usando a metodologia de Análise Crítica do Discurso. O objetivo é demonstrar que o quiz não é um texto tão inocente como parece ser. Além de encorajar o auto-escrutínio, os quizzes funcionam como instrumentos disciplinadores, visando à correta socialização das adolescentes. Com base no modelo Problema-Solução, analiso a macro-estrutura dos quizzes, e aponto as possíveis relações entre o elemento discursivo Problema e o problema do mundo real. As produtoras destes textos avaliam e classificam as meninas como boas ou más, e prescrevem um comportamento geralmente sexista. Através da análise das características conversacionais dos quizzes: a estrutura de interação, os marcadores do discurso da linguagem falada, o vocabulário adolescente, e a personalização sintética, mostro que estes textos são construídos com base no modelo conversacional de discurso. O uso deste modelo é uma estratégia que visa amenizar a posição autoritária das produtoras destes textos, e que gera alto grau de informalidade nos quizzes, disfarçando seu papel principal: disciplinar as adolescentes a serem boas meninas.
Johnston, Julia Gail. "A Quantitative Analysis of the Effectiveness of Directed-Discovery Teaching Methods and Weekly Quizzes in a Standardized Introductory Earth Science Laboratory Course." MSSTATE, 2006. http://sun.library.msstate.edu/ETD-db/theses/available/etd-07072006-135009/.
Full textHurn, Jeffery Lee. "An analysis of the effects of online practice quizzes on the achievement, self-efficacy, and academic motivation of college algebra students at a community college /." Search for this dissertation online, 2006. http://wwwlib.umi.com/cr/ksu/main.
Full textDelaval, Marine. "Améliorer la réussite en statistiques des étudiants en psychologie : influence du feedback de comparaison sociale ou temporelle délivré dans un environnement numérique." Thesis, Rennes 2, 2014. http://www.theses.fr/2014REN20035/document.
Full textThe aim of this thesis is to find ways of improving psychology students’ statistics performance, by examining the influence of social or temporal comparison feedback delivered in a web-based training environment. This aim is based on three observations. Firstly, immediate feedback has been shown as a central characteristic of web-based learning environments for statistics, but studies rarely interrogate which kind of feedback is delivered. Secondly, studies generally focus on taskoriented feedback rather than on psychosocial processes such as social and temporalcomparison. Thirdly, these two comparisons have rarely been examined at the same time, a fortiori in web-based training environments. The research program is divided in two sets of studies. The first three studies examine theinfluence of social or temporal comparison feedback on statistics performance. In the last two studies, interventions in class were implemented to encourage students to use the web-based training environments. Overall, results do not show a robust effect of comparison feedbacks but confirm the crucial influence of procrastination and initial knowledge on students’ performance. The implications are discussed considering thenaturalistic nature of this research
Супрун, Вікторія Олегівна. "Розробка онлайн середовища для підтримки шкільного курсу хімії." Магістерська робота, 2020. https://dspace.znu.edu.ua/jspui/handle/12345/3987.
Full textUA : Робота викладена на 68 сторінках друкованого тексту, містить 3 таблиць, 17 рисунків, 4 додатки, 33 джерел. Об’єкт дослідження – процес впровадження хмарних технологій та його вплив на якість знань в освітньому процесі. Предмет дослідження – процес розробки онлайн середовища для підтримки шкільного курсу хімії. Метою даного проекту є розробка онлайн середовища для підтримки шкільного курсу хімії. Методи дослідження: аналіз, узагальнення. В кваліфікаційній роботі розглядаються поняття освітнє середовище, інноваційні технології в освітньому середовище, хмарні технології їх основні цілі та завдання, можливості онлайн середовища для підтримки шкільного курсу хімії, використання Google Drive та сервісів LearningApps.org, Quizlet, «На урок», ClassDojo; розглянуті можливості використання хмарних технологій та ІКТ в освітньому процесі під час на дистанційного навчання, розроблені уроки та онлайн матеріали до уроків.
EN : The work is presented on 68 pages of printed text, 3 tables, 17 figures, 4 annexes, 33 references. The object of the study is the process of implementing cloud technologies and its influence on the quality of knowledge in the educational process. The subject of the study is the process of the development of online medium to support the school Chemistry curriculum. The aim of the project is the development of the online medium to support the school Chemistry curriculum. The methods of research are analysis and compilation. In the qualifying paper addresses such concepts as learning environment, innovative technologies in the learning environment, cloud technologies, their aims and objectives, possibilities of creating online media to support the school Chemistry curriculum, usage of online services such as Google Drive, LearningApps.org, Quizlet, “Na Urok”, ClassDogo, possibilities of using cloud technologies and information and communications technologies in the learning process during distance learning, developing online lessons and materials for online lessons.
KUNG, WEN-YU, and 龔文俞. "Can the mobile game learning help the use of vocabulary and English speaking ability? A case study of Quizlet." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/jcv48q.
Full textЗабірко, Ксенія Валеріївна. "Використання мобільних додатків Words, Memrise та Quizlet з метою вдосконалення лексичної компетенції на заняттях з німецької мови у середній школі." Магістерська робота, 2020. https://dspace.znu.edu.ua/jspui/handle/12345/4284.
Full textUA : Дипломна робота – 42 стор., 30 джерел. Об' єкт дослідження:мобільні додаткі “Quizlet”, “Words” та “Memrise” та їх впровадження в освітній процес. Мета роботи:дослідження особливостей використання мобільних додатків задля вдосконалення лексичної компетенції на заняттях з німецької мови у середній школі. Теоретико-методологічні засади: ключові положення щодо підходів вивченнялексичної компетенції(А. Миролюбов,Н. Гез, І. Бимта ін.)та мобільного навчання (Г. Тулодзекі, С. Терещук та ін.). Отримані результати: Одним з головних завдань школярів, які вивчають іноземну мову – є оволодіння лексичною компетенцією, яка є складовою їхньої комунікативної компетенції. Основними поняттями, які пов’язані із лексичною компетенцією, є лексичні навички, лексичні знання, лексична усвідомленість та лексична компетенція. Сучасними засобами, що допомагають створити та вдосконалити лексичну компетенцію учнів є мобільні девайси та додаткові програми, які уможливлюють поліпшення знань та розвитку мовних та мовленнєвих навичок учнів. Під час розвитку лексичної компетенції учні повинні пройти три етапи її формування (етап презентації нового лексичного матеріалу, етап автоматизації, відпрацювання з формування та удосконалення лексичних навичок) і способи семантизації слів (перекладні та безперекладні). Сучасні мобільні додатки “Quizlet”, “Words”, “Memrise” допомагають у створенні лексичної компетентності на всіх етапах її опрацювання. У результаті проведеного аналізу виявлено, що “Quizlet” у безкоштовній версії має найбільший спектр можливостей серед інших додатків.
DE : Die vorgestellte Arbeit befasst sich mit der Analyse der Verwendung mobiler Anwendungen "Quizlet", "Words" und "Memrise" und deren Implementierung im Bildungsprozess. Gegenstand der Forschung sind die mobilen Anwendungen "Quizlet", "Words" und "Memrise" sowie deren Umsetzung im Bildungsprozess. Das Hauptziel der Arbeit besteht darin, die Merkmale der Verwendung der mobilen Anwendungen zur Verbesserung der lexikalischen Kompetenz im Deutschunterricht an der Mittelschule zu untersuchen. Theoretische und methodische Prinzipien sind die zentrale These von lexikalischer Kompetenz und mobilem Lernen. Ergebnisse: Eine der Hauptaufgaben für Schüler, die eine Fremdsprache lernen, ist die Beherrschung der lexikalischen Kompetenz, die Teil ihrer Kommunikationskompetenz ist. Die Hauptkonzepte in Bezug auf lexikalische Kompetenz sind lexikalische Fähigkeiten, lexikalisches Wissen, lexikalisches Bewusstsein und lexikalische Kompetenz. Moderne Mittel, die dazu beitragen, die lexikalische Kompetenz der Schüler zu schaffen und zu verbessern, sind Mobilgeräte und zusätzliche Programme, die es ermöglichen, das Wissen zu verbessern und die Sprach- und Sprachfähigkeiten der Schüler zu verbessern. Während der Entwicklung der lexikalischen Kompetenz müssen die Schüler drei Phasen ihrer Bildung durchlaufen (die Phase der Präsentation eines neuen lexikalischen Materials, die Phase der Automatisierung, die Phase der Praxis bei der Bildung und Verbesserung lexikalischer Fähigkeiten) und die Wege der Semantisierung von Wörtern (übersetzt und nicht übersetzt). Die modernen mobilen Anwendungen "Quizlet", "Words", "Memrise" tragen dazu bei, lexikalische Kompetenz in allen Phasen ihrer Entwicklung zu schaffen. Die Ergebnisse der Analyse zeigen, dass "Quizlet" in seiner kostenlosen Version unter anderen Anwendungen den größten Funktionsumfang aufweist.
WANG, SHU-MIN, and 王書敏. "A Study of the Keyword Method with Quizlet App on English Vocabulary Learning for Junior High School Students in Resource Class." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/w32dta.
Full text國立臺北科技大學
技術及職業教育研究所
107
Keyword method is a memory strategy for learning foreign language vocabulary, and Quizlet is a free, easy-to-use mobile and web-based study application. Teachers and students can use the learning and game functions of Quizlet to teach, practice and record the learning process. The purpose of this study was to explore the immediate and delayed vocabulary retention effects, and students perceptions after using the keyword method and Quizlet. The present research adopted a single subject multiple probe design. Three students from a junior high school resource class in Taoyuan City participated in the study. The teaching experiment consists of ten vocabulary intervention sessions over a five week period. The assessment was carried out in the three stages: baseline, intervention and delayed. The data obtained was analyzed by visual analysis and C statistics. An "English vocabulary learning experience feedback form"was used to collect the participants perceptions towards the teaching intervention. The results shows that: 1). There were both immediate and delayed retention effects on students’ learning of word meaning (form-meaning connection), vvocabulary recognition, and auditory word recognition; and 2). Students were positive towards using keyword method combined with Quizlet for English vocabulary learning.
Hsin-ChiaoWang and 王信喬. "The E-learning Platform “Quizlet” Integrated into English Cooperative Teaching on Learning Achievement - a Case Study of Eighth Grade Junior-high-school Students." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/fm9v3y.
Full text國立成功大學
工程科學系碩士在職專班
105
The study aims at investigating the influence of integrating Quizlet, the digital learning application, into class. It was integrated into class to assist teaching and was used as Teams-Games-Tournament (TGT) in a cooperative learning class. The method of pre experimental design and one-group pretest-posttest were adopted in this study. Participants in the study consisted of 27 eighth-grade students in a junior high school in remote areas in Tainan City. The study lasted for a semester, and the learning content are from the textbook of Hanlin. After the experimental teaching, the questionnaire and the final exam are applied to the students to acquire the research data. The research data were analyzed through the Wilcoxon symbol level test. By analyzing the data, the researcher learned how Quizlet affected students’ English learning when integrated into teaching. The finding of the research are as follows: (1) Integrating Quizlet into cooperative learning was beneficial to promote students’ English learning motivation. (2) After integrating Quizlet into cooperative learning in teaching, only high and intermediate achievers had distinctive differences in English learning achievement. (3) After integrating Quizlet into cooperative learning in teaching, only high achievers had distinctive differences in English vocabulary learning. (4) Students who experienced Quizlet held positive attitude toward integrating Quizlet into cooperative learning in class.
Yu-Jie, Wu, and 吳雨潔. "An Action Research on the Influence of Quizlet Integrated into Cram School English Teaching on High-Grade Elementary School Students’ Learning Motivation and Concentration." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/k8wpjv.
Full text國立臺南大學
教育學系科技發展與傳播碩士班
106
Abstract The purpose of this research was to investigate the effects of the high grade elementary school students learning motivation and concentration by integrating Quizlet into English teaching in cram school. In this research, it conducted sixteen sessions two hours each class of teaching during eight weeks with 15 high grade elementary students from a cram school in Tainan City. The research analysis with quantitative and qualitative process. Before and after the action study, the “Learning Motivation” , “Learning Concentration” and "Quizlet English Learning Experience Questionnaire" were used for testing. After collecting questionnaires which were adopted as the instruments analysis using SPSS. The data were analyzed with the average, standard deviation, and dependent-sample T-test. The qualitative data analysis with teaching video, observation records of peer coaching, instructor’s journals, and student response were adopted as an important basis for the further suggestions in the future. Based on the analysis of the results of this research, the following conclusions were obtained: 1. To enhance student learning effectiveness by using Quizlet to integrate into English teaching. 2. To improve students' learning motivation by using Quizlet to integrate into English teaching. 3. To enhance students' concentration by using Quizlet to integrate into English teaching. 4. The result from English learning experience questionnaire shows that students were satisfied by using Quizlet in English learning.
Segall, Noa. "A usability comparison of PDA-based quizzes and paper-and-pencil quizzes." Thesis, 2003. http://hdl.handle.net/1957/30800.
Full textGraduation date: 2004
Haji, Valizadeh Yasser. "QuizScript 2: Improved Interactive Quizzes for the Masses." Thesis, 2013. http://hdl.handle.net/1828/5110.
Full textGraduate
0984
yasser83@uvic.ca
Bobos, Georgeana. "The effect of weekly quizzes on the development of students' theoretical thinking." Thesis, 2004. http://spectrum.library.concordia.ca/8194/1/MQ94678.pdf.
Full textDeeter, Christopher L. "The effect of online quizzes on student achievement in high school chemistry." 2008. http://proquest.umi.com/pqdweb?did=1584061041&sid=1&Fmt=2&clientId=14215&RQT=309&VName=PQD.
Full textTitle from title screen (site viewed Nov. 20, 2008). PDF text: 83 p. ; 2 Mb. UMI publication number: AAT 3309215. Includes bibliographical references. Also available in microfilm and microfiche formats.
杜家霖. "Design and Construction of Quizes and Exercises for Workshop-Based Teching and Learning." Thesis, 1997. http://ndltd.ncl.edu.tw/handle/16855504575254486858.
Full text中原大學
資訊工程學系
85
In traditional classroom teaching, the students generally do their assignments at home, and in-class exercises and/or quizzes are comparatively less common. Mainly, this is due to the fact that there is a cost and overhead associated with in-class exercises and/or quizzes. The cost is that extra papers are consumed and the instructor has to spend some extra time grading and recording the answers. The overhead, on the other hand, is that the handing out and collection of papers can take some time, sometimes significantly. Together, these two factors make it impractical to have several exercises or quizzes in one class. Nevertheless, in-class exercises and quizzes have their values. Though constant practices and tests, the instructor gets to know how well the students are learning, and the students get to know whether they have really acquired the knowledge they are supposed to learn. This can potentially help the instructor to teach better and the students to learn better. This is why some instructors still try to have in-class exercises and/or quizzes whenever possible, but at the cost of devoting more efforts into their teaching styles. In this thesis, we discuss how in-class exercises and quizzes can be automated. The proposed automation can significantly reduce the associated cost and overhead, making in-class exercise and quizzes a practical thing to do. This, we believe, can greatly enhance traditional classroom teaching. There are four aspects in our proposed automation. Firstly, exercises and quizzes can be "handed out" electronically and their answers can be " turned in " electronically. Secondly, the instructor can use help tools to design and write the (electronic versions of ) exercises and quizzes. Thirty, there can be answer servers that assist the grading of the answer sheets. Fourthly, result of the grades can be posted and analyzed automatically, and the instructor can decide how these thing are done. Three related systems are discussed. They are: CyberProf, Mallard and WebcCT. Though these systems are intended to be used after-class, whereas our system is to be used in-class, there are nevertheless various issues that are in common. In particular, the notion of answer servers is present in all four systems, and it closely resembles the idea of intelligent system tutoring in the literature.
Yusof, Sadiah. "The effects of pre-laboratory quizzes on students' performance on laboratory reports and on laboratory related questions on tests." 1985. http://hdl.handle.net/2097/27629.
Full textHsiung, Stella Ping-chuan. "Knowledge of aging in freshman nursing students a comparison study of facts on aging quizzes : a research report submitted in partial fulfillment ... /." 1988. http://catalog.hathitrust.org/api/volumes/oclc/68787867.html.
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