Academic literature on the topic 'Racing games'
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Journal articles on the topic "Racing games"
Gluck, Aaron, Kwajo Boateng, and Julian Brinkley. "Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (September 2021): 1114–18. http://dx.doi.org/10.1177/1071181321651224.
Full textTAN, CHARLIE IRAWAN, CHANG-MIN CHEN, WEN-KAI TAI, and CHIN-CHEN CHANG. "PATH PLANNING FOR RACING GAMES." International Journal on Artificial Intelligence Tools 19, no. 05 (October 2010): 679–702. http://dx.doi.org/10.1142/s0218213010000364.
Full textCazenave, Tristan. "Editorial: Nim, Racing Games and Advances in Computer Games 2021." ICGA Journal 44, no. 1 (July 5, 2022): 1. http://dx.doi.org/10.3233/icg-220205.
Full textScacchi, Walt. "Autonomous eMotorsports racing games: Emerging practices as speculative fictions." Journal of Gaming & Virtual Worlds 10, no. 3 (October 1, 2018): 261–85. http://dx.doi.org/10.1386/jgvw.10.3.261_1.
Full textPrăjescu, Iulian, and Alina Delia Călin. "Multiple Types of AI and Their Performance in Video Games." Studia Universitatis Babeș-Bolyai Informatica 67, no. 1 (July 3, 2022): 21–36. http://dx.doi.org/10.24193/subbi.2022.1.02.
Full textBastamitova, A. T. "Turkic games in the monument «Diwani lugat-it Turk» by M. Kashgari and their significance in the culture of the Turkic peoples." Bulletin of the L.N. Gumilyov Eurasian National University. Political Science. Regional Studies. Oriental Studies. Turkology Series. 132, no. 3 (2020): 30–35. http://dx.doi.org/10.32523/26-16-6887/2020-132-3-20-30-35.
Full textFischer, Peter, Tobias Greitemeyer, Thomas Morton, Andreas Kastenmüller, Tom Postmes, Dieter Frey, Jörg Kubitzki, and Jörg Odenwälder. "The Racing-Game Effect: Why Do Video Racing Games Increase Risk-Taking Inclinations?" Personality and Social Psychology Bulletin 35, no. 10 (July 13, 2009): 1395–409. http://dx.doi.org/10.1177/0146167209339628.
Full textBaysted, Stephen. "The Best Laid Schemes o’ Mice an’ Men." Journal of Sound and Music in Games 3, no. 4 (2022): 63–68. http://dx.doi.org/10.1525/jsmg.2022.3.4.63.
Full textMi, Qingwei, and Tianhan Gao. "Adaptive rubber-banding system of dynamic difficulty adjustment in racing games." ICGA Journal 44, no. 1 (July 5, 2022): 18–38. http://dx.doi.org/10.3233/icg-220207.
Full textKastenmüller, Andreas, Peter Fischer, and Julia Fischer. "Video racing games increase actual health-related risk-taking behavior." Psychology of Popular Media Culture 3, no. 4 (October 2014): 190–94. http://dx.doi.org/10.1037/a0030559.
Full textDissertations / Theses on the topic "Racing games"
Larsson, Emil. "Movement Prediction Algorithms for High Latency Games : A Testing Framework for 2D Racing Games." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12916.
Full textNieznanska, Marta. "Experimental evaluation of the smartphone as a remote game controller for PC racing games." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4000.
Full textvan, Someren K. A. "Physiological factors associated with 200m sprint kayak racing." Thesis, St Mary's University, Twickenham, 2000. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.324167.
Full textLo, Sui-yan Victor. "Statistical modelling of gambling probabilities /." [Hong Kong] : University of Hong Kong, 1992. http://sunzi.lib.hku.hk/hkuto/record.jsp?B13205389.
Full textKováč, Robert. "Virtuální svět." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2016. http://www.nusl.cz/ntk/nusl-254464.
Full text老瑞欣 and Sui-yan Victor Lo. "Statistical modelling of gambling probabilities." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1992. http://hub.hku.hk/bib/B3123270X.
Full textWallberg, Daniel. "Dynamiskt tröskelvärde baserat på intresseområden för dead reckoning i racingspel." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15391.
Full textBracken, Patrick. "The growth and development of sport in Co. Tipperary, 1840-1880." Thesis, De Montfort University, 2014. http://hdl.handle.net/2086/10857.
Full textChapman, Gillentine Lacey Mencken Frederick Carson. "Do modern video games impact the cultural perceptions and acceptance of racial stereotypes? a qualitative assessment of video game usage /." Waco, Tex. : Baylor University, 2007. http://hdl.handle.net/2104/5053.
Full textÖstlund, Eric Chung Anders. "From vision to prototype : Virtual road racing." Thesis, Linköping University, Department of Electrical Engineering, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2817.
Full textRiding a stationary exercise bike regularly can lead to many health benefits such as stronger muscles, higher metabolism and reduced body fat percentage to mention a few. The biggest drawback is that training on a stationary exercise bike can be immensely boring with no stimulation or amusement factor.
This thesis presents the development of a prototype, a road racing simulator that makes training on an exercise bike more stimulating. The prototype consists of an exercise bike and a computer game. It also features a network option, making it possible to race other users, multi player style. The purpose is to make home training on the exercise bike more amusing, enjoyable and maybe even challenging.
The focus in this report lies mainly on the graphics and network parts but all steps in producing the prototype are described so the reader can get a complete picture of the project.
Books on the topic "Racing games"
Nick, Roberts. San Francisco rush: Extreme racing : the official strategy guide. Rocklin, Calif: Prima Pub., 1997.
Find full textHindmarch, Thomas. Project Gotham racing 3: Prima official strategy guide. Roseville, Calif: Prima Games, 2005.
Find full textMontfort, Nick. Racing the Beam: The Atari Video Computer System. Cambridge, MA: The MIT Press, 2009.
Find full textCohen, Mark. Hot Wheels: Turbo Racing, Prima's Official Strategy Guide. Rocklin, CA: Prima Games, 1999.
Find full textDudlak, Jon. Project gotham racing 2: Prima's official strategy guide. Roseville, CA: Prima Games, 2003.
Find full textBook chapters on the topic "Racing games"
Togelius, Julian, Simon M. Lucas, and Renzo De Nardi. "Computational Intelligence in Racing Games." In Advanced Intelligent Paradigms in Computer Games, 39–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-72705-7_3.
Full textGuo, Fenggen, and Zizhao Wu. "A Deep Reinforcement Learning Approach for Autonomous Car Racing." In E-Learning and Games, 203–10. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23712-7_27.
Full textAdejumobi, Babatunde, Nathan Franck, and Michael Janzen. "Designing and Testing a Racing Car Serious Game Module." In Serious Games Development and Applications, 192–98. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11623-5_16.
Full textBlackmon, Samantha, and Daniel J. Terrell. "Racing toward Representation: An Understanding of Racial Representation in Video Games." In Gaming Lives in the Twenty-First Century, 203–15. New York: Palgrave Macmillan US, 2007. http://dx.doi.org/10.1057/9780230601765_12.
Full textRuscio, Daniele. "What Driving Abilities Do Racing Video Games Stimulate? Rating the Levels of Realism Experienced in Commercial Racing Video Games." In Advances in Intelligent Systems and Computing, 916–26. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60441-1_88.
Full textZhang, Wenyu, and Tianhan Gao. "Improved Optimal Reciprocal Collision Avoidance Algorithm in Racing Games." In Innovative Mobile and Internet Services in Ubiquitous Computing, 209–20. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79728-7_21.
Full textMuñoz, Jorge, German Gutierrez, and Araceli Sanchis. "Towards Imitation of Human Driving Style in Car Racing Games." In Believable Bots, 289–313. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-32323-2_12.
Full textCollins, Karen, and Ruth Dockwray. "Drive, Speed, and Narrative in the Soundscapes of Racing Games." In The Routledge Companion to Screen Music and Sound, 400–411. New York ; London : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315681047-33.
Full textCavallone, Paride, Luigi Tagliavini, Andrea Botta, Giovanni Colucci, Lorenzo Baglieri, and Giuseppe Quaglia. "Evolution of Racing Wheelchair: From Its Origin to the Paralympic Games." In Mechanisms and Machine Science, 16–24. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-10776-4_3.
Full textHolm, Kristoffer Lind, Nicolai Skovhus, and Martin Kraus. "Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 121–28. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-55834-9_14.
Full textConference papers on the topic "Racing games"
Kim, Yongjin, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, and Gerard J. Kim. "Telepresence meets racing games." In the 2005 ACM SIGCHI International Conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1178477.1178559.
Full textAstrup, Birk Knut, Viktor Danielsen, Kristian Ludvig Grønvold, Alexander William Ingvarsson Hals, Andreas Klophmann, and Frode Eika Sandnes. "Car steering in racing games." In PETRA '19: The 12th PErvasive Technologies Related to Assistive Environments Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3316782.3321547.
Full textLecchi, Stefano. "Artificial intelligence in racing games." In 2009 IEEE Symposium on Computational Intelligence and Games (CIG). IEEE, 2009. http://dx.doi.org/10.1109/cig.2009.5286512.
Full textLoiacono, Daniele, Julian Togelius, and Pier Luca Lanzi. "Simulated car racing." In 2009 IEEE Symposium on Computational Intelligence and Games (CIG). IEEE, 2009. http://dx.doi.org/10.1109/cig.2009.5286504.
Full textJiao Jian Wang and Olana Missura. "Racing tracks improvisation." In 2014 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2014. http://dx.doi.org/10.1109/cig.2014.6932899.
Full textBotta, Matteo, Vincenzo Gautieri, Daniele Loiacono, and Pier Luca Lanzi. "Evolving the optimal racing line in a high-end racing game." In 2012 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2012. http://dx.doi.org/10.1109/cig.2012.6374145.
Full textPacheco, Cristiana, Laurissa Tokarchuk, and Diego Pérez-Liébana. "Studying believability assessment in racing games." In FDG '18: Foundations of Digital Games 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3235765.3235797.
Full textCechanowicz, Jared E., Carl Gutwin, Scott Bateman, Regan Mandryk, and Ian Stavness. "Improving player balancing in racing games." In CHI PLAY '14: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2658537.2658701.
Full textAlmozel, Amin, and Jeff S. Shamma. "Competitive Drone Racing Using Asymmetric Games." In 2021 18th International Conference on Ubiquitous Robots (UR). IEEE, 2021. http://dx.doi.org/10.1109/ur52253.2021.9494629.
Full textKale, Manas, and M. V. Bedekar. "Driver Profiling Using Realistic Racing Games." In 2018 Second International Conference on Inventive Communication and Computational Technologies (ICICCT). IEEE, 2018. http://dx.doi.org/10.1109/icicct.2018.8473154.
Full textReports on the topic "Racing games"
Griffin, John, David Nickerson, and Abigail Wozniak. Racial Differences in Inequality Aversion: Evidence from Real World Respondents in the Ultimatum Game. Cambridge, MA: National Bureau of Economic Research, May 2011. http://dx.doi.org/10.3386/w17097.
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