Journal articles on the topic 'Racing games'
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Gluck, Aaron, Kwajo Boateng, and Julian Brinkley. "Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (September 2021): 1114–18. http://dx.doi.org/10.1177/1071181321651224.
Full textTAN, CHARLIE IRAWAN, CHANG-MIN CHEN, WEN-KAI TAI, and CHIN-CHEN CHANG. "PATH PLANNING FOR RACING GAMES." International Journal on Artificial Intelligence Tools 19, no. 05 (October 2010): 679–702. http://dx.doi.org/10.1142/s0218213010000364.
Full textCazenave, Tristan. "Editorial: Nim, Racing Games and Advances in Computer Games 2021." ICGA Journal 44, no. 1 (July 5, 2022): 1. http://dx.doi.org/10.3233/icg-220205.
Full textScacchi, Walt. "Autonomous eMotorsports racing games: Emerging practices as speculative fictions." Journal of Gaming & Virtual Worlds 10, no. 3 (October 1, 2018): 261–85. http://dx.doi.org/10.1386/jgvw.10.3.261_1.
Full textPrăjescu, Iulian, and Alina Delia Călin. "Multiple Types of AI and Their Performance in Video Games." Studia Universitatis Babeș-Bolyai Informatica 67, no. 1 (July 3, 2022): 21–36. http://dx.doi.org/10.24193/subbi.2022.1.02.
Full textBastamitova, A. T. "Turkic games in the monument «Diwani lugat-it Turk» by M. Kashgari and their significance in the culture of the Turkic peoples." Bulletin of the L.N. Gumilyov Eurasian National University. Political Science. Regional Studies. Oriental Studies. Turkology Series. 132, no. 3 (2020): 30–35. http://dx.doi.org/10.32523/26-16-6887/2020-132-3-20-30-35.
Full textFischer, Peter, Tobias Greitemeyer, Thomas Morton, Andreas Kastenmüller, Tom Postmes, Dieter Frey, Jörg Kubitzki, and Jörg Odenwälder. "The Racing-Game Effect: Why Do Video Racing Games Increase Risk-Taking Inclinations?" Personality and Social Psychology Bulletin 35, no. 10 (July 13, 2009): 1395–409. http://dx.doi.org/10.1177/0146167209339628.
Full textBaysted, Stephen. "The Best Laid Schemes o’ Mice an’ Men." Journal of Sound and Music in Games 3, no. 4 (2022): 63–68. http://dx.doi.org/10.1525/jsmg.2022.3.4.63.
Full textMi, Qingwei, and Tianhan Gao. "Adaptive rubber-banding system of dynamic difficulty adjustment in racing games." ICGA Journal 44, no. 1 (July 5, 2022): 18–38. http://dx.doi.org/10.3233/icg-220207.
Full textKastenmüller, Andreas, Peter Fischer, and Julia Fischer. "Video racing games increase actual health-related risk-taking behavior." Psychology of Popular Media Culture 3, no. 4 (October 2014): 190–94. http://dx.doi.org/10.1037/a0030559.
Full textChan, Marvin T., Christine W. Chan, and Craig Gelowitz. "Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques." International Journal of Computer Games Technology 2015 (2015): 1–6. http://dx.doi.org/10.1155/2015/839721.
Full textZhao, Jing Ying, Hai Guo, and Wei Wei. "Development of a Racing Game Based on iOS." Advanced Materials Research 905 (April 2014): 673–76. http://dx.doi.org/10.4028/www.scientific.net/amr.905.673.
Full textLoiacono, Daniele, Luigi Cardamone, and Pier Luca Lanzi. "Automatic Track Generation for High-End Racing Games Using Evolutionary Computation." IEEE Transactions on Computational Intelligence and AI in Games 3, no. 3 (September 2011): 245–59. http://dx.doi.org/10.1109/tciaig.2011.2163692.
Full textPowell, Mark D. "Wind Forecasting for Yacht Racing at the 1991 Pan American Games." Bulletin of the American Meteorological Society 74, no. 1 (January 1993): 5–16. http://dx.doi.org/10.1175/1520-0477(1993)074<0005:wffyra>2.0.co;2.
Full textShafer, Daniel M., Corey P. Carbonara, and Lucy Popova. "Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment." Presence: Teleoperators and Virtual Environments 20, no. 6 (December 1, 2011): 591–619. http://dx.doi.org/10.1162/pres_a_00084.
Full textThomas, Gareth Martin, and Tim Banks. "‘We Aren't Racing a Fair Race’: Rawls, Sen, and the Paralympic Games." Sociological Research Online 18, no. 3 (August 2013): 154–57. http://dx.doi.org/10.5153/sro.3123.
Full textSuhonen, Niko, and Mikael Linden. "UNFAIR GAMES, SUBJECTIVE PROBABILITIES, AND FAVOURITE-LONGSHOT BIAS IN FINNISH HORSE RACING." Journal of Gambling Business and Economics 4, no. 2 (January 2, 2013): 43–62. http://dx.doi.org/10.5750/jgbe.v4i2.555.
Full textDeng, Mingming, Alan H. S. Chan, Feng Wu, and Shulin Liu. "Effects of the Contextual Variables of Racing Games on Risky Driving Behavior." Games for Health Journal 6, no. 4 (August 2017): 249–54. http://dx.doi.org/10.1089/g4h.2016.0103.
Full textGeorgiou, Theodosis, and Yiannis Demiris. "Adaptive user modelling in car racing games using behavioural and physiological data." User Modeling and User-Adapted Interaction 27, no. 2 (May 2, 2017): 267–311. http://dx.doi.org/10.1007/s11257-017-9192-3.
Full textDickmeis, Anne, and Keith Roe. "Genres matter: Video games as predictors of physical aggression among adolescents." Communications 44, no. 1 (March 14, 2019): 105–29. http://dx.doi.org/10.1515/commun-2018-2011.
Full textFaisal, Ali, and Mirva Peltoniemi. "Establishing Video Game Genres Using Data-Driven Modeling and Product Databases." Games and Culture 13, no. 1 (September 6, 2015): 20–43. http://dx.doi.org/10.1177/1555412015601541.
Full textDidion, Philipp. "Zwischen Erinnerung und Verständigung: Der Racing Club de Strasbourg und die Wiederaufnahme der deutsch-französischen Fußballbeziehungen nach dem Zweiten Weltkrieg." STADION 45, no. 1 (2021): 32–54. http://dx.doi.org/10.5771/0172-4029-2021-1-32.
Full textOnieva, E., D. A. Pelta, J. Godoy, V. Milanés, and J. Pérez. "An evolutionary tuned driving system for virtual car racing games: The AUTOPIA driver." International Journal of Intelligent Systems 27, no. 3 (January 20, 2012): 217–41. http://dx.doi.org/10.1002/int.21512.
Full textCardamone, Luigi, Pier Luca Lanzi, Daniele Loiacono, and Enrique Onieva. "Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture." Expert Systems with Applications 40, no. 16 (November 2013): 6447–58. http://dx.doi.org/10.1016/j.eswa.2013.04.030.
Full textQaffas, Alaa A. "An Operational Study of Video Games’ Genres." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 15 (September 11, 2020): 175. http://dx.doi.org/10.3991/ijim.v14i15.16691.
Full textOnishi, Togo, Masayuki Yamasaki, Taketaka Hara, Tetsuya Hirotomi, and Ryo Miyazaki. "Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults." International Journal of Environmental Research and Public Health 19, no. 18 (September 16, 2022): 11683. http://dx.doi.org/10.3390/ijerph191811683.
Full textSetiyani, Setiyani, Sri Sumarwati, Laela Sagita, and Dzaki Fadhlurrohman. "The incredible boong gi: Educational game RPG for mathematical understanding ability." International Journal of Education and Learning 3, no. 2 (August 25, 2021): 76–93. http://dx.doi.org/10.31763/ijele.v3i2.217.
Full textDrabik, Ewa. "Several Remarks on the Role of Certain Positional and Social Games in the Creation of the Selected Statistical and Economic Applications." Foundations of Management 8, no. 1 (January 1, 2016): 289–96. http://dx.doi.org/10.1515/fman-2016-0022.
Full textVingilis, Evelyn, Jane Seeley, David L. Wiesenthal, Christine M. Wickens, Peter Fischer, and Robert E. Mann. "Street racing video games and risk-taking driving: An Internet survey of automobile enthusiasts." Accident Analysis & Prevention 50 (January 2013): 1–7. http://dx.doi.org/10.1016/j.aap.2012.09.022.
Full textLukanova, Valeria. "RESEARCH OF THE APPLICATION OF GAMES IN TEACHING JUDO TO CHILDREN FROM 7 TO 10 YEARS OF AGE." Trakia Journal of Sciences 17, Suppl.1 (2019): 797–801. http://dx.doi.org/10.15547/tjs.2019.s.01.131.
Full textGiovanni, Giovanni, and Carunia Mulya Firdausy. "Pengaruh Kesesuaian Dan Kesatuan Terhadap Minat Pembelian Rolex Dalam Game F1 Mobile Racing Pada Mahasiswa Untar Dan Pengunjung Mall Ciputra Di Jakarta." Jurnal Manajerial Dan Kewirausahaan 2, no. 2 (May 20, 2020): 390. http://dx.doi.org/10.24912/jmk.v2i2.7932.
Full textWeibel, David, and Bartholomäus Wissmath. "Immersion in Computer Games: The Role of Spatial Presence and Flow." International Journal of Computer Games Technology 2011 (2011): 1–14. http://dx.doi.org/10.1155/2011/282345.
Full textRifki, Ikfisani Yuniar, and Achmad Lutfi. "Development of Media Game on Acid-Base Material and Its Effect on Self-Regulated Learning." Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram 10, no. 1 (January 24, 2022): 57. http://dx.doi.org/10.33394/j-ps.v10i1.4764.
Full textShirley, P., Balaji Arumugam, E. Suganya, and M. Gowthamraj. "Effects of video game on socio- behavioral environment." International Journal Of Community Medicine And Public Health 6, no. 1 (December 24, 2018): 258. http://dx.doi.org/10.18203/2394-6040.ijcmph20185253.
Full textFischer, Peter, Jörg Kubitzki, Stephanie Guter, and Dieter Frey. "Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?" Journal of Experimental Psychology: Applied 13, no. 1 (2007): 22–31. http://dx.doi.org/10.1037/1076-898x.13.1.22.
Full textStollberg, Ewelina, and Klaus W. Lange. "The effects of video racing games on risk-taking in consideration of the game experience." PLOS ONE 15, no. 10 (October 12, 2020): e0240367. http://dx.doi.org/10.1371/journal.pone.0240367.
Full textWilliams, Jean. "Aquadynamics and the Athletocracy: Jennie Fletcher and the British Women’s 4×100 metre Freestyle Relay Team at the 1912 Stockholm Olympic Games." Costume 46, no. 2 (June 1, 2012): 145–64. http://dx.doi.org/10.1179/0590887612z.0000000006.
Full textHopsicker, Peter M. "Racing with Death: The Not-So-Ordinary Happenings of the 1932 Lake Placid Olympic Bobsled Events." Journal of Sport History 41, no. 1 (April 1, 2014): 73–93. http://dx.doi.org/10.5406/jsporthistory.41.1.73.
Full textPonsford, Dan, Willem B. Hollmann, and Anna Siewierska. "Sources of BET." Functions of Language 20, no. 1 (May 13, 2013): 90–124. http://dx.doi.org/10.1075/fol.20.1.04pon.
Full textTel, Mikail. "Investigation of Athletes' Habits of Playing Digital Game in The Pandemic Process." Pakistan Journal of Medical and Health Sciences 15, no. 12 (December 30, 2021): 3630–38. http://dx.doi.org/10.53350/pjmhs2115123630.
Full textChen, Ping-Ling, and Chih-Wei Pai. "Evaluating the effects of smartphone racing games and other game types on pedestrian's risk-taking inclinations." Computers in Human Behavior 88 (November 2018): 78–83. http://dx.doi.org/10.1016/j.chb.2018.06.022.
Full textDeng, Mingming, Alan H. S. Chan, Feng Wu, and Jun Wang. "Effects of racing games on risky driving behaviour, and the significance of personality and physiological data." Injury Prevention 21, no. 4 (December 24, 2014): 238–44. http://dx.doi.org/10.1136/injuryprev-2014-041328.
Full textBarbosa, Tiago M., and Eduarda Coelho. "Monitoring the biomechanics of a wheelchair sprinter racing the 100 m final at the 2016 Paralympic Games." European Journal of Physics 38, no. 4 (April 28, 2017): 044001. http://dx.doi.org/10.1088/1361-6404/aa6905.
Full textGranato, Marco, Davide Gadia, Dario Maggiorini, and Laura A. Ripamonti. "An empirical study of players’ emotions in VR racing games based on a dataset of physiological data." Multimedia Tools and Applications 79, no. 45-46 (March 2, 2020): 33657–86. http://dx.doi.org/10.1007/s11042-019-08585-y.
Full textDelépine, Michaël. "The Racing Club vs. Arsenal matches, 1930–1962: A Franco-British ritual, European games or football lessons?" Sport in History 35, no. 4 (October 2, 2015): 604–17. http://dx.doi.org/10.1080/17460263.2015.1073019.
Full textTHUILLIER, JEAN-PAUL. "Athletic exercises in ancient Rome. When Julius Caesar went swimming." European Review 12, no. 3 (July 2004): 415–26. http://dx.doi.org/10.1017/s1062798704000353.
Full textGustian, Uray, Eka Supriatna, and Edi Purnomo. "Efektifitas modifikasi permainan tradisional dalam pengembangan physical literacy anak taman kanak-kanak." Jurnal Keolahragaan 7, no. 1 (March 6, 2019): 23–33. http://dx.doi.org/10.21831/jk.v7i1.22166.
Full textPutra, Ricky Widyananda, and Jeanie Annissa. "Analysis of Player's Reception in the Video Game “Among Us”." PROPAGANDA 2, no. 1 (January 24, 2022): 32–38. http://dx.doi.org/10.37010/prop.v2i1.455.
Full textQuagliarotti, Claudio, Daniele Gaiola, Luca Bianchini, Veronica Vleck, and Maria Francesca Piacentini. "How to Form a Successful Team for the Novel Olympic Triathlon Discipline: The Mixed-Team-Relay." Journal of Functional Morphology and Kinesiology 7, no. 2 (June 2, 2022): 46. http://dx.doi.org/10.3390/jfmk7020046.
Full textPutro, Drevanda Opsian Sasongko, Tito Waluyo Purboyo, and Rifki Wijaya. "TRADITIONAL SACK RACE GAME BASED ON MOTION CAPTURE USING THE KALMAN FILTER." Journal of Southwest Jiaotong University 57, no. 2 (April 30, 2022): 63–72. http://dx.doi.org/10.35741/issn.0258-2724.57.2.6.
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