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1

KASHIHARA, Yasuharu. "Ray-Tracing." Nihon Kessho Gakkaishi 36, no. 3 (1994): 218–23. http://dx.doi.org/10.5940/jcrsj.36.218.

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2

Rademacher, Paul. "Ray tracing." XRDS: Crossroads, The ACM Magazine for Students 3, no. 4 (1997): 3–7. http://dx.doi.org/10.1145/270955.270962.

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3

Schwietzer, Dino. "Ray tracing." ACM SIGCSE Bulletin 22, no. 1 (1990): 157–61. http://dx.doi.org/10.1145/319059.323439.

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4

Tsai, Cheng-Mu. "Evaluation of Geometrical Modulation Transfer Function in Optical Lens System." Mathematical Problems in Engineering 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/863201.

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This paper presents ray tracing algorithms to evaluate the geometrical modulation transfer function (GMTF) of optical lens system. There are two kinds of ray tracings methods that can be applied to help simulate the point spread function (PSF) in the image plane, for example, paraxial optics and real ray tracings. The paraxial optics ray tracing is used to calculate the first-order properties such as the effective focal length (EFL) and the entrance pupil position through less cost of computation. However, the PSF could have a large tolerance by only using paraxial optics ray tracing for simul
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5

Douglas J, Benjamin. "Minimalistic Ray Tracing Engine for Experimentations." International Journal of Science and Research (IJSR) 11, no. 8 (2022): 1264–69. http://dx.doi.org/10.21275/sr22823192236.

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6

Shaman, Jeffrey, R. M. Samelson, and Eli Tziperman. "Complex Wavenumber Rossby Wave Ray Tracing." Journal of the Atmospheric Sciences 69, no. 7 (2012): 2112–33. http://dx.doi.org/10.1175/jas-d-11-0193.1.

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Abstract This paper presents a methodology for performing complex wavenumber ray tracing in which both wave trajectory and amplitude are calculated. This ray-tracing framework is first derived using a scaling in which the imaginary wavenumber component is assumed to be much smaller than the real wavenumber component. The approach, based on perturbation methods, is strictly valid when this scaling condition is met. The framework is then used to trace stationary barotropic Rossby waves in a number of settings. First, ray-traced Rossby wave amplitude is validated in a simple, idealized system for
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7

Kim, Woohan, and Vernon F. Cormier. "Vicinity ray tracing: an alternative to dynamic ray tracing." Geophysical Journal International 103, no. 3 (1990): 639–55. http://dx.doi.org/10.1111/j.1365-246x.1990.tb05677.x.

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8

Ryzhov, Vladislav. "Enabling Ray Tracing for 5G." International journal of Computer Networks & Communications 15, no. 3 (2023): 51–70. http://dx.doi.org/10.5121/ijcnc.2023.15304.

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RT (Ray Tracing) models are widely used in RAN for channel modelling. Another possible application in processing chain of base station with multiple purposes: positioning, channel estimation/prediction, radio resources scheduling and others. In this paper RT positioning technique is addressed for Urban Outdoor scenario. Proposed robust approach achieves several meters accuracy even in NLOS and multipath conditions. Developed RT tracking was used for multiuser (MU) precoder prediction and demonstrated significant capacity gain. Also, this paper discloses practical aspects for achieving high acc
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9

Li, Jian, Qi Gu, Ying Chen, Guiqing Sun, and Haocai Huang. "A Combined Ray Tracing Method for Improving the Precision of the USBL Positioning System in Smart Ocean." Sensors 18, no. 10 (2018): 3586. http://dx.doi.org/10.3390/s18103586.

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The ultra-short baseline positioning system (USBL) has the advantages of flexible application and easy installation, and it plays an extremely important role in the underwater positioning and communication. The error of the USBL in underwater positioning is mainly caused by a ranging error due to ray tracing, a phase difference error of the USBL, and acoustic noise in the underwater communication. Most of these errors are related to the changes in the sound speed during its propagation through the ocean. Therefore, when using the USBL for underwater detection, it is necessary to correct the so
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10

Nease, Brian, Joel Corser, and Paul Burke. "GPU-Accelerated Ray Tracing for Visualizing Monte Carlo Models." EPJ Web of Conferences 302 (2024): 11001. http://dx.doi.org/10.1051/epjconf/202430211001.

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Monte Carlo codes are naturally suited to act as computational kernels for ray tracing visualization applications because of the similarities between the ray tracing algorithm and the Monte Carlo neutral particle tracking algorithm. This paper presents a simplified ray tracing algorithm suitable for engineering applications, as well as optimizations to make the algorithm more amenable to computation on a GPU. This algorithm was implemented in a GPU-based ray tracing code called MantaRay. This code has been used as a backend kernel in MCVIZ, a real-time, interactive 3D visualization tool for MC
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11

Becker Tjus, Julia. "Cosmic-ray tracing." Nature Physics 14, no. 4 (2018): 333–34. http://dx.doi.org/10.1038/s41567-018-0044-9.

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12

Parker, Steven G., Heiko Friedrich, David Luebke, et al. "GPU ray tracing." Communications of the ACM 56, no. 5 (2013): 93–101. http://dx.doi.org/10.1145/2447976.2447997.

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13

Mora, Benjamin. "Naive ray-tracing." ACM Transactions on Graphics 30, no. 5 (2011): 1–12. http://dx.doi.org/10.1145/2019627.2019636.

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14

Séquin, C. H., and E. K. Smyrl. "Parameterized Ray-tracing." ACM SIGGRAPH Computer Graphics 23, no. 3 (1989): 307–14. http://dx.doi.org/10.1145/74334.74365.

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15

Adelson, Stephen J., and Larry F. Hodges. "Stereoscopic ray-tracing." Visual Computer 10, no. 3 (1993): 127–44. http://dx.doi.org/10.1007/bf01900903.

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16

Heinly, Jared, Shawn Recker, Kevin Bensema, Jesse Porch, and Christiaan Gribble. "Integer Ray Tracing." Journal of Graphics, GPU, and Game Tools 14, no. 4 (2009): 31–56. http://dx.doi.org/10.1080/2151237x.2009.10129289.

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17

Berger, M., T. Trout, and N. Levit. "Ray tracing mirages." IEEE Computer Graphics and Applications 10, no. 3 (1990): 36–41. http://dx.doi.org/10.1109/38.55151.

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18

Cleary, John G., Brian M. Wyvill, Graham M. Birtwistle, and Reddy Vatti. "Multiprocessor Ray Tracing." Computer Graphics Forum 5, no. 1 (1986): 3–12. http://dx.doi.org/10.1111/j.1467-8659.1986.tb00263.x.

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19

Yagel, R., D. Cohen, and A. Kaufman. "Discrete ray tracing." IEEE Computer Graphics and Applications 12, no. 5 (1992): 19–28. http://dx.doi.org/10.1109/38.156009.

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20

van Aart, Evert, Neda Sepasian, Andrei Jalba, and Anna Vilanova. "CUDA-Accelerated Geodesic Ray-Tracing for Fiber Tracking." International Journal of Biomedical Imaging 2011 (2011): 1–12. http://dx.doi.org/10.1155/2011/698908.

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Diffusion Tensor Imaging (DTI) allows to noninvasively measure the diffusion of water in fibrous tissue. By reconstructing the fibers from DTI data using a fiber-tracking algorithm, we can deduce the structure of the tissue. In this paper, we outline an approach to accelerating such a fiber-tracking algorithm using a Graphics Processing Unit (GPU). This algorithm, which is based on the calculation of geodesics, has shown promising results for both synthetic and real data, but is limited in its applicability by its high computational requirements. We present a solution which uses the parallelis
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21

Arvo, James, and David Kirk. "Fast ray tracing by ray classification." ACM SIGGRAPH Computer Graphics 21, no. 4 (1987): 55–64. http://dx.doi.org/10.1145/37402.37409.

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22

Hazra, L. N. "Ray failures in finite ray tracing." Applied Optics 24, no. 24 (1985): 4278_1. http://dx.doi.org/10.1364/ao.24.4278_1.

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23

Sun Minyuan, 孙敏远, 袁园 Yuan Yuan, 毕勇 Bi Yong, 朱建英 Zhu Jianying, 张硕 Zhang Shuo, and 张文平 Zhang Wenping. "Ray-Tracing Hologram Generation Algorithm Based on OptiX Ray-Tracing Engine." Laser & Optoelectronics Progress 57, no. 24 (2020): 240901. http://dx.doi.org/10.3788/lop57.240901.

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24

Peng, Xian Qiang. "Research on Outdoor Positioning Based on Ray Tracing Method." Applied Mechanics and Materials 556-562 (May 2014): 3039–42. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.3039.

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GPS can’t detect the signal because of the cell complex environment in the outdoor and poor radio wave propagation conditions, so that the positioning result is not ideal. However, the positioning method using the ray tracing prediction of radio waves, the tracking point of the scene from all the source radiation, record the relevant parameters, and then positioned within the microcell environment can satisfy the demand. The principle of ray tracing was firstly introduced in this paper, then an outdoor positioning model was set up, finally, the corresponding simulation experiments was implemen
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25

Kim, Suk-Tae, and Sang-Ook Ahn. "Simulation to Evaluate CCTV Positioning in Use of Ray-Tracing Algorithm." Korean Institute of Interior Design Journal 22, no. 6 (2013): 40–48. http://dx.doi.org/10.14774/jkiid.2013.22.6.040.

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26

Vavryčuk, Václav. "On numerically solving the complex eikonal equation using real ray-tracing methods: A comparison with the exact analytical solution." GEOPHYSICS 77, no. 4 (2012): T109—T116. http://dx.doi.org/10.1190/geo2011-0431.1.

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The exact analytical solution of the complex eikonal equation describing P- and S-waves radiated by a point source situated in a simple type of isotropic viscoelastic medium was ascertained. The velocity-attenuation model is smoothly inhomogeneous with a constant gradient of the square of the complex slowness. The resultant traveltime is complex; its real part describes the wave propagation and its imaginary part describes the attenuation effects. The solution was further used as a reference solution for numerical tests of the accuracy and robustness of two approximate ray-tracing approaches s
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27

Teh, Arjun, Matthew O'Toole, and Ioannis Gkioulekas. "Adjoint nonlinear ray tracing." ACM Transactions on Graphics 41, no. 4 (2022): 1–13. http://dx.doi.org/10.1145/3528223.3530077.

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Reconstructing and designing media with continuously-varying refractive index fields remains a challenging problem in computer graphics. A core difficulty in trying to tackle this inverse problem is that light travels inside such media along curves, rather than straight lines. Existing techniques for this problem make strong assumptions on the shape of the ray inside the medium, and thus limit themselves to media where the ray deflection is relatively small. More recently, differentiable rendering techniques have relaxed this limitation, by making it possible to differentiably simulate curved
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28

Bronsvoort, Willem F., and Fopke Klok. "Ray tracing generalized cylinders." ACM Transactions on Graphics 4, no. 4 (1985): 291–303. http://dx.doi.org/10.1145/6116.6118.

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29

Yarman, Can Evren, Xin Cheng, Konstantin Osypov, Dave Nichols, and Maxim Protasov. "Band-limited ray tracing." Geophysical Prospecting 61, no. 6 (2013): 1194–205. http://dx.doi.org/10.1111/1365-2478.12055.

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30

Gillespie, Mark, Denise Yang, Mario Botsch, and Keenan Crane. "Ray Tracing Harmonic Functions." ACM Transactions on Graphics 43, no. 4 (2024): 1–18. http://dx.doi.org/10.1145/3658201.

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Sphere tracing is a fast and high-quality method for visualizing surfaces encoded by signed distance functions (SDFs). We introduce a similar method for a completely different class of surfaces encoded by harmonic functions , opening up rich new possibilities for visual computing. Our starting point is similar in spirit to sphere tracing: using conservative Harnack bounds on the growth of harmonic functions, we develop a Harnack tracing algorithm for visualizing level sets of harmonic functions, including those that are angle-valued and exhibit singularities. The method takes much larger steps
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31

Kay, Timothy L., and James T. Kajiya. "Ray tracing complex scenes." ACM SIGGRAPH Computer Graphics 20, no. 4 (1986): 269–78. http://dx.doi.org/10.1145/15886.15916.

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32

Barr, Alan H. "Ray tracing deformed surfaces." ACM SIGGRAPH Computer Graphics 20, no. 4 (1986): 287–96. http://dx.doi.org/10.1145/15886.15918.

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33

Gatland, Ian R. "Thin lens ray tracing." American Journal of Physics 70, no. 12 (2002): 1184–86. http://dx.doi.org/10.1119/1.1507789.

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34

Notkin, Irena, and Craig Gotsman. "Parallel Progressive Ray-tracing." Computer Graphics Forum 16, no. 1 (1997): 43–55. http://dx.doi.org/10.1111/1467-8659.115.

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35

Maurel, Herve, Yves Duthen, and Rene Caubet. "A 4D Ray Tracing." Computer Graphics Forum 12, no. 3 (1993): 285–94. http://dx.doi.org/10.1111/1467-8659.1230285.

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36

Robb, Paul, and Barbara Pawlowski. "Computer ray tracing speeds." Applied Optics 29, no. 13 (1990): 1933. http://dx.doi.org/10.1364/ao.29.001933.

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37

Dias, M. L. "Ray tracing interference color." IEEE Computer Graphics and Applications 11, no. 2 (1991): 54–60. http://dx.doi.org/10.1109/38.75591.

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38

Matsuoka, Toshifumi, and Teruya Ezaka. "Ray tracing using reciprocity." GEOPHYSICS 57, no. 2 (1992): 326–33. http://dx.doi.org/10.1190/1.1443246.

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Conventional ray‐tracing techniques like the shooting method have many difficulties when applied to tomography analysis. For example, (1) head waves are generally not included, (2) a single raypath is generally assumed for each pair of source and receiver, (3) large computation time is required in a cell structure model for many source‐receiver pairs, and (4) it is difficult to find a raypath in a complicated velocity structure. A new ray‐tracing technique can overcome these difficulties. This technique is based on the two well‐known principles: the reciprocity principle and Fermat’s principle
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39

Červený, Vlastislav, and José Eduardo P. Soares. "Fresnel volume ray tracing." GEOPHYSICS 57, no. 7 (1992): 902–15. http://dx.doi.org/10.1190/1.1443303.

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The concept of “Fresnel volume ray tracing” consists of standard ray tracing, supplemented by a computation of parameters defining the first Fresnel zones at each point of the ray. The Fresnel volume represents a 3-D spatial equivalent of the Fresnel zone that can also be called a physical ray. The shape of the Fresnel volume depends on the position of the source and the receiver, the structure between them, and the type of body wave under consideration. In addition, the shape also depends on frequency: it is narrow for a high frequency and thick for a low frequency. An efficient algorithm for
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40

Akimoto, T., K. Mase, and Y. Suenaga. "Pixel-selected ray tracing." IEEE Computer Graphics and Applications 11, no. 4 (1991): 14–22. http://dx.doi.org/10.1109/38.126876.

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41

Forsberg, Per-Anders. "Fully discrete ray tracing." Applied Acoustics 18, no. 6 (1985): 393–97. http://dx.doi.org/10.1016/0003-682x(85)90021-0.

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42

Aguado, F., A. Formella, J. M. Hernando, and F. Isasi. "Ray-tracing acceleration techniques." Microwave and Optical Technology Letters 25, no. 5 (2000): 363–65. http://dx.doi.org/10.1002/(sici)1098-2760(20000605)25:5<363::aid-mop20>3.0.co;2-4.

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43

YAGEL, RONI, and JOHN MEEKER. "Priority-driven Ray Tracing." Journal of Visualization and Computer Animation 8, no. 1 (1997): 17–32. http://dx.doi.org/10.1002/(sici)1099-1778(199701)8:1<17::aid-vis154>3.0.co;2-m.

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44

Akimoto, Takaaki, and Kenji Mase. "Pixel-selected ray-tracing." Systems and Computers in Japan 18, no. 11 (1987): 41–49. http://dx.doi.org/10.1002/scj.4690181105.

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45

Scherson, Isaac D. "Foundations of ray tracing." Visual Computer 6, no. 3 (1990): 119. http://dx.doi.org/10.1007/bf01911002.

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46

Hofmann, Georg Rainer. "Who invented ray tracing?" Visual Computer 6, no. 3 (1990): 120–24. http://dx.doi.org/10.1007/bf01911003.

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47

Autio, Hanna, Nikolaos-Georgios Vardaxis, and Delphine Bard Hagberg. "An Iterative Ray Tracing Algorithm to Increase Simulation Speed While Maintaining Overall Precision." Acoustics 5, no. 1 (2023): 320–42. http://dx.doi.org/10.3390/acoustics5010019.

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Ray tracing is a frequently used method for acoustic simulations, valued for its calculation speed and ease of use. Although it is fast, there are no fully ray tracing-based real-time simulation methods or engines. Under real-time restrictions, ray tracing simulations lose precision and the variance inherent in the random simulation method has too much impact on the outcome. In this paper, an algorithm called iterative ray tracing is presented that reduces the negative effects of real-time restrictions by iteratively improving the initial calculation and increasing the precision over time. In
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48

Yu, Zheng. "Ray Tracing in Computer Graphics." Highlights in Science, Engineering and Technology 24 (December 27, 2022): 99–106. http://dx.doi.org/10.54097/hset.v24i.3900.

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The research is about the development of light and shadow in video games on the Internet, and also to compare the light and shadow effects displayed on video game screens using different techniques. Then, the types and history of ray tracing technology are explained, its working principle is studied, and its pros and cons are analyzed. After the research, this paper finally determined that a viable ray tracing technique in the current society is hybrid ray tracing, which is a combination of forward and backward ray tracing. Because forward ray tracing methods are too inefficient while backward
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49

Ho, Arthur. "Geometrical ray-tracing: a ‘ray free’ method." Ophthalmic and Physiological Optics 10, no. 4 (1990): 389–90. http://dx.doi.org/10.1111/j.1475-1313.1990.tb00887.x.

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50

Chen, Guan-Jye, F. Cerrina, Karl F. Voss, K. Hyde Kim, and Frederick C. Brown. "Ray-tracing of X-ray focusing capillaries." Nuclear Instruments and Methods in Physics Research Section A: Accelerators, Spectrometers, Detectors and Associated Equipment 347, no. 1-3 (1994): 407–11. http://dx.doi.org/10.1016/0168-9002(94)91918-6.

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