Academic literature on the topic 'Ray-triangle intersection'
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Journal articles on the topic "Ray-triangle intersection"
Möller, Tomas, and Ben Trumbore. "Fast, Minimum Storage Ray-Triangle Intersection." Journal of Graphics Tools 2, no. 1 (1997): 21–28. http://dx.doi.org/10.1080/10867651.1997.10487468.
Full textHavel, J., and A. Herout. "Yet Faster Ray-Triangle Intersection (Using SSE4)." IEEE Transactions on Visualization and Computer Graphics 16, no. 3 (2010): 434–38. http://dx.doi.org/10.1109/tvcg.2009.73.
Full textLöfstedt, Marta, and Tomas Akenine-Möller. "An Evaluation Framework for Ray-Triangle Intersection Algorithms." Journal of Graphics Tools 10, no. 2 (2005): 13–26. http://dx.doi.org/10.1080/2151237x.2005.10129195.
Full textKomatsu, Kazuhiko, Yoshiyuki Kaeriyama, Kenichi Suzuki, Hiroyuki Takizawa, and Hiroaki Kobayashi. "A Fast Ray Frustum-Triangle Intersection Algorithm with Precomputation and Early Termination." IPSJ Online Transactions 1 (2008): 1–11. http://dx.doi.org/10.2197/ipsjtrans.1.1.
Full textXu, Tao, Guoming Xu, Ergen Gao, Yingchun Li, Xianyi Jiang, and Kaiyun Luo. "Block modeling and segmentally iterative ray tracing in complex 3D media." GEOPHYSICS 71, no. 3 (2006): T41—T51. http://dx.doi.org/10.1190/1.2192948.
Full textKordelas, Georgios, and Petros Daras. "Viewpoint independent object recognition in cluttered scenes exploiting ray-triangle intersection and SIFT algorithms." Pattern Recognition 43, no. 11 (2010): 3833–45. http://dx.doi.org/10.1016/j.patcog.2010.05.030.
Full textZhao, Hanli, Xiaogang Jin, Jianbing Shen, and Shufang Lu. "Fast and Reliable Mouse Picking Using Graphics Hardware." International Journal of Computer Games Technology 2009 (2009): 1–7. http://dx.doi.org/10.1155/2009/730894.
Full textRossi, Alessandro, Marco Barbiero, Paolo Scremin, and Ruggero Carli. "Robust Visibility Surface Determination in Object Space via Plücker Coordinates." Journal of Imaging 7, no. 6 (2021): 96. http://dx.doi.org/10.3390/jimaging7060096.
Full textQi, Jianbo, Tiangang Yin, Donghui Xie, and Jean-Philippe Gastellu-Etchegorry. "Hybrid Scene Structuring for Accelerating 3D Radiative Transfer Simulations." Remote Sensing 11, no. 22 (2019): 2637. http://dx.doi.org/10.3390/rs11222637.
Full textMIYAZAKI, RYUJI, and KOICHI HARADA. "CREATING THE DISPLACEMENT MAPPED LOW-LEVEL MESH AND ITS APPLICATION FOR CG SOFTWARE." International Journal of Image and Graphics 10, no. 03 (2010): 467–80. http://dx.doi.org/10.1142/s021946781000386x.
Full textDissertations / Theses on the topic "Ray-triangle intersection"
Horák, František. "Rychlý výpočet průsečíku paprsku s trojúhelníkem." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236360.
Full textHavel, Jiří. "Rychlý výpočet průsečíku paprsku s trojúhelníkem." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235879.
Full textStraňák, Marek. "Raytracing na GPU." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237020.
Full textSlovák, Radek. "Distributed Ray Tracing v rozumném čase." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237023.
Full textLee, Chuan-Yiu. "Hardware Architecture Design and Implementation of Ray-Triangle Intersection with Bounding Volume Hierarchies." 2007. http://www.cetd.com.tw/ec/thesisdetail.aspx?etdun=U0001-1408200713115500.
Full textBook chapters on the topic "Ray-triangle intersection"
Shumskiy, Vladimir. "GPU Ray Tracing – Comparative Study on Ray-Triangle Intersection Algorithms." In Transactions on Computational Science XIX. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39759-2_6.
Full textMöller, Tomas, and Ben Trumbore. "Fast, Minimum Storage Ray-Triangle Intersection." In Graphics Tools---The jgt Editors' Choice. A K Peters/CRC Press, 2005. http://dx.doi.org/10.1201/b10628-23.
Full textVoorhies, Douglas, and David Kirk. "RAY – TRIANGLE INTERSECTION USING BINARY RECURSIVE SUBDIVISION." In Graphics Gems II. Elsevier, 1991. http://dx.doi.org/10.1016/b978-0-08-050754-5.50055-4.
Full textConference papers on the topic "Ray-triangle intersection"
Möller, Tomas, and Ben Trumbore. "Fast, minimum storage ray/triangle intersection." In ACM SIGGRAPH 2005 Courses. ACM Press, 2005. http://dx.doi.org/10.1145/1198555.1198746.
Full textKensler, Andrew, and Peter Shirley. "Optimizing Ray-Triangle Intersection via Automated Search." In 2006 IEEE Symposium on Interactive Ray Tracing. IEEE, 2006. http://dx.doi.org/10.1109/rt.2006.280212.
Full textReshetov, Alexander. "Faster Ray Packets - Triangle Intersection through Vertex Culling." In 2007 IEEE Symposium on Interactive Ray Tracing. IEEE, 2007. http://dx.doi.org/10.1109/rt.2007.4342597.
Full textKordelas, Georgios, and Petros Daras. "Recognizing 3D Objects using Ray-Triangle Intersection Distances." In 2007 IEEE International Conference on Image Processing. IEEE, 2007. http://dx.doi.org/10.1109/icip.2007.4379549.
Full textSanchez-Herrera, Kervin, Francisco J. Torres-Rojas, and Eduardo A. Canessa-Montero. "Efficiency Evaluation for Triangle/Ray Intersection Algorithms on Hardware." In 2019 38th International Conference of the Chilean Computer Science Society (SCCC). IEEE, 2019. http://dx.doi.org/10.1109/sccc49216.2019.8966428.
Full textGao, Fengyu, and Hongyan Qian. "An efficient Ray-triangle intersection algorithm for tunnel models." In 2015 3rd International Conference on Computer, Communication, Control and Information Technology (C3IT). IEEE, 2015. http://dx.doi.org/10.1109/c3it.2015.7060163.
Full textChang, Chen-Haur, Chann-Yiu Lee, and Shao-Yi Chien. "A 2.88mm2 50M-intersections/s ray-triangle intersection unit for interactive ray tracing." In 2008 IEEE Asian Solid-State Circuits Conference (A-SSCC). IEEE, 2008. http://dx.doi.org/10.1109/asscc.2008.4708758.
Full textChen-Haur Chang, Chuan-Yiu Lee, and Shao-Yi Chien. "Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies." In 2008 IEEE Symposium on Interactive Ray Tracing (RT). IEEE, 2008. http://dx.doi.org/10.1109/rt.2008.4634642.
Full textYoon, Yong Min, and Wan Kyun Chung. "Extraction of the C2 transverse foramen with ray-triangle intersection algorithm for screw insertion planning algorithm of cervical spinal surgery." In 2013 10th International Conference on Ubiquitous Robots and Ambient Intelligence (URAI). IEEE, 2013. http://dx.doi.org/10.1109/urai.2013.6677392.
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