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1

Cabello-Carranza, Alejandro Yael, and Ismael Domínguez Jiménez. "Raytracing en la Palma de tu Mano: Desafíos y Oportunidades en el Desarrollo de Videojuegos Móviles." XIKUA Boletín Científico de la Escuela Superior de Tlahuelilpan 12, no. 24 (2024): 45–53. http://dx.doi.org/10.29057/xikua.v12i24.12724.

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En la última década las aplicaciones y videojuegos del ámbito móvil han tenido una evolución significativa en su visualización y manejo de elementos gráficos, destacándose el raytracing como una técnica revolucionaria para representar luz y sombras en entornos 3D, ofreciendo un alto realismo ahora en dispositivos móviles. Este artículo examina cómo la evolución de motores gráficos como Unity y Unreal, junto con API's gráficas como Vulkan y OpenGL, ha facilitado la implementación del raytracing. Estas tecnologías permiten a los desarrolladores manipular gráficos 3D de manera más precisa, integr
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Shekhar, Sumit Shekhar, Max Reimann, Jobin Idiculla Wattaseril, Amir Semmo, Jürgen Döllner, and Matthias Trapp. "ALIVE: Adaptive-Chromaticity for Interactive Low-light Image and Video Enhancement." Journal of WSCG 31, no. 1-2 (2023): 11–24. http://dx.doi.org/10.24132/jwscg.2023.2.

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Ray tracing remains of interest to Computer Graphics community with its elegant framing of how light interacts with objects, being able to easily support multiple light sources, and simple framework of merging synthetic and real cameras. Recent trends to provide implementations at the chip-level means raytracing’s constant quest of realism would propel its usage in real-time applications. AR/VR, Animations, 3DGames Industry, 3D-large scale simulations, and future social computing platforms are just a few examples of possible major impact. Raytracing is also appealing to HCI community because r
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3

Lafond, Claude F., and Alan R. Levander. "Fast and accurate dynamic raytracing in heterogeneous media." Bulletin of the Seismological Society of America 80, no. 5 (1990): 1284–96. http://dx.doi.org/10.1785/bssa0800051284.

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Abstract We have developed a fast and accurate dynamic raytracing method for 2.5-D heterogeneous media based on the kinematic algorithm proposed by Langan et al. (1985). This algorithm divides the model into cells of constant slowness gradient, and the positions, directions, and travel times of the rays are expressed as polynomials of the travel path length, accurate to the second other in the gradient. This method is efficient because of the use of simple polynomials at each raytracing step. We derived similar polynomial expressions for the dynamic raytracing quantities by integrating the ray
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4

Mochizuki, E. "Raytracing on an ellipsoid." Bulletin of the Seismological Society of America 79, no. 3 (1989): 917–20. http://dx.doi.org/10.1785/bssa0790030917.

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5

Schütze, D. "Generalized Raytracing and Applications." Optica Acta: International Journal of Optics 32, no. 11 (1985): 1385–96. http://dx.doi.org/10.1080/713821664.

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6

Garrity, Michael P. "Raytracing irregular volume data." ACM SIGGRAPH Computer Graphics 24, no. 5 (1990): 35–40. http://dx.doi.org/10.1145/99308.99316.

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7

Henneberg, Justus, and Felix Schuhknecht. "RTIndeX: Exploiting Hardware-Accelerated GPU Raytracing for Database Indexing." Proceedings of the VLDB Endowment 16, no. 13 (2023): 4268–81. http://dx.doi.org/10.14778/3625054.3625063.

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Data management on GPUs has become increasingly relevant due to a tremendous rise in processing power and available GPU memory. Similar to main-memory systems, there is a need for performant GPU-resident index structures to speed up query processing. Unfortunately, mapping indexes efficiently to the highly parallel and hard-to-program hardware is challenging and often fails to yield the desired performance and flexibility. Instead of proposing yet another hand-tailored index, we investigate whether we can exploit an indexing mechanism that is already built into modern GPUs: The raytracing hard
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8

Huan-Lan, Zhang, and Wang Bao-Li. "Multi-Scale Pseudo-Bending Raytracing for Arbitrary Complex Media." Journal of Environmental and Engineering Geophysics 26, no. 3 (2021): 239–48. http://dx.doi.org/10.32389/jeeg19-007.

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Raytracing is a fast and effective numerical simulation method of the seismic wavefield. It plays an important role in field data acquisition design, wavefield analysis, identification, and tomography. In raytracing, pseudo-bending (PB) is a fast and efficient method, but it is unsuitable for complex media with sudden velocity changes. An improved pseudo-bending raytracing method is presented in this paper, which can be applied to any complex medium. The proposed method first decomposes complex medium into multi-scale velocity components and then applies the pseudo-bending approach to the velo
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9

Sato, Rion, and Michael Cohen. "Raytracing Render Switcher with Embree." SHS Web of Conferences 102 (2021): 04015. http://dx.doi.org/10.1051/shsconf/202110204015.

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We introduce a way of implementing physically-based renderers that can switch rendering methods with a raytracing library. Various physically-based rendering (PBR) methods can generate beautiful images that are close to human view of real world. However, comparison between corresponding pairs of pixels of image pairs generated by different rendering methods is necessary to verify whether the implementation correctly obeys mathematical models of PBR. For comparison, result images must be same scene, same resolution, from same camera angle. We explain fundamental theory of PBR first, and present
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10

Pliefke, Sebastian, Max Germer, Andreas Höfer, and Achim Groner. "Validierung eines Raytracing-basierten Radarsensormodells." ATZelektronik 16, no. 6 (2021): 42–45. http://dx.doi.org/10.1007/s35658-021-0629-4.

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11

Razian, Sayed Ahmadreza, and Hossein MahvashMohammadi. "Optimizing Raytracing Algorithm Using CUDA." Italian Journal of Science & Engineering 1, no. 3 (2017): 167–78. http://dx.doi.org/10.28991/ijse-01119.

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12

Andaló, Flávio, Milton Horn Vieira, and Eugenio Merino. "Iluminando objetos 3D: iluminação tradicional versus iluminação realista." Design e Tecnologia 1, no. 02 (2010): 44. http://dx.doi.org/10.23972/det2010iss02pp44-54.

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 Este trabalho procura apresentar os principais pontos que devem ser considerados quando se pretende obter uma iluminação realista ao renderizar uma cena 3D utilizando o método de raytracing. Partindo de alguns pontos de relevância em uma iluminação tradicional em 3D, que trabalha apenas com a luz direta, e avança de forma pratica nos pontos que levam uma iluminação 3D a possuir um aspecto realista, representando os fenômenos que ocorrem com a luz na vida real e as diversas formas de se obter os mesmos em uma renderização 3D baseada em raytracing.
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13

Влајков, Саша. "АНАЛИЗА ЛУМЕН UNREAL ENGINE 5 СИСТЕМА ГЛОБАЛНОГ ОСВЕТЉЕЊА НА ПРИМЕРУ ВИЗУЕЛИЗАЦИЈЕ ЕНТЕРИЈЕРА". Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 38, № 04 (2023): 487–90. http://dx.doi.org/10.24867/22fa01vlajkov.

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14

Suhardja, Sandy K., Yosua Hotmaruli Lumban Gaol, Agus Abdullah, Andri Dian Nugraha, and Z. Zulfakriza. "Comparison of 3-D Raytracing and Finite Frequency Tomography." Jurnal Geofisika 17, no. 1 (2019): 1. http://dx.doi.org/10.36435/jgf.v17i1.393.

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We performed 3-D seismic tomography using teleseismic arrival time at Southwest Mexico. The Mexican subduction zone results from successive fragmentation events that affected the ancient Farallon plate as various segments of the East Pacific rise approached the paleo-trench off western North America. The complexity in this region is related to two subducting oceanic plates, the Rivera and Cocos plates, that have different ages, compositions, convergence velocities and subduction dip angles. In this study, we compared the 3-D raytracing tomography model with finite frequency tomography model. F
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15

Komarov, E. A., D. D. Zhdanov, and A. D. Zhdanov. "Caustic Illuminance Calculation with DirectX Raytracing." Programming and Computer Software 48, no. 3 (2022): 172–80. http://dx.doi.org/10.1134/s0361768822030069.

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16

Rüger, A. "Aspects of Modern Raytracing Application Design." Studia Geophysica et Geodaetica 48, no. 1 (2004): 143–65. http://dx.doi.org/10.1023/b:sgeg.0000015589.72402.51.

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17

Lu, C. H., P. D. Lin, and C. K. Sung. "Camera calibration based on paraxial raytracing." Applied Physics B 94, no. 2 (2008): 307–17. http://dx.doi.org/10.1007/s00340-008-3311-0.

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18

Krebes, E. S., and M. A. Slawinski. "On raytracing in an elastic-anelastic medium." Bulletin of the Seismological Society of America 81, no. 2 (1991): 667–86. http://dx.doi.org/10.1785/bssa0810020667.

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Abstract In this article, we investigate seismic wave propagation in a medium consisting of a stack of anelastic layers sandwiched between two half-spaces. The upper half-space is perfectly elastic, and the lower half-space is anelastic. The source is in the upper elastic half-space. To compute a ray going from the source to the receiver (which can be anywhere in the medium), we examine two approaches. The first involves an evaluation of the Sommerfeld wavefield integral by the method of steepest descent, and we refer to the resulting ray as the stationary ray. The second involves assuming tha
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19

Gourmel, Olivier, Anthony Pajot, Mathias Paulin, Loïc Barthe, and Pierre Poulin. "Fitted BVH for Fast Raytracing of Metaballs." Computer Graphics Forum 29, no. 2 (2010): 281–88. http://dx.doi.org/10.1111/j.1467-8659.2009.01597.x.

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20

Cheng, Zuofu, and Lippold Haken. "Acceleration of acoustic raytracing using graphics processors." Journal of the Acoustical Society of America 129, no. 4 (2011): 2391. http://dx.doi.org/10.1121/1.3587771.

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21

Mackey, J. "Accuracy and efficiency of raytracing photoionisation algorithms." Astronomy & Astrophysics 539 (March 2012): A147. http://dx.doi.org/10.1051/0004-6361/201117984.

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22

Dutton, S., and L. Shao. "Raytracing simulation for predicting light pipe transmittance." International Journal of Low-Carbon Technologies 2, no. 4 (2007): 339–58. http://dx.doi.org/10.1093/ijlct/2.4.339.

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23

Moser, T. J. "Point-to-curve raytracing by algebraic rasterization." Studia Geophysica et Geodaetica 50, no. 3 (2006): 399–416. http://dx.doi.org/10.1007/s11200-006-0025-9.

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24

Adams, Bart, Richard Keiser, Mark Pauly, Leonidas J. Guibas, Markus Gross, and Philip Dutré. "Efficient Raytracing of Deforming Point-Sampled Surfaces." Computer Graphics Forum 24, no. 3 (2005): 677–84. http://dx.doi.org/10.1111/j.1467-8659.2005.00892.x.

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25

Hampel, S., S. Langer, and A. P. Cisilino. "Coupling boundary elements to a raytracing procedure." International Journal for Numerical Methods in Engineering 73, no. 3 (2007): 427–45. http://dx.doi.org/10.1002/nme.2080.

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26

Langenbucher, Achim, Nóra Szentmáry, Alan Cayless, Johannes Weisensee, Jascha Wendelstein, and Peter Hoffmann. "Translation model for CW chord to angle Alpha derived from a Monte-Carlo simulation based on raytracing." PLOS ONE 17, no. 5 (2022): e0267028. http://dx.doi.org/10.1371/journal.pone.0267028.

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Background The Chang-Waring chord is provided by many ophthalmic instruments, but proper interpretation of this chord for use in centring refractive procedures at the cornea is not fully understood. The purpose of this study is to develop a strategy for translating the Chang-Waring chord (position of pupil centre relative to the Purkinje reflex PI) into angle Alpha using raytracing techniques. Methods The retrospective analysis was based on a large dataset of 8959 measurements of 8959 eyes from 1 clinical centre, using the Casia2 anterior segment tomographer. An optical model based on: corneal
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27

Fontani, Daniela, Paola Sansoni, Franco Francini, Francesco Toni, and David Jafrancesco. "Optical Raytracing Analysis of a Scheffler Type Concentrator." Energies 15, no. 1 (2021): 260. http://dx.doi.org/10.3390/en15010260.

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The Scheffler type concentrator is a curved metal reflector particularly suitable for solar thermal systems with a receiver fixed to the ground. Its operating principle is to deform the reflector throughout the year to optimize its performance in collecting sunlight. This study analyses the optical performance of a Scheffler reflector during the year. A CAD software tool is utilized to reproduce the mechanical deformations of a real Scheffler concentrator and the shape of the light spot on the receiver is analyzed by means of raytracing simulations. The starting configuration is the equinoctia
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28

Guntury, S., and P. J. Narayanan. "Raytracing Dynamic Scenes on the GPU Using Grids." IEEE Transactions on Visualization and Computer Graphics 18, no. 1 (2012): 5–16. http://dx.doi.org/10.1109/tvcg.2011.46.

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29

Spadtke, P. "KOBRA3 - Three Dimensional Raytracing including Space-Charge Effects." IEEE Transactions on Nuclear Science 32, no. 5 (1985): 2465–67. http://dx.doi.org/10.1109/tns.1985.4333948.

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30

Abernathy, Michael. "Non Sequential Raytracing: Englightened Software for Illumination Engineering." Optics and Photonics News 7, no. 11 (1996): 22. http://dx.doi.org/10.1364/opn.7.11.000022.

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31

Morgenroth, D., D. Weiskopf, and B. Eberhardt. "Direct raytracing of a closed-form fluid meniscus." Visual Computer 32, no. 6-8 (2016): 791–800. http://dx.doi.org/10.1007/s00371-016-1258-4.

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32

Chebotareva, I. Ya. "RAYTRACING IN THE METHOD OF SEISMIC EMISSION TOMOGRAPHY." Radio industry, no. 1 (January 1, 2017): 44–50. http://dx.doi.org/10.21778/2413-9599-2017-1-44-50.

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33

Mahovsky, J., and B. Wyvill. "Memory-Conserving Bounding Volume Hierarchies with Coherent Raytracing." Computer Graphics Forum 25, no. 2 (2006): 173–82. http://dx.doi.org/10.1111/j.1467-8659.2006.00933.x.

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34

Legendre, Jean-François, Thierry Marsault, and Thierry Ollivier. "Fast 3D raytracing used for predicting TEMPEST classification." Microwave and Optical Technology Letters 56, no. 3 (2014): 519–23. http://dx.doi.org/10.1002/mop.28167.

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35

Lewen, Jan, Max Pargmann, Mehdi Cherti, Jenia Jitsev, Robert Pitz-Paal, and Daniel Maldonado Quinto. "Inverse Deep Learning Raytracing for heliostat surface prediction." Solar Energy 289 (March 2025): 113312. https://doi.org/10.1016/j.solener.2025.113312.

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36

Autio, Hanna, Nikolaos-Georgios Vardaxis, and Delphine Bard Hagberg. "The Influence of Different Scattering Algorithms on Room Acoustic Simulations in Rectangular Rooms." Buildings 11, no. 9 (2021): 414. http://dx.doi.org/10.3390/buildings11090414.

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Raytracing is a widespread tool for room acoustic simulations, and one of its main advantages is the inclusion of surface scattering. Although surface scattering has been acknowledged as a central aspect of accurate raytracing simulations for many years, there is ongoing research into its effects and how to implement it better. This study evaluates three different algorithms for surface scattering in raytracers, referred to as on–off scattering, perturbation scattering, and diffuse field scattering. Their theoretical foundation is discussed, and the physical accuracy of the resulting simulatio
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37

Newrkla, Katharina, Hasbi Ash Shiddiqi, Annie Elisabeth Jerkins, Henk Keers, and Lars Ottemöller. "Implications of 3D Seismic Raytracing on Focal Mechanism Determination." Bulletin of the Seismological Society of America 109, no. 6 (2019): 2746–54. http://dx.doi.org/10.1785/0120190184.

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Abstract The purpose of this study is to investigate apparent first‐motion polarities mismatch at teleseismic distances in the determination of focal mechanism. We implement and compare four seismic raytracing algorithms to compute ray paths and travel times in 1D and 3D velocity models. We use the raytracing algorithms to calculate the takeoff angles from the hypocenter of the 24 August 2016 Mw 6.8 Chauk earthquake (depth 90 km) in central Myanmar to the stations BFO, GRFO, KONO, and ESK in Europe using a 3D velocity model of the upper mantle below Asia. The differences in the azimuthal angle
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38

Giroux, Bernard. "ttcrpy: A Python package for traveltime computation and raytracing." SoftwareX 16 (December 2021): 100834. http://dx.doi.org/10.1016/j.softx.2021.100834.

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39

Arikan, Murat, Reinhold Preiner, and Michael Wimmer. "Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction." IEEE Transactions on Visualization and Computer Graphics 22, no. 2 (2016): 1127–37. http://dx.doi.org/10.1109/tvcg.2015.2430333.

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40

Preußner, P. R., P. Hoffmann, and K. Petermeier. "Vergleich zwischen Raytracing und IOL-Formeln der 3. Generation." Klinische Monatsblätter für Augenheilkunde 226, no. 02 (2009): 83–89. http://dx.doi.org/10.1055/s-2008-1027966.

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41

GREIVENKAMP, JOHN E., JIM SCHWIEGERLING, JOSEPH M. MILLER, and MARK D. MELLINGER. "Visual Acuity Modeling Using Optical Raytracing of Schematic Eyes." American Journal of Ophthalmology 120, no. 2 (1995): 227–40. http://dx.doi.org/10.1016/s0002-9394(14)72611-x.

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42

Cassella, G., and G. J. Nilsen. "RAMP: A prototype for massively parallelized Monte Carlo raytracing." Physica B: Condensed Matter 564 (July 2019): 33–36. http://dx.doi.org/10.1016/j.physb.2018.11.063.

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43

Wolf, S. "Inverse raytracing based on Monte-Carlo radiative transfer simulations." Astronomy & Astrophysics 379, no. 2 (2001): 690–96. http://dx.doi.org/10.1051/0004-6361:20011287.

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44

Lieutenant, K., T. Hofmann, C. Zendler, C. Schulz, E. F. Aziz, and K. Habicht. "Numerical optimization of a RIXS spectrometer using raytracing simulations." Journal of Physics: Conference Series 738 (August 2016): 012104. http://dx.doi.org/10.1088/1742-6596/738/1/012104.

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45

Leung, T. M. "Evaluation of seismic refraction interpretation using first arrival raytracing." Geological Society, London, Engineering Geology Special Publications 12, no. 1 (1997): 413–16. http://dx.doi.org/10.1144/gsl.eng.1997.012.01.40.

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46

Rolland, J. P., V. Shaoulov, and F. J. Gonzalez. "The art of back-of-the-envelope paraxial raytracing." IEEE Transactions on Education 44, no. 4 (2001): 365–72. http://dx.doi.org/10.1109/13.965785.

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47

Zhang, Jian-Zhong, Shi-Jun Chen, and Chu-Wei Xu. "A Method of Shortest Path Raytracing with Dynamic Networks." Chinese Journal of Geophysics 47, no. 5 (2004): 1013–18. http://dx.doi.org/10.1002/cjg2.580.

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48

Poluektov, Serhii, Natalia Bezugla, Kinga Kurowska-Wilczyńska, and Mikhail Bezuglyi. "INFORMATION SYSTEM FOR MULTI-VECTOR RAYTRACING IN ELLIPSOIDAL REFLECTORS." Bulletin of Kyiv Polytechnic Institute. Series Instrument Making, no. 65(1) (June 30, 2023): 19–28. http://dx.doi.org/10.20535/1970.65(1).2023.283215.

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Due to two focuses, ellipsoidal reflectors are unique reflective optical elements that allow conjugate imaging in two focal planes within their inner cavity. Such reflectors are used in various devices, such as lens telescopes, to achieve high resolution. They have found applications in microscope optical systems to increase the depth of field. They are used in scientific instruments, such as laser systems, to ensure the laser beam's high accuracy and stability. Despite their advantages, the non-spherical shape of ellipsoidal reflectors also introduces drawbacks in the form of errors arising f
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Simpson, Michael. "Scaling the Retinal Image of the Wide-Angle Eye Using the Nodal Point." Photonics 8, no. 7 (2021): 284. http://dx.doi.org/10.3390/photonics8070284.

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Angles subtended at the second nodal point of the eye (NP2) are approximately the same as input visual angles over a very large angular range, despite the nodal point being a paraxial lens property. Raytracing using an average pseudophakic eye showed that the angular nodal point criterion was only valid up to about 10°, and that the linear relationship was due instead to the cornea and lens initially creating chief ray angles at the exit pupil that are about 0.83 times input values for this particular eye, and then by the retina curving around to meet the rays in a manner that compensates for
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50

Dorić, Sead. "Raytracing algorithm for homogeneous media based on optical-direction cosines." Applied Optics 27, no. 6 (1988): 1009. http://dx.doi.org/10.1364/ao.27.001009.

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