Dissertations / Theses on the topic 'Real Gases'
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Daschewski, Maxim [Verfasser], Marc [Gutachter] Kreutzbruck, and Reimund [Gutachter] Gerhard. "Thermophony in real gases - Theory and applications / Maxim Daschewski ; Gutachter: Marc Kreutzbruck, Reimund Gerhard." Berlin : Bundesanstalt für Materialforschung und -prüfung (BAM), 2016. http://d-nb.info/1193728428/34.
Full textCoussement, Axel. "Direct numerical simulation and reduced chemical schemes for combustion of perfect and real gases." Doctoral thesis, Universite Libre de Bruxelles, 2012. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/209765.
Full textDaschewski, Maxim [Verfasser], Marc Gutachter] Kreutzbruck, and Reimund [Gutachter] [Gerhard. "Thermophony in real gases - Theory and applications / Maxim Daschewski ; Gutachter: Marc Kreutzbruck, Reimund Gerhard." Berlin : Bundesanstalt für Materialforschung und -prüfung (BAM), 2016. http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-98866.
Full textLanger, Stephan Markus. "Transport and real-time dynamics in one-dimensional quantum magnets and ultra-cold atomic gases." Diss., lmu, 2012. http://nbn-resolving.de/urn:nbn:de:bvb:19-147217.
Full textHillebrand, Malte. "Real-time in situ measurements of trace gases from agriculturally cultivated soils by means of laser spectroscopic techniques." [S.l. : s.n.], 2008. http://nbn-resolving.de/urn:nbn:de:bsz:100-opus-3013.
Full textReu, Taekyu. "Techniques for compressible flow calculations on multi-zone grids." Diss., Virginia Polytechnic Institute and State University, 1988. http://hdl.handle.net/10919/52327.
Full textLanger, Stephan Markus [Verfasser], and Ulrich [Akademischer Betreuer] Schollwöck. "Transport and real-time dynamics in one-dimensional quantum magnets and ultra-cold atomic gases / Stephan Markus Langer. Betreuer: Ulrich Schollwöck." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2012. http://d-nb.info/1025224450/34.
Full textJetté-Nantel, Simon. "Impact of a carbon market on afforestation incentives : a real option approach." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=98735.
Full textGUEDES, Maria Josicleide Felipe. "Estudo das emissões de biogás em aterro de resíduos sólidos urbanos no semiárido brasileiro." Universidade Federal de Campina Grande, 2018. http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/1698.
Full textRamirez, Coripuna Julio Anghelo. "Ensamblaje y estudio del diseño, construcción y caracterización de microsensores voltamperométricos integrados para análisis simultáneo de gases y material particulado contaminantes del aire. (Para su aplicación en una estación de medición a tiempo real)." Bachelor's thesis, Universidad Nacional Mayor de San Marcos, 2017. https://hdl.handle.net/20.500.12672/6532.
Full textPasieka, Lucian. "The applicability of the mass-flow-model according to iso 6358 with the parameter critical conductance c and critical pressure ratio b for gases in high-pressure range up to 300 bar." Technische Universität Dresden, 2020. https://tud.qucosa.de/id/qucosa%3A71162.
Full textSOUZA, GUILHERME SCHIRMER DE. "REAL TIME SKIN RENDERING FOR GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16711@1.
Full textZettersten, Theodor. "Parallel Architecture for Real-Time Video Games." Thesis, KTH, School of Information and Communication Technology (ICT), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-24300.
Full textDallatana, Andrea. "BDI agents for Real Time Strategy games." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/4217/.
Full textMiles, Christopher E. "Co-evolving real times strategy game players." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3274501.
Full textDahlbom, Anders. "An adaptive AI for real-time strategy games." Thesis, University of Skövde, School of Humanities and Informatics, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-908.
Full textBernier, Christophe. "Forecasting Real-Time Win Probability in NHL Games." Thesis, Boston College, 2018. http://hdl.handle.net/2345/bc-ir:108029.
Full textGrimm, Henrik. "Distributed database support for networked real-time multiplayer games." Thesis, University of Skövde, Department of Computer Science, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-734.
Full textNaveed, Munir Hussain. "Automated planning for pathfinding in real-time strategy games." Thesis, University of Huddersfield, 2012. http://eprints.hud.ac.uk/id/eprint/14057/.
Full textLiu, Siming. "Evolving effective micro behaviors for real-time strategy games." Thesis, University of Nevada, Reno, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3707862.
Full textAmarasinghe, Dhanyu Eshaka. "Real-time Rendering of Burning Objects in Video Games." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc500131/.
Full textAarseth, Espen. "Define real, Moron! : Some remarks on game ontologies." Universität Potsdam, 2011. http://opus.kobv.de/ubp/volltexte/2011/4981/.
Full textTowle, Bradford Allen. "Combining role playing game constructs toward real time strategy games." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1447598.
Full textMcFarlane, Roger D. P. "Network software architectures for real-time massively multiplayer online games." Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=18200.
Full textPinto, Maria Helena Ferreira. "Real competiton games in duopoly setting with two stochastic factors." Thesis, University of Manchester, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632543.
Full textMizutani, Wilson Kazuo. "VORPAL: a middleware for real-time soundtracks in digital games." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/45/45134/tde-18052017-112539/.
Full textMansikkamäki, E. (Eetu). "Meaningful real-life relationships in massively multiplayer online roleplaying games." Master's thesis, University of Oulu, 2014. http://urn.fi/URN:NBN:fi:oulu-201412022038.
Full textChristophersen, Claus. "Grain and artificial stimulation of the rumen change the abundance and diversity of methanogens and their association with ciliates." University of Western Australia. School of Animal Biology, 2008. http://theses.library.uwa.edu.au/adt-WU2008.0114.
Full textLau, Wing Yan. "Two-person games on strategies of irreversible investment /." View Abstract or Full-Text, 2003. http://library.ust.hk/cgi/db/thesis.pl?MATH%202003%20LAUW.
Full textPoulsen, Henrik. "Potential of GPU Based Hybrid Ray Tracing For Real-Time Games." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3488.
Full textTran, Chris Wang Zuoming. "What's real anymore a comparison of World of Warcraft, secondlife and online experiences /." [Denton, Tex.] : University of North Texas, 2009. http://digital.library.unt.edu/permalink/meta-dc-10976.
Full textLindström, Kristian. "Smooth silhouette rendering of low polygon models for computer games." Thesis, University of Skövde, School of Humanities and Informatics, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1035.
Full textSchiavon, Mauro Klebis. "Diversão e prazer declarados por crianças que jogam WII® : entre o real e o virtual /." Rio Claro : [s.n.], 2012. http://hdl.handle.net/11449/99057.
Full textWang, Wen-Kai. "Application of stochastic differential games and real option theory in environmental economics /." St Andrews, 2010. http://hdl.handle.net/10023/893.
Full textGunnerud, Martin Johansen. "A CBR/RL system for learning micromanagement in real-time strategy games." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9015.
Full textStene, Sindre Berg. "Artificial Intelligence Techniques in Real-Time Strategy Games - Architecture and Combat Behavior." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9497.
Full textGustav, During. "Evaluating game experience when using augment reality : In real time strategy games." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10938.
Full textErdtman, Samuel, and Johan Fylling. "Pathfinding with Hard Constraints : Mobile Systems and Real Time Strategy Games Combined." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5481.
Full textWang, Wen-Kai. "Application of stochastic differential games and real option theory in environmental economics." Thesis, University of St Andrews, 2009. http://hdl.handle.net/10023/893.
Full textGordon, Elizabeth Sara. "GRUE : an architecture for agents in games and other real-time environments." Thesis, University of Nottingham, 2005. http://eprints.nottingham.ac.uk/28736/.
Full textFlanagan, Nevin. "Tilt and Multitouch Input for Tablet Play of Real-Time Strategy Games." Digital WPI, 2014. https://digitalcommons.wpi.edu/etd-theses/1163.
Full textBerg, Jens, and Tony Högye. "Reifying Game Design Patterns : A Quantitative Study of Real Time Strategy Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324158.
Full textOldenborg, Mattias. "A comparison between techniques for color grading in games." Thesis, University of Skövde, School of Humanities and Informatics, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1033.
Full textEriksson, Emelie. ""You love me. Real or not real?" : En queer tematisk analys av relationer och sexualiteter i Suzanne Collins Hunger Games." Thesis, Stockholms universitet, Genusvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-191971.
Full textSchiavon, Mauro Klebis [UNESP]. "Diversão e prazer declarados por crianças que jogam WII®: entre o real e o virtual." Universidade Estadual Paulista (UNESP), 2012. http://hdl.handle.net/11449/99057.
Full textTran, Chris. "What's Real Anymore: A Comparison of World of Warcraft, SecondLife and Online Experiences." Thesis, University of North Texas, 2009. https://digital.library.unt.edu/ark:/67531/metadc10976/.
Full textFalkenby, Jesper Hansson. "Physically-based fluid-particle system using DirectCompute for use in real-time games." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5560.
Full textOlofsson, Fredrik, and Johan W. Andersson. "Human-like Behaviour in Real-Time Strategy Games : An Experiment With Genetic Algorithms." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3814.
Full textSimmons, Susan M. (Susan Marie) 1970. "Analysis of the 1966 Summer Olympic Games on real estate markets in Atlanta." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/32197.
Full textGrönberg, Anton. "Real-time Mesh Destruction System for a Video Game." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64533.
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