Academic literature on the topic 'Real-time computer animation'
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Journal articles on the topic "Real-time computer animation"
Sbert, Mateu, Laszlo Szecsi, and Laszlo Szirmay-Kalos. "Real-time Light Animation." Computer Graphics Forum 23, no. 3 (2004): 291–99. http://dx.doi.org/10.1111/j.1467-8659.2004.00760.x.
Full textYu, Jinhui, Xinan Jiang, Haiying Chen, and Cheng Yao. "Real-time cartoon water animation." Computer Animation and Virtual Worlds 18, no. 4-5 (2007): 405–14. http://dx.doi.org/10.1002/cav.207.
Full textSun, Qiyun, Wanggen Wan, Xiang Feng, and Guoliang Chen. "A Novel Animation Method Based on Mesh Decimation." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 2 (2018): 184–93. http://dx.doi.org/10.20965/jaciii.2018.p0184.
Full textHe, Haitao, and Duanqing Xu. "Real-time cartoon animation of smoke." Computer Animation and Virtual Worlds 16, no. 3-4 (2005): 441–49. http://dx.doi.org/10.1002/cav.103.
Full textMatsuyama, Katsutsugu, Tadahiro Fujimoto, and Norishige Chiba. "Real-time animation of spark discharge." Visual Computer 22, no. 9-11 (2006): 761–71. http://dx.doi.org/10.1007/s00371-006-0061-z.
Full textVolino, P., and N. Magnenat-Thalmann. "Real-time animation of complex hairstyles." IEEE Transactions on Visualization and Computer Graphics 12, no. 2 (2006): 131–42. http://dx.doi.org/10.1109/tvcg.2006.36.
Full textAo, Xuefeng, Zhongke Wu, and Mingquan Zhou. "Real Time Animation of Trees Based on BBSC in Computer Games." International Journal of Computer Games Technology 2009 (2009): 1–8. http://dx.doi.org/10.1155/2009/970617.
Full textSujar, Aaron, Juan Jose Casafranca, Antoine Serrurier, and Marcos Garcia. "Real-time animation of human characters’ anatomy." Computers & Graphics 74 (August 2018): 268–77. http://dx.doi.org/10.1016/j.cag.2018.05.025.
Full textBadler, Norman I., Martha S. Palmer, and Rama Bindiganavale. "Animation control for real-time virtual humans." Communications of the ACM 42, no. 8 (1999): 64–73. http://dx.doi.org/10.1145/310930.310975.
Full textCordier, Frederic, and Nadia Magnenat-Thalmann. "Real-time Animation of Dressed Virtual Humans." Computer Graphics Forum 21, no. 3 (2002): 327–36. http://dx.doi.org/10.1111/1467-8659.00592.
Full textDissertations / Theses on the topic "Real-time computer animation"
Torstensson, Erik. "Physically-based Real-time Animation." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-10076.
Full textFu, Jieyun. "Real-time speech animation system." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/66416.
Full textStainback, Pamela Barth. "Computer animation : the animation capabilities of the Genigraphics 100C /." Online version of thesis, 1990. http://hdl.handle.net/1850/11460.
Full textEgbert, Cameron. "Real-time motion transition by example /." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd1070.pdf.
Full textPerales, Remigio. "Parallel ray tracing for real time animation." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/36961.
Full textSullivan, Mark A. III. "Soft body animation in real-time simulations." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/66812.
Full textChang, Kenny 1975. "Character animation for real-time natural gesture generation." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80238.
Full textEgbert, Cameron Quinn. "Real-Time Motion Transition by Example." BYU ScholarsArchive, 2005. https://scholarsarchive.byu.edu/etd/429.
Full textMadhavavapeddy, Neganand. "A methodology for the real-time computer animation of articulated structures." Thesis, Queen's University Belfast, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.268214.
Full textIvarsson, Osvald. "Real time animation control in Android : Improving the workflow of creating and configuring animations." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172847.
Full textBooks on the topic "Real-time computer animation"
Meier, Timothy W. Investigation into the use of texturing for real-time computer animation. Naval Postgraduate School, 1988.
Find full textKahlbaum, William M. High-speed real-time animated displays on the ADAGE RDS 3000 raster graphics system. Langley Research Center, 1989.
Find full textWatt, Alan H. 3D games: Real-time rendering and software technology. ACM Press, 2001.
Find full textMichael, Schwarz, Michael Wimmer, Elmar Eisemann, and Ulf Assarsson. Real-Time Shadows. CRC Press LLC, 2016.
Find full textBook chapters on the topic "Real-time computer animation"
Kang, In-Gu, and JungHyun Han. "Real-Time Animation of Large Crowds." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11872320_55.
Full textWalther-Franks, Benjamin, Florian Biermann, Nikolaas Steenbergen, and Rainer Malaka. "The Animation Loop Station: Near Real-Time Animation Production." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33542-6_55.
Full textBoulic, Ronan, Nadia Magnenat-Thalmann, and Daniel Thalmann. "Human Free-Walking Model for a Real-Time Interactive Design of Gaits." In Computer Animation ’90. Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68296-7_5.
Full textJiang, Bo. "Supporting Ubiquitous Collaboration with Real-Time Facial Animation." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-92719-8_5.
Full textWu, Yirui, Tong Lu, and Jiqiang Song. "A Real-Time Mesh Animation Framework Using Kinect." In Lecture Notes in Computer Science. Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-03731-8_23.
Full textMandun, Zhang, Huo Jianglei, Na Shenruoyang, and Huang Chunmeng. "Performance-Driven Facial Expression Real-Time Animation Generation." In Lecture Notes in Computer Science. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21969-1_5.
Full textMartini, Kirk. "Non-linear Structural Analysis as Real-Time Animation." In Computer Aided Architectural Design Futures 2001. Springer Netherlands, 2001. http://dx.doi.org/10.1007/978-94-010-0868-6_48.
Full textOlejnik, Michał, Dominik Szajerman, and Piotr Napieralski. "Physically Based Area Lighting Model for Real-Time Animation." In Computer Vision and Graphics. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-46418-3_7.
Full textChaillou, Christophe, Michel Meriaux, and Sylvain Karpf. "I.M.O.G.E.N.E.—A Solution to the Real Time Animation Problem." In Advances in Computer Graphics Hardware V. Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76777-7_11.
Full textMalcangi, Mario, and Raffaele de Tintis. "Audio Based Real-Time Speech Animation of Embodied Conversational Agents." In Gesture-Based Communication in Human-Computer Interaction. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24598-8_32.
Full textConference papers on the topic "Real-time computer animation"
Martin, Sam. "Enlighten real-time radiosity." In ACM SIGGRAPH 2011 Computer Animation Festival. ACM Press, 2011. http://dx.doi.org/10.1145/2019001.2019092.
Full textOliver, Paul, Chris Perna, Jordan Walker, et al. "Samaritan real-time demo." In ACM SIGGRAPH 2011 Computer Animation Festival. ACM Press, 2011. http://dx.doi.org/10.1145/2019001.2019098.
Full textCohen, Isaac. "Real time is now." In ACM SIGGRAPH 2014 Computer Animation Festival. ACM Press, 2014. http://dx.doi.org/10.1145/2633956.2658829.
Full textHunt, David, Richard Lico, and Michael Buttner. "Topics in real-time animation." In SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2018. http://dx.doi.org/10.1145/3214834.3214882.
Full textMüller-Fischer, Matthias. "Massive destruction in real time." In ACM SIGGRAPH 2013 Computer Animation Festival. ACM Press, 2013. http://dx.doi.org/10.1145/2503541.2503642.
Full textd'Eon, Eugene. "Nvidia real-time graphics research." In ACM SIGGRAPH 2007 computer animation festival. ACM Press, 2007. http://dx.doi.org/10.1145/1281740.1281831.
Full textTaylor, Philip. "Real-time crowd direction with creation." In ACM SIGGRAPH 2013 Computer Animation Festival. ACM Press, 2013. http://dx.doi.org/10.1145/2503541.2503643.
Full textGambaretto, Emiliano, and Charles Piña. "Real-time animation of cartoon character faces." In ACM SIGGRAPH 2014 Computer Animation Festival. ACM Press, 2014. http://dx.doi.org/10.1145/2633956.2658830.
Full textLioret, Alain, Sofiane Ben Embareck, Julien Boutet, and Félix Cantet. "Procedural real time live drawing animation." In SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2021. http://dx.doi.org/10.1145/3450618.3469141.
Full textBergamasco, M. "Real-time animation of a virtual arm and its collisions with a virtual environment." In Proceedings Computer Animation '96. IEEE, 1996. http://dx.doi.org/10.1109/ca.1996.540482.
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