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Books on the topic 'Real-time computer animation'

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1

Bradford, Rex E. Real-time animation tool-kit in C++. Wiley, 1995.

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2

Möller, Tomas. Real-time rendering. 2nd ed. AK Peters, 2002.

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3

1958-, Haines Eric, ed. Real-time rendering. 2nd ed. AK Peters, 2002.

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4

Real-time shadows. CRC Press, 2011.

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5

Real-time animation tool-kit in C [plus plus]. Wiley, 1995.

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6

Meier, Timothy W. Investigation into the use of texturing for real-time computer animation. Naval Postgraduate School, 1988.

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7

Kahlbaum, William M. High-speed real-time animated displays on the ADAGE RDS 3000 raster graphics system. Langley Research Center, 1989.

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8

Watt, Alan H. 3D games: Real-time rendering and software technology. ACM Press, 2001.

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9

Real-time 3D Character Animation with Visual C++. Focal Press, 2002.

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10

Michael, Schwarz, Michael Wimmer, Elmar Eisemann, and Ulf Assarsson. Real-Time Shadows. CRC Press LLC, 2016.

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11

Watt, Alan, and Fabio Policarpo. 3D Games, Vol. 2: Animation and Advanced Real-Time Rendering. Addison Wesley, 2003.

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12

Moller, Tomas, Eric Haines, and Tomas Akenine-Moller. Real-Time Rendering (2nd Edition). 2nd ed. AK Peters, Ltd., 2002.

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13

Meier, Timothy W. Investigation into the use of texturing for real-time computer animation. 1987.

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14

Animating Real-Time Game Characters (Game Development Series). Charles River Media, 2002.

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15

L, Ownbey Katrina, and United States. National Aeronautics and Space Administration. Scientific and Technical Information Division., eds. High-speed real-time animated displays on the ADAGE® RDS 3000 Raster Graphics System. National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1989.

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16

High-speed real-time animated displays on the ADAGE® RDS 3000 Raster Graphics System. National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1989.

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17

L, Ownbey Katrina, and United States. National Aeronautics and Space Administration. Scientific and Technical Information Division., eds. High-speed real-time animated displays on the ADAGE® RDS 3000 Raster Graphics System. National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1989.

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18

Watt, Alan, and Fabio Policarpo. 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM). Addison Wesley, 2000.

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