Journal articles on the topic 'Real-time computer animation'
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Sbert, Mateu, Laszlo Szecsi, and Laszlo Szirmay-Kalos. "Real-time Light Animation." Computer Graphics Forum 23, no. 3 (2004): 291–99. http://dx.doi.org/10.1111/j.1467-8659.2004.00760.x.
Full textYu, Jinhui, Xinan Jiang, Haiying Chen, and Cheng Yao. "Real-time cartoon water animation." Computer Animation and Virtual Worlds 18, no. 4-5 (2007): 405–14. http://dx.doi.org/10.1002/cav.207.
Full textSun, Qiyun, Wanggen Wan, Xiang Feng, and Guoliang Chen. "A Novel Animation Method Based on Mesh Decimation." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 2 (2018): 184–93. http://dx.doi.org/10.20965/jaciii.2018.p0184.
Full textHe, Haitao, and Duanqing Xu. "Real-time cartoon animation of smoke." Computer Animation and Virtual Worlds 16, no. 3-4 (2005): 441–49. http://dx.doi.org/10.1002/cav.103.
Full textMatsuyama, Katsutsugu, Tadahiro Fujimoto, and Norishige Chiba. "Real-time animation of spark discharge." Visual Computer 22, no. 9-11 (2006): 761–71. http://dx.doi.org/10.1007/s00371-006-0061-z.
Full textVolino, P., and N. Magnenat-Thalmann. "Real-time animation of complex hairstyles." IEEE Transactions on Visualization and Computer Graphics 12, no. 2 (2006): 131–42. http://dx.doi.org/10.1109/tvcg.2006.36.
Full textAo, Xuefeng, Zhongke Wu, and Mingquan Zhou. "Real Time Animation of Trees Based on BBSC in Computer Games." International Journal of Computer Games Technology 2009 (2009): 1–8. http://dx.doi.org/10.1155/2009/970617.
Full textSujar, Aaron, Juan Jose Casafranca, Antoine Serrurier, and Marcos Garcia. "Real-time animation of human characters’ anatomy." Computers & Graphics 74 (August 2018): 268–77. http://dx.doi.org/10.1016/j.cag.2018.05.025.
Full textBadler, Norman I., Martha S. Palmer, and Rama Bindiganavale. "Animation control for real-time virtual humans." Communications of the ACM 42, no. 8 (1999): 64–73. http://dx.doi.org/10.1145/310930.310975.
Full textCordier, Frederic, and Nadia Magnenat-Thalmann. "Real-time Animation of Dressed Virtual Humans." Computer Graphics Forum 21, no. 3 (2002): 327–36. http://dx.doi.org/10.1111/1467-8659.00592.
Full textCordier, Frederic, and Nadia Magnenat-Thalmann. "Real-time Animation of Dressed Virtual Humans." Computer Graphics Forum 21, no. 3 (2002): 327–35. http://dx.doi.org/10.1111/1467-8659.t01-1-00592.
Full textWeng, Yanlin, Chen Cao, Qiming Hou, and Kun Zhou. "Real-time facial animation on mobile devices." Graphical Models 76, no. 3 (2014): 172–79. http://dx.doi.org/10.1016/j.gmod.2013.10.002.
Full textRohmer, Damien, Marco Tarini, Niranjan Kalyanasundaram, Faezeh Moshfeghifar, Marie-Paule Cani, and Victor Zordan. "Velocity Skinning for Real‐time Stylized Skeletal Animation." Computer Graphics Forum 40, no. 2 (2021): 549–61. http://dx.doi.org/10.1111/cgf.142654.
Full textLister, Wayne Daniel, and Andy Day. "Stream-based animation of real-time crowd scenes." Computers & Graphics 36, no. 6 (2012): 651–57. http://dx.doi.org/10.1016/j.cag.2012.02.014.
Full textMeng, Xiangfei, Junjun Pan, Hong Qin, and Pu Ge. "Real-time fish animation generation by monocular camera." Computers & Graphics 71 (April 2018): 55–65. http://dx.doi.org/10.1016/j.cag.2017.12.004.
Full textGlardon, Pascal, Ronan Boulic, and Daniel Thalmann. "Dynamic obstacle avoidance for real-time character animation." Visual Computer 22, no. 6 (2006): 399–414. http://dx.doi.org/10.1007/s00371-006-0017-3.
Full textCooling, J. E., and T. S. Hughes. "Animation prototyping of real-time embedded systems." Microprocessors and Microsystems 17, no. 6 (1993): 315–24. http://dx.doi.org/10.1016/0141-9331(93)90051-8.
Full textCao, Chen, Vasu Agrawal, Fernando De La Torre, et al. "Real-time 3D neural facial animation from binocular video." ACM Transactions on Graphics 40, no. 4 (2021): 1–17. http://dx.doi.org/10.1145/3476576.3476645.
Full textCao, Chen, Vasu Agrawal, Fernando De La Torre, et al. "Real-time 3D neural facial animation from binocular video." ACM Transactions on Graphics 40, no. 4 (2021): 1–17. http://dx.doi.org/10.1145/3450626.3459806.
Full textPan, Zhigeng, Xi Cheng, Wenzhi Chen, Gengdai Liu, and Bing Tang. "Real time falling animation with active and protective responses." Visual Computer 25, no. 5-7 (2009): 487–97. http://dx.doi.org/10.1007/s00371-009-0321-9.
Full textLiu, Xu Min, and Xu Zhai. "Animation Tree in the Wind." Advanced Materials Research 472-475 (February 2012): 1357–60. http://dx.doi.org/10.4028/www.scientific.net/amr.472-475.1357.
Full textTang, Jun, and Yu Lin Zeng. "Intelligent Traditional Chinese Hairstyle System in Computer Animation." Applied Mechanics and Materials 530-531 (February 2014): 915–18. http://dx.doi.org/10.4028/www.scientific.net/amm.530-531.915.
Full textKang, Young-Min, and Hwan-Gue Cho. "Real-Time Animation of Complex Virtual Cloth with Physical Plausibility and Numerical Stability." Presence: Teleoperators and Virtual Environments 13, no. 6 (2004): 668–80. http://dx.doi.org/10.1162/1054746043280637.
Full textOppenheimer, Peter E. "Real time design and animation of fractal plants and trees." ACM SIGGRAPH Computer Graphics 20, no. 4 (1986): 55–64. http://dx.doi.org/10.1145/15886.15892.
Full textQin, Pei Yu, Li Guo, and Zhi Li Hu. "Physically Based Animation of Fluid Movement in a Periodic Domain." Applied Mechanics and Materials 373-375 (August 2013): 395–99. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.395.
Full textXin, Yufeng, Dongliang Zhang, and Guopeng Qiu. "Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation." Complexity 2021 (May 11, 2021): 1–11. http://dx.doi.org/10.1155/2021/9988623.
Full textXiao, Zhidong, Hammadi Nait-Charif, and Jian J. Zhang. "Real time automatic skeleton and motion estimation for character animation." Computer Animation and Virtual Worlds 20, no. 5-6 (2009): 523–31. http://dx.doi.org/10.1002/cav.276.
Full textSteinman, Scott B., and Mark Nawrot. "Real-time color-frame animation for visual psychophysics on the Macintosh computer." Behavior Research Methods, Instruments, & Computers 24, no. 3 (1992): 439–52. http://dx.doi.org/10.3758/bf03203578.
Full textEhrlich, Nea. "The Animated Document: Animation’s Dual Indexicality in Mixed Realities." Animation 15, no. 3 (2020): 260–75. http://dx.doi.org/10.1177/1746847720974971.
Full textLiu, Jia, Mingyu You, Chun Chen, and Mingli Song. "Real-time speech-driven animation of expressive talking faces." International Journal of General Systems 40, no. 4 (2011): 439–55. http://dx.doi.org/10.1080/03081079.2010.544896.
Full textColombo, C., A. Del Bimbo, and A. Valli. "A real-time full body tracking and humanoid animation system." Parallel Computing 34, no. 12 (2008): 718–26. http://dx.doi.org/10.1016/j.parco.2008.09.004.
Full textAmada, Takashi, Masataka Imura, Yoshihiro Yasumuro, Yoshitsugu Manabe, and Kunihiro Chihara. "Real-Time Animation of Water with Rigid Body Interaction." Journal of the Institute of Image Information and Television Engineers 59, no. 10 (2005): 1488–93. http://dx.doi.org/10.3169/itej.59.1488.
Full textArai, Kiyoshi, Tsuneya Kurihara, and Ken-ichi Anjyo. "Bilinear interpolation for facial expression and metamorphosis in real-time animation." Visual Computer 12, no. 3 (1996): 105–16. http://dx.doi.org/10.1007/bf01725099.
Full textArai, Kiyoshi, Tsuneya Kurihara, and Ken-ichi Anjyo. "Bilinear interpolation for facial expression and metamorphosis in real-time animation." Visual Computer 12, no. 3 (1996): 105–16. http://dx.doi.org/10.1007/s003710050051.
Full textTang, Wen, Marc Cavazza, Dale Mountain, and Rae Earnshaw. "A constrained inverse kinematics technique for real-time motion capture animation." Visual Computer 15, no. 7-8 (1999): 413–25. http://dx.doi.org/10.1007/s003710050188.
Full textBar-Lev, Adi, Alfred M. Bruckstein, and Gershon Elber. "Virtual marionettes: a system and paradigm for real-time 3D animation." Visual Computer 21, no. 7 (2005): 488–501. http://dx.doi.org/10.1007/s00371-005-0297-z.
Full textLuciani, Annie, Claude Cadoz, and Jean Loup Florens. "The CRM device: a force feedback gestural transducer to real-time computer animation." Displays 15, no. 3 (1994): 149–55. http://dx.doi.org/10.1016/0141-9382(94)90003-5.
Full textYu, Yang, Jucheng Yang, Xiaofei Zan, Jiangang Huang, and Xiangbo Zhang. "Research of Simulation in Character Animation Based on Physics Engine." International Journal of Digital Multimedia Broadcasting 2017 (2017): 1–7. http://dx.doi.org/10.1155/2017/4815932.
Full textWang, Yi, Zhi-Qiang Liu, and Li-Zhu Zhou. "Key-styling: learning motion style for real-time synthesis of 3D animation." Computer Animation and Virtual Worlds 17, no. 3-4 (2006): 229–37. http://dx.doi.org/10.1002/cav.126.
Full textBRUNO, GIORGIO, and RAKESH AGARWAL. "MODELING AND DEVELOPING REAL-TIME CONCURRENT APPLICATIONS." International Journal of Software Engineering and Knowledge Engineering 06, no. 03 (1996): 427–46. http://dx.doi.org/10.1142/s0218194096000181.
Full textBonamico, C., M. Costa, F. Lavagetto, and R. Pockaj. "Real-time MPEG-4 facial animation with 3D scalable meshes." Signal Processing: Image Communication 17, no. 9 (2002): 743–57. http://dx.doi.org/10.1016/s0923-5965(02)00075-9.
Full textTAROKH, MAHMOUD, and MINJUAN WANG. "A COMPUTATIONAL INTELLIGENT APPROACH TO KINEMATICS PROBLEMS IN ROBOTICS AND COMPUTER ANIMATION." International Journal of Humanoid Robotics 08, no. 02 (2011): 375–90. http://dx.doi.org/10.1142/s0219843611002460.
Full textHaritsis, Angelo, Duncan Gillies, and Christopher Williams. "Realistic Generation and Real Time Animation of Images of the Human Colon." Computer Graphics Forum 11, no. 3 (1992): 367–79. http://dx.doi.org/10.1111/1467-8659.1130367.
Full textYasumoto, Keiichi, Takaaki Umedu, Hirozumi Yamaguchi, Akio Nakata, and Teruo Higashino. "Protocol animation based on event-driven visualization scenarios in real-time LOTOS." Computer Networks 40, no. 5 (2002): 639–63. http://dx.doi.org/10.1016/s1389-1286(02)00357-2.
Full textXu, Tianchen, Wen Wu, and Enhua Wu. "Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation." Computer Animation and Virtual Worlds 25, no. 2 (2013): 185–98. http://dx.doi.org/10.1002/cav.1545.
Full textLi, Leiming, Wenyao Zhu, and Hongwei Hu. "Multivisual Animation Character 3D Model Design Method Based on VR Technology." Complexity 2021 (April 20, 2021): 1–12. http://dx.doi.org/10.1155/2021/9988803.
Full textPulli, P., M. Heikkinen, and R. Lintulampi. "Graphical animation as a form of prototyping real-time software systems." Real-Time Systems 5, no. 2-3 (1993): 173–95. http://dx.doi.org/10.1007/bf01088587.
Full textOta, Shin, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, and Norishige Chiba. "A hybrid method for real-time animation of trees swaying in wind fields." Visual Computer 20, no. 10 (2004): 613–23. http://dx.doi.org/10.1007/s00371-004-0266-y.
Full textEkmen, Beste, and Hazım Kemal Ekenel. "From 2D to 3D real-time expression transfer for facial animation." Multimedia Tools and Applications 78, no. 9 (2018): 12519–35. http://dx.doi.org/10.1007/s11042-018-6785-8.
Full textvan Overveld, C. W. A. M. "The generalized display processors as an approach to real-time interactive 3-D computer animation." Journal of Visualization and Computer Animation 2, no. 1 (1991): 16–25. http://dx.doi.org/10.1002/vis.4340020106.
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