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Journal articles on the topic 'Realistic style'

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1

Babakulov, Yunus Fayullayevich. "POETIC SPEECH AND WRITER STYLE IN NOVELS." CURRENT RESEARCH JOURNAL OF HISTORY 02, no. 10 (2021): 10–15. http://dx.doi.org/10.37547/history-crjh-02-10-03.

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The fact that the style in this article is a factor that ensures the aesthetic integrity of the artistic work. The peculiarity of the Individual style, psychological and metaphorical image, landscape, portrait, mental state of the hero. The author's speech is that the title, epigraph, text, skill means a much wider range of meanings than the style, the technique is applied to the addicts of many styles, such as realistic style, romantic or classic. It should also be noted that when we say a realistic or romantic style, we understand the generality of the style. And the individuality of the style is analyzed as an image and a form of expression, which characterizes the content of the work as holistic and complete.
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Lee, Yong-il, Yeojeong Choi, and Jaeseung Jeong. "Character drawing style in cartoons on empathy induction: an eye-tracking and EEG study." PeerJ 5 (November 8, 2017): e3988. http://dx.doi.org/10.7717/peerj.3988.

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In its most basic form, empathy refers to the ability to understand another person’s feelings and emotions, representing an essential component of human social interaction. Owing to an increase in the use of mass media, which is used to distribute high levels of empathy-inducing content, media plays a key role in individual and social empathy induction. We investigated empathy induction in cartoons using eye movement, EEG and behavioral measures to explore whether empathy factors correlate with character drawing styles. Two different types of empathy-inducing cartoons that consisted of three stages and had the same story plot were used. One had an iconic style, while the other was realistic style. Fifty participants were divided into two groups corresponding to the individual cartoon drawing styles and were presented with only one type of drawing style. We found that there were no significant differences of empathy factors between iconic and realistic style. However, the Induced Empathy Score (IES) had a close relationship with subsequent attentional processing (total fixation length for gaze duration). Furthermore, iconic style suppressed the fronto-central area more than realistic style in the gamma power band. These results suggest that iconic cartoons have the advantage of abstraction during empathy induction, because the iconic cartoons induced the same level of empathy as realistic cartoons while using the same story plot (top-down process), even though lesser time and effort were required by the cartoon artist to draw them. This also means that the top-down process (story plot) is more important than the bottom-up process (drawing style) in empathy induction when viewing cartoons
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Ingram, Branden, Clint Van Alten, Richard Klein, and Benjamin Rosman. "Creating Diverse Play-Style-Centric Agents through Behavioural Cloning." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19, no. 1 (2023): 255–65. http://dx.doi.org/10.1609/aiide.v19i1.27521.

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Developing diverse and realistic agents in terms of behaviour and skill is crucial for game developers to enhance player satisfaction and immersion. Traditional game design approaches involve hand-crafted solutions, while learning game-playing agents often focuses on optimizing for a single objective, or play-style. These processes typically lack intuitiveness, fail to resemble realistic behaviour, and do not encompass a diverse spectrum of play-styles at varying levels of skill. To this end, our goal is to learn a set of policies that exhibit diverse behaviours or styles while also demonstrating diversity in skill level. In this paper, we propose a novel pipeline, called PCPG (Play-style-Centric Policy Generation), which combines unsupervised play-style identification and policy learning techniques to generate a diverse set of play-style-centric agents. The agents generated by the pipeline can effectively capture the richness and diversity of gameplay experiences in multiple video game domains, showcasing identifiable and diverse play-styles at varying levels of proficiency.
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Chandran, Prashanth, Sebastian Winberg, Gaspard Zoss, et al. "Rendering with style." ACM Transactions on Graphics 40, no. 6 (2021): 1–14. http://dx.doi.org/10.1145/3478513.3480509.

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For several decades, researchers have been advancing techniques for creating and rendering 3D digital faces, where a lot of the effort has gone into geometry and appearance capture, modeling and rendering techniques. This body of research work has largely focused on facial skin, with much less attention devoted to peripheral components like hair, eyes and the interior of the mouth. As a result, even with the best technology for facial capture and rendering, in most high-end productions a lot of artist time is still spent modeling the missing components and fine-tuning the rendering parameters to combine everything into photo-real digital renders. In this work we propose to combine incomplete, high-quality renderings showing only facial skin with recent methods for neural rendering of faces, in order to automatically and seamlessly create photo-realistic full-head portrait renders from captured data without the need for artist intervention. Our method begins with traditional face rendering, where the skin is rendered with the desired appearance, expression, viewpoint, and illumination. These skin renders are then projected into the latent space of a pre-trained neural network that can generate arbitrary photo-real face images (StyleGAN2). The result is a sequence of realistic face images that match the identity and appearance of the 3D character at the skin level, but is completed naturally with synthesized hair, eyes, inner mouth and surroundings. Notably, we present the first method for multi-frame consistent projection into this latent space, allowing photo-realistic rendering and preservation of the identity of the digital human over an animated performance sequence, which can depict different expressions, lighting conditions and viewpoints. Our method can be used in new face rendering pipelines and, importantly, in other deep learning applications that require large amounts of realistic training data with ground-truth 3D geometry, appearance maps, lighting, and viewpoint.
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Akber, Syed Muhammad Abrar, Sadia Nishat Kazmi, Syed Muhammad Mohsin, and Agnieszka Szczęsna. "Deep Learning-Based Motion Style Transfer Tools, Techniques and Future Challenges." Sensors 23, no. 5 (2023): 2597. http://dx.doi.org/10.3390/s23052597.

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In the fourth industrial revolution, the scale of execution for interactive applications increased substantially. These interactive and animated applications are human-centric, and the representation of human motion is unavoidable, making the representation of human motions ubiquitous. Animators strive to computationally process human motion in a way that the motions appear realistic in animated applications. Motion style transfer is an attractive technique that is widely used to create realistic motions in near real-time. motion style transfer approach employs existing captured motion data to generate realistic samples automatically and updates the motion data accordingly. This approach eliminates the need for handcrafted motions from scratch for every frame. The popularity of deep learning (DL) algorithms reshapes motion style transfer approaches, as such algorithms can predict subsequent motion styles. The majority of motion style transfer approaches use different variants of deep neural networks (DNNs) to accomplish motion style transfer approaches. This paper provides a comprehensive comparative analysis of existing state-of-the-art DL-based motion style transfer approaches. The enabling technologies that facilitate motion style transfer approaches are briefly presented in this paper. When employing DL-based methods for motion style transfer, the selection of the training dataset plays a key role in the performance. By anticipating this vital aspect, this paper provides a detailed summary of existing well-known motion datasets. As an outcome of the extensive overview of the domain, this paper highlights the contemporary challenges faced by motion style transfer approaches.
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Brown, Edward J. "The Symbolist Contamination of Gor'kii's “Realistic” Style." Slavic Review 47, no. 2 (1988): 227–38. http://dx.doi.org/10.2307/2498465.

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I am concerned in this paper with investigating the complex relationship of Maksim Gor'kii with the literature of his day, including the so-called realists, but particularly with the decadents, the symbolists, and other writers generally thought of as alien to Russian realism, whether critical or socialist. The stereotype of Gor'kii still dominant in some quarters presents him as walled off from “decadent” and “bourgeois” literary styles and from the carriers of such “contamination.” But Gor'kii was much more complex and more interesting than we have supposed, and he functioned during much of his career as part of a literary world in which “symbolism,” rather loosely denned, was the dominant literary tendency. I would like to adduce evidence of the effect on his writing of symbolist and other modern influences and of his close relationship, at the same time, to the popular culture of the day.
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Duncum, Paul. "Teaching the Elements of Realistic-Style Pictures." Art Education 66, no. 1 (2013): 46–51. http://dx.doi.org/10.1080/00043125.2013.11519208.

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Brown, Edward J. "The Symbolist Contamination of Gor'kij's “Realistic” Style." Russian Literature 24, no. 4 (1988): 465–83. http://dx.doi.org/10.1016/s0304-3479(88)80045-0.

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Kramer, IJsbrand M., Hassen-Reda Dahmani, Pamina Delouche, Marissa Bidabe, and Patricia Schneeberger. "Education Catching Up with Science: Preparing Students for Three-Dimensional Literacy in Cell Biology." CBE—Life Sciences Education 11, no. 4 (2012): 437–47. http://dx.doi.org/10.1187/cbe.12-06-0091.

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The large number of experimentally determined molecular structures has led to the development of a new semiotic system in the life sciences, with increasing use of accurate molecular representations. To determine how this change impacts students’ learning, we incorporated image tests into our introductory cell biology course. Groups of students used a single text dealing with signal transduction, which was supplemented with images made in one of three iconographic styles. Typically, we employed realistic renderings, using computer-generated Protein Data Bank (PDB) structures; realistic-schematic renderings, using shapes inspired by PDB structures; or schematic renderings, using simple geometric shapes to represent cellular components. The control group received a list of keywords. When students were asked to draw and describe the process in their own style and to reply to multiple-choice questions, the three iconographic approaches equally improved the overall outcome of the tests (relative to keywords). Students found the three approaches equally useful but, when asked to select a preferred style, they largely favored a realistic-schematic style. When students were asked to annotate “raw” realistic images, both keywords and schematic representations failed to prepare them for this task. We conclude that supplementary images facilitate the comprehension process and despite their visual clutter, realistic representations do not hinder learning in an introductory course.
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Hr, Bq Malikah, Sukandi Sukandi, and Ni Putu Ety Lismaya Dewi. "Penerapan pembelajaran matematika realistik pada mata kuliah matematika II ditinjau dari gaya belajar mahasiswa Teknik Sipil." Media Pendidikan Matematika 9, no. 2 (2021): 84. http://dx.doi.org/10.33394/mpm.v9i2.4473.

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The research aims to know the effect of realistic mathematics learning in mathematics-II courses seen from the learning styles of Civil Engineering students. This type of research uses a quasi-experimental with a 2 x 3 factorial design. The sample consists of 30 second-semester students of Civil Engineering of Mandalika university of Education. The instruments in the research were a learning style questionnaire and an essay test that contained questions for mathematics II courses. The test of data analysis using two-way analysis of variance. The results showed that the learning method and learning style had a significant effect on student learning outcomes in mathematics II courses. The influence of learning methods was 26.8% and the influence of student learning styles was 37.8%. Based on the marginal average, the average of students with realistic mathematics learning methods was 70.73 and the average of students with conventional methods was 65.93. In a class that was treated with realistic mathematics learning, the average of students with visual learning styles was 75.80, the average of students with auditory learning styles was 70.80 and the average of students with kinesthetic learning styles was 65.60. It was concluded that in mathematics II courses, the application of realistic mathematics learning was effective in improving student learning outcomes and students with visual learning styles had better learning outcomes than students with auditory and kinesthetic learning styles and students auditory learning styles had better learning outcomes than students with kinesthetic learning styles.
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Zhang, Zhanjie, Quanwei Zhang, Wei Xing, et al. "ArtBank: Artistic Style Transfer with Pre-trained Diffusion Model and Implicit Style Prompt Bank." Proceedings of the AAAI Conference on Artificial Intelligence 38, no. 7 (2024): 7396–404. http://dx.doi.org/10.1609/aaai.v38i7.28570.

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Artistic style transfer aims to repaint the content image with the learned artistic style. Existing artistic style transfer methods can be divided into two categories: small model-based approaches and pre-trained large-scale model-based approaches. Small model-based approaches can preserve the content strucuture, but fail to produce highly realistic stylized images and introduce artifacts and disharmonious patterns; Pre-trained large-scale model-based approaches can generate highly realistic stylized images but struggle with preserving the content structure. To address the above issues, we propose ArtBank, a novel artistic style transfer framework, to generate highly realistic stylized images while preserving the content structure of the content images. Specifically, to sufficiently dig out the knowledge embedded in pre-trained large-scale models, an Implicit Style Prompt Bank (ISPB), a set of trainable parameter matrices, is designed to learn and store knowledge from the collection of artworks and behave as a visual prompt to guide pre-trained large-scale models to generate highly realistic stylized images while preserving content structure. Besides, to accelerate training the above ISPB, we propose a novel Spatial-Statistical-based self-Attention Module (SSAM). The qualitative and quantitative experiments demonstrate the superiority of our proposed method over state-of-the-art artistic style transfer methods. Code is available at https://github.com/Jamie-Cheung/ArtBank.
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Irawan, M. Ade, Subki Subki, and Kiki Riska Ayu Kurniawati. "Experimentation with Realistic Mathematic Education Learning Approach to Problem Solving Skills on Social Arithmetic Material From Learning Style." IJECA (International Journal of Education and Curriculum Application) 2, no. 3 (2019): 31. http://dx.doi.org/10.31764/ijeca.v2i3.2100.

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The purpose of this research is to know the difference in problem-solving skills in social arithmetic material is reviewed from the learning style and which learning style has the best problem solving ability. The type of research used is the QUASI experiment. This study was conducted at MTS Putri NW Narmada 2018/2019 school year. The population in this study is all students of MTS Putri NW Narmada. Sampling techniques using Cluster Random Sampling, the sample used is Class VII F. Data collected with tests and tested with ANAVA one way. The results of the study stated that: Students with auditory, visual, and kinaesthetic learning styles have different mathematical problem solving skills. To further need a further test post Anava with Scheffe method. From the average comparison test results The average between the row and the column obtained the conclusion as follows: (1) in a double-comparison test between students with visual and auditory learning style of Ho received. Because Ho is accepted, students who have a visual and auditory learning style have the same problem solving skills. 2 In the double comparison test between students with auditory and kinaesthetic learning style is accepted by Ho. Since Ho is accepted, students with kinaesthetic and auditory learning styles have the same problem solving skills. 3 In the double comparison test between students with visual and kinaesthetic learning Styles Ho was rejected. Because Ho is rejected, there is a difference in problem solving skills between students with kinaesthetic learning style with students of visual learning style.
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Nerinovsky, Arseny, Igor Buzhinsky, and Andrey Filchenkov. "Realistic Text Replacement With Non-Uniform Style Conditioning." IEEE Access 9 (2021): 92706–14. http://dx.doi.org/10.1109/access.2021.3071666.

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Gallego, Mar Gómez, Santiago Romano, Miguel A. Sierra, and Enrique Nieto. "A More Realistic Teaching Style in Spectroscopic Instruction." Journal of Chemical Education 78, no. 6 (2001): 765. http://dx.doi.org/10.1021/ed078p765.

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Shatilo, L. O., and R. Hofmann. "DEPICTING TRYPILLIA: THE EMERGENCE AND DECLINE OF REALISTIC STYLE." Archaeology and Early History of Ukraine 39, no. 2 (2021): 198–221. http://dx.doi.org/10.37445/adiu.2021.02.11.

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This study, once again, raises the question on the driving forces of stylistic development. For that, we focused on two prehistoric contexts, more specifically on Trypillia and the Late Neolithic site Vinča-Belo Brdo where we analyzed various objects with «realistic» images.
 For Trypillia, we included the following categories: house models, sledge models, depictions of equipment for animal use on zoomorphic objects (figurines, vessels etc.), «realistic modelled» faces of anthropomorphic figures, and depictions on anthropomorphic figurines (hairstyles and accessories for hair, necklaces, footwear and clothes). Based on the latest findings on chronology, we trace the mentioned realistic features in time and space by means of quantifications and mapping. Additionally, we investigate the changes of anthropomorphic figurines in terms of size.
 In the case study of Vinča, the frequency of realistic features in the different depths of the tell stratigraphy are put in relation to the total number of figurines and the historical dynamics of the late Neolithic societies.
 The consideration of different material categories shows that objects with «realistic» characteristics mainly occur in certain periods and geographical regions that are characterized by specific historical developments. These include high population densities in large agglomerated settlements, increased innovativeness, intensive interaction in densified far-reaching communication and exchange networks.
 In both case studies, the developments ended in fundamental crises and were associated with the disintegration of large settlements and population decline. Linked to this, some types of «realistic» objects disappear, others become fewer and lose their «realistic» characteristics.
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Wang, Jizheng. "DiffTransfer: A Person Portrait Style Transfer Method Based on Stable Diffusion." Highlights in Science, Engineering and Technology 85 (March 13, 2024): 1194–205. http://dx.doi.org/10.54097/4113h368.

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With the widespread adoption of high-performance GPUs, NPUs, and other devices in recent years, the threshold for deploying large models on the edge has gradually lowered. Meanwhile, as social networks continue to thrive and virtual reality technology advances rapidly, there is an urgent demand for individuals to possess a realistic virtual identity to meet the ever-evolving social needs. In this context, portrait style transfer has attracted growing research interest. Different from the previous works that mainly follow the pipeline of generative adversarial network or variational autoencoder, this research proposes a method for person portrait style transfer based on the stable diffusion model. By pre-training underlying models, users only need to upload a small number of photos to generate corresponding LORA models for individuals. The approach involves style fusion using textual prompts and other models to modify portrait styles and generate images of individuals in different poses. Extensive visualization results validate the effectiveness of this work, which is able to generate realistic portrait images of people with different styles.
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Song, Jiaming, Fenghua Tong, and Zixun Chen. "Deep Realistic Facial Editing via Label-restricted Mask Disentanglement." Computational Intelligence and Neuroscience 2022 (November 23, 2022): 1–10. http://dx.doi.org/10.1155/2022/5652730.

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With the rapid development of GAN (generative adversarial network), recent years have witnessed an increasing number of tasks on reference-guided facial attributes transfer. Most state-of-the-art methods consist of facial information extraction, latent space disentanglement, and target attribute manipulation. However, they either adopt reference-guided translation methods for manipulation or monolithic modules for diverse attribute exchange, which cannot accurately disentangle the exact facial attributes with specific styles from the reference image. In this paper, we propose a deep realistic facial editing method (termed LMGAN) based on target region focusing and dual label constraint. The proposed method, manipulating target attributes by latent space exchange, consists of subnetworks for every individual attribute. Each subnetwork exerts label-restrictions on both the target attributes exchanging stage and the training process aimed at optimizing generative quality and reference-style correlation. Our method performs greatly on disentangled representation and transferring the target attribute’s style accurately. A global discriminator is introduced to combine the generated editing regional image with other nonediting areas of the source image. Both qualitative and quantitative results on the CelebA dataset verify the ability of the proposed LMGAN.
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K, Ramesh, B. Muni Lavanya, B. Rajesh Kumar, Narayan Krishan Vyas, and Mohammed Saleh Al Ansari. "GENERATIVE ADVERSARIAL NETWORKS FOR IMAGE SYNTHESIS AND STYLE TRANSFER IN VIDEOS." ICTACT Journal on Image and Video Processing 14, no. 2 (2023): 3116–21. http://dx.doi.org/10.21917/ijivp.2023.0443.

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In computer vision and artistic expression, the synthesis of visually compelling images and the transfer of artistic styles onto videos have gained significant attention. This research addresses the challenges in achieving realistic image synthesis and style transfer in the dynamic context of videos. Existing methods often struggle to maintain temporal coherence and fail to capture intricate details, prompting the need for innovative approaches. The conventional methods for image synthesis and style transfer in videos encounter difficulties in preserving the natural flow of motion and consistency across frames. This research aims to bridge this gap by leveraging the power of Generative Adversarial Networks (GANs) to enhance the quality and temporal coherence of synthesized images in video sequences. While GANs have demonstrated success in image generation, their application to video synthesis and style transfer remains an underexplored domain. The research seeks to address this gap by proposing a novel methodology that optimizes GANs for video-challenges, aiming for realistic, high-quality, and temporally consistent results. Our approach involves the development of a specialized GAN architecture tailored for video synthesis, incorporating temporal-aware modules to ensure smooth transitions between frames. Additionally, a style transfer mechanism is integrated, enabling the transfer of artistic styles onto videos seamlessly. The model is trained on diverse datasets to enhance its generalization capabilities. Experimental results showcase the efficacy of the proposed methodology in generating lifelike images and seamlessly transferring styles across video frames. Comparative analyses demonstrate the superiority of our approach over existing methods, highlighting its ability to address the temporal challenges inherent in video synthesis and style transfer.
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Ismail, Ismahafezi, Faris A. Abuhashish, Syadiah Nor Nor Wan Shamsuddin, Maizan Mat Amin, and Mohd Kufaisal Mohd Sidik. "Joint Controller Method: Application in 3D Humanoid Style Deformation." International Journal of Engineering & Technology 7, no. 2.14 (2018): 17. http://dx.doi.org/10.14419/ijet.v7i2.14.11145.

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Realistic 3D humanoid style deformation is an attractive topic especially for the industries developing computer animations and games. Calculating the correct position style is a challenging task due to 3D humanoid complex dimensional data. Axis of interest and angle of rotation are two parameters measured in this real-time application. The main contribution of this article is through the development of joint controller method for controlling body position, orientation and joint rotation to produce style deformation. This method allows the deformation of new 3D humanoid styles by users using a simple interface control. This style joint controller method can help researchers to setup their motion editor and synthesis system.
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Wang, Ting. "A Realistic Approach to Willa Cather’s My Antonia." Journal of Education, Humanities and Social Sciences 3 (September 22, 2022): 8–10. http://dx.doi.org/10.54097/ehss.v3i.1542.

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My Antonia is a famous book of Willa Cather. The book tells a story about the frontier life in the 19th century America centered around the Bohemian female protagonist Antonia. The essay begins by discussing language style, then moves to cultural conflicts, and finally focus on the social critiques on gender discrimination and immigration issue, to analyze how Willa Cather applies various elements to achieve realist writing style in this work.
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Razumnikova, O. M. "THE ROLE OF COGNITIVE STYLE IN THE FORMATION OF PERSONALIZED TRAINING PROGRAMS." Educational Psychology in Polycultural Space 66, no. 2 (2024): 60–68. http://dx.doi.org/10.24888/2073-8439-2024-66-2-60-68.

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Cognitive style is one of the most multilevel constructs in psychology, as it combines different approaches to classifying individual characteristics of information processing, decision making and strategies of cognitive activity, including learning efficiency. The expanding possibilities of online learning, not only in the teacher-student format, but also in the brain-computer format, actualize the development of personalized interfaces taking into account the individual cognitive characteristics of users. In this regard, the article presents the results of an analysis of the relationships of cognitive style indicators at the metacognitive level using different approaches to their classification. The study involved 92 students of the Faculty of Humanitarian Education aged 18–23 years. To determine the indicators of extraversion - introversion, sensory – intuition, thinking – feeling and impulsiveness – rationality according to D. Keirsey's method and a profile of thinking styles according to the Harrison-Bramson approach, a computerized program was used with the presentation of the corresponding formulations of situations. Also, the contribution of the approach-avoidance motivation (BIS-BAS system) to the organization of the cognitive style profiles was assessed using the Gray-Wilson questionnaire. It has been shown that analytical and realistic cognitive styles represent the most differentiated ways of organizing style characteristics, and the rational function “thinking” is present in the regression models of these styles, but with a greater effect in the Analyst style. The BIS-BAS systems have been the additional influence on these cognitive styles. Consequently, differences in the information processing by representatives of analytical and realistic styles of thinking together with the motivational component of cognitive activity should be taken into account when developing interface of an educational program with feedback to optimize interaction in the brain-computer system.
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Pavlicevic, Predrag. "Model for research of the style of political leadership in Serbia at the crossing of the millennium." Filozofija i drustvo 24, no. 2 (2013): 211–38. http://dx.doi.org/10.2298/fid1302211p.

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This article indicated a model for a scientific description of styles of political leadership in Serbia from 1990 to the present, more precisely, pointed the basic elements of concept developed by the author in the study ?The style of political leaders in Serbia in the period 1990-2006? (2010). For the evaluation the author uses analytical tools that include the aforementioned concept, simultaneously indicating correlative theoretical approaches the aforementioned study did not examine, and may be of importance for the research of political elites in Serbia. This contributes the epistemological part of the method, which is registered in the definition of the style of political leadership as a term and the category apparatus that follows - understood from the aspect of the political style: the style in building political power, the style of political communication, the style of building one?s legitimacy, the ideological style, the styles of political language, symbolism and rituals, non-verbal communication and style in expressing patriotism. Starting from the fact that political styles are related to characteristics of political cultures and that it is necessary to make a concept of ideal typical models of styles focused on political subjects, this article marked the styles of political leadership typology related to the specific acting of political leaders in Serbia: authoritarian, republican, realistic, populist, conformist, revolutionary and style of a politician-rebel.
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SURYADI. "PENGARUH PENDEKATAN PEMBELAJARAN DAN GAYA KOGNITIF TERHADAP HASIL BELAJAR MATEMATIKA." JPUD - Jurnal Pendidikan Usia Dini 11, no. 1 (2017): 1. http://dx.doi.org/10.21009/jpud.111.01.

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: The purpose of this study is to determine the effect of learning approach and cognitive style on learning outcomes in mathematics studies class 3 elementary students, This study is uses design by factorial 2 x 2. The samples are consisted of 69 student. The technique of data analysis are two ways analysis of variance (ANAVA) and followed by Tuckey's test for significance level of α = 0, 05. To test the normality of the data using Lilliefors test and to test the homogeneity of the data using the Bartlett test. Research results obtained are: 1) the results of mathematics studies in the group of students who were given a type of learning approach realistic mathematics education is higher than the group of students who were given problem based learning approach, 2) the resualts of mathematics studies in the group of students who have cognitive style field Independent is higher than the group of students who have cognitive style filed dependent, 3) there is an interaction effect between the approach learning and cognitive style the results of mathematics studies, 4) Group of students who have cognitive style filed independent their mathematic studies result will be higher if it is teached by using a mathematic realistic approach than problem based learning approach, 5) Group of students who have cognitive style filed dependent their mathematic studies result will be higher if it is teached by using a problem based learning approach than mathematic realistic approach, 6) in process learning using mathematic realistic approach their mathematic studies result will be higher in who have cognitive style filed independent student than who have cognitive style filed dependent, 7) in process learning using problem based learning approach their mathematic studies result will be higher in who have cognitive style filed dependent student than who have cognitive style filed independent.
 Keywords: learning approach, cognitive style, mathematic studies result
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Park, Jisun, Tae Hyeok Choi, and Kyungeun Cho. "Horizon Targeted Loss-Based Diverse Realistic Marine Image Generation Method Using a Multimodal Style Transfer Network for Training Autonomous Vessels." Applied Sciences 12, no. 3 (2022): 1253. http://dx.doi.org/10.3390/app12031253.

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Studies on virtual-to-realistic image style transfer have been conducted to minimize the difference between virtual simulators and real-world environments and improve the training of artificial intelligence (AI)-based autonomous driving models using virtual simulators. However, when applying an image style transfer network architecture that achieves good performance using land-based data for autonomous vehicles to marine data for autonomous vessels, structures such as horizon lines and autonomous vessel shapes often lose their structural consistency. Marine data exhibit substantial environmental complexity, which depends on the size, position, and direction of the vessels because there are no lanes such as those for cars, and the colors of the sky and ocean are similar. To overcome these limitations, we propose a virtual-to-realistic marine image style transfer method using horizon-targeted loss for marine data. Horizon-targeted loss helps distinguish the structure of the horizon within the input and output images by comparing the segmented shape. Additionally, the design of the proposed network architecture involves a one-to-many style mapping technique, which is based on the multimodal style transfer method to generate marine images of diverse styles using a single network. Experiments demonstrate that the proposed method preserves the structural shapes on the horizon more accurately than existing algorithms. Moreover, the object detection accuracy using various augmented training data was higher than that observed in the case of training using only virtual data. The proposed method allows us to generate realistic data to train AI models of vision-based autonomous vessels by actualizing and augmenting virtual images acquired from virtual autonomous vessel simulators.
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Kang, Hun-Kook. "A study on Yeom Sang-sup’s realistic writing style." Journal of Korean Fiction Research 73 (March 31, 2019): 5–36. http://dx.doi.org/10.20483/jkfr.2019.03.73.5.

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Yu, Hui, Shengfeng Qin, Guangmin Sun, and David K. Wright. "On generating realistic avatars: dress in your own style." Multimedia Tools and Applications 59, no. 3 (2011): 973–90. http://dx.doi.org/10.1007/s11042-011-0781-6.

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Papadaki, Polyxeni. "The Idea of a Balkan Commonwealth or Confederation. A Realistic Perspective or a Utopia?" Annales Universitatis Mariae Curie-Sklodowska, sectio M – Balcaniensis et Carpathiensis 3 (July 15, 2019): 9. http://dx.doi.org/10.17951/bc.2018.3.9-20.

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<span style="font-family: WarnockPro-Regular; font-size: 9pt; color: #231f20; font-style: normal; font-variant: normal;">Przez wieki Półwysep Bałkański był wykorzystywany jako droga łącząca wschodnią<span style="font-family: WarnockPro-Regular; font-size: 9pt; color: #231f20; font-style: normal; font-variant: normal;"> część Morza Śródziemnego i Europę. Jest to obszar o wielkim znaczeniu strategicznym, gospodarczym i kulturalnym, a także miejsce wspólnych interesów dla wszystkich żyjących tam narodów. Po ich utworzeniu, jako suwerenne państwa (głównie po upadku Imperium Osmańskiego,<span style="font-family: WarnockPro-Regular; font-size: 9pt; color: #231f20; font-style: normal; font-variant: normal;"> a ostatnio po rozpadzie Jugosławii), nowe państwa bałkańskie próbują znaleźć swoją geopolityczną<span style="font-family: WarnockPro-Regular; font-size: 9pt; color: #231f20; font-style: normal; font-variant: normal;"> pozycję na mapie europejskiej. Wiele pytań pojawia się na myśl o obecnej sytuacji tych krajów.<span style="font-family: WarnockPro-Regular; font-size: 9pt; color: #231f20; font-style: normal; font-variant: normal;"> Czy państwa bałkańskie mogą skutecznie współpracować na płaszczyźnie politycznej, gospodarczej i strategicznej? Czy konieczne jest stworzenie unii częściowo suwerennych państw, takich<span style="font-family: WarnockPro-Regular; font-size: 9pt; color: #231f20; font-style: normal; font-variant: normal;"> jak konfederacja, czy może wystarczy luźniejsza struktura (tj. wspólnota)? I wreszcie czy jest<span style="font-family: WarnockPro-Regular; font-size: 9pt; color: #231f20; font-style: normal; font-variant: normal;"> to sposób na wzmocnienie demokracji i bezpieczeństwa oraz konsolidację pozycji tych państw<span style="font-family: WarnockPro-Regular; font-size: 9pt; color: #231f20; font-style: normal; font-variant: normal;"> w stosunkach międzynarodowych?</span></span></span></span></span></span></span></span>
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Ahmed Qasim Mohammed Hamy, Khder Hasn Khalo, Ahmed Qasim Mohammed Hamy, Khder Hasn Khalo. "A Comparative Study of Thinking Styles Among Sport-Practicing and Non-Practicing Students: دراسة مقارنة في أساليب التفكير بين الطلبة الممارسين وغير الممارسين للرياضة". مجلة العلوم التربوية و النفسية 6, № 8 (2022): 68–89. http://dx.doi.org/10.26389/ajsrp.m140821.

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This research aimed to identify the common thinking styles among students who practice sports and those who don’t, and to detect the significance of the differences in that, according to some demographic variables. To achieve these objectives, the researchers used the descriptive method using a survey as well as a comparative method. The research sample consisted of (390) male and female students who were chosen in a deliberate way, in a pairing style, from the colleges of the University of Duhok for the academic year (2019-2020). The Arabic version of Harrison and Bramson scale was used. And the data was statistically processed using (mean, standard deviation, t-test for one sample and independent-samples, one-way analysis of variance (ANOVA), less significant difference (L.S.D) test, and Pearson Correlation Coefficient). The results of the study showed that the most common thinking style was the realistic thinking style, and the least common method was the synthetic method among students who practice sports and those who don’t. It was found that there is a statistically significant difference in the style of realistic thinking among students who practice sports and those who don’t. there is a statistically significant difference in the methods of thinking (synthetic, ideal, practical, and realistic) attributed to the variables of age. And there is a statistically significant difference in the method of practical thinking attributed to the academic specialization (scientific, literary) and in favor of the literary specialization. In light of the results, a set of recommendations and suggestions were presented.
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kizi, Matmurotova Umida Bakhtiyor. "Semantic andStylistic Analysis ofJack London’s Style." Current Research Journal of Philological Sciences 6, no. 6 (2025): 29–32. https://doi.org/10.37547/philological-crjps-06-06-06.

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Based on American writer Jack London's tales “An Odyssey of the North” and “A Piece ofSteak,” his stylistic elements are closely examined in this paper. Along with individual stylistic elements -lexical richness, metaphors, epithets, synonym-antonym pairs, psychological depth, and symbolism -the study examines the naturalistic and realistic paradigms of London’s work. Through metaphorical language, the author shows how London illuminated the intricate interaction between man and nature, personality and society. The study of the work reveals the originality of the London style as well as its richness of emotional and semantic layers.
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Lin, Tianwei, Honglin Lin, Fu Li, et al. "AdaCM: Adaptive ColorMLP for Real-Time Universal Photo-Realistic Style Transfer." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 2 (2023): 1613–21. http://dx.doi.org/10.1609/aaai.v37i2.25248.

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Photo-realistic style transfer aims at migrating the artistic style from an exemplar style image to a content image, producing a result image without spatial distortions or unrealistic artifacts. Impressive results have been achieved by recent deep models. However, deep neural network based methods are too expensive to run in real-time. Meanwhile, bilateral grid based methods are much faster but still contain artifacts like overexposure. In this work, we propose the Adaptive ColorMLP (AdaCM), an effective and efficient framework for universal photo-realistic style transfer. First, we find the complex non-linear color mapping between input and target domain can be efficiently modeled by a small multi-layer perceptron (ColorMLP) model. Then, in AdaCM, we adopt a CNN encoder to adaptively predict all parameters for the ColorMLP conditioned on each input content and style image pair. Experimental results demonstrate that AdaCM can generate vivid and high-quality stylization results. Meanwhile, our AdaCM is ultrafast and can process a 4K resolution image in 6ms on one V100 GPU.
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Sharon O'Brien, Rebecca Fiederer. "Quality and Machine Translation: A realistic objective?" Journal of Specialised Translation, no. 11 (January 25, 2009): 52–74. https://doi.org/10.26034/cm.jostrans.2009.639.

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Is Machine Translation (MT) output necessarily of lower quality than human translation? Taking a user guide in English as the source text, German as the target language, and IBM WebSphere as the MT system, we endeavour to answer this question. Eleven suitably qualified raters rated 30 source sentences, three translated versions and three post-edited versions for the parameters clarity, accuracy and style. The results show that the machine translated, post-edited output was judged to be of higher clarity and accuracy, while the translations were judged to be of better style. When asked to pick their “favourite” sentence, the majority of the evaluators chose translated (as opposed to machine translated) sentences. Further, sentences where Controlled Language (CL) rules had been applied scored higher on clarity and accuracy, adding further to the claim that the application of CL rules improves MT output.
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Dr., Taher Roshandel Arbatani, Labaf Somayeh, and Attafar Hamideh. "A Study of the Effect of User's thinking Style on the Usage Type of Internet Social Networks-(Evidence from Iran)." International Journal of Management Sciences and Business Research 2, no. 12 (2013): 109–17. https://doi.org/10.5281/zenodo.3441899.

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This article has theoretically and experimentally described an analytical model. Thinking style and its variants are the external variable and using internet social networks the internal variable. Survey was used as the research methodology and in order to gather information, thinking style questionnaire InQ (Harrison & Bramson, 2002) and a researcher-made questionnaire of using social networks was used; which its validity and reliability were tested. The population was the students of University of Isfahan (over 9000) and the sample size was 250. The sampling method was random. Findings of the study showed that most of the sample was a regular user of internet social networks. Also it can be argued that different thinking styles of individuals have a high effect on the style and frequency of using these networks. Hypothesis testing showed that thinking style has a 0.067 effect on using social networks and this effect is significant at a confidence level of 0.05. Out of the different styles of thinking, idealism thinking style with an impact factor of 0.065 had the largest effect and synthetic thinking style, analyst thinkers, pragmatist thinkers and realistic thinking in respect had the most effect on using social networks
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Naja, Finsensius Yesekiel, Agustina Mei, and Sofia Sa'o. "PROSES BERPIKIR KRITIS SISWA DALAM MEMECAHKAN MASALAH MATEMATIKA REALISTIK MATERI GEOMETRI DITINJAU DARI GAYA BELAJAR." JUPIKA: JURNAL PENDIDIKAN MATEMATIKA 3, no. 2 (2020): 51–60. http://dx.doi.org/10.37478/jupika.v3i2.670.

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The purpose of this study is to describe the profile of students' critical thinking in solving realistic mathematical problems of geometry material in terms of learning styles. This research is a descriptive study with a qualitative approach. Critical thinking in this study refers to critical thinking with FRISCO criteria. In this study, subjects were taken from students of class VII SMP N 2 Ende Selatan. Each student's research subjects have visual, auditory, and kinesthetic learning styles. Data collection is done by providing a Problem Solving Test (TPM) and an interview. The results obtained, subjects who have a visual learning style, critical thinking processes in solving realistic mathematical problems, able to understand problems, the subject has not been able to determine ways to solve problems, the subject has not been able to carry out the settlement and the subject does not re-examine. Subjects who have auditory learning styles, critical thinking profiles in solving realistic mathematical problems are able to understand problems, but the subject does not re-examine. Subjects who have kinesthetic learning styles of critical thinking processes in solving realistic mathematical problems are able to understand problems, are able to plan problems, subjects can carry out well and check the results.
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Gómez Gallego, Mar, Santiago Romano, Miguel A. Sierra, and Enrique Nieto. "Correction to A More Realistic Teaching Style in Spectroscopic Instruction." Journal of Chemical Education 78, no. 9 (2001): 1183. http://dx.doi.org/10.1021/ed078p1183.1.

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Wu, Jingyu, Lefan Hou, Zejian Li, Jun Liao, Li Liu, and Lingyun Sun. "Preserving Structural Consistency in Arbitrary Artist and Artwork Style Transfer." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 3 (2023): 2830–38. http://dx.doi.org/10.1609/aaai.v37i3.25384.

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Deep generative models are effective in style transfer. Previous methods learn one or several specific artist-style from a collection of artworks. These methods not only homogenize the artist-style of different artworks of the same artist but also lack generalization for the unseen artists. To solve these challenges, we propose a double-style transferring module (DSTM). It extracts different artist-style and artwork-style from different artworks (even untrained) and preserves the intrinsic diversity between different artworks of the same artist. DSTM swaps the two styles in the adversarial training and encourages realistic image generation given arbitrary style combinations. However, learning style from single artwork can often cause over-adaption to it, resulting in the introduction of structural features of style image. We further propose an edge enhancing module (EEM) which derives edge information from multi-scale and multi-level features to enhance structural consistency. We broadly evaluate our method across six large-scale benchmark datasets. Empirical results show that our method achieves arbitrary artist-style and artwork-style extraction from a single artwork, and effectively avoids introducing the style image’s structural features. Our method improves the state-of-the-art deception rate from 58.9% to 67.2% and the average FID from 48.74 to 42.83.
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Kamaleeva, Alsu R., Elena G. Khrisanova, Natalya A. Nozdrina, Venera M. Nigmetzyanova, and Elena B. Pokaninova. "Designing subject-subject relations on the basis of analysis of individual features of students’ thinking." SHS Web of Conferences 103 (2021): 01020. http://dx.doi.org/10.1051/shsconf/202110301020.

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This article discusses determination of prevailing thinking style of students with possible typology of the thinking styles. Determination of prevailing thinking style is required to determine strategy and tactics of teaching and maximum use of student-centered results of the performed diagnostics during designing further successful subject–subject interaction. The relevance of the considered problem is related with the necessity to resolve the issue of optimum use of individual features of students’ thinking, future lawyers, regarding development of analytical thinking style. It is proposed that the research method should be based on the diagnostics by A. Alekseev and L. Gromova, Individual Thinking Styles, its aim is analysis of individual thinking styles. It has been established that the proposed method provides analysis of basic thinking styles of the students: synthetic, idealistic, pragmatic, analytical, realistic. The obtained data would allow each teacher to design respective arrangement of subjectsubject interactions and to rearrange methods of teaching the involved discipline with orientation at personal features of cognitive tools of each student individually and in overall group.
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Tyrrell, Andrew. "Using Aotearoa New Zealand’s Open Data with QGIS and Blender to create two map styles." Proceedings of the ICA 6 (December 18, 2024): 1–7. https://doi.org/10.5194/ica-proc-6-11-2024.

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Abstract. This article explores the use of open data, QGIS, and Blender in the creation of two distinct map styles. The New Zealand government’s commitment to open data is demonstrated by the availability of extensive geographical data through the LINZ Data Service and other free providers. The first map style, Natural Basemap, uses land cover and elevation data to produce a pseudo-realistic map. Terrain shading and texture application are used to enhance visual realism. The second style, Perspective Linework, uses Blender’s Freestyle non-photorealistic rendering engine to depict topographical features such as ridgelines and creases from 3D terrain models. Both styles offer innovative approaches to visualising New Zealand’s topography, using open data and software to create visually compelling maps.
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Russo, Marc. "Shared cartoon style in CG animation to maximize empathy." Punctum. International Journal of Semiotics 10, no. 1 (2024): 205–28. https://doi.org/10.18680/hss.2024.0011.

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Major animation studios have found a way to enhance audience empathy through a more expressive character aesthetic, surpassing mere appeal. This new benchmark, the Pixar Peak, exists just before Uncanny Valley, where computer- generated (CG) animation can evoke a similar level of empathy as real humans. The shared expressive character aesthetics become apparent when comparing characters from various major studios. However, emotional connection with these characters is influenced by more than just their appearance. Factors such as character performance, cinematic techniques, and intricately designed 3D environments play a significant role. In recent releases, combining photorealistically rendered settings and stylized characters bolsters audience connection. The Pixar Peak is, therefore, not solely about character design but also about the interaction range of animation choices. This article examines the spectrum of character design, from iconic to realistic. It argues that the trend toward realistic environments, alongside cinematic choices and character performances, is essential in achieving the Pixar Peak. It will demonstrate how CG animation can enhance empathy for characters in two significant ways. First, we perceive these animated figures as representations of ideas; they are not just characters we observe but ones we can relate to and embody. Second, the realistic, immersive environments resemble our world, implying that these emotionally resonant characters exist within a familiar context.
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Fourie, Pieter Jacobus. "Rolprent, Televisie en die Omgewing." Communicare: Journal for Communication Studies in Africa 9, no. 2 (2022): 5–11. http://dx.doi.org/10.36615/jcsa.v9i2.2015.

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Against the background of the realist and expressionist film theories it is argued in this article that directors of films/videos on the environment should work in a more realistic style. The purpose should be to develop closer contact between the viewer and the environment. A brief descrip tion of realism and expressionism as two dominant styles in filmmaking and of Direct cinema and cinéma vérité is given, and the implications of these styles for the relationship Image/environment are discussed.
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Meng, Qingxin. "Exploration of hyperparameter efficiency for image style transfer." Applied and Computational Engineering 50, no. 1 (2024): 89–96. http://dx.doi.org/10.54254/2755-2721/50/20241240.

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Image style transfer is a popular computer vision technique that aims to merge the content of one image with the style of another to generate a unique, original image with a different aesthetic feel. Numerous models have been developed for various applications in this field, including portrait painting, art creation, and medical image processing, where additional information or annotations could be added to medical images, making them easier to read and understand. This study focuses on optimizing parameters within the pre-trained Visual Geometry Group (VGG19) network architecture, building on Google Brains 2017 work on Arbitrary style transfer in one model. The goal is to improve the quality and realism of the generated images by exploring different parameter combinations and fine-tuning weights and learning rates. This work carefully selects a range of styles and content to compare their effects during the optimization process. Finally, this fine-tuning process strikes a balance between content loss and style loss, which results in high-quality and more realistic images.
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Lin, Yangkai, Jiabao Lei, and Kui Jia. "Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles." Proceedings of the AAAI Conference on Artificial Intelligence 39, no. 5 (2025): 5289–97. https://doi.org/10.1609/aaai.v39i5.32562.

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In recent years, there has been a growing demand to stylize a given 3D scene to align with the artistic style of reference images for creative purposes. While 3D Gaussian Splatting (GS) has emerged as a promising and efficient method for realistic 3D scene modeling, there remains a challenge in adapting it to stylize 3D GS to match with multiple styles through automatic local style transfer or manual designation, while maintaining memory efficiency for stylization training. In this paper, we introduce a novel 3D GS stylization solution termed Multi-StyleGS to tackle these challenges. In particular, we employ a bipartite matching mechanism to automatically identify correspondences between the style images and the local regions of the rendered images. To facilitate local style transfer, we introduce a novel semantic style loss function that employs a segmentation network to apply distinct styles to various objects of the scene and propose a local-global feature matching to enhance the multi-view consistency. Furthermore, this technique can achieve memory-efficient training, more texture details and better color match. To better assign a robust semantic label to each Gaussian, we propose several techniques to regularize the segmentation network. As demonstrated by our comprehensive experiments, our approach outperforms existing ones in producing plausible stylization results and offering flexible editing.
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Irkhamni, Indika, and Muhamad Najibufahmi. "Analysis of students' mathematical communication skills in terms of learning styles through realistic mathematics learning." Journal Focus Action of Research Mathematic (Factor M) 7, no. 1 (2024): 19–36. http://dx.doi.org/10.30762/f_m.v7i1.1832.

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Salah satu upaya meningkatkan hasil belajar matematika adalah dengan memahami kemampuan komunikasi matematis siswa. Hal tersebut dapat dioptimalkan apabila guru mengetahui pula jenis gaya belajar yang dimiliki oleh siswa. Cara lain adalah dengan menerapkan pembelajaran yang sesuai, diantaranya adalah model pembelajaran matematika realistik. Berdasarkan hal tersebut, dilakukan penelitian untuk menganalisis kemampuan komunikasi matematis siswa yang ditinjau dari gaya belajar melalui pembelajaran matematika realistik. Jenis penelitian ini adalah penelitian kualitatif dengan jumlah subjek 44 siswa XI MIA 2 MAS SIMBANGKULON. Teknik pengumpulan data yang digunakan adalah angket, tes, dan wawancara. Hasil penelitian ini menunjukkan bahwa persentase kemampuan komunikasi matematis yang paling dominan pada gaya belajar visual, auditorial, read/write dan kinestetik adalah pada indikator ketiga, yaitu mengungkapkan ide-ide matematis dalam menyelesaikan permasalahan sehari-hari. Dilain pihak, penyebab kesulitan siswa dalam berkomunikasi matematis adalah bervariasi, tetapi yang paling dominan untuk setiap kelompok gaya belajar adalah sama, yaitu kekurangtelitian. One of the efforts to improve mathematics learning outcomes is to understand students' mathematical communication skills. This can be optimized if teachers also know the types of learning styles that students have. Another way is to apply appropriate learning, including the realistic mathematics learning model. Based on this, a study was conducted to analyze students' mathematical communication skills in terms of learning styles through realistic mathematics learning. This type of research is qualitative research with the number of subjects 44 students XI MIA 2 MAS SIMBANGKULON. The data collection techniques used were questionnaires, tests, and interviews. The results showed that the most dominant percentage of mathematical communication skills in visual, auditorial, read/write and kinesthetic learning styles was in the third indicator, namely expressing mathematical ideas in solving everyday problems. On the other hand, the causes of students' difficulties in communicating mathematically are varied, but the most dominant for each learning style group is the same, namely lack of rigor.
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Warlaumont, Hazel G. "Appropriating Reality: Consumers' Perceptions of Schema-Inconsistent Advertising." Journalism & Mass Communication Quarterly 74, no. 1 (1997): 39–54. http://dx.doi.org/10.1177/107769909707400104.

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Appropriating realism has resulted in a plethora of advertising styles mimicking news, documentary, and editorial formats - breaking a long tradition of distorting reality for the consumer rather than replicating it. Using schema theory to explain consumers' expectations of what they expect to see in advertisements, this study surveyed consumers about their perceptions of reality-style advertising and its associations. The study suggested that these “hybrid” styles triggered values and meaning generally associated with more realistic forms of communication, perhaps making realism an involving and positive marketing strategy.
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Rymaruk, Ihor. "Defendiendo en las cuatro direcciones: desarrollando los ejercicios de hojoundo del Uechi-ryu para estudiantes avanzados." Revista de Artes Marciales Asiáticas 3, no. 1 (2012): 80. http://dx.doi.org/10.18002/rama.v3i1.349.

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<p class="MsoNormal" style="text-align: justify; margin: 0cm 0cm 6pt;"><span style="mso-ansi-language: EN-GB; mso-ascii-font-family: Calibri; mso-fareast-font-family: Calibri; mso-hansi-font-family: Calibri; mso-bidi-font-family: 'Times New Roman';" lang="EN-GB"><span style="font-size: small;"><span style="font-family: Calibri;">This article introduces “Defending to the Four Directions,” techniques that add challenge to Uechi-ryu while incorporating and building upon the traditional katas which have formed the basis of the style. Making changes within a style’s training methods just to be different without any other purpose is of little value and actually destructive to the system. This article describes a meaningful and realistic addition to the practice of hojoundo, the formal exercises incorporating basic movements. “Defending to the Four Directions” is intended for advanced students who have mastered Uechi-ryu’s foundamentals. In addition, the practice is well-suited for adaptation and adoption into other martial art styles.<strong style="mso-bidi-font-weight: normal;"></strong></span></span></span></p>
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Apriani, Dini, Mujib Mujib, and Dona Dinda Pratiwi. "THE EFFECT OF REALISTIC MATHEMATHIC EDUCATION MODELS ON MATHEMATICAL REASONING ABILITY REVIEWED FROM STUDENT’S LEARNING STYLES." ZERO: Jurnal Sains, Matematika dan Terapan 3, no. 1 (2019): 12. http://dx.doi.org/10.30829/zero.v3i1.5885.

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<span class="fontstyle0">Abstract </span><span class="fontstyle2">This study aims to see the effect of realistic mathemathic education models<br />on students' mathematical reasoning abilities in terms of learning styles. This type of<br />research is quantitative. Data collection techniques used were essay tests and<br />interviews. The data analysis technique used is hypothesis testing using 2-way anava.<br />But before the anava test is carried out, the normality, homogeneity and balance tests<br />are performed. Based on the data that is known that normal data, based on the same<br />and balanced variance obtained by the 2-way Anova test results indicate that there<br />is an influence of the RTE model on students' mathematical reasoning ability, namely<br />the reasoning ability of students with RME model treatment is better than the<br />mathematical reasoning ability with conventional treatment methods. In addition<br />there is the influence of student learning styles on students' reasoning abilities.<br />Furthermore, mathematical reasoning ability of students who have who have a visual<br />learning style is better than students who have an auditory and kinesthetic learning<br />style. While students who have kinesthetic learning styles are better than students<br />who have auditory learning styles. There is no interaction between the treatment of<br />learning with the learning styles category of students. Means, there is no difference<br />in the effect between the learning treatment and learning styles of students on the<br />ability of mathematical reasoning on students with the treatment of learning using<br />the Realistic Mathematics Education model or using conventional learning models.<br /></span><span class="fontstyle0">Key Word</span><span class="fontstyle2">: Realistic Mathematical Education Model, Mathematical<br />Reasoning Ability, Learning Styles</span> <br /><br />
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Zhao, Mei, and Wei Gao. "Design Languages of Neo-Huizhou Style Architecture in China." Applied Mechanics and Materials 409-410 (September 2013): 396–403. http://dx.doi.org/10.4028/www.scientific.net/amm.409-410.396.

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The paper states the distinction and contact of traditional Huizhou architecture and neo-Huizhou style architecture, and introduces the definition of neo-Huizhou style architecture. From the three levels, the neighborhood level, the architecture level and the component level, the paper expounds the design languages of Neo-Huizhou style architecture with some examples, and concludes neo-Huizhou style architectural practices are the exploration of modern architecture localization and vernacular architecture modernizaion, it is of profound and realistic significance.
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Senyshyn, Dzvenyslava. "SYNTHESIS OF STYLES IN IVAN FRANKO'S NOVELLA "THE GREAT NOISE"." Bulletin of Taras Shevchenko National University of Kyiv. Literary Studies. Linguistics. Folklore Studies, no. 37 (2025): 75–80. https://doi.org/10.17721/1728-2659.2025.37.13.

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Background. The article addresses the problem of the synthesis of artistic styles in Ivan Franko's novel "The Great Noise". The writing of this novel – the writer's last major prose work – was influenced by many external (change of epochs) and internal factors (the writer's illness). Therefore, the aim of the article is a detailed analysis of the context of writing and the process of diffusion of different styles. Methods. The general scientific methods of analysis and synthesis, descriptive and comparative methods, as well as the historical-literary method, were used. This enabled the analysis of Franko's works in the context of historical events and socio-cultural processes of the late 19th – early 20th centuries. Results. The specifics of realism and modernism as literary styles are also analyzed, and the process of transition from one style to another in the literary process is emphasized. The change of styles does not happen abruptly, so it is important to trace the penetration of features of one style into another. The study carefully analyzes the views of Franko scholars on the stylistic affiliation of Ivan Franko's works of different periods, as well as the synthesis of realistic and modernist features in his work. Specific examples of the use of realistic and modernist artistic techniques in the work are considered, their functions and influence on the revelation of the ideological and thematic content of the novella are investigated. Particular emphasis is placed on the realistic themes, as well as other features of realism in the work. The characteristic features of modernism as a trend (especially psychologism, reference to the poetics of dreams, eroticism, surrealistic elements, folklorism, and romantic accents) are highlighted, and their presence in the work is explored. Conclusions. The article is an important step in a comprehensive study of Ivan Franko's work as a modernist. A thorough analysis of the synthesis of styles in the novel "The Great Noise" reveals the depth and versatility of Franko's talent as an innovative writer.
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Serani, Gabriel, Ursula Dwi Oktaviani, Agusta Kurniati, and Lusila Parida. "Analisis Pendahuluan Pengembangan Modul Fiksi Realistik dalam Pembelajaran Apresiasi Sastra di Sekolah Dasar." Stilistika: Jurnal Pendidikan Bahasa dan Sastra 18, no. 1 (2025): 263–80. https://doi.org/10.30651/st.v18i1.24619.

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ABSTRAK Pembelajaran sastra anak di sekolah dasar (SD) kurang relevan dalam mengembangkan kemampuan apresiasi sastra. Penelitian ini bertujuan untuk menganalisis kebutuhan pembelajaran sastra anak di kelas IV SD serta merancang desain pembelajaran fiksi realistik guna meningkatkan kemampuan apresiasi sastra secara holistik sesuai dengan tuntutan Kurikulum Merdeka. Metode yang digunakan dalam penelitian ini adalah deskriptif kualitatif, melalui analisis dokumen kurikulum, angket guru, observasi kelas, dan wawancara. Hasil penelitian menunjukkan bahwa pembelajaran fiksi realistik di kelas IV SD belum optimal, dengan aktivitas yang cenderung teoretis dan kurang mendukung pengembangan keterampilan apresiasi sastra secara komprehensif. Berdasarkan temuan tersebut, dikembangkan modul pembelajaran fiksi realistik berbasis model ADDIE yang mengintegrasikan Quick Response Code (QR Code). Desain modul ini menyediakan materi multimodal yang dapat diakses melalui QR Code, mendukung gaya belajar audio visual, serta mengakomodasi kebutuhan apresiasi sastra secara lebih holistik dan interaktif. Kata kunci: QR code, fiksi realistik, apresiasi sastra ABSTRACT The teaching of children’s literature in elementary schools is often less relevant and effectiveness, particularly in fostering students' literary appreciation skills. This study aims to analyze the instructional needs of children’s literature in fourth-grade elementary classrooms and design a realistic fiction learning framework to holistically enhances literary appreciation skills in alignment with the demands of the Merdeka Curriculum. The research employs a qualitative descriptive method, through curriculum document analysis, teacher questionnaires, classroom observations, and interviews. The findings reveal that the teaching of realistic fiction in fourth-grade classrooms has not been optimal, characterized by predominantly theoretical activities that inadequately support the comprehensive development of literary appreciation skills. In response to these findings, a realistic fiction teaching module was developed based on the ADDIE model, integrating QR Code technology. This module offers multimodal materials accessible via QR Codes, accommodating audio-visual learning style, and accomodates the need for a more holistic and interactive approach to literary appreciation. Keyword: QR code, realistic fiction, literary appreciation
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Chen, Xue. "Genre loss and narrative dilemma: Comparative analysis of the Chinese and Korean versions of the film Door Lock." Journal of Smart Cities 8, no. 1 (2023): 72. http://dx.doi.org/10.26789/jsc.2023.01.004.

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The two versions of the Chinese and South Korean films "Door Lock" are both realistic suspense films. The two films use audio-visual means to describe the problem of women living alone, highlighting the plight of women being watched and the dangerous situation that they cannot escape. By carefully disassembling the mirror language and narrative techniques of the two films, this paper focuses on thinking about the elements that determine the form and style of the suspense film, discusses the genre style shaping of the film from the mirror image, explores the narrative motivation from the character design, and considers the realistic expression of the film from the social background.
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Miecznik-Warda, Joanna. "Educational needs of young pedagogues in the light of transactional educational hungers and in relation to their professional personality types." Edukacyjna Analiza Transakcyjna 13 (2024): 167–77. https://doi.org/10.16926/eat.2024.13.09.

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This paper presents the results of research relating to the educational needs of young pedagogues in relation to their professional personality types. The research was conducted using the Questionnaire of Educational Needs (KPE) and the Holland Occupational Personality Test. Students of pedagogy at the Humanitas Academy in Sosnowiec and students of pedagogy, psycho-prevention and psychological support at the Jan Długosz University in Częstochowa were involved in this research. The KPE study showed a high level of student indications of hunger for recognition and stimulation. When analysing the students' research with the Holland Occupational Personality Test, results were obtained that clearly indicated a dominant social personality. A statistically significant relationship was observed between realistic style and hunger for stimulation, where the stronger the realistic style, the more stimulation it needs; artistic style and hunger for stimulation, where the stronger the artistic style, the more stimulation it needs; conventional style and hunger for structure, where the stronger the conventional style, the more structure it needs. Research into the individual differences of prospective pedagogue within their personality traits, coupled with an examination of their educational needs, can provide solutions to many educational problems, as well as pointing the way to better pedagogue education.
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