Academic literature on the topic 'Réalité virtuelle et augmentée'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Réalité virtuelle et augmentée.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Réalité virtuelle et augmentée"
Lewis, Françsois, Patrick Plante, and Daniel Lemire. "Pertinence, efficacité et principes pédagogiques de la réalité virtuelle et augmentée en contexte scolaire : une revue de littérature." Médiations et médiatisations, no. 5 (January 29, 2021): 11–27. http://dx.doi.org/10.52358/mm.vi5.161.
Full textLemieux, Michel, Victor Pilon, and Marta Isaacsson. "4D Art: corps réels et virtuels, une réalité augmentée." Revista Brasileira de Estudos da Presença 6, no. 2 (August 2016): 352–73. http://dx.doi.org/10.1590/2237-266062345.
Full textGuignard, Florence. "Réflexions d’une psychanalyste sur l’enfant dans la société occidentale d’aujourd’hui." Filigrane 19, no. 1 (July 26, 2010): 11–27. http://dx.doi.org/10.7202/044176ar.
Full textVirole, Benoît. "Psychothérapie et réalité virtuelle." Le Carnet PSY 121, no. 8 (2007): 37. http://dx.doi.org/10.3917/lcp.121.0037.
Full textPiette, Patrice, and Justine Pasquier. "Réalité virtuelle et rééducation." Kinésithérapie, la Revue 12, no. 128-129 (August 2012): 38–41. http://dx.doi.org/10.1016/j.kine.2012.07.003.
Full textBrun, Laurie. "Réalité Virtuelle et cybercinétose." Archives des Maladies Professionnelles et de l'Environnement 81, no. 5 (October 2020): 432. http://dx.doi.org/10.1016/j.admp.2020.03.046.
Full textPalma, Adriano P. "Réalité et virtualité de la réalité virtuelle." Horizons philosophiques 6, no. 2 (1996): 55. http://dx.doi.org/10.7202/801010ar.
Full textVirole, Benoît. "Réalité virtuelle et incarnation numérique." La lettre de l'enfance et de l'adolescence 82, no. 4 (2010): 83. http://dx.doi.org/10.3917/lett.082.0083.
Full textklinger, E. "Réalité virtuelle et rééducation cognitive." Annals of Physical and Rehabilitation Medicine 54 (October 2011): e228. http://dx.doi.org/10.1016/j.rehab.2011.07.298.
Full textKlein, Nicolas, and Céline Borelle. "Réalité virtuelle et santé mentale." Revue d'anthropologie des connaissances 13,N°2, no. 2 (2019): 613. http://dx.doi.org/10.3917/rac.043.0613.
Full textDissertations / Theses on the topic "Réalité virtuelle et augmentée"
Rahajaniaina, Andriamasinoro. "La réalité virtuelle et la réalité augmentée pour des systèmes d'informations ubiquitaires dans le travail collaboratif mobile." Toulouse 3, 2010. http://thesesups.ups-tlse.fr/926/.
Full textAugmented Reality is among of the techniques used to allow mobile users who are in different geographical area to share a model 2D/3D as primary tools for collaboration, using the same software on lightweight hardware or mobile computers. In this study, we proposed a modular architecture allowing the management of mobile collaborative Augmented Reality application. This architecture is designed so that the identification and the adaptation to the system are transparent to users. Vision and hybrid based tracking techniques are used to ensure the robustness of our system. The database is replicated in the servers and/or the clients. The technique of load balancing is used so that the communication between the client applications and servers is fault-tolerant
Cassier, Claude Yves. "Application de la réalité virtuelle et augmentée pour la conception et la maintenance de systèmes complexes." Orléans, 2002. http://www.theses.fr/2002ORLEA001.
Full textTison, Charles Henri Alexandre. "Mise en oeuvre et évaluation d'interactions multimodales orientées communication appliquées au déplacement d'objets graphiques 3D." Nancy 1, 2004. http://www.theses.fr/2004NAN10174.
Full textThe experiment described in this thesis concerns the applicability of a modalities combination in order to relocate 3D objects in a virtual reactive environment. The adopted "top-down" approach is initiated through the observation of command expressions modalities that take place during "prototype inspection" activities in the field of cloth design. A selection of a reduced set of user tasks, (3D objects relocation), helps investigate tasks vs input modalities combinations in order to determine an homogeneous set of low level interaction scenarios. The profile definition of relevant devices brings to build, afterwards, a minimal interactive system organised so as to test, with users, the relevancy of such a task modality allocation through an adapted version of an experiment known as "Wizard of Oz". An evaluation of speech variability helps simultaneously to precise the grammar to implement. The results seem to confirm the relevancy of such an interaction style
Otmane, Samir. "Télétravail Robotisé et Réalité Augmentée : Application à la Téléopération via Internet." Phd thesis, Université d'Evry-Val d'Essonne, 2000. http://tel.archives-ouvertes.fr/tel-00682240.
Full textFerretti, Gilbert. "Endoscopie virtuelle des bronches : études pré-cliniques et cliniques." Université Joseph Fourier (Grenoble), 1999. http://www.theses.fr/1999GRE19001.
Full textPoitevin, Dominique. "La conscience augmentée : perception et conscience numériques." Thesis, Rennes 1, 2020. http://www.theses.fr/2020REN1S074.
Full textProteiform and dematerialized, the digital virtual object never stops interacting with our senses and our consciousness in a relationship that is also plural. Whether it is an object of perception by the senses (in virtual reality, for example), or social (in the intentional interactions it contains), consciousness maintains a relationship with the virtual object that oscillates between enriched perception and illusion. The virtual object serves indeed, at the same time, of improved reading of the world tending towards a better comprehension of what surrounds the perceiving consciousness and of denaturation of the real in favor of illusory false pretenses which on the contrary move the consciousness away from the reality . Consciousness is thus torn between two opposing phenomena and must, in this configuration, seek a way to identify the virtual object beyond the illusion that it generates or intentional readings it proposes. The digital virtual object then generates complex relationships from consciousness to reality, both in the aspects of individual and cognitive consciousness and in consciousness immersed in society, to the point of being able to cause a phenomenon of digital servitude
Combe, Emmanuelle. "Perception de la taille : application à un système de réalité virtuelle et augmentée utilisé dans l'ingénierie véhicule." Paris 6, 2009. http://www.theses.fr/2009PA066256.
Full textHavard, Vincent. "Développement de méthodes et outils basés sur la réalité augmentée et virtuelle pour l'assistance ou l'apprentissage d'opérations dans un contexte industriel." Thesis, Normandie, 2018. http://www.theses.fr/2018NORMR001/document.
Full textThe adoption of digital technologies within industries and the evolution of technologies are opening new perspectives for using augmented reality (AR) and virtual reality (VR). Therefore, those technologies can facilitate the operators’ tasks working on complex industrial systems, either by bringing them some contextualised information in AR or by helping them with VR trainings. Thus they would improve their efficiency. However, integrating these new tools into existing processes of the company remains complex, due to the technologies and the data continuum needed, through the identification of use cases and the associated gains and by the diversity of actors and business experts involved in this process: the expert of the industrial system, the operator, the designer and the computer scientist.In order to develop those different industrial problematics, we first study the state of the art of scientific publications and existing technologies. Then, our research work has proposed a data modelling facilitating content authoring of augmented reality operations on industrial system. This work has also allowed to set up an experimental environment based on an educational production line and an augmented reality application developed thanks to that model.In a second part of this work, and in order to evaluate the efficiency of this technology, we have proposed a methodology allowing to evaluate augmented reality usage for maintenance, repair and operations on industrial systems according to performance, satisfaction and behavioural criteria. We analyse two case studies. They shows that contextualisation of information with augmented reality allows the operator to faster understand the task he needs to carry out than with paper instructions while reducing some kind of errors. Moreover we are proposing some guidelines in order to improve the augmented reality information efficiency. Besides, we are identifying which types of operation are improved with augmented reality. The work is also describing the rendering device influence on the use of augmented reality.Finally, and based on the augmented reality modelling, we are proposing an ontology allowing to unify content authoring of augmented and virtual reality so as to train or guide operator in their tasks. We are studying the use of this ontology for exploiting others data and company knowledge, as maintenance. This ontology is used for training scenarios in industrial environment and for guiding operator during their work
Chen, Jiazhou. "Structure d'une image : de la réalité augmentée à la stylisation d'images." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2012. http://tel.archives-ouvertes.fr/tel-00977086.
Full textTrakunsaranakom, Channarong. "Propositions pour une conception de produits manufacturiers collaborative, intuitive et tangible via des environnements de réalité virtuelle et augmentée." Thesis, Université Grenoble Alpes (ComUE), 2017. http://www.theses.fr/2017GREAI022/document.
Full textThe aim of this research introduces general concepts for performance assessment of virtual reality environments which are relevant to the design activity of manufactured products. Moreover, it aims to present also the context of the research respect to the Thai automotive industry, because this thesis expect to build new knowledge for the benefit of Thailand economy. This research covers several contexts of Human-Computer Interaction research as well as evolution of the VR assessment in the industrial and educational sector. The state of the art with direct relevance for the current research includes: user interface, human factor issues but also usability assessment but the wish here is to go a step further towards utility assessment. This research focuses on abstract level assessment criteria including: affordance, ergonomics, intuitiveness, tangibility, and tiredness assessments. We propose and analyse an assessment method of virtual reality for given activities. We are specifically concerned by activities involved at design stage or at manufacturing preparation stage and we have a deep focus on assembly activity and motion simulation. The design of a virtual reality environment and the implementation of a computer application that supports the evaluation of these activities are presented. The main objective of such application remains the assessment of the performance of virtual reality environments to support the tasks of designers and engineers.This research consists of two main activities: The first experience to validate the evaluation and comparison of the performance of the VRES by the use of low basic sensors consisting of docking quality, task duration, and gesture instability sensor. The experimental task is a set of simple screw assemblies allowing the analysis of the basic movements such as translation, rotation, orientation, and insertion into the holes. We have implemented the experiment on four environments and invited 40 participants to our experiment protocol. The second experience was thus organized around a barrel cam mechanism simulation which is operated with a single rotation motion but which provides a complex cam 3D trajectory. Even design experts may have some difficulties to anticipate the behaviour of this system. They usually experience difficulties when tuning design parameters to ensure that the mechanism is working well. It is thus investigated virtual reality capacity to overpass these difficulties. If this capacity is demonstrated, it is also expected to evaluate and compare the performance of the virtual reality environment system by the use of high level abstract assessment technique combined with low level sensors. Thirty participants have been involved in an experience where both basic sensors and high level assessment criteria were captured. Four virtual reality environments including either stereoscopy or haptic force-feedback device were compared respect to a given task
Books on the topic "Réalité virtuelle et augmentée"
Thurston, John. La réalité virtuelle dans le logement et l'urbanisme. Ottawa, Ont: Centre d'études prospectives sur l'habitation et le cadre de vie, 1996.
Find full textSauvageot, Anne. L' épreuve des sens: De l'action sociale à la réalité virtuelle. Paris: Presses universitaires de France, 2003.
Find full textDufresne, Jacques. Après l'homme-- le cyborg? Sainte-Foy, Québec: Éditions MultiMondes, 1999.
Find full textSylvain, Missonnier, and Stora Michael, eds. L'enfant au risque du virtuel. Paris: Dunod, 2006.
Find full textNutzergenerierte Inhalte als Gegenstand des Privatrechts: Aktuelle Probleme des Web 2.0. Heidelberg: Springer, 2010.
Find full textFuchs, Philippe. Les casques de réalité virtuelle et de jeux vidéo. Presses de l'Ecole des mines, 2016.
Find full textRoy, Mickaël, Meryl Kusyk, Gérald Schlemminger, and Dominique Bechmann, eds. Environnements numériques et interactions en langue étrangère : du formel à l’informel, du réel à la réalité virtuelle. Peter Lang CH, 2016. http://dx.doi.org/10.3726/978-3-0343-2430-4.
Full textBook chapters on the topic "Réalité virtuelle et augmentée"
Raîche, I. "Simulation par modèles et réalité virtuelle des gestes techniques." In La simulation en santé De la théorie à la pratique, 33–42. Paris: Springer Paris, 2013. http://dx.doi.org/10.1007/978-2-8178-0469-9_4.
Full textPeskine, Anne, Natacha Box, Elsa Caron, Aurélie Galland, Roland Jouvent, and Pascale Pradat-Diehl. "Intérêt de la réalité virtuelle dans la prise en charge des troubles cognitifs de l’adulte." In Accident vasculaire cérébral et médecine physique et de réadaptation: Actualités en 2010, 103–10. Paris: Springer Paris, 2010. http://dx.doi.org/10.1007/978-2-8178-0109-4_14.
Full textLallart, E., and R. Jouvent. "La réalité virtuelle pour penser son corps." In TCC et neurosciences, 63–76. Elsevier, 2009. http://dx.doi.org/10.1016/b978-2-294-70563-2.00004-1.
Full textDenoyer, A., L. Trinh, and C. Baudouin. "Réalité augmentée et imagerie peropératoire du segment antérieur." In Imagerie en ophtalmologie, 459–75. Elsevier, 2014. http://dx.doi.org/10.1016/b978-2-294-73702-2.00025-3.
Full textGuez, Judith. "Entre présence et illusion : créer avec la réalité virtuelle." In Stéréoscopie et illusion, 301–16. Presses universitaires du Septentrion, 2018. http://dx.doi.org/10.4000/books.septentrion.24369.
Full textRenaud, Patrice, Sylvain Chartier, Paul Fedoroff, John Bradford, Joanne L. Rouleau, Jean Proulx, and Stéphane Bouchard. "L’utilisation de la réalité virtuelle en recherche clinique en psychologie:." In Jeux et simulations éducatifs, 311–36. Presses de l'Université du Québec, 2010. http://dx.doi.org/10.2307/j.ctv18pgk91.20.
Full textRuffault, Alexis, Julie Wynants, and Anne-Marie Etienne. "Favoriser l’adoption de comportements actifs en simulation virtuelle." In Pratiques et interventions en psychologie de la santé, 7–24. Editions des archives contemporaines, 2020. http://dx.doi.org/10.17184/eac.3182.
Full textLoranger, Claudie, and Stéphane Bouchard. "Utilisation de la réalité virtuelle et des autres technologies dans le traitement du trauma." In Les troubles liés aux événements traumatiques. Guide des meilleures pratiques pour une clientèle complexe, 152–78. Presses de l'Université Laval, 2019. http://dx.doi.org/10.2307/j.ctv1g2477h.11.
Full textCoulais, Jean-François. "Ville invisible et réalité virtuelle. Quelques réflexions autour du living lab du 11 septembre 2010 à Cluny." In Cluny après Cluny, 77–103. Presses universitaires de Rennes, 2013. http://dx.doi.org/10.4000/books.pur.117720.
Full textConference papers on the topic "Réalité virtuelle et augmentée"
Ardeois, F., and P. Navillon. "La réalité virtuelle au service de la prévention des risques professionnels." In Congrès Lambda Mu 19 de Maîtrise des Risques et Sûreté de Fonctionnement, Dijon, 21-23 Octobre 2014. IMdR, 2015. http://dx.doi.org/10.4267/2042/56226.
Full textOuvrad, Aloys. "Les outils de simulation et de robotique, de la réalité virtuelle à l’application ? - Pilotage robot à partir d’un scan 3D." In Simulation et robotique dans le démantèlement. Les Ulis, France: EDP Sciences, 2015. http://dx.doi.org/10.1051/jtsfen/2015sim08.
Full textArdellier, Luc. "Les outils de simulation et de robotique, de la réalité virtuelle à l’application ? - Outil de préparation de chantier DEM+: ex APM." In Simulation et robotique dans le démantèlement. Les Ulis, France: EDP Sciences, 2015. http://dx.doi.org/10.1051/jtsfen/2015sim05.
Full textSoulabaille, Yves. "Les outils de simulation et de robotique, de la réalité virtuelle à l’application ? - Equipement de démantèlement MAESTRO, de la R&D à la mise en actif." In Simulation et robotique dans le démantèlement. Les Ulis, France: EDP Sciences, 2015. http://dx.doi.org/10.1051/jtsfen/2015sim07.
Full textPerrot, Vincent. "Les outils de simulation et de robotique, de la réalité virtuelle à l’application ? - Aide à la conception d’équipement d’intervention et validation des scénarios: Utilisation de salle immersive «Pésage» (ex: APM)." In Simulation et robotique dans le démantèlement. Les Ulis, France: EDP Sciences, 2015. http://dx.doi.org/10.1051/jtsfen/2015sim06.
Full text