Dissertations / Theses on the topic 'Realitní databáze'
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Benda, Michal. "Využití metody GIS v realitním inženýrství." Master's thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2012. http://www.nusl.cz/ntk/nusl-232615.
Full textDudík, Michal. "Informační systém realitní kanceláře." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235911.
Full textSkovajsa, Štěpán. "Softwarové řešení pro tržní komparativní oceňování v realitní praxi." Master's thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2018. http://www.nusl.cz/ntk/nusl-377742.
Full textKočendová, Markéta. "Analýza vlivu lokality na obvyklou cenu bytových jednotek v Uherském Hradišti." Master's thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2018. http://www.nusl.cz/ntk/nusl-390154.
Full textJaneček, Jan. "Stanovení rozdílu cen garáží v Prostějově." Master's thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2015. http://www.nusl.cz/ntk/nusl-233183.
Full textGilarová, Veronika. "Hodnocení vlivu stavebních úprav a odlišných dispozic bytů na tržní hodnotu nemovitosti." Master's thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2018. http://www.nusl.cz/ntk/nusl-377505.
Full textSchenková, Klára. "Posouzení vlivu materiálové skladby nových objektů na jejich tržní cenu i cenu stávajících nemovitostí v dané lokalitě." Doctoral thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2016. http://www.nusl.cz/ntk/nusl-234861.
Full textHaywood, James E. "Improving the Management of an Air Campaign with Virtual Reality." Maxwell AFB, Ala. : Air University Research Coordinator Office, 1998. http://www.au.af.mil/au/database/research/ay1995/saas/haywooje.htm.
Full textSubject: The near-term military utility of virtual reality (VR) and its component technologies to the battle management of an air campaign. Cover page date: June 1995. Vita. Includes bibliographical references.
Zajac, Michael. "A landscape database integrating photographic virtual reality." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0007/MQ32287.pdf.
Full textYao, Zhennan. "VTQuestAR: An Augmented Reality Mobile Software Application for Virginia Tech Campus Visitors." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/101790.
Full textMaster of Science
The main campus of Virginia Polytechnic Institute and State University (Virginia Tech) has more than 120 buildings. The campus visitors face problems recognizing a building, finding a building, obtaining directions from one building to another, and getting information about a building. The exploratory development research described herein resulted in an iPhone / iPad software application named VTQuestAR that provides assistance to the campus visitors by using the Augmented Reality (AR) and Machine Learning (ML) technologies. Our research illustrates the feasibility of using AR and ML in providing much more effective assistance to visitors of any organization.
Xu, Zhijie. "Construction and management of large-scale and complex virtual manufacturing environments." Thesis, University of Derby, 2000. http://hdl.handle.net/10545/336327.
Full textMilius, Jeannette. "Generation and Implementation of Virtual Landscapes for an Augmented Reality HMI-Laboratory." Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-133307.
Full textDie 3D Visualisierung vereinfacht den Planungsprozess und geht somit mit einer Zeit- und Kosten- einsparung einher. Aufgrund dieser Sachverhalte gewinnt sie immer weiter an Bedeutung, um zum Beispiel eine verbesserte und sichere Benutzung eines Produktes oder einen optimierten Betrieb einer Produktionskette zu ermöglichen. Durch vorherige virtuelle Erprobung und Vali- dierung eines Produktes können Kosten für den gesamten Entwicklungsprozess und den Pro- duktlebenszyklus gering gehalten werden. Im Flugsimulator für Helikopter namens ATILa in Friedrichshafen (Airbus Defence and Space) versucht man die genannten Vorteile für die eigenen Produkte zu nutzen. Im ATILa werden Assistenzsysteme geprüft, welche die Helikopterpiloten während ihres Fluges unterstützen sollen. Hierbei spielt die grafische Umsetzung der virtuellen Erde in dem Simulator eine entscheidende Rolle, um die Szenarien realitätsnah durchführen zu können. Dies kann mit Hilfe einer sogenannten Common Database (CDB), die durch Spezi- fikationen und Standards definiert ist, umgesetzt werden. Mittels verschiedener kommerzieller Softwarepakete der Firma Presagis lässt sich die oben genannte Datenbank erstellen. Die Gener- ierung und Kompilierung wird mit dem Softwareprogramm Terra Vista vorgenommen. Die Imple- mentierung der CDB in den Flugsimulator erfolgt mit der Software Vega Prime, welche die Daten über einen RTP zur Verfügung stellt. Da dieses Programm durch einen Softwarefehler nicht in der Lage ist, 3D Modelle mit verschiedenen Detaillierungsgraden darzustellen, muss eine dritte Soft- ware namens Creator genutzt werden. Die 3D Modelle liegen im OpenFlight Format vor. Dieses OpenFlight Format weist eine komplexe hierarchische Struktur aus verschiedenen Knoten auf. Andere Softwarelösungen, wie Autodesk oder Blender, sind nicht in der Lage einen Einblick in die spezielle Struktur zu geben. Die bearbeiteten Modelle können dann in der virtuellen Umgebung eingebunden und müssen durch eindeutige Indizes definiert werden. Verschiedene Einstellun- gen werden genutzt, um Objekte automatisch einzubinden. Die Kompilierung des Interessenge- bietes erfolgt über die Definition einer Geokachel mit einer bestimmten Größe, die abhängig vom Breitengrad ist. Die ausgegebene CDB wird mit Vega Prime und mit Hilfe des RTPs in den Simu- lator übertragen. Des Weiteren gibt es die Möglichkeit verschiedene CDB Datenbanken im Sim- ulator simultan zu rendern, was eine vollständige Visualisierung der kompletten Erde ermöglicht. Abschließend werden aufgetretene Fehler näher beschrieben und Lösungsansätze erläutert. Mit der vorliegenden Arbeit konnte die Komplexität der Entstehung einer CDB Datenbank dargestellt werden. Dennoch befindet sich der gesamte Arbeitsablauf der Visualisierung der Erde noch am Anfang, da u.a. Softwarefehler zu bemängeln sind. Zusammenfassend kann das Potenzial einer CDB als überdurchschnittlich bewertet werden
Amenabar, Leire, and Leire Carreras. "Augmented Reality Framework for Supporting and Monitoring Operators during Maintenance Operations in Industrial Environments." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15717.
Full textCarniel, Denize Regina. "Metodologia e aplicativo de banco de dados para o desenvolvimento virtual de produtos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/17633.
Full textThe objective of this work is to propose a methodology for virtual product development through the creation of a database with individual components and the use of virtual reality technology (VRML) to visualize the final product. For work development, the following subjects were investigated: the influence of information dissemination and communication technologies (ICTs) in the industrial sector; the process of product development, its stages; the virtual design and the computing resources currently used in design and product prototyping; the virtual reality technology and its application in various areas, especially in industry; and the use of metadata standards for database modeling. The intervention process occurs through the following phases: analysis and selection of products for assembly; design of individual product components; metadata structuring; development of database and assembly methodology. The assembly methodology has two steps: in the first, insertion points of components (where connections take place) are defined and its coordinates are obtained using a CAD software, based on the 3D model. Also, other metadata that characterize each component to be registered in the database are obtained and virtual reality VRML file for each component is created. In the second step, the database is modeled, recording all the information from the components and performing the product assembly, through the connection of two individual components in each assembly. The methodology for virtual assembly of products is implemented in a database application named "dvPro", developed on Microsoft Access database system. The application has a friendly interface, allowing component registration, product assembly and reusability of components and products to assembly new products. Only basic knowledge of database systems and virtual reality is needed to use the application. Two examples of assembly methodology are presented, where the feasibility and efficiency of the proposed methodology can be verified.
Khan, Meraj Ahmed. "Exploiting Human Factors and UI Characteristics for Interactive Data Exploration." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1566153688056812.
Full textJiang, Haotian. "WEARABLE COMPUTING TECHNOLOGIES FOR DISTRIBUTED LEARNING." Case Western Reserve University School of Graduate Studies / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=case1571072941323463.
Full textSerrão, Ronald Silva. "ALGORITMO DE OTIMIZAÇÃO PARA VISUALIZAÇÃO DE MODELOS URBANOS COM BANCO DE DADOS GEOGRÁFICOS." Universidade Federal do Maranhão, 2008. http://tedebc.ufma.br:8080/jspui/handle/tede/337.
Full textVirtual Reality Systems have been used in diverse areas in recent years, providing many benefits. A class of these systems is for visualization and manipulation of virtual urban models, that can be used for urban planning, architectural, visualization and games. This work presents the conception and development of an optimized algorithm for urban virtual models visualization with cache, based in Geographical Database. The proposed cache strategy provides a good performance for urban virtual models walktrough. To test the proposed algorithm it was built an urban virtual model based on São Luis historical town.
Sistemas de Realidade Virtual têm sido utilizados em diversas áreas nos últimos anos, apresentando vários benefícios. Uma classe desses sistemas é a de manipulação e visualização de modelos virtuais urbanos, que podem ser usados para planejamento urbano, planejamento arquitetônico, visualização e jogos. Apresenta-se a concepção e o desenvolvimento de um algoritmo otimizado de visualização de modelos virtuais urbanos com cache baseado em Banco de Dados Geográficos. A estratégia de cache proposta possibilita um bom desempenho no caminhar (walktrough) em modelos virtuais urbanos. Para testar o algoritmo proposto foi construido um modelo virtual urbano baseado no centro histórico da cidade de São Luís.
Cheng, Yuan-Bang, and 鄭元棓. "Automatic Generation of Video Navigation from Google Street View Database with Object Detection, Image Inpainting and Stereoscopic Virtual Reality Display." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/7b58yg.
Full text國立臺灣科技大學
資訊管理系
107
In recent years, there are abundant researches in artificial intelligence and deep learning. At the same time, Google Street View images are often used by us. We can use Google Street View to look up the scene views of destination where we want to go to. However, there is not much work that can automatically transform Google Street View images directly to a navigation video with the functionalities of object detection and image inpainting, and there is also not much work that can make the generated navigation video used together with a HTC Vive for displaying the 3DVR360 effect. In my works, this study tries to combine currently the two most popular computer science researches of deep learning (or artificial intelligence) and virtual reality. Totally, this study has developed the three versions of my system for the navigation video generation. First, in this GSVPlayer-HH&I (i.e. Google Street View Player with HOG+Haar and Inpainting), the system mainly adopts the CPU-based methods for object detection and image inpainting. Second, in this GSVPlayer-FRRCNN&I (i.e. Google Street View Player with Faster R-CNN and Inpainting), based on the foundation of GSVPlayer-HH&I, the system instead uses the GPU-based methods (Faster R-CNN) for object detection. Third, in this GSVPlayer-3DVR360 (i.e. Google Street View Player with Stereoscopic Virtual Reality 360 Display), the system implements a series of image processing, monocular depth map estimation, DIBR and 3DVR360 display. One of the results gained is that, even though there is a problem of longer computation time in this system, all users are still satisfied with this GSVPlayer-3DVR360. In my dissertation, for the three versions of my system, the results and evaluations regarding both quantities and qualities are presented respectively, and the discussion and limitation are explicitly explained. In conclusion, briefly speaking, the system I proposed is a complete integrated framework. In future works, there are several potential directions can be explored and researched, including the use of multiple computing servers, a new CNN of monocular depth estimation with the temporal sequence, synthesizing novel frames, the YOLO object detection method, and object detection and image inpainting on high-resolution images.
Gandhi, Siddhesh R. "A Real Time Indoor Navigation and Monitoring System for Firefighters and Visually Impaired." 2011. https://scholarworks.umass.edu/theses/608.
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